Assassin list is kind of lackluster at 4th, all in all.

A couple SoDs that have no secondary effects in failed save, some Death Attack boosting stuff which doesn't do enough to boost his real SoD, Ferocity of Sanguine Rage which is quite good but not what a rogue with sacred strike and craven really needs, and so on.

A lot of the better ones are covered by his class abilities. Don't need FoM when he can teleport as a immediate, mental action. Which makes DDoor somewhat, tho not fully, redundant. Already got Wraithstrike, so to-hit problems are done and over with. Got Greater Invisibility already. Normal Darkness already serves as the admitely quite good Assassin's Darkness, as he can see through it without a problem.
 
It's not a waste, it's just not as good as putting more points into Dexterity.

The effect of gaining that +1 Wisdom doesn't actually change anything I said, he still gains much fewer overall bonuses than putting the point into Dexterity and spending 600 IM to upgrade his gloves to +3 Dexterity.
Or he can gain the same thing by upgrading his DEX gloves to +4. Which he'd have to eventually.

In the end, that odd wis, as his casting stat, really should be round off, and odd DEX won't do much at endgame unless we spring for extremely expensive Tomes.

Wis gives him quite a boost now. And enables other spell choices, like Confusion and Heart Rip.
 
Assassin list is kind of lackluster at 4th, all in all.

A couple SoDs that have no secondary effects in failed save, some Death Attack boosting stuff which doesn't do enough to boost his real SoD, Ferocity of Sanguine Rage which is quite good but not what a rogue with sacred strike and craven really needs, and so on.

A lot of the better ones are covered by his class abilities. Don't need FoM when he can teleport as a immediate, mental action. Which makes DDoor somewhat, tho not fully, redundant. Already got Wraithstrike, so to-hit problems are done and over with. Got Greater Invisibility already. Normal Darkness already serves as the admitely quite good Assassin's Darkness, as he can see through it without a problem.

I like Fracturing Weapon because it decreases the target's AC bonus by 5 for everyone in that round. Richard can Power Attack harder and more successfully and all of our casters are more likely to hit with Ranged Touch attacks.
 
I like Fracturing Weapon because it decreases the target's AC bonus by 5 for everyone in that round. Richard can Power Attack harder and more successfully and all of our casters are more likely to hit with Ranged Touch attacks.

I'm not so sure about touch attacks. Does penalty applies to touch AC as well? If so, then what, exactly, do you fracture with a fracturing blow?
 
I'm not so sure about touch attacks. Does penalty applies to touch AC as well? If so, then what, exactly, do you fracture with a fracturing blow?

It's a magical effect which lowers the target's AC and Damage Reduction by 5 points for 1 round, which can be applied repeatedly, once each round for the spell's duration. It doesn't just affect regular AC, or it would specify that in the spell's text. Nothing is actually fractured, except for perhaps the victim's conceptual resistance to injury.
 
It's nice, but standard action casting.

I'd like to get him a circlet of rapid casting just so he could quicken Deathsight.

We're shorting Garin on some really good spells by selecting mostly Swift Action casting options. Fracturing Weapon, for example, would last for 11 rounds. Garin could cast it immediately prior to combat, follow it with Wraithstrike which would almost guarantee he successfully strikes all by itself, then go all out with the stabbing. Then Richard, Waymar, Viserys, or even Tyene could come along behind him if the target is still alive and make every single attack in the round as if they had an additional +5 bonus to their attack rolls.

Viserys would be much more likely to land a hit, which is great because his attack bonus is painful to look at.
 

[X] Plan TNE

-[X] Ser Richard
--[X] Level in Paragon Knight
--[X] Skills: +1 Concentration, +4 Knowledge (War)
--[X] Maneuvers: Retrain Disarming Strike into Iron Heart Focus, learn Dazing Strike.
---[X] Loadout: Swap Mind Strike and Lightning Recovery for Iron Heart Focus and Dazing Strike.
-[X] Garin
--[X] Level in Twilight Hunter
--[X] +1 Wisdom
--[X] Skills: +1 Hide, +1 Move Silently, +1 Sense Motive, +1 Spot, +6 Gather Information
--[X] Feat: Practiced Spellcaster
--[X] Spells
---[X] 3rd: Darkbolt
---[X] 4th: Modify Memory

A very scary spell then.
 
Next level we should start investing Handle Animal skillpoints for Ser Richard.

We wanted a badass mount for him, right? He'll need the ability to handle it properly.
 
Uhh, didn't @Duesal planned for months upon months ago for Viserys to carry quills and scrolls and even Aebys? Aebys may have not come but I had assumed Viserys filled his bag of holding with scrolls and quills.
I did, but I was outvoted by everyone else. We could have had a calligraphy wyrm memorizing every goddamn bit of lore, but noooo, apparently bringing along our foremost lorekeepers is too much to ask. :anger:

Salt on that aside, Viserys has filled his bag of holding with everything needed for Amanuensis. That's pretty much only blank books. No need for ink or scrolls or anything of the sort.

As for having Bloodraven scribe scrolls for Lya, that's a dead end anyway:
He was asking for s spare scroll. Not only Does Bloodraven not have the feat, he also can't write in his condition.
 
I have no idea. I don't have any background in D&D. I just assumed it would be a prudent investment in skillpoints if we do plan on getting a mount for Ser Richard at all.

Looking at the rules, he doesn't need handle animal at all if he isn't training his own warhorse...which would be silly. He has more important things to do. He needs to meet a ride check of 10 to use a warhorse (or other warbeast), so he should aim for a ride skill of 9, so a roll of 1 would still meet the DC.

He currently has a ride skill of 7, so only needs another 2 points. We could split that up, changing Richards skill up to +1 Con, +1 Ride, +2 Knowledge (War), for the next two levels.

What Knowledge (War) level are we aiming for?
 
Looking at the rules, he doesn't need handle animal at all if he isn't training his own warhorse...which would be silly. He has more important things to do. He needs to meet a ride check of 10 to use a warhorse (or other warbeast), so he should aim for a ride skill of 9, so a roll of 1 would still meet the DC.

He currently has a ride skill of 7, so only needs another 2 points. We could split that up, changing Richards skill up to +1 Con, +1 Ride, +2 Knowledge (War), for the next two levels.

What Knowledge (War) level are we aiming for?
I'm not sure what Knowledge (War) we're aiming for. Presumably enough that he can be heavily involved in the formation of our legions and the training of any elite groups like the Minotaurs. What's considered an "Expert" for skillpoints? Four? More than that?

But ultimately the mount isn't a big priority right now since the thread would only settle for either a particularly badass mount or a custom-built mount. I like the idea of an enhanced griffon, personally. Magebred if we can manage it, but I'd be perfectly happy to settle for divine enhancements from any of our gods.
 
Hrm, well, back calculating, an average level 3 person doing that sort of thing has a max of 6 skill ranks in one skill. A level 5 (Elite NPC) would have a max of 8 skill ranks. So Richard could do well as a commander with probably 8-10 ranks in it.

That also puts Viserys's draconic knowledge in perspective. Only a PC maester likely has more ranks in knowledge (whatever) than he does, and they likely lack his sheer breadth of knowledge.
 
I'm not sure what Knowledge (War) we're aiming for. Presumably enough that he can be heavily involved in the formation of our legions and the training of any elite groups like the Minotaurs. What's considered an "Expert" for skillpoints? Four? More than that?

But ultimately the mount isn't a big priority right now since the thread would only settle for either a particularly badass mount or a custom-built mount. I like the idea of an enhanced griffon, personally. Magebred if we can manage it, but I'd be perfectly happy to settle for divine enhancements from any of our gods.
I mean, Yss has the Domain of Scalykind, so he could probably get Richard a super good Lizard mount if we gave him a sacrifice.

We must trust in Best God to pull through!
 
By the way:
Now on to the queen's poisoned gift, that was far easier to divine. From old tales as much as the whispers of the gods it is known that Wyrms of ice and snow roost in the Lands of Always-Winner, under the hands of the powers that dwell therein. Their maker might hold some dominion over them still, or perhaps she could gain it as her influence grows..."
The Others have pet White Dragons. Of course they have pet White Dragons. :mad: That's going to be lovely when they start invading in force.

When we go to the Plane of Air I want to hunt at least one White Dragon before we come back home. Loot, XP, and the satisfaction of crushing a dragon all in one package.
 
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