@DragonParadox
Minor issue with the winning plan.

Goldfish wants to use 60 seconds, but his clock divides the minute in 10 elements.
Maybe unify that?
Design limitation, at least if we assume that a magic clock can only operate in round increments, which he does. There should be just 6 sub-divisions of that element, which light up in sequence.

And if all else fails, I will design a better clock out of Serpentstone once we got it.
 
I like the idea of making the round the basic element of our time-measuring.

Makes sense IC, to measure by magic rather than arbitrarily subdivide the element into 6 seconds.
 
I like the idea of making the round the basic element of our time-measuring.

Makes sense IC, to measure by magic rather than arbitrarily subdivide the element into 6 seconds.
Can we just keep a game abstraction a game abstraction and not try to shoehorn it in as some sort of universal constant?

That just leads to a pretty uselessly long definition of a second.

On the other hand... do it. Then I can introduce decimal time as the scientific measurement, since they would need a wee bit more precision then 6 seconds to get anything done.
 
The stated goal of @Goldfish was to use the common real-life division, so altering the clock sounds more sensible.

Otherwise, I see no particular reason why we wouldn't have used a different and more sensible system.

I like the idea of making the round the basic element of our time-measuring.

Makes sense IC, to measure by magic rather than arbitrarily subdivide the element into 6 seconds.

That works. We'll go with that since dividing the round by ten is going to happen anyway when one needs smaller increments of time anyway like with RL fractions of a second
 
Because it makes life easier for mages and they are the ones most likely to need that sort of precision in the near future, or at lest that is the reasoning I'm using IC
It would go directly counter to the vote though.

I've proposed easy and sensible decimal divisions of time and lost. People didn't even want the parallel system, with the the 24 hour system for daily use and the decimal one for scientific use.
 
@Goldfish @Azel So I was thinking, for air defense, batteries of steam cannons are sub optimal, since they can only reliably hit the more sluggish/slow targets if they're stationary.

But then I thought, AA batteries using quad-Farstrike turrets. They could probably dissuade aerial attackers far more!

Also we need to include Dany having Hallowed administrative buildings as part of our Government checkpoint project.

It would also be nice to know what we can do with our Valyrian Steel legion banners in terms of enchantments, since we haven't really gone out of our way to ward our officers yet. PfE would be great. Technically speaking morning muster blasting entire companies with PfE would be killing two birds with one stone, so mobile PfE tests to root out mental domination or possession would be efficient and of course fit with military routine.
Those AA weapons would be expensive enough singly that putting them in quad arrangements might be impractical.

Definitely support implementing Hallow use.
Also @Goldfish and @Azel , you are having the day change at noon.

That's impractical. You also need a date for determining the "zero hour" through the sun. I suggest summer solstice. Just say that sun at zenith on summer solstice on Sorcerer's Deep is 12:00 exactly. Or 5.00.00 as the case may be.

Having the changeover in the middle of the night gives leeway for the entire "workday", aka sunlight hours, to happen inside the same calendar day, in most of the realm.
I don't really see any issue with the day rolling over at noon as opposed to midnight, but I will leave that up to DP based on IC reasoning.
@Goldfish do you want me to put in 6 Seconds to one IC second or alter the clock?
No, that's a limitation of the system. We can make a highly accurate magical clock, but we can't do the degree of incremental precision of a good mundane clock. This is one of the reasons my vote has us funding a group to devise a cheap non-magical clock.
No I meant that the 6 second 'imperial second' will get divided into 10 so the first increment will be 0,6 of a RL second
What? No, seconds are seconds, 6 of them to one round, 60 of them to a minute, and so on.
 
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Why are we dividing by 24 and 60 respectively?

That's the point I tried to make last night, but people want the arbitrary stuff they are used to.
24 and 60 makes sense when we use magic to create the basic elements.

One round as minimal spell-duration.
10 rounds to the next measurement, which we call minute.
10 of those to the next spell-duration, which we call 10 minutes.
6 of those to the next, which we call hour.
24 of those to spells with day-long duration.

That is, in my opinion, the best solution.
But unfortunatly I was asleep for most of the vote.
 
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