Perpetual Spear: 707,534 Base Damage, 2,122,602 Impossible Strength, +603 Dice = 2,123,205 Total Damage
Impossible Strength
-???????????????
So; Impossible Strength took Perpetual Spear from 707.5k damage to 2,122.6k damage. Dividing through we get a simple 3x damage multiplier.
We've also got another "X Strength" to compare against:
Godlike Strength (Demon King)
-When meeting an opposing force, increase Demon King's Base Damage by 125%. Negate if opposing force is backed by: Godlike Strength, Unstoppable, Juggernaut, or a 5-1 damage advantage.
Assuming Impossible Strength is similar to Godlike Strength then I'm guessing it looks something like this:
Impossible Strength
-Increase Juggernaut Drive's Base Damage by 200%. Negate if opposed by Impossible Strength, Unstoppable, or a 10-1 damage advantage
Of course even if this is the case that negation is useless since it requires an Intercept which triggers
The Unstoppable Spear to be cast.
Speaking of which
@Crystalwatcher - What is the point in obscuring two of
The Unstoppable Spear's abilities when you've already shown us that they are Unstoppable and Overwhelm?
Oh and maybe I'm missing something, probably one of those hidden skills, but it seems to me that against Nepgear
The Unstoppable Spear is actually
worse then Perpetual Spear. TUS deals [Health] damage, is Unstoppable, and triggers Overwhelm (+75% [Opponent's Base Damage]). Nepgear's Health is currently 39,890 and even with Overwhelm (0.75 * 12,921 = 9,691) the damage is only 49,587. Hell throw in Impossible Strength and it's still just 148,761.
Unstoppable kills Nepgear's BR (not that useful at these scales), and her no-sell ability (would be bypassed anyway), but has no effect on ICORE's 99% reduction which drops the damage to 1,488. I can't remember if Unstoppable effects No Longer Human but if it doesn't that drops even further to 744. Meanwhile Nepgear regenerates 4,500 Health per turn.
Really Perpetual Spear is
far scarier since the might of
Massive Numbers is one of the few things that can penetrate Nepgear's defenses. Amusingly enough Juggernaut Core did us a
massive favor by turning this into an aerial battle. We know from the aerial combat rules that everyone gets cut down to just one attack per turn:
When it comes to Aerial Combat, things change. When up in the sky pretty much everyone is reduced to only one Attack Per Turn and it devolves into a mix of jousting and dog fighting depending on the weaponry used.
This is important because normally Juggernaut Drive has
six APT and thus could kill us in a single turn.
Now however it would take
seven consecutive turns where Juggernaut Drive successfully hit Nepgear. Actually even that wouldn't work since as far as I can tell JD hasn't got Supremacy, Auto-Kill, Kill-by-Modifier, or Total Devastation to bypass ICORE's 1/turn autosave.
Actually I have some serious questions about the last update. Specifically the lack of
Supremacy Zone. For the White Soul bits I can see Nepgear still being on the ground and thus it not activating, not that it matter since ICORE no-sold everything, but when JD attacked us:
She smiles. Fear stops your heart. "Maybe an opponent like me?" You send all the magic you can spare to your wings, a desperate reaction of pure fear in the face of a predator. You aren't fast enough.
that certainly sounds like Nepgear was shooting into the air. Maybe not fast enough to actually dodge, we were pretty damn close and JD is damn fast, but six feet is not much of a requirement. At Nepgear's top speed, which remember she can hit the instant she kicks off thanks to it being Boosted Flight, she travels six feet in 17
milliseconds.
Seeing as the Perpetual Spear had none of these:
- Detonate and it's derivatives. (Anti-air flak more or less.)
attached it probably should have done
zero damage.
Even setting that aside however there is also the aerial battle at the end of the update. There were multiple attacks by Juggernaut Drive against both Nepgear and Sega but not once did Nepgear automatically Intercept those attacks like she should under Supremacy Core:
While in the air, Solid Core will automatically Intercept all enemy attacks that are aimed at her or her allies so long as they are within line of sight.