Voted best in category in the Users' Choice awards.
It should be noted that by that vote you just made your least favorite (tied for) second again.

If there are no more new voters and we are left in this 1-2 vote space those of us following closely are just going to end up jockeying around for our favorites, which means the ultimate result might have more to do with who's online at any given point to change their votes than anything else. I do not think a flat tie is likely when the vote closes.
Honestly I doubt it too but I have to fight for the cool airship it's our one chance to get something that cool. We have other opportunities to get most of the things in pickles plan (I don't think there is one where we are actively locked out, it just would take effort) and we can theoretically ask for the armor for major campaigns (like say, liberating some nexuses?) but a intra college magical airship is in the realm of "now or never!"
 
The vote sitting this close indefinitely (but for a limited time; it's just not known when the end will come) and see-sawing back and forth is going to be rather anxiety-inducing.
 
Adhoc vote count started by Derpmind on Mar 26, 2025 at 4:46 PM, finished with 4388 posts and 316 votes.
Adhoc vote count started by AsuraAtlas on Apr 3, 2025 at 12:49 PM, finished with 5673 posts and 410 votes.

We've seen 94 new voters in a week, going from 117-111-104 to 165-163-163 so I'd say it's clearly not just people editing approval votes—there's new interest being expressed in all the options.
 
Note that for all that daemon was annoying in catching our sword it never got to wound anyone.
Its claws were drawing Deathfang's blood on his neck, and possibly on their way to creating a serious wound.

higher Daemon, but to your shock it's not being torn asunder, but instead has wrapped itself around Deathfang's neck and is slowly sinking the claws of one hand into a gap between the hard scales and fending off Asarnil's sword with the other.
 
Hm... been a while since I last took part.


[X] Plan: The Prismatic Wanderer
-[X] A flying warship, suited for both exploration and warfare
-[X] Comfortable for small groups of people to live in for extended periods of time, and capable in an emergency of transporting a medium-sized groups of elite forces from one place to another (e.g. Empire Knights, Dwarf Ironbreakers, Eonir Ghost Striders, KAU scribes)
-[X] Wizardy aesthetic - dragon figurehead on the prow, living tree serving as central mast, bottom possibly wreathed in fog, etc.
-[X] Has magical weaponry and/or defenses (e.g. Dragon figurehead on the prow might fill enemy forces with the fear of death, ballistas on the sides might shoot out fireballs, a Flock of Doom might emerge from a literal crow's nest, etc)
-[X] Possibly needs to be crewed by Perpetuals
-[X] Possibly flat-bottomed to allow for landing on firm ground, if that makes sense vibes-wise
 
I'd like to point out that "we" the thread didn't in fact "decide" to engage the daemon, mathilde decided that on her own, with our input being that we voted to put mathilde on 'fire support'--in a vote where we in fact had 'MATHILDE: Seeking to physically attack Greater Daemons and Daemon Princes' as an option. So unless we manage to avoid mathilde being on a battlefield with a greater daemon on it, then "mathilde decides to go into melee with a greater daemon" is in fact something that can happen without thread input. Same way that "attack a very old and skilled vampire in his office in melee" wasn't a direct vote. Mathilde, in part from our past votes when we *were* given the option to decide things like that, is quite willing to go up against powerful enemies in melee without stopping to ask her subconscious to vote on it. I dont think its the *best* argument for the armor, but it isn't niche, imo.
Exactly this. It's important to remember that Mathilde does not only act on our explicit votes or instruction. She often decides to do things on her own because her spells, her skills, her equipment, and her experience enable her to do so. Mathilde will try to sword the ancient vampire, or the greater daemon, or the entire black college, or whatever else, even when we might want her not to. A major part of her established character is that she's a swordwoman eager to hit her enemies with her sword. (Something we've put tons of AP and resources into, and that has paid off brilliantly.) And she doesn't need anyone to drive her closer, since she can and will teleport herself into grave, mortal danger.

I don't know where this persistent belief comes from that Mathilde is a cautious assassin who only gets into fights reluctantly. She's not. Whether we want her to or not, she has and will continue to get herself into fights with masses of enemies and powerful champions both, even when doing so is not strictly necessary. She's a lot less Comssar Cain, forced into fighting with great reluctance, and much more Commissar-Waving-A-Sword-Atop-A-Tank. (And given how that's often worked out for her, she's not wrong to do so, either.)
 
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Exactly this. It's important to remember that Mathilde does not only act on our explicit votes or instruction. She often decides to do things on her own because her spells, her skills, her equipment, and her experience enable her to do so. Mathilde will try to sword the ancient vampire, or the greater daemon, or the entire black college, or whatever else, even when we might want her not to. A major part of her established character is that she's a swordwoman eager to hit her enemies with her sword. (Something we've put tons of AP and resources into, and that has paid off brilliantly.) And she doesn't need anyone to drive her closer, since she can and will teleport herself into grave, mortal danger.

I don't know where this persistent belief comes from that Mathilde is a cautious assassin who only gets into fights reluctantly. She's not. Whether we want her to or not, she has and will continue to get herself into fights with masses of enemies and powerful champions both, even when doing so is not strictly necessary. She's a lot less Comssar Cain, forced into fighting with great reluctance, and much more Commissar-Waving-A-Sword-Atop-A-Tank. (And given how that's often worked out for her, she's not wrong to do so, either.)
I sadly cannot give a post a like, insightful and funny rating all at once, so funny will have to do.
 
Do not lose sight of the promise of We-silk robes, friends! They have been too long in the coming and too strong an affirmation of some of Mathilde's core themes, of an open mind turning the unknown and strange into allies and turning those alliances into strength, for a sudden swerve to deprive us of a payoff now! We must not be tempted by the siren's song of the mechanical bonus from the true course of narrative satisfaction!

(Though, you know, we'll still be friends even if you are!)
I don't think that's a valuable dichotomy. It really depends on what narrative matters to you, I guess. To me it lost a great deal of sentiment when I found out We-Silk robes wouldn't be better than any other robes, because they don't stack with Aethyric Armor. I suppose it would be as good as chainmail if we couldn't cast lesser magics for some reason, but mostly we would be wearing it for the bragging rights.

There wasn't years of buildup for new We-Silk robes, the years of buildup was for the silk trade opportunities, which is imo still the better representation of strength and value from diverse and courageous friendships.

Meanwhile I and a few others have been harping on a lot about the narrative and aesthetic value of the armor over the mechanical. We care about it for what it means for Mathilde the Knight, Mathilde the discoverer of power through knowledge, Mathilde the legendary magister, who taught her ducklings that the colleges should be thought of as one whole and not eight pieces.

Seeing those thoughts reduced to auto picking mechanical advantage over narrative satisfaction doesn't feel great (though of course we're still friends no matter what.)
 
There wasn't years of buildup for new We-Silk robes, the years of buildup was for the silk trade opportunities, which is imo still the better representation of strength and value from diverse and courageous friendships.
I will say that if we were to enchant new robes I wouldn't actually put aetheric armor on it as an enchantment. Windherding comes to mind and with that in mind the resilience of we-silk suddenly is important again.
 
I will say that if we were to enchant new robes I wouldn't actually put aetheric armor on it as an enchantment. Windherding comes to mind and with that in mind the resilience of we-silk suddenly is important again.
It doesn't make much of a difference, I think? Whether we enchant it to always be on or just cast Aethyric Armour in every battle, the We-Silk is still no better than regular robes.
 
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Also sky captain Mathilde has a certain ring to it. And if we do want to be more dwarvish as we won't to do there's already another established title!

"SKYTHANE MATHILDE WEBER"
Indeed, I had not though of it, but across the cultures we have seen there are many such titles for the captain of a capable ship, and thanks to having the waystone project to show off through, Mathilde may yet get all of them.

Perhaps, even... Pirate? Dear reader, I bid you to revisit the entirety of this quoted passage:
You exercise what little control you can manage over your course to try to direct yourself away from that potential drama and instead find your path taking you towards the other remaining Druchii, Captain Maktig of Clar Karond. As you brace yourself for another mental duel with an ancient mind of cruel cunning, the gaze that turns to you is instead a forlorn and guileless one.

"Have you ever been to sea?" he asks, in a voice with only the most battered shred of hope remaining in it. You get the impression he's asked that question quite a lot already, and received the same answer every time.

You open your mouth to dash his hopes, then remember something. "Once, technically. Over the Frozen Sea."

"Oh? Visiting the Fire Dwarves?"

"Not that time. I was coming back from an expedition into the Chaos Wastes and cut across the Frozen Sea to reach Kislev via Norsca."

He looks baffled and impressed in equal measure. "Why would you go into the Chaos Wastes?"

"To see what was there."

He stares at you a while longer, then grabs a glass from someone nearby to thrust into your hand so he can clink his against it. "That's the only sensible thing I've heard in four thousand miles of rough seas. Tell me about it all."

You comply, carefully editing out the true purpose of the voyage and the company you had, which still leaves a fairly gripping yarn of battling Daemons, raiding Skaven lairs, visiting Uzkulak, bartering with Kurgan, and duelling Norscans. By the time your reimagined caravan has reached Kislev once more you've attracted quite a crowd, and you wrap it up by lingering regretfully on you having to decide against attempting to purloin a mammoth from the Norscans. Maktig shakes his head in amazement. "By Mathlann, you're wasted here on land. Join my ship and I'll pay you a Sorceress's share and you'll have a cabin all to yourself."

You take a moment to entertain the possibility before shaking your head. "My current job isn't one that can be just walked away from."
"But if you happen to be unbound to yours, perhaps you might consider my counter-offer," you shout from atop the Prismatic Wanderer. Every ship needs a crew, after all.​

Yes this is a shitpost but if we can actually pick up some folks experienced with the high seas from him on the side of hiring his fleet for a spot of privateering, I might well consider it for real, lmao.

Showing off our ship to them will be very, very funny either way.
 
Exactly this. It's important to remember that Mathilde does not only act on our explicit votes or instruction. She often decides to do things on her own because her spells, her skills, her equipment, and her experience enable her to do so. Mathilde will try to sword the ancient vampire, or the greater daemon, or the entire black college, or whatever else, even when we might want her not to. A major part of her established character is that she's a swordwoman eager to hit her enemies with her sword. (Something we've put tons of AP and resources into, and that has paid off brilliantly.) And she doesn't need anyone to drive her closer, since she can and will teleport herself into grave, mortal danger.

I don't know where this persistent belief comes from that Mathilde is a cautious assassin who only gets into fights reluctantly. She's not. Whether we want her to or not, she has and will continue to get herself into fights with masses of enemies and powerful champions both, even when doing so is not strictly necessary. She's a lot less Comssar Cain, forced into fighting with great reluctance, and much more Commissar-Waving-A-Sword-Atop-A-Tank. (And given how that's often worked out for her, she's not wrong to do so, either.)
Exactly. This is a friendly reminder that, without a vote choice, Mathilde decided to track a necrarch vampire to his castle inside of his fortified town, started assassinating every one of his students in town and in the castle, snuck into the castle where said vampire was located, started killing everyone, and then tried to sneak up on and kill the vampire himself, all without backup or special preparation.

And when the assassination failed, she did not attempt to escape, but stood and dueled a vampire in his lair by herself. Where she came frighteniningly close to dying. What saved her life? A runic gromril belt that hard-counters a spell targeting Mathilde and literally burns knowledge of the spell from the target's brain...as well as having the Seed of Regrowth to immediately heal from the otherwise fatal wounds. In other words, being geared with some of the best stuff around literally saved Mathilde's life. The Armor of Von Tarnus is much like that: an epic piece of gear that dramatically improves Mathilde's toughness and survivability in combat.

We already have plans to start engaging in a forest war or two for a waystone nexus (or more) where one of the previewed tactics is personally poking at greenskins until they form up into an army and come charging at whatever's poking them, while we hopefully get well out of the way in time.

But we may not even need to go that far, because for all we know the Empire itself is going to be attacked by a big Waaagh within a few years. Or a big beastherd is going to start rampaging and we'll sieze the opportunity to make friends and favors with high-up people in various provinces. Or Kislev will suffer from a Norscan incursion and we'll want to go help them out.

Being a melee juggernaut that can teleport is really useful, and opportunities to offer your services to powerful people who could use your help opens up many doors.
 
Seeing those thoughts reduced to auto picking mechanical advantage over narrative satisfaction doesn't feel great (though of course we're still friends no matter what.)
Ach, apologies - evidently my hyperbole didn't quite come through as hyperbole! While the We-silk robes will be torn only from my cold, dead hands do still compel me in this regard, certainly the narrative argument of Mathilde-as-wizard knight is compelling in its own right and definitely not worth dismissing out of hand as some people seem to have. The view from the unity of the Colleges, meanwhile, is one that I hadn't seen before - thank you for repeating it! Will do my best to factor it into my mental calculus.
 
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Indeed, I had not though of it, but across the cultures we have seen there are many such titles for the captain of a capable ship, and thanks to having the waystone project to show off through, Mathilde may yet get all of them.

Perhaps, even... Pirate? Dear reader, I bid you to revisit the entirety of this quoted passage:

"But if you happen to be unbound to yours, perhaps you might consider my counter-offer," you shout from atop the Prismatic Wanderer. Every ship needs a crew, after all.​

Yes this is a shitpost but if we can actually pick up some folks experienced with the high seas from him on the side of hiring his fleet for a spot of privateering, I might well consider it for real, lmao.

Showing off our ship to them will be very, very funny either way.
Boarding fozriks flying fastness means we actually did piracy, so that's a career goal at least!
 
I don't think makes much of a difference, whether we enchant it to always be on or just cast Aethyric Armour in every battle, the We-Silk is still no better than regular robes.
Ehhh. It IS better when the spell runs out though, is the thing. Sometimes people get to surprise attack us instead, that's half the reason we got Knightbringer.

That said, I'm personally in camp "spider silk + Karak Vlag-sourced Ithilmar armor eventually upgraded with Thorek-spelunking sourced runes". One way or another, we'll be looking to upgrade our passive defenses.

I just happen to like the airship more, particularly as it seems plausible to be a more regular feature update to update than the armor, flying base of operations that it is.
 
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Ehhh. It IS better when the spell runs out though, is the thing. Sometimes people get to surprise attack us instead, that's half the reason we got Knightbringer.

That said, I'm personally in camp "spider silk + Karak Vlag-sourced Ithilmar armor eventually upgraded with Thorek-spelunking sourced runes".
... I don't think vlag has any way to get ilthimar? Or am I missing something?
 
Okay, sorry, I'm seeing a lot of arguments about Von Tarnus' Armor coming from different sides, and some of them seem to be conflicting with eachother, so can I just ask: For the people arguing most strongly for the armor, what is the Von Tarnus armor for you? Is it a tool to be able to change Mathilde's style of fighting, or is it enhancing a layer in Mathilde's survival onion?
 
... I don't think vlag has any way to get ilthimar? Or am I missing something?
This has been discussed with Boney - they have a bunch of scraps, and we could use our boon to get all of them.

Considering Vlag boon choices have otherwise suffered from "They need every bit of their effort spent on just recovering" and the ithilmar is material that they AREN'T actually using for anything, it seems like a good option to me.
Okay, sorry, I'm seeing a lot of arguments about Von Tarnus' Armor coming from different sides, and some of them seem to be conflicting with eachother, so can I just ask: For the people arguing most strongly for the armor, what is the Von Tarnus armor for you? Is it a tool to be able to change Mathilde's style of fighting, or is it enhancing a layer in Mathilde's survival onion?
Not an armor voter (right now, but was briefly), but defensive equipment this strong is inherently both. A more reliable defensive onion permits taking more risks. If you can reliably survive the clapback of a genuine threat, your response to a potential bluff can be to call it without as much worry.
 
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... I don't think vlag has any way to get ilthimar? Or am I missing something?
Boney confirmed that Vlag has trophies from the War of the Ancients kicking around and we could cash in our Transcendent Boon for a suit of ithilmar.
Okay, sorry, I'm seeing a lot of arguments about Von Tarnus' Armor coming from different sides, and some of them seem to be conflicting with eachother, so can I just ask: For the people arguing most strongly for the armor, what is the Von Tarnus armor for you? Is it a tool to be able to change Mathilde's style of fighting, or is it enhancing a layer in Mathilde's survival onion?
As one of the main partisans for the armor, here was my argument for it:
I can't find a neatly-summarized argument for the Armor anywhere, but the short version is that it is to our armor slot what Branulhune is to our weapon slot: the ultimate upgrade in sheer defensive power that we are not reasonably going to be able to do better than. Yeah, there are other things in the setting that are technically better, like there are for our sword, but realistically we're not improving on "Greatsword armor that you can cast in and which stacks with Aethyric Armour." Also, thematically, it's pretty dope for Mathilde hold a piece of the College's treasured regalia of their greatest-ever enchanter (the Staff this guy made is so good that "who is in charge of the Colleges" and "who holds the Staff" are the same person), plus von Tarnus was a Greatsword before he was a wizard and we learned how to fight from Greatswording, so there's a link of legacy there.
I like the notion of getting the Best Thing Possible so we don't have to think about that slot ever again, but mostly I'm in for the narrative of "Mathilde is entrusted with a significant Collegiate treasure of the past in exchange for enabling the marvels of the future."
 
Not an armor voter (right now, but was briefly), but defensive equipment this strong is inherently both. A more reliable defensive onion permits taking more risks. If you can reliably survive the clapback of a genuine threat, your response to a potential bluff can be to call it without as much worry.
But Derpmind was just arguing that this isn't the case, and that Mathilde would be taking these risks with or without Von Tarnus' Armor, so evidently this isn't a universal opinion.
 
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