A thought: we haven't made unions illegal or shut them down, despite being an absolutist ruler who operates major companies and is in cahoots with international finance!
> Unrealistic character, 0/10 would not play again

Edit: and surely unions have to exist in-setting (well, in Braavos). The line between "Union" and "Guild" is a pretty damn fine one, after all. A guild is basically a union that controls the means of production.
 
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@tarrangar, what you want is a labor union and what is called Betriebsrat in Germany.

What you are proposing there is needlessly complex and won't actually achieve what you want.

If you want to affect company culture, you need to give the workers an actual lever to continuously do so. You are just proposing an arbitrary deadline upon which the workers could hypothetically come together to make a huge gamble and will probably get screwed anyway.


I'm also strongly against all of those arbitrary limitations on Reincarnation. It's pointless, since it doesn't deal with the core issues, and needlessly racist against mortal species.
 
Have I gone mad, or does Vee really have no access to Druid spells?
I was so certain she could pick them...

Damn. My dreams of Shapechanging Vee die a sad death.
 
For example, a breastplate shouldn't do shit against either of those cannons, as a few millimeters of steel at most might as well be a wad of cookie dough for all the good they will do you. Yet the breastplate raises AC, so it does protect you.

If you wanted realistic effects of ballistic weapons, they should go against touch AC and then loose some damage against the bypassed part of the full AC. But for the sake of balance, I did not touch any of that.
That's how Pathfinder handles ballistic weapons, dude. They target Touch AC. It makes perfect sense for us to do the same and it's an easy change to implement.
 
OK vote closed. Let's see those canons.
Adhoc vote count started by DragonParadox on Nov 29, 2018 at 5:03 AM, finished with 250085 posts and 10 votes.

  • [X] Cannons & Loot
    -[X] Build SD Coastal Defense and Training Ground.
    --[X] On the cliffs next to the city, on the opposite to the Dragons Roost, install a full battery of steam cannons (10 cannons, 1 Everflame Engine).
    --[X] This battery will serve both as training site for new crews and as a coastal defense for SD.
    --[X] Cost breakdown:
    ---[X] 6,000 IM enchanting / 30 days (will be deducted together with other crafting expenses at the end of the month)
    ---[X] 5,000 IM crafting materials for ritual work (permanent Wall of Fire for the Everflame Generator)
    ---[X] Commission targeting optics and communicators in the Opaline Vault for 8,820 IM
    -[X] Contact Yrael and explain the situation with Lyceos -- the area is mostly cleared of monsters and you've stripped what treasures that you could find, but your duties called you away from a more thorough search.
    --[X] Due to their teleport abilities as well as their immunities to fire and poison the Archons are uniquely suited brave the Doom-sundered lands as well as flee if it becomes necessary. Request that Yrael sends a detachment of Archons to loot the rest of Lyceos on your behalf over the next week before more monsters can move back into the ruined city.
    --[X] Loan out Viserys' Satchel of the Crimson Wyrm and the extra Wayfinder for this.
    --[X] Give strict instructions that the Archons are not to take unnecessary risks and should flee from anything that looks like it might be a tough fight.
 
Did we find any books? I suppose we will have to loot a certain massive library in Valyria in the future. I want all the knowledge.
 
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@tarrangar, what you want is a labor union and what is called Betriebsrat in Germany.

What you are proposing there is needlessly complex and won't actually achieve what you want.

If you want to affect company culture, you need to give the workers an actual lever to continuously do so. You are just proposing an arbitrary deadline upon which the workers could hypothetically come together to make a huge gamble and will probably get screwed anyway.


I'm also strongly against all of those arbitrary limitations on Reincarnation. It's pointless, since it doesn't deal with the core issues, and needlessly racist against mortal species.
If you think other means work better, then I'm all for going with them instead, I just don't think the solution is taking a large percentage of their wealth periodically, it's forcing them to treat their workers well or lose their company.
 
That's how Pathfinder handles ballistic weapons, dude. They target Touch AC. It makes perfect sense for us to do the same and it's an easy change to implement.
*blinks*

I honestly wasn't aware of that. Though then any non-touch AC should count as DR, stacking with other DR sources.

A breastplate can stop a small calibre bullet just fine, but should do next to nothing against actual cannons. This would also keep the guns competitive with spells against high-CR threats, without making it trivial to kill a dragon with them.
 
*blinks*

I honestly wasn't aware of that. Though then any non-touch AC should count as DR, stacking with other DR sources.

A breastplate can stop a small calibre bullet just fine, but should do next to nothing against actual cannons. This would also keep the guns competitive with spells against high-CR threats, without making it trivial to kill a dragon with them.
Here's the exact verbage. I didn't quite remember it correctly. For our purposes, I would consider the cannons to be advanced weapons.

EDIT: Or it might be better to go even further than that and just allow them to resolve their attack against Touch AC at all range increments, considering their size and power.
Range and Penetration: Armor, whether manufactured or natural, provides little protection against the force of a bullet at short range.

Early Firearms: When firing an early firearm, the attack resolves against the target's touch AC when the target is within the first range increment of the weapon, but this type of attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full range increment. Unlike other projectile weapons, early firearms have a maximum range of five range increments.

Advanced Firearms: Advanced firearms resolve their attacks against touch AC when the target is within the first five range increments, but this type of attack is not considered a touch attack for the purposes of feats such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full-range increment. Advanced firearms have a maximum range of 10 range increments.
 
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Here's the exact verbage. I didn't quite remember it correctly. For our purposes, I would consider the cannons to be advanced weapons.

EDIT: Or it might be better to go even further than that and just allow them to resolve their attack against Touch AC at all range increments, considering their size and power.
Yeah, I would prefer a blanket rule. This one makes them highly overkill at low ranges.

What do you think about my proposal?

Example:
TD Viserys has Touch AC 13.
He has 26 AC that don't count towards touch (22 NA + 4 MA).
He has DR 14.

With the default rule, within the range zone, the average damage is: 55 - 14 = 41
With my version: 55 - 14 - 26 = 15

So it's easy for the cannons to hit even high-CR threats, but they can't just pulverize them as their high AC reduces damage. So they remain a viable, but not overpowered weapon. If you want to go big-game hunting, you need special ammo.

Say Adamantine tipped shells reduce the AC-DR by half, then you get: 55 - 14 - 13 = 28
If we use VS shells against Viserys, which automatically are +2 weapons: 55 + 2 - 26 = 31

Still need sustained fire or crits to chew through the AC mountains, but it's a viable threat, especially if you fire from whole batteries.
 
Yeah, I would prefer a blanket rule. This one makes them highly overkill at low ranges.

What do you think about my proposal?

Example:
TD Viserys has Touch AC 13.
He has 26 AC that don't count towards touch (22 NA + 4 MA).
He has DR 14.

With the default rule, within the range zone, the average damage is: 55 - 14 = 41
With my version: 55 - 14 - 26 = 15

So it's easy for the cannons to hit even high-CR threats, but they can't just pulverize them as their high AC reduces damage. So they remain a viable, but not overpowered weapon. If you want to go big-game hunting, you need special ammo.

Say Adamantine tipped shells reduce the AC-DR by half, then you get: 55 - 14 - 13 = 28
If we use VS shells against Viserys, which automatically are +2 weapons: 55 + 2 - 26 = 31

Still need sustained fire or crits to chew through the AC mountains, but it's a viable threat, especially if you fire from whole batteries.
Sounds good to me.

Also reiterates the importance of using Scintillating Scales if you are a Dragon to transform your sky high Natural Armor bonus, which does jack shit against Touch Attacks, into a Deflection bonus, which is great.
 
Sounds good to me.

Also reiterates the importance of using Scintillating Scales if you are a Dragon to transform your sky high Natural Armor bonus, which does jack shit against Touch Attacks, into a Deflection bonus, which is great.
It's also bling as fuck. Dragons have an innate sense of style, so of course they'll all do it!

And now I'm thinking of Dragon fashion shows. That's probably step 1 of any peaceful Draconic meetings actually: to show off their hoard, to impress others, and to feel superior over that peasant who only has one Baalor-skin pauldron!
 
*blinks*

I honestly wasn't aware of that. Though then any non-touch AC should count as DR, stacking with other DR sources.

A breastplate can stop a small calibre bullet just fine, but should do next to nothing against actual cannons. This would also keep the guns competitive with spells against high-CR threats, without making it trivial to kill a dragon with them.
Yeah, I would prefer a blanket rule. This one makes them highly overkill at low ranges.

What do you think about my proposal?

Example:
TD Viserys has Touch AC 13.
He has 26 AC that don't count towards touch (22 NA + 4 MA).
He has DR 14.

With the default rule, within the range zone, the average damage is: 55 - 14 = 41
With my version: 55 - 14 - 26 = 15

So it's easy for the cannons to hit even high-CR threats, but they can't just pulverize them as their high AC reduces damage. So they remain a viable, but not overpowered weapon. If you want to go big-game hunting, you need special ammo.

Say Adamantine tipped shells reduce the AC-DR by half, then you get: 55 - 14 - 13 = 28
If we use VS shells against Viserys, which automatically are +2 weapons: 55 + 2 - 26 = 31

Still need sustained fire or crits to chew through the AC mountains, but it's a viable threat, especially if you fire from whole batteries.
@TotallyNotEvil, your thoughts on this?
 
By the way, I (with author's permission) have begun to translate this fic into Rusian (here and here). I understand that I can not translate much, but still...

Context: My Aunt has has an upcoming Christmas Party and her group is presenting a disco dance for it. They're practicing every weeknight.

So for the past couple of days everytime I see you or @egoo post, I get LLS'd (Last song syndrome'd).

*Starts singing again: Ra-Ra-Rasputin, lover of the Russian Queen...


ability to participate is severely limited.

You're a magpie. You always participate when we loot, ...in our hearts!
 
How the heck did we go from fixing mutations to advocating for 95% Death Taxes, Government seizure of the Means of Production, Mass Mindrape to conform the population (that's what it would need to actually "work" for a general sense of the term) and the borgoise worry of there being too many unwashed masses in the world?

For Pete sake I was able to deal with FTL Ship designing when we we still building a basic road system but this started sounding like a lightly veiled political debate a good deal back. I might have pariticipa try ed pate in that and I am sorry for it. Can we get back to something else? Anything else?
 
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Preliminary level ups for those who earned enough XP in Valyria. As always, thoughts and suggestions are welcome.

[] Dany Level Up
-[] Attribute: +1 Wisdom
-[] Class: +1 Dreamweaver
-[] Skills (7 points): +1 Concentration, +1 Knowledge(Arcana), +1 Knowledge(Religion), +1 Knowledge(The Planes), +1 Sense Motive, +1 Spellcraft
-[] Spell Loadout Adjustments:
--[] Additional Spell - 6th Level: Spiritual Guardian
--[] Additional Spell - 7th Level: Destruction

[] Lya Level Up
-[] Attribute: +1 Intelligence
-[] Class: +1 Sage of Creation
-[] Skills (10 points): +1 Concentration, +1 Craft (Gemcutting), +1 Knowledge (Arcana), +1 Knowledge (Nature), +1 Knowledge (Religion), +1 Spellcraft, +2 Knowledge (Dungeoneering), +2 Knowledge (The Planes)
-[] New Arcane Spells:
--[] 8th Level: Maze, Moment of Prescience
-[] New Divine Spells:
--[] 7th Level: Aura of Vitality, Return to Nature

[] Waymar Level Up
-[] Class: +1 Hero of the First Age
-[] Feat: TBD (gotta to to work!)
-[] Skills (7 points): +1 Concentration, +1 Craft (Alchemy), +1 Knowledge (The Planes), +4 Knowledge (Arcana),
-[] New Spell:
--[] 4th Level Spell: Bands of Steel
 
[] Lya Level Up
-[] Attribute: +1 Intelligence
-[] Class: +1 Sage of Creation
-[] Skills (10 points): +1 Concentration, +1 Craft (Gemcutting), +1 Knowledge (Arcana), +1 Knowledge (Nature), +1 Knowledge (Religion), +1 Spellcraft, +2 Knowledge (Dungeoneering), +2 Knowledge (The Planes)
-[] New Arcane Spells:
--[] 8th Level: Maze, Moment of Prescience
-[] New Divine Spells:
--[] 7th Level: Aura of Vitality, Return to Nature
It should be mentioned here that she now gets her last Lore, namely Negative Energy.

Just one more level, then it's time for Infinite Lyas.
 
Now that the turn vote is so close, I need help finding with finding out who we can assign to the Fire Whale gem harvesting research, I really want to do that research, but I'm just not sure who is best to assign to it, or what they will need.

So can someone who knows how to make turn votes please help me?
 
All this talk of empowering the working class and giving them a voice in economic affairs to break up capitalistic overaccumulation... guys we are an absolute monarch not bound by liberal (economic) constraints.
If a dragon has an excess of money it will merely means less money in circulation (witch can be compensated by mining) if a merchant has too much money, his lord can prevent abuse through non classical economic intervention and if a lord has an excess of wealth we can adjudicate the matter if it becomes necessary.
What we need is for the Kingdom to be able to insure the subsistance of anyone and that things keep on improve for those who work at it and there are different ways to do so: the Scholarum for example.
 
Wouldn't those immortal elites who wield only financial/political power (as opposed to personal one) be culled by Inevitables? You can't really pay high-level adventurers enough to be your bodyguards 24/7 and if you are not one yourself, then all the money in the world won't protect you. Unless Viserys takes a stance against Inevitables' meddling in his empire, of course.
 
How the heck did we go from fixing mutations to advocating for 95% Death Taxes, Government seizure of the Means of Production, Mass Mindrape to conform the population (that's what it would need to actually "work" for a general sense of the term) and the borgoise worry of there being too many unwashed masses in the world?

For Pete sake I was able to deal with FTL Ship designing when we we still building a basic road system but this started sounding like a lightly veiled political debate a good deal back. I might have pariticipa try ed pate in that and I am sorry for it. Can we get back to something else? Anything else?
Ok I understand that you might be uncomfortable with the issues currenctly discussed, however we are making headway on a problematic decision that was raised in the second to last update. If you prefer to not be involved, fine but please stop trying to shut down the conversation.
 
How the heck did we go from fixing mutations to advocating for 95% Death Taxes, Government seizure of the Means of Production, Mass Mindrape to conform the population (that's what it would need to actually "work" for a general sense of the term) and the borgoise worry of there being too many unwashed masses in the world?

For Pete sake I was able to deal with FTL Ship designing when we we still building a basic road system but this started sounding like a lightly veiled political debate a good deal back. I might have pariticipa try ed pate in that and I am sorry for it. Can we get back to something else? Anything else?
I consider many of these notions just as silly as you do, but yes, this was a political debate.

I blame the baguette for this. Partially because Talon kept alluding to real-world politics, partially because he is French and mostly because I didn't blame her for anything lately.

As for the "FTL ships", they aren't. They are fast, but not faster the light. They can Planeshift though.
 
Wouldn't those immortal elites who wield only financial/political power (as opposed to personal one) be culled by Inevitables? You can't really pay high-level adventurers enough to be your bodyguards 24/7 and if you are not one yourself, then all the money in the world won't protect you. Unless Viserys takes a stance against Inevitables' meddling in his empire.
As a matter of principle, we can't accept independant Outsiders murdering our citizens.

If that happens we have to punish the murderer.
If it happens often a war with Axis seems like a likely result.
 
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