Things to do After Mantarys (updated for the fourth time):
1. Carefully deal with Snek God and get a feel for what he expects and what he offers.
2. Set Ser Richard to training the Minotaurs and instilling a strict discipline into them. Make sure they can follow orders, and most important of all make sure they
always listen to Alinor when the party isn't there to order them around.
3. Set Alinor to organizing the huge influx of manpower in the people we've collected and help her when she needs it. If TD is too crowded, start expanding in Saltcliff.
4. Identify
all of our magic items (we're doing this first because this gives us more buying power in Molten Skies). This includes taking a closer look at the Mallor's longspear and examining every inch of the Shadow Tower.
5. Revive the Gorgon and have Vee tame it. Once tamed, see what you can do about breeding it with normal cattle so you have your own supply of warbeasts. Do this early on. The more time Vee has to tame it the better off we'll be. While we're at it, have the Gorgon and Ser Richard slowly get used to each other.
6. While in the process of identifying magic items, Viserys takes Dany, and perhaps another two party members (4 tag-alongs allowed per teleport, but 1 spot reserved for the smith) and sails to Pentos to establish a teleporting relay to Braavos. Once in Pentos we decide
not to let our ship brave Mindflayer territory on its own and instead of sending it alone to Braavos we send it home. We then make a week-long detour via Spectral Steed to Qohor. Proceed to hire a mastersmith capable of working Valyrian Steel. Teleport everyone including your new smith back to Pentos, then back to TD. Once in TD, first set the smith to work on replicating Garin's thinblade, but with the +1 mundane enchantment we found in Lamentation.
7. Quickly teleport to Mantarys to pick up the Spy Archon as an envoy. Then teleport relay Mantarys -> Volantis -> Torturer's Deep -> Pentos -> Braavos with Dany, Leila who we pick up while in TD, and one more party member (and the Spy Archon following on his own). Introduce the Spy Archon to the Sealord, have him bring his commander to personally negotiate via greater teleport, and see what you can do about getting them proper Braavosi administrators. Offer to help them teleport whatever vassals they pick up if they manage to get to Torturer's Deep.
8. To the Sealord, offer to hire Leila out as a magical craftswoman--specifically for those Purifying Barrels--so long as he pays for the material costs, pays a fair creator's fee, and houses and protects her during the time she spends working for him. Warn him that at most you expect to only loan her out for a couple weeks before you need to take her back.
9. Head to the Fey court to see what trade deals can be made. Make inquiries of how to get anti-god wardings of your own. Also see what you can do about recruiting more fey and even drawing some to live in your islands of their own choosing.
10. Speak with the Fairwinds and establish a licorice trade. While there, get a status update on the Doom Ship and consider any improvements that have been suggested. Allow Dany to catch up with the Fairwind daughter, and maybe exchange a bit of magic. Once done, teleport back.
11. Decipher all unknown spell books.
12. Have Lya study the box that came with Dany's Unravelling to see if she can apply the same anti-god wardings to the entire Shadow Tower's demiplane.
13. Have Teana finish her Blood Wards.
14. Talk to the Xorn and determine exactly what trade is like in Molten Skies. Focus on hot commodities and things that can easily be found in Prime Material. Perhaps salt? You own an entire island with cliffs of the stuff.
15. Visit the Plane of Molten Skies.
16. Take the Xorn back to her grandmother. Establish trade relations with them. See what you can do about making a trading outpost in your teleport spot as a place for them to rest without fear of bandits or other things.
17. Go to the Bazaar of Beggars.
18. Trade ALL the blessed bones away for usable crafting reagents that Lya is willing to work with (and also trade away less-than-useful magic items including the Box of Enspelling Melodies and the Ring of PfG). Honestly, for this part, we need a clear picture of the kind of loot we're looking at here. I can't really plan for more until I know how much we've got.
19. Make sure you have enough crafting supplies for: to be voted on. We've got a lot of great ideas floating around, but we need to see how much money we have available and we need to decide as a thread which magic items are absolutely necessary.
20. Teleport to Braavos and retrieve Leila from the Sealord.
21. Task Lya and Leila to crafting everything necessary.
22. Gather every last one of the dragonseeds currently under your rule and test them for magic potential. Of the ones that have potential, determine which types of magic would best suit each. Sorcerers learn under Teana, wizards learn under Lya (when she has time), archivists study with Leila as their mentor, and under the utmost vows of secrecy potential druids learn from Bloodraven himself through the Weirwood.
23. Set Aebys the dragonpen up as a permanent teacher of Valyrian lore, and whenever he isn't teaching, task him to scribing arcane lore and Valyrian lore. While he's at it, have him, Alinor, and Ser Gerold plan out everything necessary for a Valyria expedition when we have the chance to get around to it.
24. Start building a strong navy. Have Dany repair as many ships as she can as quickly as she can when she has the time. Take the ships you have and fill them with a mixed crew of Braavosi sailors, Ironborn, residents of Torturer's Deep, and most importantly a loyal captain. Send them out to raid any slavers they find and bring back their loot. Continue this practice until all ships are in good condition and fully crewed.
25. Make a quick trip to the Summer Isles on your fastest ship, and take Dany with you as well as all the freed Summer Islanders. Proceed to establish a trade deal for chocolate, and abuse Womb of the Earth to convince farmers to sell you more chocolate for much cheaper. Make sure to be discreet about this since it's sure to piss off the people in power. Diplomance whoever is in power to ensure long term relations. And while we're at it, maybe search for signs of Summer Island magic? It's probably revolving around sailing and navigation. Proceed to teleport back with a bag of holding absolutely
stuffed with chocolate when you're done.
26. Once the necessary rings of waterbreathing are crafted, establish a pearl-diving industry. Proceed to get rich.
27. When we visit Dorne, establish a trade in Dornish Red after speaking with Doran about a discount.
28. Go to the Narrow Sea and murder all Mindflayers.
Important updates:
- Originally I had Ser Richard tagging along everywhere with Viserys when he went to Pentos, Qohor, and Braavos, but I decided it was slightly more important to have him whip the Minotaurs into shape. Do you guys want me to change it back and have Ser Richard go with Viserys while Waymar and/or Garin temporarily take over the MInotaurs' training?
- Specified Aebys' official place in our new school of magic.
- Hired out Leila to craft barrels of purification for the Sealord.
- Prioritized instilling discipline among the Minotaurs before we even think about leaving them alone.
EDIT: This is just a general outline. I highly doubt events will let us follow this plan exactly.