- Location
- Earth
cause this was supposed to go before the update.How do we get from 1,350 to 990 by spending 310?
This is a problem, though. We can only afford up to lv28.
we had 990 exp remaining before juggernaut drive and earned >300.
cause this was supposed to go before the update.How do we get from 1,350 to 990 by spending 310?
This is a problem, though. We can only afford up to lv28.
Uh...cause this was supposed to go before the update.
we had 990 exp remaining before juggernaut drive and earned >300.
That is from Whitening Drive, which was right before the current Update.+50xp Survived White Soul's initial ambush
50 EXP Gained = 1,000 EXP Total
If Sega's MM roll(s) is at least 52% of her maximum, then she wins the Intercept conflict and breaks Juggernaut Drive's weapon.
Specify that we should block attacks via Skilled, and should try as hard as possible to avoid using Intercept.
Alright to the first, as for the second...I'm going to add a line about asking Sega how her spell works. If she throws the spear, then ok. If she has to get close and stab, I'm putting using Intercept as a possible plan.Specify that we should block attacks via Skilled, and should try as hard as possible to avoid using Intercept.
The worry is that JD does her regular attack, we Intercept it, and then her ability causes her to add a spell cast to her side of the Intercept.Alright to the first, as for the second...I'm going to add a line about asking Sega how her spell works. If she throws the spear, then ok. If she has to get close and stab, I'm putting using Intercept as a possible plan.
Thankfully, because of Indestructible Core's damage reduction and save from death, in addition to No Longer Human's damage reduction, we're likely to survive even that. Plus, what with keeping Core Purge active, if she has to get close to us we can get rid of her seal. The only problems with this are the possibility that her spell is ranged, which I have accounted for by asking Sega how it works and adding a proviso to not Intercept Juggernaut's attacks, and if Juggernaut will be able to attack us after she loses her Seal. Thankfully, it's an aerial battle, so between that and the effects getting rid of the Seal has, that's not a very big problem.The worry is that JD does her regular attack, we Intercept it, and then her ability causes her to add a spell cast to her side of the Intercept.
That makes it her regular attack + her spell vs Purifier Beam.
It's not. If the conditions for the Frame Activation are met at the start of a turn, it goes before everything. Including Dots, and Healing effects.
It also fucks the turn up somethingepicfierce.
No, but it'd do really interesting things to the PFrame's perceptions if it's awakening sucks up Juggernaut while she's still mind controlled.
Seeing the world through 3D Sepia Tones~
So, chances of JD using the necessary ability to trigger PFrame?
Considering she was making right angle turns on a dime, I'm not sure whether it's safe to state that as fact. [/regularpostervoice]Note how Alex does not have Boosted Flight, so we can outmaneuver her even at lower max speed...
Considering she was making right angle turns on a dime, I'm not sure whether it's safe to state that as fact. [/regularpostervoice]
Or you know she is using one of her other none seen-skills creatively to let her do the same thing effectively.Well... unless the character sheet is faulty, it should be in there, right?
Which it is not.
And it would be really weird for us to get her Flight-level with the sheet, but not whether it is boosted when Nepgear can probably tell Boosted and non-Boosted apart.
Were a flying tank, she's a flying murder machine.I couldn't tell you whether the sheet is faulty or not, but given her demonstrated maneuverability I wouldn't go making blanket statements about how we can totes outmaneuver her. To be quite honest she's displayed more aerial maneuverability in one update than we have the entire quest.
I couldn't tell you whether the sheet is faulty or not, but given her demonstrated maneuverability I wouldn't go making blanket statements about how we can totes outmaneuver her. To be quite honest she's displayed more aerial maneuverability in one update than we have the entire quest.
Ah, crap.
Bad Nepgear.You hear Red Rose ask something, but it passes through one ear and out the other as you focus on your enemy.
Okay, so. Let's assume that Solid Core's legs are three feet long—an overestimate, but probably about right including her feet. To go from zero to 200mph as she extends her legs, she needs to accelerate at 1/2*(200mph)^2/3ft=14,341 ft/s^2=445G for 2*3ft/200mph=.02 seconds. I'm not sure how big her feet are or how much of them is in contact with the ground, but it's not much—maybe a couple dozen square inches?—so Nepgear's putting over a thousand psi on that floor. Of course, there's the issue that this is a lateral force and there's nowhere near enough friction for it to work, so her legs should just shoot out from under her, but I'll chalk that up to magic.your feet crack the stone beneath you and you accelerate from zero to two hundred miles per hour in a motion.
Yeah, sorry Nepgear, but you still aren't fast. I mean, come on, you're subsonic. You can't even outrun the sunrise (outside of the Arctic and Antarctic Circles).
More specifically, in 60ft/240mph=.17 seconds, which is about half of a blink.You cross the sixty feet between the barrier and your target point in the blink of an eye.
Figured.
White?White power floods from your blade as you bring it down atop the onrushing enemy
But no damage to the environment?The White River: 1,000 Base Damage, No Dice, +10,000 Cascading Wave = 11,000 Base Damage
Solid Core: 2,600, +67 Dice, -1,300 Unstoppable (False), -520 Armor Pierce (False) = 847 Damage Reduction
10,153 Total End Damage
Indestructible Core
Murder (False) Blocked by Indestructible Core!
Dazzle (False) Blocked by Indestructible Core!)
Yes Shirley, thank you Shirley.Insight simply rolls her eyes and mouths something you can't make out."More than you've got."
"Almost." (She can't, so far as I'm aware, get past our save-from-death. She has enough damage to kill us, but we can fly and in the air she only gets one APT. But that's not actually enough for us to survive, given soft-mechanics stunning or impalement.)
We have wings? *Checks* Huh. I'd somehow completely neglected to notice that.
Presumably the next step after Godlike Strength, giving +200%. No, wait, we didn't intercept. Then what?Perpetual Spear:707,534 Base Damage, 2,122,602 Impossible Strength
Yeah, that's the kind of thing I was talking about.Pain. It swallows your mind whole as your brain catches up to the sudden damage, and you choke on the blood as it tries to erupt from your throat. Your body forces itself into an upright sitting position, as you void the blood attempting to drown you.
Presumably it's only in Magical Girl form:
Oh, if you put her under any kind of scrutiny, then it would be impossible to tell. She'd register to Human in literally every way that mattered.
Magical Girl combat basically runs on drama. If their eyes need to temporarily be three times as sharp as usual in order to see you flipping them off, it'll happen.Somehow, even at this distance, you can see the look of sheer surprise on everyone's faces as you hover over the damaged earth. Surprise that you are still alive. A tiny urge promptly takes over and your hand moves on its own, presenting a one-finger salute to White Soul who, also, somehow sees it.
Yeah, with all the destruction going on I'd wondered when Rei would respond. The earlier Core Purges were business as usual for the cuddliest nightlight, Starshine somewhat less so, and this latest hit was hard to ignore.Gold plated fingers rap restlessly against a similarly armored bicep.
Fuck off, Gehaburn. You don't go murdering your friends to keep them safe. Not without first doing extensive testing on people you don't care about, anyway.I should kill them. Before they become a threat to me.
If I kill them, they'll stay with me forever. I won't lose any of them ever again.
Anastasia is in danger. I should have killed her before someone had the audacity to do this.
Insight presumably fled—why was she out there anyway? I thought she was smarter than that—and Juggernaut Drive is probably after the Solid girls.Stone, rock, and bone disintegrate and leave a near perfect path from where she stands to the final two combatants on the current field. Red Rose visibly pales at her sudden entrance, while White Soul swallows.
Less talking, more killing."I remember you." Goddess Gold places a hand on her hip, as she tilts her head to the side almost curiously. "You fled from me. Before you died." Almost unconsciously the resurrected girl takes a step back. "I didn't really put much effort into ending you, since I didn't think it'd work... but now that I know that you're not immortal... well."
Three turns since we got hit, three attacks dodged.
Walk between the raindrops…She slips between the individual bolts where she can, and for those she can't she simply fades through them like a ghost.
Because a soap bubble hitting a rock with a high velocity differential totally won't pop.Otherwise... we could try to grapple her when she makes another pass through?
Breaking the chains once they've got you is impossible.I've got a thought about diving towards Goddess Gold and hoping Juggernaut follows and we all get Chained up. This could go badly if Jugs breaks the chains and I have a feeling that she's capable. (assume 50% damage from having her spear tied up and she still does a million Damage.)
It doesn't.UberJJK said:
Apocalypse is a derivative of Detonate. And except for the first one, Juggernaut was flying.Seeing as the Perpetual Spear had none of these:
attached it probably should have done zero damage.
That requires LoS. Also, she has Flight higher than our HSC. In fact, it's not on her sheet (@Crystalwatcher?) but the update clearly shows that she has Boosted Flight higher than our HSC:There were multiple attacks by Juggernaut Drive against both Nepgear and Sega but not once did Nepgear automatically Intercept those attacks like she should under Supremacy Zone:
(Looks like this got brought up right before I posted… I'll leave it in anyway.)taking a fully right-angled turn to the side as your power obliterates what pieces of chain had been coming down from Sega's attack.
[…]
Alex flickers through the air, making hard turns as she bounces off the platforms that form beneath her, and rushes you.
Nope. Juggernaut maxes at Mythril and Judgement at Adamantium.We have WoG that Juggernaut Drive can not upgrade beyond Steel, just like Judgement Drive/Core can not go beyond Mythril.
Adamantium and Indestructible are Solid-only as well.
We successfully dodged twice in this update.I wouldn't be surprised if Juggernaut Drive had an always-hit ability, so just flying out of the way isn't going to help much.
Armor Pierce isn't.False Abilities are weird as all fuck. They're substantially weaker than their True counterparts
Better change the damage numbers in the update, then.Belated Level Boost that was supposed to have happened before the update.
I would guess that the auto-casted The Unstoppable Spear is on top of the normal attack that she's intercepting with, not instead of it.This point occurs after 4 turns of Anarite Generators, which brings Sega's Health to 74,087, and while Sega has one stack of Limit Break active. This results in the following math.
Evidence for is here.Alright, the new plans increase our speed to 270 mph, which will hopefully push us to the next HSC level
As a corollary to this: How much practice therewith does Nepgear have?On the other hand, how many purely aerial battles were we in so far? How many dogfights did we have?