Voted best in category in the Users' Choice awards.
What if we flipped things? What if Mathilde already had top-tier armor, and an option for the Boon was to gain Branulhune? Mathilde might already have a good enchanted greatsword, she might have plans to windherd an even better greatsword, but nothing she could ever make herself (or buy elsewhere) would ever compare to how powerful and useful Branulhune would be.

If the option was for a single item comparable to Branulhune, which it is, would that be worth the Boon?
I would probably vote against Doomsword too, and I'd be a lot more in favor of Doomsword than I am the armor. If we had to wrest ancient secrets from fallen holds before Kragg could make Doomsword I'd probably be all for it like I am for Plan Vlag Ithilmar.
 
Well, unless you count swordsman.
1. Including if you count swordsman, I said 'most'.
2. If someone looks me in the eye and says we should maximise the use of Master Swordswoman, which involves fighting visibly in more pitched battles thus maximising the possibility of information about Branarhune proliferating among the enemy factions, which is called out in Branarhune's trait as the means by which they can counter Branarhune's most valuable trait, I will replace their bedsprings with marshmallow fluff.
 
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No wonder the Grand Theogonist could tear Mannfred Von Carstein's army apart. It required only the faintest hint of power, delivered in just the right spot to start the dominoes falling.
Vampire Counts 8e page 14 says the Grand Theogonist used a spell called the "Great Spell of Unbinding", which is funny with the context that it only requires a teeny bit of power.
 
A very effective spell that only requires a little bit of power sounds pretty great to me.
Also, he got the spell from the Liber Mortis, and we all know vampires and necromancers tend to be narcissistic chuunis. I'm sure if there was a spell in it that used Dhar to make marzipan in that book, it would still be called something like "Supreme Grand Invocation of the Confectionary".
 
Well, unless you count swordsman.
I don't know, in most of the last few battles that Mathilde has been in, she makes one big assassination and then she really is in the thick of it.

Granted, most of those were in the dumb expedition, but even if we mostly focus on attacks of opportunity, being able to survive the clapback means that there are a lot more opportunities to be had.

Superior defense means an ability to be more aggressive. Who gives a shit if the enemy general has a super stacked personal guard surrounding them if their swords and axes and spears are all going to bounce off of you? By the time they can wind up to do anything that's actually threatening, you'll be long gone.

As with many forms of surprise, beheadings, Enemies getting used to it just means that we're a threat in being that forces them to be far less aggressive.

Or they think they can take us out by having artillery ready to fire on their own general. But that's what illusions are for. Hah!

It's a pretty sweet deal, though we're still limited by how much we want to let our sword style proliferate, but that was true without our armor as well. We don't have to decide to be a frontline brawler if we take the armor is what I'm getting at.
 
I think flipping the deal is kind of misleading, because Mathilde uses offence more than she uses defence. Braunhilde has been vital because Mathilde really really wants to kill shit in as few hits as possible, while armor only comes into play when her plan's gone sideways and she needs to get out of dodge. It comes with the territory of being an assassin, Mathilde doesn't rely on her armor, and she still won't with Von Tarnus' Armor, because her ability to use stealth and surprise is so vastly superior to frontline brawls for her. Buffing her ability to need to be in pitched combat as little as possible has composed most of her murder-relevant traits.
Branarhune isn't an assassin's blade, good for one (1) stab before it's time to get out of dodge. It's a greatsword: A big-ass chunk of metal, suitable for making space against multiple opponents at the same time. (Or fighting one big monster.) What you see as a failure, I see as exactly the kind of combat Mathilde has trained for and participated in multiple times: Actively participating in massed battle, not just casting Battle Magic on the sidelines, but also getting into the thick of things with spell and blade. Mathilde is as adept at mid-battlefield assassination as she is fighting against masses of line combatants, and anywhere in-between.

If Mathilde didn't have AA, if she was a completely unarmored opponent, then she would only fight as you describe. But, as one example, she wouldn't have been the Mathilde that fought an entire Kul encampment to save Ljiljana. That option simply wouldn't have been avaliable to her.
 
I don't know, in most of the last few battles that Mathilde has been in, she makes one big assassination and then she really is in the thick of it.

Granted, most of those were in the dumb expedition, but even if we mostly focus on attacks of opportunity, being able to survive the clapback means that there are a lot more opportunities to be had.

Superior defense means an ability to be more aggressive. Who gives a shit if the enemy general has a super stacked personal guard surrounding them if their swords and axes and spears are all going to bounce off of you? By the time they can wind up to do anything that's actually threatening, you'll be long gone.

As with many forms of surprise, beheadings, Enemies getting used to it just means that we're a threat in being that forces them to be far less aggressive.

Or they think they can take us out by having artillery ready to fire on their own general. But that's what illusions are for. Hah!

It's a pretty sweet deal, though we're still limited by how much we want to let our sword style proliferate, but that was true without our armor as well. We don't have to decide to be a frontline brawler if we take the armor is what I'm getting at.
Branarhune isn't an assassin's blade, good for one (1) stab before it's time to get out of dodge. It's a greatsword: A big-ass chunk of metal, suitable for making space against multiple opponents at the same time. (Or fighting one big monster.) What you see as a failure, I see as exactly the kind of combat Mathilde has trained for and participated in multiple times: Actively participating in massed battle, not just casting Battle Magic on the sidelines, but also getting into the thick of things with spell and blade. Mathilde is as adept at mid-battlefield assassination as she is fighting against masses of line combatants, and anywhere in-between.

If Mathilde didn't have AA, if she was a completely unarmored opponent, then she would only fight as you describe. But, as one example, she wouldn't have been the Mathilde that fought an entire Kul encampment to save Ljiljana. That option simply wouldn't have been avaliable to her.
Okay so to tie these responses together, let's refer to the Kul Encampment fight, that's a good example. If she didn't have AA and was a completely unarmored opponent, then she would've been able to be the Mathilde that fought an entire Kul encampment to save Ljiljana. Would she have been injured significantly in the 1v3 after picking up the goblet? Yes. She would have also healed it with the seed of regrowth we got as a contingency for anyone getting through her armor. Then comes fighting to help Ljiljana, and you might note:
[Join the melee: Martial, 70+23=93.]

You appear mid-swing next to a Kul with a single brass horn emerging from his forehead, and take his head off his shoulders before anyone has time to react. By the time the men he was rallying are able to turn their weapons on you, the murderous tendrils of your shadow and the bewildering wisps of fog emanating from you have reached them, and you're able to cut through several more before they begin to scatter. With another burst of knives into the back of the nearest, you're gone.

Another knot of resistance has formed around a shield-wall at the border of the tempest, but the central warrior being impaled by Branulhune has the others recoil first from him, then from the figure of terror doing the impaling. As Ulgu gives their greatest terrors form in your swirling silhouette, they drop their weapons and flee into the storm, and moments later a bolt of lightning obliterates them.

A Kul wielding some sort of pike that sparks and shimmers to your Magesight is jabbing at a spectral bear, interrupting its feeding upon the fallen. It gives a silent roar and flinches away, but before the pike can find purchase in flesh or magic or wind given shape or whatever it is, you're there to slice first through the haft, then through their wrists. Then you disappear again, this time with the teleportation cantrip woven into a recast of Dread Aspect.

A wooden cage contains a misshapen beast of mouths and limbs that must be a Chaos Spawn. You cut down the Kul trying to unleash it, and then cut open the cage, and then slice the Spawn into halves, then quarters, then keep cutting until it stops trying to bite you. It takes many more cuts than it should.

It takes you almost too long to spot the gathering Ulgu, as at first you mistake it for a place you'd already visited. By the time you appear next to the Shaman, there's already a wailing adding to the din of the storm as reality begins to tear open and suck the air into the space between the physical and the Aethyr. It implodes in a scatter of arcing magical energies as the Shaman is cut down, and you flinch back and swear as the spilled blood begins to boil - more by reflex than out of any real danger, as your Belt protects you from extreme heat. You take a moment to dismiss Branulhune so the blood can fall from the blade, then resummon it as you scan the chaos for the next place to intervene.

[Ljiljana vs Kul: Learning vs Martial, 74+???+???(Widow?)+???(Tor?)+???(Dazh?)+???(Ursun?)+30(Mathilde)=??? vs 99+20-10(Losses)=109.]

Despite the hummock of snow that marks the boundary of Ljiljana's storm growing higher with buried bodies, the Kurgan keep coming. Perhaps that's only to be expected, as to the most devout of the Kurgan - which, by all accounts, would be the Kul - this would be the very definition of a holy war. To allow the Gods of the Gospodar to triumph over them could lose them the favour of their Gods, and this far into the Chaos Wastes that could be just as much of a death sentence as charging into the blizzard.

[Continued intervention: Martial, 23+23=46.]

Unfortunately the Kul seem to be catching on to your methods, as each teleportation starts to be met with shouted warnings as the most strong-willed push through the aura of confusion to meet Branulhune with their own blades. You and your shadow still reap a bloody harvest but it is now a battle, rather than a slaughter. You don't like fair fights so you switch from Shadow Knives to Melkoth's Mystifying Miasma for weaving your teleportation cantrips into, making sure that wherever you appear there is also a field of jittering time, sending even the most skilled warriors off-balance as their well-trained reactions encounter the concept of time as a variable. Blades lifting to parry a swing moving a hair too fast or too slow, feet stumbling as one moves slightly faster than the other, sights and sounds taking a fraction longer to arrive and shaving just enough time from their responses to make all the difference.
At no point in this intervention is she actually trying to stay in pitched combat, nor does her armor actually come into play as anything except an emergency backup that she doesn't need to use. The Khornate champion was not a vote we chose to fight, he targetted us deliberately. Now, would he have killed us without armor? Almost certainly, yes, but that's not what you're arguing. If she'd died fighting the champion, then by then Ljiljana would have been safe and killed him anyway, rather, our armor, like I have been saying all this time, was just another layer of backup for when things went wrong. Without her armor, the option would have been available because she didn't need it for the majority of the fight, and if the rolls had been slightly better, she very well would have survived anyway.
 
Also, he got the spell from the Liber Mortis, and we all know vampires and necromancers tend to be narcissistic chuunis. I'm sure if there was a spell in it that used Dhar to make marzipan in that book, it would still be called something like "Supreme Grand Invocation of the Confectionary".
Mathilde would probably scoff at that name and call it "Dharzipan" instead. Or maybe "Dharzipun"?
 
Ok seriously the Armor of von Tarnus is now 4 votes away from becoming a three way tie for first with Requests and Airship which are already tied. Are people trying to engineer a tie or something with their votes? Please don't do that it's just annoying 😩
 
Ok seriously the Armor of von Tarnus is now 4 votes away from becoming a three way tie for first with Requests and Airship which are already tied. Are people trying to engineer a tie or something with their votes? Please don't do that it's just annoying 😩
No I think what's happened is we got two votes that most people hate at least one of and a third vote that's a compromise vote, so whenever the airship or the armor get a lead the losing side will approval vote the compromise, and if the compromise gets a strong lead people go back to their favoured option. Mix that with a trickle of new voters who only vote to prevent one option from being in the lead, and you get this.
 
[X] Armor of von Tarnus
[X] Plan: The Prismatic Wanderer

Edit:
[X] Plan Tower of Doom! and Research!
[X] Tenure

I don't remember if I included it before, but exploding more orcs is always a crowd pleaser.
 
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[X] Armor of von Tarnus
[X] Plan Tower of Doom! and Research!
[X] Plan Not Pickle Requests Variant with Apparitions
[X] Plan Pickle Requests mk IV

And now

[X] Plan : Sky Citadel

Because making an Imperial Miniature Black Ark is supremely amusing to me
 
Since a bunch of people have mentioned that they don't remember their old votes or whether they voted, as a reminder you can look up your previous votes by looking for your name in the tally—each username under a vote is a link to that person's vote. Alternatively, you can search for your own posts with an [><] in them by using the By <username> filter.

Activating Prior Vote Search Protocols...

Searching...
I don't remember if I included it before, but exploding more orcs is always a crowd pleaser.
Prior Vote Found! Difference: You are no longer voting for Plan Tower of Doom! and Research! and Tenure


 
Actually hold on a moment, is Dhar denser than the Winds of Magic? In a way that if you're channelling, you get more magic for the same amount of effort. I know WFRP 3e says that warpstone is concentrated Dhar, but don't know how well that explanation works. Is Qhaysh denser than the Winds?

Come to think of it, @ Boney in Divided Loyalties, is Qhaysh its own Wind like Dhar, or is it just using the eight Colours at the same time?
 
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Actually hold on a moment, is Dhar denser than the Winds of Magic? In a way that if you're channelling, you get more magic for the same amount of effort? I know WFRP 3e says that warpstone is concentrated Dhar, but don't know how well that explanation works. Is Qhaysh denser than the Winds?

Come to think of it, @Boney in Divided Loyalties, is Qhaysh its own Wind like Dhar, or is it just using the eight Colours at the same time?
Here's a few WoB on Qhaysh:
While many believe Qhaysh to be a type of 'Wind' that is the conceptual opposite to Dhar, most Collegiate scholars theorize that the effects attributed to 'Qhaysh' in spells of High Magic are all emergent effects from multiple Winds being forced to cooperate, rather than from a distinct form of energy. A handful of obscure references to 'Qhaysh' outside of spellcasting can be found here and there in what Elven writings on magic the Empire has access to, but the mainstream theory is that this is referring to a landscape like Ulthuan where the land is rich in all eight Winds of Magic without them ever curdling into Dhar. The Asur consider this place to be the most ideal kind of place to live, both for philosophical and environmental reasons and because it's the kind of place where High Magic would be easiest to use. Elven writings are extremely easy to misunderstand because every Eltharin word has at least one literal and one metaphorical meaning, and usually multiple of each.
No. Qhaysh isn't a matter of ratios, it's a matter of interweaving the Winds in a manner the Colleges know next to nothing about.
 
No I think what's happened is we got two votes that most people hate at least one of and a third vote that's a compromise vote, so whenever the airship or the armor get a lead the losing side will approval vote the compromise,
I think rather that what we have is three votes that most people hate, one of which the people that don't hate it are saying it's a compromise.

It's not a compromise.
 
Actually hold on a moment, is Dhar denser than the Winds of Magic? In a way that if you're channelling, you get more magic for the same amount of effort. I know WFRP 3e says that warpstone is concentrated Dhar, but don't know how well that explanation works
Perhaps you could say Dhar is more 'dense' in the sense that it doesn't flow freely like the Winds do, it tends to gather up in pools of sorts and taint the land slowly, bit by bit.

And as chocolote12 pointed out a few pages back, Dhar canonically gives you more power at the cost of less control. It makes it easier to do bigger spells but also makes it a lot easier to miscast:
That's how you cast with Dhar (at least according to the 2e rules). Making true dark magic isn't the point of the dark magic method, having more power is. The winds touch and make dhar as a consequence rather than a goal.

This is described as 'wielding a crude but terrible club'.

Mechanically you do get to roll an extra dice that you can substitute for one of your normal ones, so it's a small but statistically significant increase in how much power you're getting. That dice gets counted as a full casting dice for the miscast rules even if you don't use it, though, so you pay way more in risk than you get in benefit.

Dhar the optional casting rule is mandatory to cast spells from the dhar lores, because those spells are dhar colored. This is described as alien from normal magic, as different from the normal way as if you had thrown down your sword and summoned daemons to devour an opponent in a duel.
 
I think rather that what we have is three votes that most people hate, one of which the people that don't hate it are saying it's a compromise.

It's not a compromise.
I mean, based on the observable vote dynamics, it seems like enough of those people who don't most prefer it still don't hate it for it to be functioning a lot like a compromise, even if it's not your personal taste.
 
I think rather that what we have is three votes that most people hate, one of which the people that don't hate it are saying it's a compromise.

It's not a compromise.
It's hard not to regard it as a compromise when the Airship plan is MAXIMUM FLYING VEHICLE and the Armor plan is MAXIMUM DEFENSIVE BOOST and the scattershot plan is eight medium sized goodies, among them an improvement to a flying vehicle and an improvement to her defensive capabilities. Given the voting ratios and general expressed sentiments, I'd say it even follows the aphorism of good compromises leaving all parties unsatisfied.
 
It's hard not to regard it as a compromise when the Airship plan is MAXIMUM FLYING VEHICLE and the Armor plan is MAXIMUM DEFENSIVE BOOST and the scattershot plan is eight medium sized goodies, among them an improvement to a flying vehicle and an improvement to her defensive capabilities. Given the voting ratios and general expressed sentiments, I'd say it even follows the aphorism of good compromises leaving all parties unsatisfied.
We should've just asked for flying armor, smh my head.
 
[ ] Plan Grand Compromise
- [ ] A piece of body armor made with We-silk, that is enchanted to allow Mathilde to (i) fly in the air, (ii) shoot crows from her mouth, (iii) enhance her calligraphy abilities so that she can write papers faster to generate CF, (iv) enhance her strength to the point that she can carry around a squadron of Dwarf Ironbreakers on her biceps, (v) sprout wheat so that she can keep those Dwarf Ironbreakers fed, and (vi) transmute any item she touches into gold (if she so desires) so that she always has ready spending money.
- [ ] Upon completion of the crafting, there shall be a grand inauguration ceremony at which the armor shall be named... "Armor of Ton Varnus".
 
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