Snowfire
Polyglot of Chimera
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Relax, I'm not pushing for this, I was just trying to get Viserys' thoughts on the matter. Sometimes I like to take a look at IC insights.
Sorry. I just get...protective.
Relax, I'm not pushing for this, I was just trying to get Viserys' thoughts on the matter. Sometimes I like to take a look at IC insights.
I'm with Duesal on this.
Excellent. We can have them craft and teach at the same time now.
@DragonParadox, by the way, what does Viserys think about bringing Saenena's dragon back? Does he want to wait until she's more stable?
Here's what I have so far, @DragonParadox. Scroll down a bit to look at the industrial scale production. The formula are pretty simple, based on the item's regular cost, divided by 5 (rather than the normal 3, since we are mass producing this stuff), the minimum necessary Alchemy check result (plus a bonus of 10 from the two skill bonus statues everyone would use before starting work for the day and assuming the process allows each facility to effectively Take 10 on their production checks), and a full 30 days of making those Alchemy checks, since I'm assuming we can keep these things running every day of the year. We could ramp production up by adding additional shifts of workers, but that might be excessive.
I arrived at the price for each production facility by multiplying the price of an Alchemist's Lab by 100, then adding another 1,000 IM in to account for the building itself. Is that reasonable?
60 workers for each facility seems fair, though I don't know what we should pay them. @Azel? Cost of the Alchemical items goes down, but that should be mitigated by the wages we have to pay the workers.
Each facility would require a 5th level character with maxed Craft(Alchemy) ranks to operate. We have a couple wizards who would qualify, but we also have 12 Hedge Mages who would be eligible. I think this would be a worthy task for four of them.
I've got Explosive Packs, Alchemist's Fire, Sleep-Smoke, and Healing Salve slotted in for the first four facilities, but that can be changed if ya'll think we should do something else. And we can always add more facilities at a later date.
[X] Plan Alchemical Production Facility
-[X] Waymar has developed a simplified method of producing Alchemical substances in vast quantities heretofore thought to be impossible without the dedicated efforts of hundreds of Alchemists.
--[X] This method of Alchemy is not without its drawbacks, however, primarily the time and resources involved in preparing to produce a particular substance.
---[X] Each production facility is set up to produce only a single Alchemical substance and cannot be used to produce anything but that substance. The large-scale process requires a full month to go from unrefined reagents to finished substance.
----[X] It costs 5,000 IM and requires a month to construct and equip a production facility, requires a minimum of 60 workers trained to perform their particular tasks, and a manager with a Craft(Alchemy) skill rank of 8 or higher.
-----[X] A production facility can be retooled to produce a different Alchemical substance at a cost of 2,500 IM, a process typically requiring two weeks. During this time the workers are also trained in their new tasks.
-[X] Construction will begin on four facilities at a suitable location near Everfire Dale which will be known as the Royce Alchemical Works. Each facility will be a separate building specially designed for safety and durability, as well as security and defense. They will be part of a larger complex meant to be expanded in the future with additional production facilities, as needed.
--[X] Production Facility #1: Explosive Packs
--[X] Production Facility #2: Alchemist's Fire
--[X] Production Facility #3: Sleep-Smoke
--[X] Production Facility #4: Healing Salve
-[X] If all goes as scheduled, the Royce Alchemical Works should be up and running by the first day of the 8th month.
It would be for the standard eight hours per day. Good point on the number of Hedge Mages, though. I'll add another in, which would allow each of them to only work 24 days per month and have six days off.[X] Goldfish
So these 4 Hedge Mages will be working 10 hours a day every day?
Harsh.
I'd count a few lost days in, for breaks and whatnot. Or use 5 to do the work of 4, so each can get a day's break every week.
30,000 each? That's too much, IMO. How about 15,000 each, and leave re-tooling at 15,000? Remember, we have a lot of magical ways to shortcut construction.@Goldfish, setting up those facilities seem very cheap, considering the cost of other industries. I would say 30,000 IM sounds more fair, with re-tooling cost of 5,000 IM.
I would also change the first building spree a bit:
- add a facility for making Night-Tea, Alchemist's Kindness, Allnight and Liquid Ice
- Royce Alchemical Works (RAW) will be owed to 50% by Stepstones Manufacturing and to 50% by Waymar Royce
- in exchange for the right to mass-produce medical goods, the company has to sell military goods to the state at cost, all other profits are shared by the shareholders
How much Night-Tea, Alchemist's Kindness and Allnight could we make per facility?
Allnight is a stimulant that removes fatigue for a -2 on skill checks.30,000 each? That's too much, IMO. How about 15,000 each, and leave re-tooling at 15,000? Remember, we have a lot of magical ways to shortcut construction.
And what's Allnight?
But it shouldn't?I really don't think that's enough for what should be a fairly powerful Divine Artifact/Relic.
This.But it shouldn't?
We killed a dozen more powerful things than the Aspect on the last adventure alone.
Platinum Helm gives 150ft Frightful Presence, this is the same with a very slight growth-potential.@Artemis1992 I like the frightful presence ability, tho I think 1/3 HD as age category a bit much. I think 60 ft of Frightful Presence and Blindsense are more than enough, and very draconic.
Actually, Platinum Helm gives:Platinum Helm gives 150ft Frightful Presence, this is the same with a very slight growth-potential.
Point on the WoC though, propably switching back to BLindsight for the actual proposal when we vote on it.