Sorry for double posting, but after watching some episodes of season 33, couldn't help but writte this. A Debt never goes unpaid, for the Kost will be in blood
Capital City, any person who entered it's borders would just see a normal looking city like any other.
Skycrapers, the usual street good stand, aparment complexes, etc.
But as any other city, it had it's own darkness lurking within it like any other.
That the Capital City Mob had entire control over the city was pretty much an open secret to anyone that had lived here at any point in their lives.
The police force would just let them do their entire business either out of brindes or fear.
And the people living here couldn't blame them for it
Anyone that had tried to do something about the Mob either found themselves with a brand new coat of lead or a brand new pair of cement shoes in the best of cases.
And god may have mercy on your soul should you borrow anything from the Mob.
Because there is only two ways to pay back the boss, You either pay him back in full with luck.
Or the pact Will finally end by the spilling of your own blood.
That was the mantra that the boss Kostas Backer lived by.
While on his early years he was just the Debt collector to the original group, one day after a mission that involved almost the entire Capital city mafia, he just came back alone.
Many rumors came out from that night, had he been the only survivor of what was a masacre during that night on Springfield or had he killed everyone just to seize the position of the now defunct boss.
No one dared to ask, just because Kostas Backer was not someone you triffled with unless You wanted a bullet in the head.
Some Say that after that night he would be able to scare away the very own grim reaper should the bag of bones come for him.
And yet here in a abandoned warehouse he is doing the same song and dance once again.
''So Jonathan I ask You once again, where is My money?'' Kostas asked in a polite voice that sent a shivers down the spine of the man tied to a chair in front of him.
The man was obviously sweating bullets at this point, as he obviously realized how screwed he was ''P-p-please K-k-kostas sir, just one more week, I assure You I just need one more week and I Will get the jackpot of the lottery I Will pay back every AAAAAHHHHHHH'' the man couldn't finish the sentence as he let out a blood chilling screech at the feeling of a bullet go trough his leg.
Kostas looked rather dissapointed at the man as he spoke ''I warned You Jonathan, You either had My money by today or there would be consequences, did You really think I would extend the deadline just for you?, how pityful a life so young ended by gambling'' Kostas finished as he lined up his gun to the head of his víctim.
The man was ready to plea some more for his life, but his words fell deaf to Kostas ears, as the only thing he truly heard was the Bang from his gun and the bullet tearing the flesh off his debtor.
As Jonathan dead body falls backwards from the struggle of pleading for his life laying on a pool of their own blood, Kostas takes out a little booklet and a red marker scratching a new name from it.
JONATHAN STUART | $590.240
Kostas sighs in joy and pleasure as another name is taken out from his book signifying another Debt collected.
He doesn't care about anything else in the world, just the hability of seeing this little book being scratched for every Debt he collects makes him the happiest man on the world, all that is left now is take this fool estate and get back his money.
And yet as he continues looking at his work, he knows that it Will never be truly perfect, for one reason, a reason that enrages him beyond belief, for one single name he is not able to mark yet and probably one that he Will not be able to mark before he dies of old age in the future.
NED FLANDERS | $173.296.
He still curses that night in Springfield, he curses the night where almost all the Mob was wiped out except for him and some of the guys that stayed back, he curses the name of that idiotic Sheriff that managed to make dissapear the money, he curses that ice that got the idiot killed before he could tell where he hid the money.
But there is yet a silver lining to this, his very own instinct is telling him that the money is still out there, back in that backwater city.
He has waited decades so he can finally collects that Debt, he can wait a little more.
But once someone finds it, he Will finally go back there and finish what started all those years ago.
''And once it is found, I Will come for what You held most dear Flanders, You may had paid me with your live back then, but this Debt is long overdue, so You owe me interest on this one and I Will enjoy seeing the life of that grandchild of yours leave his eyes'' Kostas said to himself as he took out a cigar and lit it up to smoke.
''For there is one thing I always prided myself for and that was always collecting My debts and I Will make sure to mark your name with your grandchild own blood once the money is found, mark My words'' Kostas Backer said with a sadistic smile as he got out of the warehouse to parts uknown within the city.
AN: Well here is another omake focusing on one of the most recent plots from season 33, while non-canon by the end, the early backstory about Flanders grandfather being the sheriff and a dirty cop and a stakeout that ended his life alongside the missing money wouldn't be that hard to actually fit in on the quest, without counting that I find the character of Kostas Backer interesting for moderna Simpsons standard as he is practically the world most dangerous loan shark, well hope You people enjoy this.
AN: Well here is another omake focusing on one of the most recent plots from season 33, while non-canon by the end, the early backstory about Flanders grandfather being the sheriff and a dirty cop and a stakeout that ended his life alongside the missing money wouldn't be that hard to actually fit in on the quest, without counting that I find the character of Kostas Backer interesting for moderna Simpsons standard as he is practically the world most dangerous loan shark, well hope You people enjoy this.
Yeah, in terms of evilness Kostas Becker *easily* eclipses pretty much any other human Simpsons villain - as for Gridlocked as a whole, he strikes me as a far more explicitly murderous Bill Sykes.
Yeah, in terms of evilness Kostas Becker *easily* eclipses pretty much any other Simpsons villain - as for Gridlocked as a whole, he strikes me as a far more explicitly murderous Bill Sykes.
On one hand, Becker is a skilled enough combatant to *utterly wipe the floor with an entire mafia outfit* and tough enough to survive a giant shootout between two rival gangs.
On the other hand, Sykes is a *beast* of a man who had to have his car plowed by a speeding train to get defeated and is ruthless enough to kill small animals.
Honestly, I´d rather have those two slam into each other and then swoop in to double-tap whomever survives.
Admit if characters and lores from the later or more recent seasons do become a factor I think Kostas Becker would be a fun villain to include ~ Dangerous bad news for us oh hell yeah, but still fun to include ~😊
That baker then becomes yet another baked good themed super who goes after Syndrome and the cycle continues. Eventually leading to a entire Tabernacle* of Justice.
*Fun fact, according to google a group of bakers is called a Tabernacle.
???: Do you remember me, Mr Pine? Do you remember the men and women you've trampled over in your twisted pursuit of "justice"? The people who's breakfast, lunch, and livelhoods you destroyed just so you could feel like a big man?
Don't answer that; I know you're too heartless to care. You may have made the omnicubes but we all know you'd wipeout anyone who got in the way of your success.
Well, I'm not just any stain. I'm a mess! A mess made with flour, yeast, and plenty of frosting!
SO SAY YOUR PRAYERS SYNDROME, BECAUSE NO AMOUNT OF DOUGH CAN STOP THE RISE...OF THE BAKED BAD!
Idea occurs to me since this is the original Fat Tony than his cousin Fit Tony is still operating in San Diego, which is part of Judge Doom domain right?
So wouldn't that give us potential person to go to to establish any operations in Doom's territory or espionage against the secret lunatic toon?
Mondays sucks! That's a thought that keeps repeating in your head as you arrive at your office. When you woke up, you didn't expect to hear the news that Sideshow Bob managed to escape…Again!
Not only that but hearing from Flanders that there might be a zombie infestation is the last thing you wanna hear!
You are going to need to have a long talk with that Kaiser guy to get to the bottom of this. You didn't expect to deal with more of this magic business. Meeting Santa was enough for you!
Still, things seem to be going alright. City is half reconstructed already, and with Flanders' help, you managed to recruit some competent help (You might need to give him a raise, the man needs it).
You are gonna need to spend the next few months fixing the sorry state this power plant is in, but after that, it should be smooth sailing from there. As long as nothing else happens you might enjoy some tranquil time…you just jinxed yourself didn't you?
And your suspicions were proved right when you opened your office doors and saw the very last person you expected to see sitting in front of your office. Heck, you would take Burns in a heartbeat instead of this!
Wearing a brown vest, alongside a pink turtleneck and holding a steaming cup of tea(Where did she get that?) was your ex-wife Mona Simpsons.
"Hello, Abe." She says after taking a sip of her drink. Many emotions pass through you in the second after hearing her after so long. But you don't get time to fully sort them through before she continues. "It's been a long time hasn't it?" She gives you a sad smile.
"I think it's time to catch up…for old time's sake, wouldn't you agree?"
You remain still for a few seconds, no emotions appearing on your face aside from the sounds of your hand gripping your briefcase. You walk towards your desk, sit down and finally have a clear look at your wife after a long time.
"...What are you doing here?" You manage to say it without exploding. So many things you want to shout at her, but you barely manage to keep them at bay. Exploding just like that is something you want to avoid. "Better question, HOW did you get here?"
At that, she just gives a small laugh, hearing her laugh digs out many bittersweet memories from your past, but you push them aside. "Oh, that was easy, you wouldn't believe how many people fall for the "I'm so lost" trick or the "I came to bring my son his lunchbox" routine." She says with a jovial tone that betrays her age as she puts the cup on your desk. "Honestly, Burn's security is terrible, always has been. It's just no one actually dared to steal from him." She comments while looking around the office.
"I'm…working on that. I just had a lot on my plate the last few months." You said crossing your arms and looking away. That brought forth another set of giggles from her. Your fist tightened at that.
Then…silence, no one talked for a few seconds, just… you and her staring at each other. It was getting kind of awkward, to be honest.
Luckily, she was the one that broke the silence first. "Abe.." She begins with that gentle tone that always makes you open up about any issue. "What happened? Not just with you but…all the city." She says as she motions to the window. "Why was the first thing I saw when arriving here that half of the city was in debris? What did Burns do this time?" She asks in a worried tone.
Many thoughts run through your head, many of them just telling her to shut up and kick her out of your office. But you keep a tight leash on them. It was really hard. Many grudges and regrets wanting to burst out and laid it all on her once again. Still, you keep trying to keep things civil. "It was...Homer happened." You say with some shame as she gasps in surprise.
So you told her everything, from Homer's pig contaminating the lake and causing the dome to appear, to how bad things were down, to how things seemed doom, but your son managed to save the day at the very last second.
As you kept retelling everything, many emotions cycled through her face, from anger to shame, and from sadness to happiness.
Then, came the art of how you won that poker game, you still can't believe it to tell the truth.
"And that's how it all happened." You finished as you kept staring at your desk, not able to meet her eyes yet. For a moment, you thought you saw that weird locket the captain gave you that was resting your desk glow, but maybe it was because of the sun? You didn't pay much attention to it.
"I see…" She comments, not saying much either. "Abe… are you going to continue THIS? Being the owner of the power plant, I mean." She asks you with a tone you can't figure out.
"Well…yeah" You shrug, not sure what else to say. "I won this fair and square in a poker game! There's no way I'm letting that snake Burns get it back."
"...I have to warn you, things…are not quite the same as when we were young, Abraham." Mona starts, by using your whole name, something not many people do these days. "I have been outside Springfield, seen how…different America has turned. These are dark times, if you are gonna go through with this…be careful…please." She says looking at you with a mixture of worryness and tiredness. You barely notice it, but you see how hard she is gripping her hands.
You have so many questions you wanted to ask her, like, what other people she had pissed off? What had she seen so far to be so worried? And most importantly, When was she gonna leave again? But you didn't voice any of those questions.
"I may have an idea of…how bad things may be, to tell the truth." You said as you turned your head towards the false wall where Burn's safe was hidden. You still have doubts about how reliable they were. A part of you wanted to consider that like those conspiracy theories the Stonebreakers liked to put out to misdirect people, but you wondered if that was just running from the truth like you had done before.
"I will be careful Mona, one does not make it this old without a few tricks under our sleeves right?" You say in a more jovial tone that you felt. Mona just had a faint smile on her face as she shook her head.
"Very well, I wish you good luck, Abe." She reaches for her bag, but hesitates for a second, before she searches it and takes out a mobile phone, gently putting it on the desk. "That phone has a single number registered, if you need my help with something don't hesitate to call me." She says with a serious tone.
You take the phone and hold it in your hands, watching it. You only nod at her, not knowing fully what to say. You normally wouldn't have anything to do with her, but a part of your mind whispers to you to accept it. Still, there's something gnawing at your mind and you really can't let it go.
"Mona… have you gone to visit Homer yet?"
After she hears that, you see several emotions pass through her eyes. Fear and determination were the 2 most noticeable. "No, not yet, I was planning to visit him after-"
"Don't." You say with too much fierceness and emotion laced in the words. Mona is taken back for a second before her gaze turns to steel, something you recognize from your youth together. Before she can open her mouth and formulate a response you continue.
"Please…no, not this time. Our son has been through a lot these past few months." Whatever strength you had before leaves you and you just lay on your chair while looking at the ceiling. "You…you will leave again, sooner or later, there's no point in trying to fool anyone. And when you leave, if he knows, you will just hurt him again." Your head lowers and your eyes meet her's.
"I know I have no room to talk, but please Mona… I'm begging you, don't."
Mona stays quiet again looking at you. You are not sure how much time has passed when she decides to get up from her seat, and without a word, turns her back to you and begins walking.
You could do something yet, maybe ask Jasper, that mafioso or the literal zombie to stop her, have Flanders talk with her and hopefully convince her, or beg that mad scientist of yours to make something useful for this situation. Anything.
But you didn't, you just stared at her back as she walked towards the door. You couldn't muster the strength to do anything.
When she is about to open it, she stops, and without looking at you, she says. "You are right, you know? There is a good chance that will happen again, but…You are also underestimating how strong our son truly is. From what you told me, he has grown quite a bit. Have some faith in him."
"And Abe…"She then turns her head to you and gives you a warm smile. "You have been doing a good job here, please… keep it up."
After that, she just leaves. And once more, you are alone again in your office. You keep replaying in your head the conversation you just had with her, especially her last words.
A few minutes later, when Flanders comes to your office, asking what are the next projects to focus on, you already have a plan in mind.
Mona Simpson is currently in Springfield! Who knows how long will she remain here?
Mona added as a temporary Hero Unit!
Turn 2
Income: 14
Available National Actions: 1 on each category.
Any action Jasper is assigned to doesn't count for the total action limit.
Flanders gets a +5 to any National and Personal Action assigned this turn.
Martial Actions:
Upgrade your security force. DC 60: Now that you are the CEO of Burns company you can see a lack of…security in the building. Sure there's lots of traps keeping the place secure against robbers, but not much on actual competent manpower. It wouldn't hurt to fix that.
Rewards: increased DC against any attacks made to your company.
Release the hounds! DC 40: Mr Burns' hounds have got a bit lazy and unfit due to the lack of people to chase so they could use a bit of exercise and training to get back into tip top ship and while you're at it why don't you get the rest of security shored up as well?
Reward: Increased DC against assaults and infiltrations attempts against the Power Plant.
Create your own security group. DC 75: Seeing all those caped people and the current situation of America makes you realize that Springfield isn't as secure as you think. Making your own security group seems like a good idea, having people you can count on to protect you and your family in case of trouble.
Reward: Increase of Dc against people/organizations that are attacking/invading Springfield. Further actions unlocked.
Capture Mutant Animals: DC 45: After your son homer dumped all that pig shit in the lake there's been reports of some weird ass animals roaming around the outskirts of the city. So far they haven't proven to be TOO dangerous to the city, but that. May change sooner or later. Deal with it!
Reward: Mutant Specimens obtained for research! City is safer! Unlocks new actions!
Martial: Block Off Access to the Cemetery. DC. 50. So there's a possible Zombie invasion. Right that's a thing now...Until you can figure a way to unzombify them or find our what's the cause, the best you can do is to cordon off the whole are. Nothing comes in...or out.
Reward: Cemetery is blocked off from the rest of the Sprignfield's Citizens until you can solve the zombie issue. Possible relationship loss with the citizens if the cemetery is blocked off for too long.
Diplomacy Actions
Recruit Minions 40
it's always good to have some spare hands for various odd and ends...or "enterprises", as Tony likes to call them. It might be good to snag some for yourself too. (MAFIA ACTION)
Reward: Unlocks a trait for Fat Tony, Unlocks "Buy Weapons for the Mob"
Hire Outside Workers for your Company DC: Variable higher the better. So, with Springfield opening its doors to newcomers comes a slew of people who need jobs. Maybe it's best to give them a chance, but it can't go that badly... Right?
Reward: Options to hire a Canon Character from outside the Simpsons
Reach out to the government. Dc 70. You aren't too keen to reach out to that Damn government after their bullshit with the Dome and their bomb. Even so, the city could use the help of the government, it might be worth setting talks with them. But if they dare to put another dome on the city you swear you are gonna send non stop mail to the president until they apologize!
Reward: begins communication with the government, possibility to collaborate on actions.
Recruit super villains to your retinue DC 70: Some people might think you are going senile for thinking this But jokes on them! You are already senile! Still back to this. You can tell there are some issues you need help with, and that some goody too shoes wouldn't be amendable to doing. Just have to make sure the people you hire won't double cross you.
Reward: Options to recruit a villain cape.
Recruit Super heroes to your retinue DC 60: Apparently with the SRA many super heroes hadn't had a good time the last few years. Having one working for you could not only benefit you in some ways but also help them in these rough times
Reward: Options to recruit a hero cape.
Recruit Criminals DC 60: You know, maybe a sort of reform program could reduce crime instead of just locking people up!
Reward: You form a reform program that adds various criminals from surrounding prisons to your Recruitment list. Increased opinion from people who advocate for giving criminals second chances
Work with Union Members DC: 45 After Burns lost the company, Lenny and Carl formed an union amongst the workers. A bit inconvenient, but probably for the best. You should talk to them.
Reward: You discuss terms with the Power plant's new Union. Increased opinion with said employees. Increased DC against infiltration.
Set up a meeting with a king: though you are skeptical of these guys truly having control of the U.S.A, you can't deny they really can pull their weight around, reaching out to them to collaborate on a project might be hard to do, but if you can manage it, that will open some nifty doors.
Reward: get in contact with a king and open possible collaboration actions with them.
Dc will vary depending in the king/faction:
Doofenshmirtz DC 40
Xanatos Dc 80
Shego Dc 70
Syndrome Dc 90
Judge Doom Dc 80
Shere Khan Dc 60
Glomgold: Dc 70
Stewardship Actions
Just what did burns own? DC: variable. Man, Burn's vault is insanely big, you can believe so much stuff fits in here, and that's not considering other hidden things Burns may have! Taking stock of all of this is important! Who knows what you will find?
Rewards: Knowledge of what burns actually owned, Chances to obtain items and even more income. Possibly more actions unlocked
Establishing smuggling operations (MAFIA ACTION)
DC 80
Illicit trade has taken a massive downturn since the dome; nothing could get out and nobody dared going in with the frankly ludicrous amount of armed guards. Bringing it back would get the mob's blood pumping and help it get back on its feet.
Reward: Fat Tony Mafia's business reestablished, Income gain.
Buy the Itchy and Scratchy show. DC 45: apparently there is this animated show that's been going through some hard times. Apparently it hasn't been earning enough top dollar as always and rumor is it might close down in just a few months. It could be worthwhile to buy it. (Cost 1 Income)
Reward: become the proud owner of the Itchy and Scratchy Show. More actions unlocked, entering business in the show industry.
Support the city reconstruction effort. DC: Varies depending if the district. Choose one:
Northern Springfield DC40 (1 income)
Olden Springfield town Dc 35 (1 income)
All the districts at once: DC 50 (2 income)
Reward: For each district fixed, unlock new actions regarding Different sectors of the city, and increase public options with the city's Citizens.
Bring the power plant up to code DC: 40 Once you were able to see the state of the Power plant you blanched, if the notes are right the plant is seriously under performing. There's lot of security risks that need to be addressed. Better get to it. [Cost 2 income]
Rewards: Company now up to standards, raise public opinion, increase the amount of wealth gained by the Power Plant, increase DC to assault the company and to infiltrate it.
Look into Expanding your business. DC 65: So far your company only supplies Springfield with energy, why don't you check with nearby cities and see if you can arrange a deal to build more plants for them? They get cheap energy at low costs and you get more money! Win-win situation right?
Rewards: Action to build the power plants near the cities, increase in public opinion, increase of more income once more reactors are built.
Invest in Powell Motors DC 45: Your other son, Herb, has a car manufacturing business that has been.... Mixed in terms of success ever since he met Homer. When it's up, it's really up but when it's down, it's really down. Maybe you could help it out?
Reward: Gain Herb's gratitude; Increased income from entering the motor vehicle market; learn some auto repair knowhow.
Pay your Damn Taxes DC: 50 Turns out Burns' company has spent so long not paying it's taxes the IRS is actively suspicious of your attempts to do so. You should probably do so anyway…
Reward: The IRS will not hate you as much, you may gain income from tax returns depending on how well you roll
Upgrade Springfield Prison DC: 60 This prison is quite frankly notorious for even the lowliest criminal being able to escape pretty easily. Some funds so the place is more secure would probably be well spent!
Reward: Upgrade Springfield's local prison. Criminals won't essentially be able to escape with no effort anymore. High DC to get out or to get in.
Stewardship: bribe Quimby DC:5 Now apparently Burns enjoyed a bit of a close relationship with Quimby so you have been thinking why can't you have something similar? It would certainly help if you had the mayor in your pocket and might stop your enemies from using him against you,that is unless they offer him a bigger bribe…
Reward: Quimby bribed, more freedom in actions with Springfield, decreased dc for certain actions involving Springfield,Quimby won't work against you unless offered a bigger bribe. (Note: You will have to keep paying Quimby 1 income per turn to make sure the mayor is kept loyal… until you decide to stop bribing him. )
Engage in Seaside Trade DC Variable (The higher the better)
With The docks up and running, that means a few old seadogs are coming to sell their wares. Maybe you will find something useful!
Reward: Possible new business opportunities unlocked.
Intrigue Actions
An ear to the underground
DC 40/70 Tony handed the notes back with a satisfied smirk. "Thank you, Mr Simpson. I must say, that was quite the enlightening read. Especially since I haven't had the time to keep up with the...hmm, criminal zeitgeist."
Of course, not everything's at the top you know. It's always good to know about what's going on at the bottom floor. And a little up"
"hint hint."
Reward: Learn about the middle and lower echelons of illegality, amongst other things, chances to find about ???
Look into what happened to Radioactive man. DC: ??? Maybe now would be a good chance to look up what happened with that superhero the city used to have, Radio-Man or something? Your grandson made a huge deal about it before he disappeared.
Reward: Find what happened to the radioactive man and clues to find him. Chances to make contact with Radioactive man himself.
Develop traps for the company. Dc 75 You have to admit it. Burns knew what he was doing when designing some of the traps in his office. They are as creative as they are dangerous. Perhaps you could work in spreading that to the whole company? Who knows, it could help in case of burglars.
Reward: increase Dc for enemies to infiltrate or steal things from you. Chances of shenanigans happening.
Infiltration actions
Dc to infiltrate a Kings territory
New York: Dc 80
Doofainia: Dc 70
Middleton: Dc 80
Kronos: Dc 60 (70 if the Hero assigned is a cape)
Zootopia: Dc 45
Calisota: DC 50
Inventco: Dc 60
Cloverleaf: DC 45 (65 if the assigned hero is a toon)
Intrigue: Look into Burns. DC ??? Burns has reared his ugly head around finally. You don't know what he is planning but your gut tells you it isn't gonna be anything pretty... Well, not on your watch!
Reward: Find out what Burn's been up to. Further action possibly unlocked to intervene/act more.
Intrigue: Investigate Sideshow Bob's Breakout DC 100
With Sideshow Bob on the loose, no one is safe, most of all your grandson! Better figure out where he is...
Reward: Find out more information on Bob's whereabouts, possibly unlock further actions related to him.
Learning Actions
Learning: Study Maps of the lands/areas near you DC: 35 Hmmmmm... You never know when you might have to visit nearby areas, you know? Better safe than sorry In case such a visit is necessary...
Reward: Have a better grasp of the geography of various areas around you. Learn about interesting locations.
Upgrade the Plant waste disposal methods. Dc 45. For too long has Springfield been affected by the lax way the Power Plant deal with the radioactive waste, mainly dropping it all in the lake and nearby areas. Have your people find a solution now.
Rewards: Springfield pollution is reduced, public opinion increased, Government opinion increased.
Improve the Safety of your Reactors. Dc 70. From what you have heard, your son has been the cause of several near-meltdowns during the years. From what you've seen there's not much in terms of security systems or protocols. There should be a way to make the system safer right?
Rewards: Dc increase to chances of your Reactor blowing up because of in house failures as well as sabotage attempts.
Upgrade your Power Reactor. Dc 80 From what you can tell, the current process the plant is using is well… It sucks. It generates way more waste and doesn't produce the supposed amount of energy that fission power promises. That idiotic Burns cut too many corners when building it. It's time to fix that. Though caution, it's advised from what the scientists tell you.
Reward: Springfield Power plant stops producing waste. Increase income. Unlock action to research Fusion power.
Learning Action: Research Magic. Dc 80. You are definitely gonna need to look deeper into Magic if you are gonna deal with it in a more frequent manner. There have to be some records that explain more about it, obviously, its hidden from the public but there has to be SOMETHING out there right? Ahhhhh, you kind of wish Santa was here, so you could talk to him about this.
Reward: Abe learns more about Magic. Unlock occult national actions.
Personal Actions:
Abe
Jog your memory. You lived a looong life, and you have certainly see more things that other people have. You just… don't remember it right now. Maybe spending some time thinking about it could help you remember something useful? …What were you thinking of again?
Reward: Chances to unlock new actions, national or personal.
Hit them books. Suppose now would be a good time as any to read some of the books that your granddaughter Lisa has gifted you for your birthdays. There's lots of info you could glean from them.
Rewards: need to take this action 3 times, once taken gain 1d3+1 Learning. (1/3 times)
Hang out with your elders. Even though being the boss of Springfield Nucler Power Plant has occupied much of your time you should give yourself some time to spend with your friends in the retirement home.
Rewards: Abe hangs out with the elders, chance to learn info about things going on in the town or interesting tidbits of info.
Spend time with your son. It's unfortunate that your son doesn't want to spend time with you after the dome accident. Still, you should give it a try to reach out to him and his family.
Rewards: spend time with your son and his family. Chances to recruit Homer as a hero unit. Chances to recruit Marge, Lisa or Bart as a Temp hero unit for next turn.
Get the hounds to like you: Mr burns hounds aren't exactly friendly to most folks and that includes you, so perhaps you should change that.
Reward: Mr Burns' hounds become Abes hounds, obtain two personal guard 'dogs'( if you roll high enough) cripper and badger.
Practice your lying skills. This is the last time you lose to Jasper on Poker Night! You need to get better at faking things. You will get it…somehow.
Reward: increase Abe intrigue stat by 1d2+1 (Needs to be taken twice to complete.) (1/2 times)
Hang out with one of your workers. Perhaps you could use some of your free time trying to get to know one of your workers. Who knows what kind of stuff you may find out! (Can be taken multiple times a turn)
Reward: you get to know one of your hero units better, chance of increased opinion, chance to unlock actions related to the hero. ???
Go look for a fashion designer. Clothes maketh the man. That's something you hear in Tv once and it might have a grain of salt on it. Your wardrobe is nothing to talk home about. Let's do something about it.
Reward: Abe gets a Damn nice suit (cost income). Chances to meet ???
Play Poker: Playing cards is how you got into this mess... But it's just too much fun! Reward: Abe plays Poker with a random group of people. He may gain or lose income depending on the Roll.
Figure out this damn control panel: Burn's had a lot of weird buttons on this thing. You might as well see what they do before you press something you shouldn't
Reward: Office adds defense against attacks made against the Power Plant, stewardship bonus for some actions.
A test of your own medicine 2: alright, itll take a while, but you think You've found a list of medicines that'll be at least close to what you want
Reward: Abe goes and buys actual quality medicine, chances for possible Stat ups! (Learning, stewardship or martial +1)(-5 from a previous failure)
Is this my beautiful house?: Geez this mansion is huge! What the hell are you gonna do with it all? And what kind of rooms did he think he needed?
Reward: better house awareness, very small bonus to next turn's/next 4 personal actions. Chances to find some weird rooms?
Talk with Mona. Your last talk with her didn't end…we're well. One part of you is against it but you know this might be your very last chance to actually make an understanding with her. Only time will tell how this goes.
Reward: Abe makes peace with Mona. Chances to fully recruit her as a hero unit!
Abe personal: meet the general,so apparently the government has sent a new 'hotshot' general to command fort Springfield,perhaps you should go over and have a talk with him and make sure that the government isn't trying to pull a fast one on you.
Reward: Establish communications with the general, ???
Hire someone for the power plant (Can only be taken once per turn):
Current heroes units available for hire:
-Apu
-Snake
-Willie
Spend some time with your sons. Just because you have more… "interesting job" there's no reason to spend more time with your family! You better check on Your kids now that you have some time.
Reward: Flanders spends some time with his sons. Chances to raise opinions of Abe.
Go to Church: Nothing like going to the church and feeling in contact with the Lord! After the Dome incident ended more people seemed to go to church! And you know how people like to blab in those places. Perhaps you could get some interesting tidbits?
Reward: Chances to meet new people and learn some interesting information.
Go to the Gym: Now that you have some free time perhaps you could spend it on the gym. It seems working for Abe might be a bit more physically demanding than your other jobs. Better make sure your muscles are up to the task!
Reward: Martial Stat gain if rolled high enough
Attempt blind dating. Well, you did say it was time for you to be on the market once again! A blind date seems like a nice way to meet new people, what's the worse that can happen?
Reward: Ned meets new people, possibility of shenanigans
Go to the theater and watch a show: it's been a while since you've been to a theater show but now that you have some time and money why don't you go see one?
Reward: Jasper has a good time, chances to meet ???.
To the last man.
This is it, your last chance to find someone from your old platoon. Gears are turning where they haven't turned in years, and you feel this close to a real lead. You don't know whether he's dead or alive; but you'd rather be dead then be kept in suspense
Rewards: Jasper gets in contact with his old platoon squad, unlock ???
Play chess with abe. Abe has complained that you cheat on Poker all the time. That's not true! You only cheat half the time! Still if he is gonna complain too much perhaps you can beat him in another game.
Reward: Jasper plays chess with abe. Possible stat increase for high enough roll.
Profesor Frink: work on one of your inventions. Now that you have an actual lab again, it wouldn't hurt to work on some of your old Projects. Who knows what will you end up creating.
Reward: Frink gets to invent/recreate either one of his old projects or a totally new one.
Spend some time reading the scientific forums. It's been a while since you got in touch with the scientific community online. Who knows what kind of info your fellow scientist might share with you. Who knows, maybe this time you will be able to show "BlueGenius" or "THE Doofacious one" why your are more mad scientist than them!!!
Rewards: chance to unlock more actions, chance to discover learning heroes to recruit.
Frink: give a checkup
A walking corpse is unprecedented, and frankly still a bit hard to belive. You want to study the kaiser and find out how a dead man ticks
Reward: progress towards Frink getting an Occult score?
Find your men(MAFIA action)
Legs. Louie. Johnny Tightlips. They were your best men, which means they had the sense to leave a sinking ship when they could. Perhaps you can convince them to come back now that things are on the upswing.
-[] Find Legs
-[] Find Louie
-[] Find Johnny Tightlips
Reward: different stat and quest bonuses depending on which one you get.
Hang out with Michael. Your son Michael hasn't seen you much lately due to you're 'business' of 'waste management' and you're business with abe perhaps you should fix that by spending time with him.
Reward: Chances for opinion gain!
Visit your cousin fit tony.
It's been awhile since you've seen your identical cousin from San Diego. Perhaps you should go visit him to catch up on old times and to make sure he's not sleeping with the fishes.
Reward: Fat tony hangs out with his cousin, chances to learn interesting tidbits of info.
Look for the Don. (MAFIA action)
After the Dome broke down, no one has seen hide or hair of him. Some people might think he finally bit the dust, but you know different.
Reward: Find where the Don is hiding.
Kaiser wilhelm: find out what happened after you're death, it has been some time since you're death and the world has changed much in that time, perhaps it's time you fill in the gabs in you're knowledge jah?
(Progress bar 0/100)
Reward: Kaiser catches up on modern history. Learning stat increase of 1+1d3
Kaiser: get a check up
Despite *clearly* being dead, Ned Flanders insists that you get a medical check up "just in case"
Reward: learn more about zombism?
Kaiser: get up to date in war tactics.
Apparently there have been a few significant changes to how war is done nowadays. They don't even use horses anymore! How can this be?!
(Progress bar 0/100)
Reward: Kaiser becomes knowledgeable in modern war tactics. Martial stat increase of 1+1d3
Kaiser: Look out for your horse. Your dreams of becoming a cowboy won't be complete without a loyal steed. Luckily you did ask for your horse to be buried alongside you when you died. Hopefully it is in the graveyard too.
Reward: Kaiser gets back his horse!
Find a new home.
So far, Herr Flanders has lent you his couch to sleep. And thought grateful, that can't go on forever. Find a new place you can call home for yourself. Maybe Herr Simpson can lend a hand?
Reward: Chances of Kaiser opinion increase, Kaiser finds a new home.
ADVENTURES:
Once more unto the breach! (Cost 2 income to take)
That wasteland thing that the spook talked you about has been around your mind a lot, especially after Jasper's talk. You know you probably have no business poking your nose there, but you just can't let it go. According to Jasper's reports that place is pretty dangerous to approach without preparations, only a fool would enter that place. Luckily for you, you not only have money to throw around, you don't give a Damm what the government or everyone else tells you. Time to see what has everyone so worried about that place.
Max Hero units that can be taken: 5
Special notes: Abe has to be part of this adventure and automatically becomes the leader.
[] Plan Building The Foundation
-[] National Actions
--[] Martial: Release The Hounds (DC 40) (Jasper Bonus)
--[] Martial: Capture Mutant Animals (DC 45) (Fat Tony)
--[] Diplomacy: Work With Union Members (DC 45) (Flanders)
--[] Stewardship: City Reconstruction: All Districts At Once (DC 50) (Wilhelm)
--[] Intrigue: Look Into Burns (Mona Simpson)
--[] Learning: Research Magic (DC 80) (Frink)
-[] Personal Actions
--[] Abe
---[] Hire Apu
---[] Talk With Mona
---[] Get The Hounds To Like You
---[] Spend Time With Your Son
--[] Flanders
---[] Spend Time With Your Sons
--[] Jasper
---[] To The Last Man
--[] Frink
---[] Give Kaiser A Checkup
--[] Fat Tony
---[] Find The Don
--[] Wilhelm
---[] Get A Checkup
My initial draft for a plan for this turn. Getting some of the more time sensitive ones out of the way, picking up Apu for that Stewardship reroll ability he has (very valuable), and hopefully finishing rebuilding Springfield!
Awesome chapter Mona showing up already quite a twist.
As for next turn think we should put a pin in that adventure till we expand our hero units and the choices we'll have in who to send.
So on diplomacy I say we recruit minions. While on martial while knee jerk is dealing with grave yard think we should create own security group to prepare.
Stewardship think we should try our hand at show business in buying itchy and scratchy not only for potential income source. But also factor with toons existing Itchy and Scratchy might actually be around and buying the show might land us them as hero units maybe
Plus Bart and Lisa would probably really think it's really cool that we own itchy and scratchy.
Learning divided between Sideshow Bob and Burns both dangerous threats on home turf we shouldn't let linger to long.
[] Plan Breach Containment
-[] (Martial) Block Off Access to the Cemetery. (DC 50) (Fat Tony)
-[] (Martial) Release the Hounds (DC 40) (Jasper)
-[] (Diplomacy) Hire Outside Workers for your Company (Flanders)
-[] (Stewardship) City Reconstruction - All Districts at once (DC 50) (Kaiser Wilhelm)
-[] (Intrigue) Look into Burns (Mona Simpson)
-[] (Learning) Upgrade the Plant Waste Disposal Methods (DC 45) (Frink)
-[] Personals
--[] Abe
---[] Hire Apu
---[] Talk with Mona
---[] A Test of your Own Medicine 2
---[] Spend Time with your Son
--[] Flanders
---[] Spend time with your sons
--[] Jasper
---[] To the Last Man
--[] Frink
---[] Spend some time reading the scientific forums
--[] Fat Tony
---[] Look for the Don (MAFIA action)
--[] Kaiser Wilhelm II
---[] Get a check-up
There are some similarities to Notorious plans, but I want to attempt and get a early handle at the zombie issues -no sense in having an early crisis, right? And I want to attempt and expand our list of hires both for adventuring and in case Mona doesn't want to become our Unit.
[] Plan Breach Containment
-[] (Martial) Block Off Access to the Cemetery. (DC 50) (Fat Tony)
-[] (Martial) Release the Hounds (DC 40) (Jasper)
-[] (Diplomacy) Hire Outside Workers for your Company (Flanders)
-[] (Stewardship) City Reconstruction - All Districts at once (DC 50) (Kaiser Wilhelm)
-[] (Intrigue) Look into Burns (Mona Simpson)
-[] (Learning) Upgrade the Plant Waste Disposal Methods (DC 45) (Frink)
-[] Personals
--[] Abe
---[] Hire Apu
---[] Talk with Mona
---[] A Test of your Own Medicine 2
---[] Spend Time with your Son
--[] Flanders
---[] Spend time with your sons
--[] Jasper
---[] To the Last Man
--[] Frink
---[] Spend some time reading the scientific forums
--[] Fat Tony
---[] Look for the Don (MAFIA action)
--[] Kaiser Wilhelm II
---[] Get a check-up
There are some similarities to Notorious plans, but I want to attempt and get a early handle at the zombie issues -no sense in having an early crisis, right? And I want to attempt and expand our list of hires both for adventuring and in case Mona doesn't want to become our Unit.
Honestly one of the few actions I consider a line in the sand is one that you don't have in yours, that being negotiations with the union. Better to get that done sooner than later, not least because next turn is our income turn and we'll get reduced income if we don't make a deal