Let's not Awaken the cat.

Cats, even the rare, affectionate kind rather than the more common imperious stare-into-your-soul-disdainfully variety, are generally remorseless serial killer assholes. I don't see sentience changing that very much.
 
With any luck he's been on enough adventures to get some PC levels. D&D animals can be fucking dangerous if you kit them out properly.
Hilariously, there are some cat-exclusive feats WotC published as a joke that are amazing:
Interspecies Grace [Feline]

You can captivate monstrous humanoids and giants with your remarkable cuteness.

Prerequisites: Flop, Improved Flop.

Benefit: As a standard action, you can fall prone, forcing each humanoid, monstrous humanoid, and giant within 10 feet of you to make a successful Will save (DC 10 + 1/2 your Hit Dice + your Charisma modifier) or be dazed for 1 round. The targets must be able to see you. This extraordinary ability is a mind-affecting effect.
 
To make one it costs 800 IM. In gp that would be... 4,000 gp?

Selling price is double that. 1,600 IM, and 8,000 gp.

Three actively used Castles for 13500GP leads to 40500GP, or 30375GP with the Extraordinary Artisan discount.

So assuming my math is correct (3(SL)×5(CL)×1800(command activated)×.5(item creation)×.75(Feat Discount)×3(total number)x.2(Gold to IM conversion rate)) it would cost us 6075IM to make the Night's Watch not need to worry about food and water for any personnel or horses for the foreseeable future, and an additional 32400IM to make it so that every Wall Castle (19 total, 38475IM total) has it's own food and water?

Right there with you, dude. I've done the math on this, too, but didn't get much traction. I think it comes down to it simply being cheaper, with bulk Teleportation and even muggle methods, to supply them in most cases. There is also the matter of crafting time being used for less important tasks.

Considering our new position where we're dropping over 100000IM for the sake of round numbers and that I've repeatively read that we have so much low level crafting space available, dropping 6075IM seems honestly rather trivial now. Removing the Feat discounts, it would be 8100IM to cover three Castles and 51300IM for all nineteen castles.

We could probably make some for charity use instead of the Bread Dole, but that feels like it has the chance to mess with the farming economy if handled indelicately.
 
Considering our new position where we're dropping over 100000IM for the sake of round numbers and that I've repeatively read that we have so much low level crafting space available, dropping 6075IM seems honestly rather trivial now. Removing the Feat discounts, it would be 8100IM to cover three Castles and 51300IM for all nineteen castles.

We could probably make some for charity use instead of the Bread Dole, but that feels like it has the chance to mess with the farming economy if handled indelicately.
It is a neat idea and we might do it, but keep in mind that everyone truly important in the Legion and Inquisition and administration of our government and various companies is going to need PfE Rings, so it's not as though we have nothing left to do with low-level crafting. There is always going to be something to do, regardless of how much we can churn out every month.
 
[X] Azel

Hilariously, there are some cat-exclusive feats WotC published as a joke that are amazing:
Interspecies Grace [Feline]

You can captivate monstrous humanoids and giants with your remarkable cuteness.

Prerequisites: Flop, Improved Flop.

Benefit: As a standard action, you can fall prone, forcing each humanoid, monstrous humanoid, and giant within 10 feet of you to make a successful Will save (DC 10 + 1/2 your Hit Dice + your Charisma modifier) or be dazed for 1 round. The targets must be able to see you. This extraordinary ability is a mind-affecting effect.
How about a party of Elan (Outsiders) with a Tibbit Warlock using Interspecies Grace? Sounds awesome!
 
Hilariously, there are some cat-exclusive feats WotC published as a joke that are amazing:
Interspecies Grace [Feline]

You can captivate monstrous humanoids and giants with your remarkable cuteness.

Prerequisites: Flop, Improved Flop.

Benefit: As a standard action, you can fall prone, forcing each humanoid, monstrous humanoid, and giant within 10 feet of you to make a successful Will save (DC 10 + 1/2 your Hit Dice + your Charisma modifier) or be dazed for 1 round. The targets must be able to see you. This extraordinary ability is a mind-affecting effect.
That is a real ability! :confused:

I can speak from experience. More than once, when our cat was still a small kitten, she scratched my leg badly enough for it to bleed freely and my instinctive urge to kick her through the wall was halted by her rolling over so I would scratch her furry little belly.

It would go something like this:

"Motherfu-- Aww, you're so cute!"

:cry:
 
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Well we know from canon that Balerion (cat) is still alive, well, and hates our enemies as much as we do. If Viserys finds out what the cat has accomplished I'm sure he would knight said cat at the least.:p

Should we heal cat or let him keep his injuries as badges of honor? I'm sure once he sees Rhaenys he will turn into a total cuddlebug he likely was as a kitten.

[X] Azel
 
"I'm little, you can still carry me," Rhaenys proclaims, red-cheeked and smiling. The girl's a dragon alright, not the faintest fear of flying. In fact according to her mother she had been more wary of being set on a pony.

Cuuute!

Just another family reuniting in Sorcerer's Deep with the locals showing around the newcomers, a disguise woven of small and simple truths.

I gotta say you really knocked the writing out of the park on this one DP.

Hilariously, there are some cat-exclusive feats WotC published as a joke that are amazing:
Interspecies Grace [Feline]

You can captivate monstrous humanoids and giants with your remarkable cuteness.

Prerequisites: Flop, Improved Flop.

Benefit: As a standard action, you can fall prone, forcing each humanoid, monstrous humanoid, and giant within 10 feet of you to make a successful Will save (DC 10 + 1/2 your Hit Dice + your Charisma modifier) or be dazed for 1 round. The targets must be able to see you. This extraordinary ability is a mind-affecting effect.
I totally forgot about these. The magic items were decent too weren't they?
Fabulous Cats!

Hot damn I forgot collar of perpetual attendance existed. Its one of my favorite magic items in the game.

Give the power of hands!
 
It is a neat idea and we might do it, but keep in mind that everyone truly important in the Legion and Inquisition and administration of our government and various companies is going to need PfE Rings, so it's not as though we have nothing left to do with low-level crafting. There is always going to be something to do, regardless of how much we can churn out every month.

That's fair, though at that point we could commission a crafter in the Vault for 16200IM which still seems to be a trivial amount for the treasury.
 
So assuming my math is correct (3(SL)×5(CL)×1800(command activated)×.5(item creation)×.75(Feat Discount)×3(total number)x.2(Gold to IM conversion rate)) it would cost us 6075IM to make the Night's Watch not need to worry about food and water for any personnel or horses for the foreseeable future, and an additional 32400IM to make it so that every Wall Castle (19 total, 38475IM total) has it's own food and water?



Considering our new position where we're dropping over 100000IM for the sake of round numbers and that I've repeatively read that we have so much low level crafting space available, dropping 6075IM seems honestly rather trivial now. Removing the Feat discounts, it would be 8100IM to cover three Castles and 51300IM for all nineteen castles.

We could probably make some for charity use instead of the Bread Dole, but that feels like it has the chance to mess with the farming economy if handled indelicately.
Actually your math is wrong. It's even cheaper than that.

A command activated Create Food and Water item would only cost 2,700 IM to craft, before any discounts. If activated automatically every 10 minutes, it would produce enough food every 24 hours to feed 2,160 people.

Now that you mention it, the last time I brought this up our crafting capacity was pretty low. We could probably squeeze a few of these into the schedule this month. I'll have to check what we have remaining.
 
That's fair, though at that point we could commission a crafter in the Vault for 16200IM which still seems to be a trivial amount for the treasury.
We can certainly fit it in some time soon, I was just clarifying that the base assumption that we were running out of things to craft wasn't the case. We can certainly set the PfE and Healing Belts aside for a time for special commissions like this.
Now that you mention it, the last time I brought this up our crafting capacity was pretty low. We could probably squeeze a few of these into the schedule this month. I'll have to check what we have remaining.
Case in point, we might be able to do it this month.
 
We could probably squeeze a few of these into the schedule this month.
And speaking about the schedule, what's our full amount of two-way communication mirrors right now?

Can we already start holding lectures between SD Scholarum, Wall, Tyrosh scholarum, whatever Dornish have for academy, and Silver Eye?

We can massively improve everyone's magical education with people we have.
 
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