His condition is a tragic consequence of the low levels of magic pre mending.

Would he like an item of mage-hand (extra cost for Xor level's of fidelity)?

Not sure if he'd be able to do much with it, but eh.
Is there anything we can bring with us next time that he might find useful that we can quickly aqquire? (offering gold cost, not up for spending time?)

Would he like a few metric tonnes of reading material for his downtime, or does he be super-manipulator dude 24/7?

I feel bad for him.

I hope that tge whispering sand is useful to him if he can make use of 25 words a day to sd, and if so, bring half a brazier pair next time and maybe put some construct ravens/seagulls under his command so he can di his thing.

Similar goals, and where they are dis-similar, they appear to be not incompatible, and we can't stop him doing anything.

Might as well open a new vector of affecting the world if he wants :D

The brazier pair will also allow for a conversation the dosen't need 3 days of sleep, and it's not like it's gonna have a large differnce in information security from what I can see.

Oh, and any other magic items he might like for comfort/effectiveness.

We could always kill Bloodraven, then Reincarnate him. That would take care of all the terrible effects of becoming Tree Man, as well as his extremely advanced age.
 
Or we can pay 600 IM to upgrade his gloves to +3 Dexterity and gain a lot more benefits well before level 16.

For 600 IM to upgrade the gloves, he would get +1 bonus to attack rolls, +1 AC, +1 Initiative, +1 Reflex saving throw bonus, and a +1 bonus to Balance, Hide, Move Silently, Open Lock, Sleight of Hand, & Tumble skill checks. Garin really needs every bit of help he can get on his attack rolls.

The +1 to Wisdom would increase the saving throw DC by +1 for the single spell he has which requires it, increase his Will saving throw by +1, and his Listen, Sense Motive, and Spot skill checks by +1.

Garin is a Dexterity-based character. Increasing his Wisdom is sub-optimal in the extreme.
Darkbolt also benefits from higher DC though, it even rolls 5 separate saves at his current CL, if I understand this spell correctly.
 
I agree with your points - but considering his circumstances, (burny debt), I still feel wis is worth it on balance.

We should be able to accomplish the same thing, a +1 Wisdom increase by paying 160 IM. We can add it to his Earring of Arcane Acuity or Amulet of PfE (which also protects from mind control).
 
Things to talk about to the Night's Watch:

1. Look at our shiny new Children of the Forest! Be very jealous.
2. Look at Rhaella, we just brought her back from the dead.
3. Family Reunion with Aemon.
4. Let us raid your library for a bit, we need to steal all your lore.
5. Long Night's coming. Heads up.
6. Let the Giants south of the Wall whenever they decide to show up to bargain for safe passage.
7. Valyrian Steel and dragonglass are both deadly to the Others, while fire can put an end to the lesser wights. We'll start delivering a lot of dragonglass in the coming months.
8. Here, have some gold. And hang on for a bit, we'll also be sending regular shipments of food, supplies, and weapons and armor.
9. Do your best to spread word to the lords of Westeros.
10. Since the Long Night is coming, let us take charge of the Wildlings. We need them to not be fodder for the Others, so we'll handle their redistribution.
 
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Darkbolt also benefits from higher DC though, it even rolls 5 separate saves at his current CL, if I understand this spell correctly.

Yes, after the level up, he will have two entire spells which will benefit from the +1 DC increase, an increase we could accomplish by investing 160 IM into an already existing magic item.
 
[X] Totallynotevil
Good for Theon! Fuck those andals, we really should raid andalos soon, Who knows what we might find? We can always use another curse.
 
We should be able to accomplish the same thing, a +1 Wisdom increase by paying 160 IM. We can add it to his Earring of Arcane Acuity or Amulet of PfE (which also protects from mind control).

Once again, the whole adding things to pfe items...

Restating opposition to that idea for the resons I have posted so to many times.

Earing of acuity or anything else I grand.

It might be cheaper to go dex over wis for the inherent stat boost and enchant the wis boost, but I prefer for chars to have inherent boosts for stat checks incase of divine fuckery.

(in this, I'm assuning wis will be the more likely stat to get challenged when burny plays his hand)
 
Yes, after the level up, he will have two entire spells which will benefit from the +1 DC increase, an increase we could accomplish by investing 160 IM into an already existing magic item.
Well, sure? I was just pointing out that he will now have more than one spell with DC, and with darkbolt he can actually stunlock a target with low will save and spell res (not that there are many of those). Boosting DC at least makes sense for him now. We can do it with items, although people usually prefer to have even numbers in ability scores, which is why they are voting for TNE probably.
 
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Level up plan updated slightly. Was trying to compromise with TNE, but that doesn't look likely, so I'm changing one of the spells to something I like more than Sniper's Eye.

[X] Richard Level Up
-[X] Class: +1 Paragon Knight
-[X] Skills (5 Points): +1 Concentration, +4 Knowledge (War)
-[X] Maneuvers: Retrain Disarming Strike into Iron Heart Focus, learn Dazing Strike.
--[X] Loadout: Swap Mind Strike and Lightning Recovery for Iron Heart Focus and Dazing Strike.

[X] Garin Level Up
-[X] Class: +1 Twilight Hunter
-[X] Attribute: +1 Dexterity
-[X] Skills (10 Points): +1 Hide, +1 Move Silently, +1 Sense Motive, +1 Spot, +6 Gather Information
-[X] Feat: Practiced Spellcaster
-[X] Spells:
--[X] 3rd Level: Darkbolt
--[X] 4th Level: Fracturing Weapon
 
Level up plan updated slightly. Was trying to compromise with TNE, but that doesn't look likely, so I'm changing one of the spells to something I like more than Sniper's Eye.

[X] Richard Level Up
-[X] Class: +1 Paragon Knight
-[X] Skills (5 Points): +1 Concentration, +4 Knowledge (War)
-[X] Maneuvers: Retrain Disarming Strike into Iron Heart Focus, learn Dazing Strike.
--[X] Loadout: Swap Mind Strike and Lightning Recovery for Iron Heart Focus and Dazing Strike.

[X] Garin Level Up
-[X] Class: +1 Twilight Hunter
-[X] Attribute: +1 Dexterity
-[X] Skills (10 Points): +1 Hide, +1 Move Silently, +1 Sense Motive, +1 Spot, +6 Gather Information
-[X] Feat: Practiced Spellcaster
-[X] Spells:
--[X] 3rd Level: Darkbolt
--[X] 4th Level: Fracturing Weapon
No Saguine blood fury or whatever it was called? Not asking for it just curious why you changed it out?
 
No Saguine blood fury or whatever it was called? Not asking for it just curious why you changed it out?

Because I do like Darkbolt. It's a very nice spell for Garin. With Practiced Spellcaster, he'll be able to launch 5 bolts which each inflict 2d8 damage, one per round as Free Action.

The side effect of potentially Dazing a target is nice, and the +1 Wisdom attribute would make that slightly more likely to succeed, but increasing his Dexterity makes the bolts themselves more likely to hit.
 
His condition is a tragic consequence of the low levels of magic pre mending.

Would he like an item of mage-hand (extra cost for Xor level's of fidelity)?

Not sure if he'd be able to do much with it, but eh.
Is there anything we can bring with us next time that he might find useful that we can quickly aqquire? (offering gold cost, not up for spending time?)

Would he like a few metric tonnes of reading material for his downtime, or does he be super-manipulator dude 24/7?

I feel bad for him.

I hope that tge whispering sand is useful to him if he can make use of 25 words a day to sd, and if so, bring half a brazier pair next time and maybe put some construct ravens/seagulls under his command so he can di his thing.

Similar goals, and where they are dis-similar, they appear to be not incompatible, and we can't stop him doing anything.

Might as well open a new vector of affecting the world if he wants :D

The brazier pair will also allow for a conversation the dosen't need 3 days of sleep, and it's not like it's gonna have a large differnce in information security from what I can see.

Oh, and any other magic items he might like for comfort/effectiveness.

I prefer magic boosts over physical.
And Wis is very imprtant for decision making and Garin owes burny a favor.
I would just prefer dimention jump for him, but eh.
With Wraithstrike to-hit is much less of a problem.

It's simply wise to split the remaining 3 points, counting this one, into Wis 1 and DEX 2. You end up with two even stats, and benefit most from the best non epic stat booster.

He gets a bonus spell slot of his highest level, which is great, and on following levels, there are plenty of good spells that allow saves and would significantly broaden his repertoire, like Confusion and Heart Rip.
 
With Wraithstrike to-hit is much less of a problem.

It's simply wise to split the remaining 3 points, counting this one, into Wis 1 and DEX 2. You end up with two even stats, and benefit most from the best non epic stat booster.

He gets a bonus spell slot of his highest level, which is great, and on following levels, there are plenty of good spells that allow saves and would significantly broaden his repertoire, like Confusion and Heart Rip.

At 14 Wisdom, he only gets one 1st and 2nd level bonus spell slot.
 
BTW, is Darkbolt 4th level for him? Both plans list it as 3rd, but shouldn't he get two 4th level spells at this level-up?

It's a 3rd level spell on one of the Telflammar Shadowlord spell list, which Garin has access to. When you have a chance to learn spells of a higher level, you don't actually have to learn the maximum level of spell available to you, it's just most common to do so. In this case, however, Darkbolt is so good that it's worth not picking up another 4th level spell.
 
Since it's already 17, however, it's even less pressing to increase it this level.
Then when it would be good to increase it? Never? Because when it was too low you didn't wanted because it would be too low effect, but now you don't want because it's too high?

Might as well just cut the middle man and simply state that "getting points into wisdom is a waste".
 
My mistake. When I looked at his stats on my phone today at work, I thought it said he had Wisdom 13.

Since it's already 17, however, it's even less pressing to increase it this level.

*argues that it's not important to raise because it's too low*

*it's not that low*

*argues that it's not important to raise because it's high*


...:confused:
 
Then when it would be good to increase it? Never? Because when it was too low you didn't wanted because it would be too low effect, but now you don't want because it's too high?

Might as well just cut the middle man and simply state that "getting points into wisdom is a waste".

It's not a waste, it's just not as good as putting more points into Dexterity.

The effect of gaining that +1 Wisdom doesn't actually change anything I said, he still gains much fewer overall bonuses than putting the point into Dexterity and spending 600 IM to upgrade his gloves to +3 Dexterity.
 
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