That's the sane decision yes, but the example case provided in text amounts to "You can feel the Fireball exploding in your face, but you and any witnesses still don't see the explosion presuming your eyeballs survive" which suggests an Improved Invisibilty effect is in effect.
RAW, metamagic, and splats are very silly as per usual.
That's the sane decision yes, but the example case provided in text amounts to "You can feel the Fireball exploding in your face, but you and any witnesses still don't see the explosion presuming your eyeballs survive" which suggests an Improved Invisibilty effect is in effect.
RAW, metamagic, and splats are very silly as per usual.
Wrong. An invisible creature reappears after attacking (the attack benefits from invisibility). The fireball vanishes as it attacks. Therefore it could just be a normal invisibility effect, not improved invisibility.
Seriously, if we could just manage that, I would be happy. Otherwise, I would prefer Lya to actually learn her spells so she can prepare and cast them as normal. She certainly isn't lacking in available spell slots.
Another random question now. Hmmmm....Wonder what Cersei thinks of Viserys? All depends on what she has heard of and picking the most stupid of the stories.
Seriously, if we could just manage that, I would be happy. Otherwise, I would prefer Lya to actually learn her spells so she can prepare and cast them as normal. She certainly isn't lacking in available spell slots.
This statement is... Very informative. I thought you were just the kind of person who is often brusque on accident. Thank you for informing me you are being intentionally insensitive and rude. I can respect that honesty, even if I find the behavior... Less than desireable.
Seriously, if we could just manage that, I would be happy. Otherwise, I would prefer Lya to actually learn her spells so she can prepare and cast them as normal. She certainly isn't lacking in available spell slots.
Another random question now. Hmmmm....Wonder what Cersei thinks of Viserys? All depends on what she has heard of and picking the most stupid of the stories.
Cersei tends to underestimate people. Hence the reinforcing own sense of self by ordering around Golden Shields and acting like she's the foremost expert on the arcane after being forced to do violence with magic once.
So... honestly who knows what warped thoughts wrap themselves in knots in that crazy head of hers. Even Robert takes Viserys seriously, or at least the idea of a Targaryen pretender as something more than a grudge or vengeance worth slaking, but the actual existential threat that it is.
Not the same cloak. The Shadow Cloak from Drow of the Underdark lets you teleport 10ft as an immediate action 3/day. Out of a grapple, out of melee range, out of an arrow's path... If you can teleport out of a mage's line of sight, you can even avoid targeted spells that don't have a ray you can dodge !
Not the same cloak. The Shadow Cloak from Drow of the Underdark lets you teleport 10ft as an immediate action 3/day. Out of a grapple, out of melee range, out of an arrow's path... If you can teleport out of a mage's line of sight, you can even avoid targeted spells that don't have a ray you can dodge !
Wrong. An invisible creature reappears after attacking (the attack benefits from invisibility). The fireball vanishes as it attacks. Therefore it could just be a normal invisibility effect, not improved invisibility.
The text says that items that catch fire from the Invisible Fireball are on visible nonmagical fire.
Fireball is described as an explosion originating from a small bead of boom.
Assuming normal physics, the edge of the explosion affects objects closer to the center of the explosion before expanding outwards.
Therefore, an object at the center of the Invisible Fireball catches fire before an object at the edge of the Invisible Fireball.
The Invisible Fireball is invisible for the entire duration of the effect.
Therefore, the Invisible Spell Metamagic provides an Improved Invisibility effect to spells cast with said metamagic augmenting them.
I am amendable to other arguments in regards to why Invisible Metamagic does not by RAW work this way, and agree that the sane ruling is basic Invisibility, but the physical characteristics of the Fireball spell are not the physical characteristics of the Implosion spell.
Not the same cloak. The Shadow Cloak from Drow of the Underdark lets you teleport 10ft as an immediate action 3/day. Out of a grapple, out of melee range, out of an arrow's path... If you can teleport out of a mage's line of sight, you can even avoid targeted spells that don't have a ray you can dodge !
Here's a preliminary sheet for Mia the Inquisitor Wizard. Still needs a lot of polishing to get it up to standards, but it's better than we had before.
Thanks to @Crake for getting it started. DP said she had been 5th level long enough, and done enough stuff during that time, to break the cap into true PC hood, so she's now 6th level. I've plugged in her new level as Incantrix, because it's neat and different and potentially powerful in the cheesy but not quite insane way we seem to end up with around here.
DP also gave the go ahead for her to have benefited from the Spirit Kinship ritual to gain a Pseudodragon as a Familiar. I've named him Smaug for now. What would ya'll prefer?
I imagine her using her Bracers to Still her Silent Invisible Extended Summon Monster III spell (modified by Augment Summoning) to drop Surprise!Invisible monsters behind or on top of her enemies as an opening move.
Size/Type: Tiny Dragon Hit Dice: 6 (35 HP) Initiative: +2 Speed: 15 ft. (3 squares), fly 60 ft. (good) Armor Class: 21 (+2 size, +2 Dex, +7 natural), touch 14, flat-footed 19 Base Attack/Grapple: +3/-7 Attack: Sting +7 (1d3-2 plus poison) Full Attack: Sting +7 (1d3-2 plus poison) and Bite +2 (1) Space/Reach: 2½ ft./0 ft. (5 ft. with tail) Special Attacks: Poison, Deliver Touch Spells Special Qualities: Blindsense 60 ft., Darkvision 60 ft., Immunity to Sleep and Paralysis, Low-Light Vision, Telepathy 60 ft., Improved Evasion, Share Spells, Emphatic Link, Speak with Master Saves: Fort +5, Ref +7, Will +7 Abilities:Str 6, Dex 15, Con 13, Int 14, Wis 12, Cha 10 Skills: Diplomacy +2, Hide +20*, Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +1 (+3 following tracks) Feats: Alertness, Mindsight
Poison (Ex): Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.
Blindsense (Ex): A pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can't actually see still have total concealment against the pseudodragon.
Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.
Skills: Pseudodragons have a chameleon-like ability that grants them a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8.
1st level scrolls: Grease(x2), Heightened Awareness(x2), Mage Armor(x3), Magic Missile(x2), Shield(x4), Silent Image(x2), Summon Monster I(x3), True Strike(x2)
2nd level scrolls: Full Pouch (x5), Glitterdust(x4), Invisibility(x4), Mirror Image(x4), Protection from Arrows(x4), Resist Energy(x3), Rope Trick(x3), See Invisibility(x2), Summon Monster II(x3), Tears to Wine(x2)
3rd level scrolls: Air of Nobility(x3), Dispel Magic(x3), Enhance Familiar(x2), Fireball(x3), Flashburst(x3), Fortify Familiar(x2), Great Thunderclap(x2), Heart of Water(x2), Manyjaws(x2), Shivering Touch(x3), Shrink Item(x2), Summon Monster III(x5), Tongues(x4), Venomfire(x3)
Bedroll, Belt Pouch, Blanket, Camping Gear (a pot & mess kit), Clothing (x2 Explorer's Outfits, x1 Scholar's Outfit), Flint & Steel, Hand Mirror, Rope (50ft), Spellbook, Spell Component Pouch, Tent, Waterskins (x2), Writing Implements (paper, ink, a pen or quills, & scrollcase)
Amulet of Tears:
3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Anklets of Translocation (Slotless): 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +2 Constitution
Healing (3 Charges/Day): 1 Charge (Heal 2d8 points of damage), 2 Charges (Heal 3d8), or 3 Charges(Heal 4d8)
Bracers of Arcane Freedom
2/Day apply the Still Spell Metamagic feat to a spell as a Swift Action.
Handy Haversack: This backpack is of high quality but appears otherwise normal.
It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Launcher:
Somewhat resembling a crossbow where the bow mechanism has been replaced by a two foot long and two inch diameter hollow steel tube, this device allows its wielder to shoot items no larger than Tiny-size or weighing more than 10 pounds using the Launch Item spell up to 440 feet. Where applicable, the wielder must make a Ranged Attack roll to strike a target.
Magic Items Equipped: Amulet of Tears, Anklets of Translocation, Boneward Belt (+2 CON), Bracers of Arcane Freedom, Circlet of Clarity (+2 INT), Earrings of Arcane Acuity, Greater Ribbon of Disguise, Handy Haversack, Launcher, Quill of Scribing, Ring of Protection from Evil, Ring of Sustenance, Ring of Continual Flame, Weapons (Mwk Light Crossbow w/2 quivers of 20 bolts, Mwk Quarterstaff, Mwk Razor Sharp Adamantine Dagger)
Cersei tends to underestimate people. Hence the reinforcing own sense of self by ordering around Golden Shields and acting like she's the foremost expert on the arcane after being forced to do violence with magic once.
So... honestly who knows what warped thoughts wrap themselves in knots in that crazy head of hers. Even Robert takes Viserys seriously, or at least the idea of a Targaryen pretender as something more than a grudge or vengeance worth slaking, but the actual existential threat that it is.
Conquering the Stepstones and the Three Daughters is kinda hard to ignore with us building up our army and fleet. Also the groups that are basically our allies if people have any sense and open their eyes. Dorne, Iron Island's, the Lads and the Brune.
Cersei possibly sees Viserys as a threat. Weird as it is I can see Cersei feel lust for him. Viserys appearance is similar to Rhaegars and she thinks she would of been better with someone like him..... Depends on what she heard and takes from them.
Robert isn't a good ruler but he isn't stupid. At least with war and alliances. Can see him know the scale of the war that will take place once we invade. The fact Viserys hasn't lost a battle yet and good military leaders that include Viserys makes Robert take him seriously.
Here's a preliminary sheet for Mia the Inquisitor Wizard. Still needs a lot of polishing to get it up to standards, but it's better than we had before.
Thanks to @Crake for getting it started. DP said she had been 5th level long enough, and done enough stuff during that time, to break the cap into true PC hood, so she's now 6th level. I've plugged in her new level as Incantrix, because it's neat and different and potentially powerful in the cheesy but not quite insane way we seem to end up with around here.
DP also gave the go ahead for her to have benefited from the Spirit Kinship ritual to gain a Pseudodragon as a Familiar. I've named him Smaug for now. What would ya'll prefer?
I imagine her using her Bracers to Still her Silent Invisible Extended Summon Monster III spell (modified by Augment Summoning) to drop Surprise!Invisible monsters behind or on top of her enemies as an opening move.
Size/Type: Tiny Dragon Hit Dice: 6 (35 HP) Initiative: +2 Speed: 15 ft. (3 squares), fly 60 ft. (good) Armor Class: 21 (+2 size, +2 Dex, +7 natural), touch 14, flat-footed 19 Base Attack/Grapple: +3/-7 Attack: Sting +7 (1d3-2 plus poison) Full Attack: Sting +7 (1d3-2 plus poison) and Bite +2 (1) Space/Reach: 2½ ft./0 ft. (5 ft. with tail) Special Attacks: Poison, Deliver Touch Spells Special Qualities: Blindsense 60 ft., Darkvision 60 ft., Immunity to Sleep and Paralysis, Low-Light Vision, Telepathy 60 ft., Improved Evasion, Share Spells, Emphatic Link, Speak with Master Saves: Fort +5, Ref +7, Will +7 Abilities:Str 6, Dex 15, Con 13, Int 14, Wis 12, Cha 10 Skills: Diplomacy +2, Hide +20*, Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +1 (+3 following tracks) Feats: Alertness, Mindsight
Poison (Ex): Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.
Blindsense (Ex): A pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can't actually see still have total concealment against the pseudodragon.
Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.
Skills: Pseudodragons have a chameleon-like ability that grants them a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8.
1st level scrolls: Grease(x2), Heightened Awareness(x2), Mage Armor(x3), Magic Missile(x2), Shield(x4), Silent Image(x2), Summon Monster I(x3), True Strike(x2)
2nd level scrolls: Full Pouch (x5), Glitterdust(x4), Invisibility(x4), Mirror Image(x4), Protection from Arrows(x4), Resist Energy(x3), Rope Trick(x3), See Invisibility(x2), Summon Monster II(x3), Tears to Wine(x2)
3rd level scrolls: Air of Nobility(x3), Dispel Magic(x3), Enhance Familiar(x2), Fireball(x3), Flashburst(x3), Fortify Familiar(x2), Great Thunderclap(x2), Heart of Water(x2), Manyjaws(x2), Shivering Touch(x3), Shrink Item(x2), Summon Monster III(x5), Tongues(x4), Venomfire(x3)
Bedroll, Belt Pouch, Blanket, Camping Gear (a pot & mess kit), Clothing (x2 Explorer's Outfits, x1 Scholar's Outfit), Flint & Steel, Hand Mirror, Rope (50ft), Spellbook, Spell Component Pouch, Tent, Waterskins (x2), Writing Implements (paper, ink, a pen or quills, & scrollcase)
Amulet of Tears:
3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Anklets of Translocation (Slotless): 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +4 Constitution
Healing (3 Charges/Day): 1 Charge (Heal 2d8 points of damage), 2 Charges (Heal 3d8), or 3 Charges(Heal 4d8)
Bracers of Arcane Freedom
2/Day apply the Still Spell Metamagic feat to a spell as a Swift Action.
Handy Haversack: This backpack is of high quality but appears otherwise normal.
It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Launcher:
Somewhat resembling a crossbow where the bow mechanism has been replaced by a two foot long and two inch diameter hollow steel tube, this device allows its wielder to shoot items no larger than Tiny-size or weighing more than 10 pounds using the Launch Item spell up to 440 feet. Where applicable, the wielder must make a Ranged Attack roll to strike a target.
Magic Items Equipped: Amulet of Tears, Anklets of Translocation, Boneward Belt (+2 CON), Bracers of Arcane Freedom, Circlet of Clarity (+2 INT), Earrings of Arcane Acuity, Greater Ribbon of Disguise, Handy Haversack, Launcher, Quill of Scribing, Ring of Protection from Evil, Ring of Sustenance, Ring of Continual Flame, Weapons (Mwk Light Crossbow w/2 quivers of 20 bolts, Mwk Quarterstaff, Mwk Razor Sharp Adamantine Dagger)
Here's a preliminary sheet for Mia the Inquisitor Wizard. Still needs a lot of polishing to get it up to standards, but it's better than we had before.
Thanks to @Crake for getting it started. DP said she had been 5th level long enough, and done enough stuff during that time, to break the cap into true PC hood, so she's now 6th level. I've plugged in her new level as Incantrix, because it's neat and different and potentially powerful in the cheesy but not quite insane way we seem to end up with around here.
DP also gave the go ahead for her to have benefited from the Spirit Kinship ritual to gain a Pseudodragon as a Familiar. I've named him Smaug for now. What would ya'll prefer?
I imagine her using her Bracers to Still her Silent Invisible Extended Summon Monster III spell (modified by Augment Summoning) to drop Surprise!Invisible monsters behind or on top of her enemies as an opening move.
Size/Type: Tiny Dragon Hit Dice: 6 (35 HP) Initiative: +2 Speed: 15 ft. (3 squares), fly 60 ft. (good) Armor Class: 21 (+2 size, +2 Dex, +7 natural), touch 14, flat-footed 19 Base Attack/Grapple: +3/-7 Attack: Sting +7 (1d3-2 plus poison) Full Attack: Sting +7 (1d3-2 plus poison) and Bite +2 (1) Space/Reach: 2½ ft./0 ft. (5 ft. with tail) Special Attacks: Poison, Deliver Touch Spells Special Qualities: Blindsense 60 ft., Darkvision 60 ft., Immunity to Sleep and Paralysis, Low-Light Vision, Telepathy 60 ft., Improved Evasion, Share Spells, Emphatic Link, Speak with Master Saves: Fort +5, Ref +7, Will +7 Abilities:Str 6, Dex 15, Con 13, Int 14, Wis 12, Cha 10 Skills: Diplomacy +2, Hide +20*, Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +1 (+3 following tracks) Feats: Alertness, Mindsight
Poison (Ex): Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.
Blindsense (Ex): A pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can't actually see still have total concealment against the pseudodragon.
Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.
Skills: Pseudodragons have a chameleon-like ability that grants them a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8.
1st level scrolls: Grease(x2), Heightened Awareness(x2), Mage Armor(x3), Magic Missile(x2), Shield(x4), Silent Image(x2), Summon Monster I(x3), True Strike(x2)
2nd level scrolls: Full Pouch (x5), Glitterdust(x4), Invisibility(x4), Mirror Image(x4), Protection from Arrows(x4), Resist Energy(x3), Rope Trick(x3), See Invisibility(x2), Summon Monster II(x3), Tears to Wine(x2)
3rd level scrolls: Air of Nobility(x3), Dispel Magic(x3), Enhance Familiar(x2), Fireball(x3), Flashburst(x3), Fortify Familiar(x2), Great Thunderclap(x2), Heart of Water(x2), Manyjaws(x2), Shivering Touch(x3), Shrink Item(x2), Summon Monster III(x5), Tongues(x4), Venomfire(x3)
Bedroll, Belt Pouch, Blanket, Camping Gear (a pot & mess kit), Clothing (x2 Explorer's Outfits, x1 Scholar's Outfit), Flint & Steel, Hand Mirror, Rope (50ft), Spellbook, Spell Component Pouch, Tent, Waterskins (x2), Writing Implements (paper, ink, a pen or quills, & scrollcase)
Amulet of Tears:
3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Anklets of Translocation (Slotless): 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +4 Constitution
Healing (3 Charges/Day): 1 Charge (Heal 2d8 points of damage), 2 Charges (Heal 3d8), or 3 Charges(Heal 4d8)
Bracers of Arcane Freedom
2/Day apply the Still Spell Metamagic feat to a spell as a Swift Action.
Handy Haversack: This backpack is of high quality but appears otherwise normal.
It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Launcher:
Somewhat resembling a crossbow where the bow mechanism has been replaced by a two foot long and two inch diameter hollow steel tube, this device allows its wielder to shoot items no larger than Tiny-size or weighing more than 10 pounds using the Launch Item spell up to 440 feet. Where applicable, the wielder must make a Ranged Attack roll to strike a target.
Magic Items Equipped: Amulet of Tears, Anklets of Translocation, Boneward Belt (+2 CON), Bracers of Arcane Freedom, Circlet of Clarity (+2 INT), Earrings of Arcane Acuity, Greater Ribbon of Disguise, Handy Haversack, Launcher, Quill of Scribing, Ring of Protection from Evil, Ring of Sustenance, Ring of Continual Flame, Weapons (Mwk Light Crossbow w/2 quivers of 20 bolts, Mwk Quarterstaff, Mwk Razor Sharp Adamantine Dagger)
All of the pseudodragons we have aspired to be mages in their own right, rather than familiars. If you're okay with waiting they're laying eggs very soon. She could easily pick up a hatchling as a familiar.
All of the pseudodragons we have aspired to be mages in their own right, rather than familiars. If you're okay with waiting they're laying eggs very soon. She could easily pick up a hatchling as a familiar.
Cersei possibly sees Viserys as a threat. Weird as it is I can see Cersei feel lust for him. Viserys appearance is similar to Rhaegars and she thinks she would of been better with someone like him..... Depends on what she heard and takes from them.
...you know, fucked as it is we might be able to flip cersei by guaranteeing her childrens safety. It would be totally pointless, but it still could be done.
In no other realm that you've visited have the basics of living been so entirely different. To the peoples of the United States, to live without technology is seemingly so utterly backwards that there is a word, and not a good one, for those who try to live without it. Wizards, according to Harry, are forced to live about seventy years in the past where that's concerned, but you appear to be immune to whatever scrambling effect they create. Of everything you've said and done since coming here, that technology doesn't break down around you is apparently noteworthy, identifying your magic as more than merely mortal, something that you aren't entirely sure is inaccurate. The rules of this world, though they allow you still to use the powers of your blood, seem to be odd like that.
Given that the basic standard of living has at least one computer, that alone would have made you interested. When Marcone explained some, though only a fraction, of what this realm has successfully created without a single touch of magic, it was hard not to be a little envious. The Moonchaser and its sisters, the Imperial Mirror network, so many of the things that tie your Imperium together come from magic. And though this world might not have a singular match to the Imperial Fleet, what its' done with purely mortal innovation is no less than spectacular.
Take, for example, the computer in front of you. A simple model, apparently, but well suited to your needs. Marcone had helpfully sent along a small box of books with it, the one at the top memorably titled 'PCs for Dummies'. There are over two billion 'PCs' in this world, one for almost every three humans on the planet. And at least in this nation, they're easily accessible across almost every division of wealth. If you have a home, you have a computer. It isn't actually that simple, but it's the easiest way to put it.
The computer itself had taunted you for most of a day initially, as you'd spent hours pouring over the books that you'd received with it, trying to understand. It's still a little shocking to you that children, who've never used these machines before, could become comfortable with them in bare hours. They were born to it, you have to remind yourself. Though it probably hadn't helped that you'd tried to set a password for your own in High Valyrian…before realising that it didn't have a microphone. And the closest thing to the keyboard that you've learnt to use are the control panels of the Imperial Fleet, yet even those aren't the same.
This humanity iterated the designs from typewriters, purely mechanical innovations that had allowed for the spread of language, news and much more in a printed format. In that, just learning how to interface with the computer system had given you dozen ideas to take home once you found a way to get there. If you're being truthful, the entire process to gain competence in the field of computer use had been a significant factor in how long it had taken you to remove the Fomor from Chicago. There'd just been so much to learn, and you'd not realised then that a great deal of what was in the books, whilst useful, had absolutely no bearing on day-to-day usage.
This was apparently quite the balm when Harry discovered that, not only can you do things with your magic that he could often scarcely keep up with, but that you can use all the technology that he wishes he could as well. You'll have to look into the reasons for his inability to do so though, sometime. Later. Right now you're occupied with waiting for a download to complete.
You wondered early on why computing technology, the miracle that it was, hadn't been taken further. If there was maybe some sort of deliberate restriction to the design process, removing the presence of sentience. It was quite the shock to discover that this humanity, with everything they've done, is still trying to work out how to build life that isn't itself. There isn't as much information on that as you wish there was, and even less that you have the background to actually understand, but even so, the lack makes you wonder. Given the prevalence of supernatural forces in this world, and the power of mortal humanity if it truly acts together, one you know even in your own realm…is there something deeper to their failing?
The download pings, and you shake aside the web of shadowy thoughts with a rueful smile. Paranoia did not become you, or so you'd been told. This world does have a good reply to that, though: it's not paranoia if they are out to get you. But those are thoughts for later. For now, you let the machine run its automatic virus scan, then click the new icon on your screen twice in quick succession. Why you'd been recommended to try a tool called Sage to organise any serious accounting, you still weren't sure. Maybe it was a sign of how important it was to this world?
When you next consciously look up from the screen, light is beginning to creep into the sky above. Your eyes ache, but your sigh is one of contentment, if also a sign of feeling legitimate tiredness for the first time since you've entered this world. The ring you bear still can't remove the need for sleep entirely, regardless of all the attempts to upgrade it. You still have a little time before you'll need to definitely stop, though, and you check the time before reaching for the phone. Instant communication, worldwide, at the push of a button. The implications are staggering.
The phone rings twice before picking up, to a crisp, "Marcone." Apparently seven in the morning isn't an unreasonable hour for him. There's even a touch of humour in the question that follows. "What did you find this time, Viserys?"
"Well, quite a few things," it was true, "but only one that's really important right now. I'm sure you're doing it already, but, I was wondering," you pause, clicking until you find the right 'tab' on the browser. Through it all, John waits, though you can hear the faint sounds of business-like movement at the other end of the line.
"I was wondering," you continue, "if we could set up some predictive investment on the stock market. It just seems a waste to let opportunities like that go to waste."
"I assure you, I have some of the best investment managers alive handling my portfolio," John replies, "though I guess that depends on what you mean by predictive."
"Well," you shrug, realising a moment later that he can't see you. "what would you do with the ability to ask twenty questions about the futures of specific stock options?"
There's a sudden silence, then. "You're serious." Marcone's tone is almost reverent.
"It's money, John." You tell him reprovingly. "Of course I'm serious." The businessman's answer swiftly moves beyond your limited understanding of the world's myriad languages, but you know the tone. You give him the time before continuing. "And I was wanting to buy some more computers for a project, though I'm unsure of the particulars."
It might be a bit difficult, you know, but given the sheer breadth of knowledge available, you can't just pass up the chance. "How many would I need to download the internet?"