Voted best in category in the Users' Choice awards.
I don't really dislike any of the leading options, they all feel like they'd evolve the story in interesting ways, but I do like a good longshot sometimes.
[X] Plan Tower of Doom! and Research!
[X] Plan : Sky Citadel
 
[X] Break College Favor/ Tenure
[X] Plan Pickle Requests mk IV
[X] Save the boon until we choose our next project
[X] Cooperate with the dwarves on creating the plans for a flying ship type that can, in theory, be regularly produced - plus dibs on a prototype of a larger ship when such is built
 
Part of me wonders if the prismatic wanderer could go to Dum again, now that we know what's up with the place. Getting inside would be an uphill battle unless we had a spare protector turn lying around, but we'd have the ability to actually bring significant people and cargo back for a change.

Seems unlikely, but that it's unlikely and not "actually goddamn impossible and purposeless you buffoon, you moron" underscores the independence of action a sick airship can buy you. A fully crewed wolfship was supposed to be a great boon reward, and that was supposed to be appealing for much the same reason, best I can figure.
 
Blutdorf seems to be thriving, with new residences popping up outside the walls or atop the existing ones as the town draws in more and more people to work in its two factories, and then people to provide goods and services to those well-paid individuals, and so on. It's a boom cycle the Empire is quite familiar with, and it so often ends with an untimely fire or an attack by Orcs or Beastmen or Undead, and all that hard-won progress is lost overnight. You hope that Blutdorf can set at least some of its gains in stone - literally, since permanent structures and an outer wall are the most reliable ways of doing so.
Boney, out of curiosity, did Anton (Jr/Sr) ever set its gains in stone? I figure Mathilde would know about such significant changes to Blutdorf, considering the two factories there and Anton being a major EIC stakeholder (and Blutdorf being pretty significant in EIC operations).
 
Boney, out of curiosity, did Anton (Jr/Sr) ever set its gains in stone? I figure Mathilde would know about such significant changes to Blutdorf, considering the two factories there and Anton being a major EIC stakeholder (and Blutdorf being pretty significant in EIC operations).

It's on his to-do list, but his main priority has been roads. Blutdorf to Wurtbad is about 180 miles as the crow flies, but by road it's almost 300.
 
It's on his to-do list, but his main priority has been roads. Blutdorf to Wurtbad is about 180 miles as the crow flies, but by road it's almost 300.
Wouldn't most travel and trade between them be done mostly via short-ish trip overland follower by a longer riverine one? It seems to me going south to embark on Aver before boating up it, through Reik, and into Stir; or north up to the spot where River Ach is navigable and boating down it to Stir, and then boating up it until Wurtbad would be preffered routes.
From what I understand pre-railroads waterways were the preffered, safer, and faster method of long-distance travel and transport compared to ground based routes.

Though having better roads for the initial overland legs would still an important investment of course.
 
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@Derpmind very well. I have been convinced that the armor would mostly change the quest in good ways.

[X] Armor of von Tarnus
[X] Save the boon until we choose our next project
[X] Plan Pickle Requests mk IV
[X] Plan Not Pickle Requests Variant with Apparitions
 
Wouldn't most travel and trade between them be done by river? It seems to me going south to embark on Aver before boating up it, through Reik, and into Stir; or up to where River Ach is navigable and sailing down it to Stir, and then boating up it until Wurtbad.
Fromwhat I understand pre-railroads waterways were the preffered, safer, and faster method of long-distance travel and transport compared to ground based ones.

Most travel and trade, yes, which is why the road is shaped the way it is. But for relatively light and very valuable goods that need military protection, like a crate full of repeaters being shipped to the capital, going by road would be preferable. Especially since Blutdorf to Wurtbad via river means via Nuln, which might have opinions about where Stirland gets its guns.
 
[X] Armor of von Tarnus

[x] Plan: Mammoth Battle Altar Cavalry/Mammothry with Griffon
[x] Plan Mammoth Battle Altar Cavalry/Mammothry
[x] Plan Tower of Doom! and Research!
[x] Plan: Mammoth Battle Altar Cavalry/Mammothry with Bling Griffon
 
[X] Armor of von Tarnus

I like the vibes- an irreplaceable treasure of the Colleges in exchange for making another such treasure replaceable- I like Mathilde's Greatswordiness and enjoy the parallel drawn to Von Tarnus himself, I appreciate filling out her combat kit with the ne plus ultra of defence against any physical threat, and also after devoting in-setting decades and in-thread years to developing an appropriately wizardly home in K8P, I find myself supremely uninterested in a newer and wizardier flying fortress, be it airship or flying tower.
 
[X] Plan: The Prismatic Wanderer
[X] Plan Pickle Requests mk IV

I dislike the Golds choice, but I dislike the Tarnus armour even more.
 
Huh! Admittedly a thunderbarge being crewed by Dawi and using runes instead of enchantments probably makes it more resistant,

The runes explicitly made it more resistant, even to direct magic - Thanquol tries pulling the thing out of the sky while on an absurd amount of warpstone, and ends up having to tug on its balloons with his magic because touching anywhere else caused him horrible pain.

His underling Luurk who had been hiding aboard among the unruned balloons rather than in the runed hull also ended up incredibly mutated, though in his case he won the aethyric lottery nonstop by becoming rat ogre sized with a perfect physique, increased intelligence, and increased charisma, and I think some horns, rather than devolving into a foetid meat puddle of sadness and agony.
 
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No, the Drycha fight was limited by Mathilde's godawful tracking rolls, the armor wouldn't have let us tackle her faster. The closest example I can think of is the Khornate champion, who we've since developed more techniques to counter. I guess some of the fights in Karak Eight Peaks could count?

That is not quite what I meant. If we had the armor in any given fight we would have taken less risk of death yes, but the fact remains that Mathilde did not die in any of her previous fights so in that sense it would have had zero impact. Is there a situation though where we could have engaged in a more dramatic or earlier manner, secure in the knowledge that the armor would protect us. So in the case of the Khorne fight could we have gone without the Ice witch say to impress Kislev more?
 
I do want to point out that with approval voting folks can just vote for whatever they want as well as engaging in strategic voting. There's a lot of votes that are purely strategic which if they included other things they wanted might well bring those items up to the level of being able to contend against the leading votes.
 
Imagine if every time somebody changed their vote because first and second place changed places and now they want third place to beat first place, they also voted for plan The Next Generation?

That'd be sick. :V
 
Imagine if every time somebody changed their vote because first and second place changed places and now they want third place to beat first place, they also voted for plan The Next Generation?

That'd be sick. :V
Personally, I'd recommend not even worrying about switching between this or that as things hit the top: Play it like a secret ballot. Yeah, the nature of the format means you can see the results as the vote is ongoing, but there's something to be said for pretending the count doesn't exist and that the tally is just a list of options.

Don't worry about the top contenders. Just pick everything that speaks to you, or else pick everything but the one thing you mislike. If you change your mind on what you want you can add in something else later, but otherwise pull up a grab bag, and then don't even worry about it.

Don't worry about your "most favorite." Don't worry about the strategy. The spirit of the vote, and the nature of the question that it asks, is just flipping a hundred Booleans this way or that: With each one either you like it, or you don't. I won't say it's better than way, but I will say that every voting system is a question, and approaching it like that strikes me as playing into the nature of the question the approval voting system assumes and encourages.
 
Personally, I'd recommend not even worrying about switching between this or that as things hit the top: Play it like a secret ballot. Yeah, the nature of the format means you can see the results as the vote is ongoing, but there's something to be said for pretending the count doesn't exist and that the tally is just a list of options.

Don't worry about the top contenders. Just pick everything that speaks to you, or else pick everything but the one thing you mislike. If you change your mind on what you want you can add in something else later, but otherwise pull up a grab bag, and then don't even worry about it.

Don't worry about your "most favorite." Don't worry about the strategy. The spirit of the vote, and the nature of the question that it asks, is just flipping a hundred Booleans this way or that: With each one either you like it, or you don't. I won't say it's better than way, but I will say that every voting system is a question, and approaching it like that strikes me as playing into the nature of the question the approval voting system assumes and encourages.
When the "use approval voting to pretend to be runoff voting" cycle goes on long enough eventually people agree to just vote for their preferred contender and none of the other frontrunners and it settles. Think I saw that happen in this very quest, actually, so I'm not worried.

Still would be sick if everyone also voted to make Eike outrageously good at reverse engineering everything. :p
 
Can anyone think of a case when having the amor would have made us fight differently in a way that would have changed the ultimate outcome of the strategic scale of the fight?
If we ever lose an engagement while an enemy wizard is around who counterspells our teleport out (or we get unlucky and are mortally wounded/our magic is disabled), the quest ends. That heavily impacts the risks Mathilde is willing to take in-universe, and obviously constrains the possibly space for what engagement options we're offered to vote on out-of universe.

The best example of this happening (and coincidentally, when it did happen in-universe) would be against vampires, because every leader vampire is both superhuman and a wizard. Mathilde almost died in a solo engagement with a Necrarch- the physically weakest vampire bloodline; and she would have died if he didn't get greedy. Von Tarnus' armor not only drastically changes that outcome, it also lets us kill every single vampire and thrall in that college, and likely call in help to loot the thing from the ground up afterwards.

...And all because Mathilde doesn't have to focus on parrying the vampire's blows, which means we kill even superhuman enemies much faster, and they take longer to kill us. It doubles our damage output against anybody without a similarly monstrously enchanted weapon to Branulhune, and means we likely even survive getting hit by such a thing, where we'd currently die ignomiously.

Von Tarnus' armor lets us assassinate things more, it lets us survive assassination attempts better, it lets us get riskier vote options to do cooler things, it lets us single-handedly change the course of strategic engagements without being at risk of getting mobbed afterwards if we screw up the disengage (which nearly happened in K8P).

And against the factions most vulnerable to leadership snipes (Orks, Skaven, Vampires), Von Tarnus' armor lets us win wars without truly having to fight in them, by abusing Lanchester's Laws to reduce united enemy opposition into squabbling factionalism who fight piecemeal by removing their leadership caste, and thus will (and reason!) to fight.
 
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