Distant Sights and Troubling Sounds
Tenth Day of the Seventh Month 293 AC
"You and the others summoned here, perhaps even the solicitor, appear to be entangled in a ritual of unknown power and purpose, one which may have been regularly performed over the past centuries for the dead linger here in a great unseen host..." you begin.
"Then surely we would be well served to flee now rather than try to battle the spider in the midst of its own web," Jarlar interjects, the words carried by a disapproving Varys, who thinks him craven from the lofty height of draconic pride. For your part it seems only the most reasonable of caution.
Still you hasten to explain that he is likely already too tangled in the plot to walk away, for he had drunk accursed wine and eaten of tainted food. Thus you must find a way to thread that needle without seeing it kindled before time, or worse yet allowing the magic to run wild to the ruin of all.
"Bah... it seems I have made a poor bargain with this ring," the Lyseni magister curses, his left hand motioning smoothly to show something in your false conversation. Looking more closely at the ring you realize it has a power simple as it is potent, meant to
discover poison ere it can touch the bearer's lips. Alas that it was too narrow in kind to warn Jarlar of the curse.
A warning for you also, likely as not your crown will not protect you.
After the explaining the distinction to him you bid both him and Lady Forlys farewell, leaving them in Mereth's company, though all too aware that they can only spend so much time together without arousing suspicion.
***
As evening begins to creep over the sky, hastened by clouds blowing in from the sea, you lay in your bed, eyes closed and trusting Varys to call out if you should be interrupted. Instead your will seeks the thread of power you had laid upon the wind chimes. At first you only hear them clinking distantly, like an imagined melody at the back of your mind, then light flickers behind your eyelids red as blood as the phantom visions that sometimes steal over a mind not quite asleep.
Then as you grasp the seed of magic you have laid into the metal fully you hear a sort of toneless hum, and a scene floats before your eyes. The old woman from the entrance hall, the Lady of the House, is sitting in a deep cushioned chair cunningly set on two pieces of bent wood that it may rock back and forth. Her eyes are closed as though asleep, though even in the wavering candlelight you can read a strain upon her face. Her breath comes in soft labored gasps, though her attendant does not seem to notice or care.
Beside her is a grey-haired man dressed in far too elegant a manner to be even the most favored of servants, his gaze lost in the distance as he stares out between thick burgundy curtains.
The third floor in the west wing it is, then... Easy enough to find the chamber, though you cannot be sure how long the lady will stay there. By the same token if you will yourself there now you must still deal with the man in some fashion.
Where is that humming coming from?
Even as far removed as you are from the room the sound seems to get under your skin, like a blacksmith's file grinding at your thoughts. A pity that the spell does not allow the second sight to work through it.
What do you do?
[] Teleport into the chamber invisibly and try to speak to the old woman
[] Wait until after dinner and continue scouting the manse then
-[] Write in plans for avoiding cursed food and drink
[] Write in
OOC: Yes, that is a rocking chair which is a 19th century invention, but there is nothing stopping one from building the like with medieval tech. It's just that the idea arrived late in our history.