Gentlemen, there are guys dying around. The whole idea is to do this fast. We have 13 minutes to kill these crazy dunkards until we have to worry about them waking up.

Good point. I've unedited my previously edited plan (it was updated for about 45 seconds...) to remove binding the fox. It should stay asleep, but if it doesn't, the worst case scenario is that it escapes. We have the means to find it if does get loose. If it dies, oh well, there are more Maenad where it came from (Westhaven, specifically!).
 
If it dies, oh well, there are more Maenad where it came from (Westhaven, specifically!).
:mad::mad::mad:
That Maenad shall die impaled on the roots of a new weirwood tree one way or another.

Actually, wait. If we're going to be putting a fox in with a bunch of turtles, isn't it prudent to curse the fox anyway so it doesn't kill the turtles? The Maenads might do it just to spite us.
 
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:mad::mad::mad:
That Maenad shall die impaled on the roots of a new weirwood tree one way or another.

Actually, wait. If we're going to be putting a fox in with a bunch of turtles, isn't it prudent to curse the fox anyway so it doesn't kill the turtles? The Maenads might do it just to spite us.

[X] Fashion a cloak to serve as a makeshift sack and use it to store the polymorphed creatures. We can keep it slung over our shoulder for now, but pass it to Tyene if we need to use our LHD form in order to fight or fly. Transform the remaining Maenads into tortoises.
-[X] Tyene uses Bestow Curse to inflict a -6 penalty to the fox's Strength attribute and binds its paws and muzzle with rope or twine, if available. As we are subduing Maenads, if it doesn't cause her to become separated from the group, Tyene will cast Cure Light Wounds on any seriously injured individual who looks like they may otherwise succumb to their injuries.


Fine... o_O
 
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I support any plan that only takes a single action and I don't care about wasting a level 3 spell on a Mystic of all things.
 
Can we wayfinder to the nearst manead, or will that tip it off?

I don't have that item in my 'we can do stuff with this list' in my head yet, and I can't (or didn't, yesterday) find any description of what it can do on the front page.
 
Can we wayfinder to the nearst manead, or will that tip it off?

I don't have that item in my 'we can do stuff with this list' in my head yet, and I can't (or didn't, yesterday) find any description of what it can do on the front page.
Yeah, it's not on the front page yet. :(

I think it has:
Continuous Circle Dance
Locate Person
Locate Object


And scry? Maybe?
EDIT: Wait. It doesn't have scry. DP just ruled that we're allowed to use the flat reflective surface for scry.


I went back and looked. Here's what it actually has.

Continuous Circle Dance
Lay of the Land
Locate Object
Locate Animal or Plant

And then we can use the flat reflective surface to scry.
 
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With the recent reminder that that our Bag of Holding is uncomfortably vulnerable, I think we need to come up with some additional protection for it.

What do y'all think of having Lya Fabricate a chainmail outer bag for it, which we then store within a studded leather satchel. An extra 5 to 10 pounds of weight is an acceptable trade-off for significantly reducing the chances that the bag and everything stored inside of it could be lost due to sheer bad luck or enemy action.
 
With the recent reminder that that our Bag of Holding is uncomfortably vulnerable, I think we need to come up with some additional protection for it.

What do y'all think of having Lya Fabricate a chainmail outer bag for it, which we then store within a studded leather satchel. An extra 5 to 10 pounds of weight is an acceptable trade-off for significantly reducing the chances that the bag and everything stored inside of it could be lost due to sheer bad luck or enemy action.
There are alternative to the Bag of Holding. The Corpse-Ferrying Bag for example would be much sturdier since it's made of leather, it holds 50 pounds more than our current Bag of Holding, and it has a constant Gentle Repose effect on anything put inside--perfect for a monster slayer who intends to revive and tame said monsters. :D

Also it only costs 400 IM in Molten Skies prices to craft.
 
I imagine that the inside would still ne vunerable, but if that could be done, it would be cool.

Could she enchant a woven metal bag as a bag of holding? The one we have was part of a fey... Well, untill jek vanished, anyway. Could be weirdly magical. As opposed to that normal magic :p
 
There are alternative to the Bag of Holding. The Corpse-Ferrying Bag for example would be much sturdier since it's made of leather, it holds 50 pounds more than our current Bag of Holding, and it has a constant Gentle Repose effect on anything put inside--perfect for a monster slayer who intends to revive and tame said monsters. :D

Also it only costs 400 IM in Molten Skies prices.

We definitely need more Bags of Holding. Those take time and resources, though. Lya can make a chainmail outer bag and studded leather satchel in the time it takes her to cast 2 spells.
 
One more update to the plan. Thoughts?

[X] Fashion a cloak to serve as a makeshift sack and use it to store the polymorphed creatures. We can keep it slung over our shoulder for now, but pass it to Tyene if we need to use our LHD form in order to fight or fly. Transform the remaining Maenads into tortoises.
-[X] Tyene uses Bestow Curse to inflict a -6 penalty to the fox's Strength attribute and binds its paws and muzzle with rope or twine, if available.
 
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That last part will burn spells quickly.

Tyene has plenty of spell slots. She could burn all of her 1st through 3rd level slots and still have plenty of magic for any fight we get into.

This seems like a great way to earn even more goodwill among the populace and to give Tyene a nice reputation boost.


EDIT: Plan edited to remove Tyene healing random injured people.
 
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[X] Put them into the bag of holding, they should be guarded from any attempts to break the curse there, as long as they do not run out of air.

I am against burning spell slots needlessly. That curse to its strength is completely unnecessary and I will support any plan without that nonsense.
 
I agree that it's probably not worth it. It'll cost more lives in slowing down as well. We're already slower due to not splitting up. We heal 3 people, that's 3 rounds several maenads can inflict wounds across dozens of people, potentially killing a lot more, particularly those who would be more defenseless.
 
Okay, due to overwhelming heartlessness among the voters, Tyene healing people has been removed from the plan. ;)
 
For salt prevention, I am pro curse. Imagine if it escaped. It's one level 3 slot.

For time and spell slots, not healing.

Do we treat the injured, while more are being killed? Is it heartless to put aside our instinct to help those in front of us who, on the whole, will survive, to prevent further deaths nearby? Nay say I! Stand tall, and stop these killers*, prevent them from slaying more innocents before healing those who are** no longrr in immidate danger!
There is never enough time. Prioritization is needed, tragic that it may be.

*Also, time healing is time our sacrafices can escape the general area if they cop on

**One or two people might bleed out that would have lived if we intervene here. My call to heroism and sacrafice still stands***

***Our heroism, their sacrifice.

Edit: phone typing sucks so very, very much.

Edit 2: curses prevent salt from escaped sacrafices. I feel this very strongly.
 
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Ah, tortoises.
There's good eating on one of those.
Edit: its a small gods reference, i like turtles too much to actually eat them.
 
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If the Tyroshi government is stupid enough to try this festival in a month's time after whatever happens here, which I doubt, we'll have to intervene. To save the city's people from such incompetent rule, of course. (Well, that and the slavery thing.)

There does seem to be some disagreement about how we should take Tyrosh[/Lys/Myr], if we do. I don't believe for a moment it'll be peaceful, and I don't think it makes sense for it to be mostly peaceful. The whole matter of abolishing slavery basically commits us to upturning the social order. Trying to bend over backwards to keep as much of the prior order intact as possible ends up with canon!Meereen, including the part about getting attacked by a slaver alliance anyway (and that's why I'd like to take Lys near-simultaneously). We don't want to go full revolutionary, but I do think we should go mostly revolutionary.

Preferably we'd get the low-level support of a couple of minor factions in Tyrosh, so that we're not building the administration from scratch after the revolution - but of course we still don't know what the factions there are....

[X] Goldfish
 
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I wonder if Unsullied would resist if we tried to Heart's Ease the murderbot out of them... We could get an instant army that way.
 
Next time we get a heart tree, what about sticking a regenerate on it? Level 7? Spell sloys are low in number, versatile spellcaster or not. Just an idea.
 
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Next time we get a heart tree, what about sticking a regenerate on it? Level 7? Spell sloys are low in number, versatile spellcaster or not. Just an idea.

A good idea for Westhaven, if it's actually suitable as a training base. Crippling training accidents are a thing of the past. Would also let us recruit maimed veterans to train into officers, etc.
 
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