@DragonParadox, what Fey Courts do we know about in Essos?

So there's Silore of the Lhorulu [Fey Lady/Blodeuwedd] set up somewhere in the Rhoyne who's looking to get official recognition from us over the lands she's already claimed. I'm assuming she's prepared to swear fealty to the Viserys and the Imperium and build up her own subordinate court.

Are there any others we know about, either in the Rhoyne or in Myr or whatever ones are in Volantis?

Essos does not seem to have an overarching court system, though it looks like shadow fey are far more prevalent,alongside Greenwood fey.
 
She was also passive aggressive and argued dishonestly to keep Redwyne on her side, the fey did not exactly greet you with open arms. I'm not saying you can't negotiate with them, jut reminding you guys that the relationship started quite antagonistically, with you grabbing a relic they had been looking for and them throwing up metaphorical barricades.
Ultimately the situation is simple. We both have diametrically opposed goals and we both can't just Teleport over and roflstomp the other out of existence.

So we need to employ skulduggery, diplomacy and subterfuge to get at each other. We got both Word of DP and Word of Bloodraven that the Fey are already gearing up and starting to move against us to get that crown. And for fucks sake, I'm not going to sit back and take another bunch of assholes getting free shots at us for months because people are too scared to strike back.
 
Duesal is one of the quest's main leaders, and he literally demands Dragons to kill and render down for parts
All I need is one Time Dragon. Just one.

The stuff we could make out of it...

The shattered bones it would make out of us, you mean. But you know, I doubt it would come up. Temporal manipulations are banned by any sane DM for a very good reason. Though I would find it pretty amusing to watch the entire mainline party flail ineffectually at a Great Wyrm given what they do to the action economy advantage we rely on so much.
 
Are there any others we know about, either in the Rhoyne or in Myr or whatever ones are in Volantis?
Keep in mind that all Essosi Fey in these areas where under Valyrian rulership until the Doom.
I suspect most Fey that are not used to staying out of sight like the Shadow Fey or that prefer to stay far a away from civilisation anyway, like some wildfey kinda died, where driven out or captured for experiments.

Or do you see the guys who react to an uprising that kills two dragons by sending a hundred as people who play well with fey?
 
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Keep in mind that all Essosi Fey in these areas where under Valyrian rulership until the Doom.
I suspect most Fey that are not used to staying out of sight like the Shadow Fey or that prefer to stay far a away from civilisation anyway like some wildfey kinda died, where driven out or captured for experiments.

Or do you see the guys who react to an uprising that kills two dragons by sending a hundred as people who play well with fey?
I was banking on the fey sensing a power vacuum and pouncing on the chance. If they're scattered then that just makes it easier for us to form courts that are to our liking instead of leaving it to chance.
 
Temporal manipulations are banned by any sane DM for a very good reason.
I would like to contest that. Temporal shenanigans can be great fun if either limited in some fashion or as a central part of the game.

That isn't the case for ASWAH, so please no time travel here, but I'm sure you could get a very nice quest going that focuses on time travel as it's main draw.
 
I would like to contest that. Temporal shenanigans can be great fun if either limited in some fashion or as a central part of the game.

That isn't the case for ASWAH, so please no time travel here, but I'm sure you could get a very nice quest going that focuses on time travel as it's main draw.

I said DM, not QM ;)

Time travel has never been part of the grounding principles of 3.5. That said, perhaps I should have said added an 'unrestricted' before temporal manipulations.
 
I agree with @Azel
And Snowfire, you'd have to be using the 3.5 Epic Time Dragons. Because the Pathfinder Time Dragons are boring and weak, and could be killed by Viserys like any other Great Wyrm. Their big power is casting Time Stop... Big whoop, any Great Wyrm can :D
 
The shattered bones it would make out of us, you mean. But you know, I doubt it would come up. Temporal manipulations are banned by any sane DM for a very good reason.

Yeah, for the sake of my head not exploding we will not have time travel. The way I have seen time travel done well in the vast majority of cases is when it was used once as a irreversible premise. I assume you guys do not want to be stuck in some other time period.
 
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I said DM, not QM ;)

Time travel has never been part of the grounding principles of 3.5. That said, perhaps I should have said added an 'unrestricted' before temporal manipulations.
Hm... that's debatable, as the default setting for D&D is so very broad and vague. You could easily fit in some time shenanigans there.

Actually, time travel is canon, as that is the backstory of the Illithid, though not exactly in player hands.
 
Hm... that's debatable, as the default setting for D&D is so very broad and vague. You could easily fit in some time shenanigans there.

Actually, time travel is canon, as that is the backstory of the Illithid, though not exactly in player hands.

By grounding principles I mean what the players can easily access. And that backstory only holds in certain versions of the cosmology, not all of them.
 
Yeah, for the sake of my head not exploding we will not have time travel. The way I have seen time travel done well in the vast majority of cases is when it was used once as a irreversible promise. I assume you guys do not want to be stuck in some other time period.
I could propose to you right of the bat a system that is consistent, deterministic, manageable, comprehensible and even real-world physics compliant (sort of), while allowing infinite back and forth time travel.

All you need is a short primer on causality, multi-verse theory and about 200 pages for notes and bookkeeping. :V
 
Yeah, for the sake of my head not exploding we will not have time travel. The way I have seen time travel done well in the vast majority of cases is when it was used once as a irreversible promise. I assume you guys do not want to be stuck in some other time period.
I was in a campaign where the party played in the present, was sent back in time, had adventures, came back and found a changed world. That worked well. In another one-off, the DM made us kind of time cops and gave us access to a time machine. The big bad built/stole his own machine, set up shop on an island as the bond villain he was and blackmailed the government. The DM expected us to invade the island and play battletech. We buried a timebomb deep within the island a 100 years back in time and called the villain. That was an unexpected outcome for the DM ...
 
I would give good odds for the full Companions losing a straight up fight to a Great Wyrm Time Dragon badly. And that's just using the basic stat block and ignoring all the utterly bonkers gear I'd fully expect them to be carrying around. Most of the party wouldn't even be able to hit it.
Yeah. Remember my freakout about potential TpK when we were talking about breaking the Red Ord of Dragonkind without taking appropriate precautions?

Well fighting any Great Wyrm is like that, but 3.5 Time Dragons are worse because they have some frankly broken abilities.
Beating one would be really cool though.
 
Yeah. Remember my freakout about potential TpK when we were talking about breaking the Red Ord of Dragonkind without taking appropriate precautions?

Well fighting any Great Wyrm is like that, but 3.5 Time Dragons are worse because they have some frankly broken abilities.
Beating one would be really cool though.

Just what they do to action economy via Ex ability is utterly terrifying. For those curious, by the way:

Aura of Time (Ex): A time dragon, at all times, emits an aura of fluctuating time from its body in a 40 foot radius. Any creature inside the radius of this aura cannot take full-round actions or multiple actions of the same type during a round (excluding free actions). Additionally, everything inside the radius of the aura has total concealment against anything outside the radius of the aura as time seems to jump around in the radius to people outside it, and an entity may no longer be in the same location they appear to be. Time dragons are immune to the action restrictions of this aura and can ignore the concealment this aura grants.

Every Time Dragon in existence has that. As well as the ability to time travel.
 
Yeah. Remember my freakout about potential TpK when we were talking about breaking the Red Ord of Dragonkind without taking appropriate precautions?

Well fighting any Great Wyrm is like that, but 3.5 Time Dragons are worse because they have some frankly broken abilities.
Beating one would be really cool though.
Hm...

Tiamat: "THIS IS MY FINAL FORM!"
 
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