And daylight savings. To be honest if you had tried to implement that I would have probably vetoed it based on Viserys' high INT and WIS scores.
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@DragonParadox
Minor issue with the winning plan.
Goldfish wants to use 60 seconds, but his clock divides the minute in 10 elements with no way to divide further.
Maybe unify that?
Design limitation, at least if we assume that a magic clock can only operate in round increments, which he does. There should be just 6 sub-divisions of that element, which light up in sequence.@DragonParadox
Minor issue with the winning plan.
Goldfish wants to use 60 seconds, but his clock divides the minute in 10 elements.
Maybe unify that?
The stated goal of @Goldfish was to use the common real-life division, so altering the clock sounds more sensible.Thanks for catching that.
@Goldfish do you want me to put in 6 Seconds to one IC second or alter the clock?
Can we just keep a game abstraction a game abstraction and not try to shoehorn it in as some sort of universal constant?I like the idea of making the round the basic element of our time-measuring.
Makes sense IC, to measure by magic rather than arbitrarily subdivide the element into 6 seconds.
The stated goal of @Goldfish was to use the common real-life division, so altering the clock sounds more sensible.
Otherwise, I see no particular reason why we wouldn't have used a different and more sensible system.
I like the idea of making the round the basic element of our time-measuring.
Makes sense IC, to measure by magic rather than arbitrarily subdivide the element into 6 seconds.
Wait, divide by 10? So now we have 100 seconds to the minute?That works. We'll go with that since dividing the round by ten is going to happen anyway when one needs smaller increments of time anyway like with RL fractions of a second
Or 10 seconds.
Well, then yes, we now have 100 seconds to the minute.No I meant that the 6 second 'imperial second' will get divided into 10 so the first increment will be 0,6 of a RL second
No I meant that the 6 second 'imperial second' will get divided into 10 so the first increment will be 0,6 of a RL second
Well, then yes, we now have 100 seconds to the minute.
1 minute = 10 rounds (6 RL seconds) -> 100 "deciseconds"
...
Why didn't we use decimal in the first place again if we do this?
It's still 60 minutes to an hour and 24 hours a day.Why didn't we use decimal in the first place again if we do this?
It would go directly counter to the vote though.Because it makes life easier for mages and they are the ones most likely to need that sort of precision in the near future, or at lest that is the reasoning I'm using IC
But his clock provides the other solution.To repeat, the winning vote from @Goldfish outright states that there are 60 seconds to a minute. Just stop with this.
Why are we dividing by 24 and 60 respectively?True. It just seems odd to me that anyone would arbitrarily divide by 6 instead of ten. Still if that's what you guys want that's what I'm doing. It's not really that big an issue.
Those AA weapons would be expensive enough singly that putting them in quad arrangements might be impractical.@Goldfish @Azel So I was thinking, for air defense, batteries of steam cannons are sub optimal, since they can only reliably hit the more sluggish/slow targets if they're stationary.
But then I thought, AA batteries using quad-Farstrike turrets. They could probably dissuade aerial attackers far more!
Also we need to include Dany having Hallowed administrative buildings as part of our Government checkpoint project.
It would also be nice to know what we can do with our Valyrian Steel legion banners in terms of enchantments, since we haven't really gone out of our way to ward our officers yet. PfE would be great. Technically speaking morning muster blasting entire companies with PfE would be killing two birds with one stone, so mobile PfE tests to root out mental domination or possession would be efficient and of course fit with military routine.
I don't really see any issue with the day rolling over at noon as opposed to midnight, but I will leave that up to DP based on IC reasoning.Also @Goldfish and @Azel , you are having the day change at noon.
That's impractical. You also need a date for determining the "zero hour" through the sun. I suggest summer solstice. Just say that sun at zenith on summer solstice on Sorcerer's Deep is 12:00 exactly. Or 5.00.00 as the case may be.
Having the changeover in the middle of the night gives leeway for the entire "workday", aka sunlight hours, to happen inside the same calendar day, in most of the realm.
No, that's a limitation of the system. We can make a highly accurate magical clock, but we can't do the degree of incremental precision of a good mundane clock. This is one of the reasons my vote has us funding a group to devise a cheap non-magical clock.@Goldfish do you want me to put in 6 Seconds to one IC second or alter the clock?
What? No, seconds are seconds, 6 of them to one round, 60 of them to a minute, and so on.No I meant that the 6 second 'imperial second' will get divided into 10 so the first increment will be 0,6 of a RL second
Why are we dividing by 24 and 60 respectively?
That's the point I tried to make last night, but people want the arbitrary stuff they are used to.
Well, if you rule that to be an actual constant of nature, then no other time division ever had a chance in the first place.Those are given by the increments of magic. Minute/CL spells exist and so do Day/CL ones.
24 and 60 makes sense when we use magic to create the basic elements.Why are we dividing by 24 and 60 respectively?
That's the point I tried to make last night, but people want the arbitrary stuff they are used to.