An argument can be made that Manfred was at least better (for the Von Carsteins) than Konrad.
For the bloodline in general sure, I do not think he is better for Vlad.
An argument can be made that Manfred was at least better (for the Von Carsteins) than Konrad.
Also supporting that is how a number of the Colleges name their wind after things less associated with color--the Bright College is a great example, but there's also Celestial, Jade, Amber, Amethyst, Light, and to a lesser extent Gold. The Bright College in particular, where it associates not with a color at all but brightness itself.
Well, that's definitely going on the list. Out of curiosity, do the dwarves make longer-barreled versions with a scope for truly long-range shots, or at least longer-barreled rifle versions without a scope? I could see Rangers being interested in that sort of thing given their love of killing high value targets from afar, and bullets are a lot more lethal than a crossbow bolt from long range.
I feel like it uses Grey because they can have fun by alternating between spelling it as Grey or as Gray. Ambiguity made manifest in languageAnd then there's the Grey College, which uses a colour because it is a much more benign word than literally anything else they could use.
It's also a very fitting word. Even if the association of "grey" with "murky" "ambiguous" and "shady" is purely cultural, it fits way too well with the Grey Order beyond just being a color for the Wind.And then there's the Grey College, which uses a colour because it is a much more benign word than literally anything else they could use.
Given the era we're in, there's good odds that the idea of 'proper spelling' seems foreign. Spelling didn't become standardized in European languages until mass printing & schooling and the invention of the dictionary.I feel like it uses Grey because they can have fun by alternating between spelling it as Grey or as Gray. Ambiguity made manifest in language![]()
We cannot have both magic revolvers and magic marksdwarf pistol in our ranged slot. We would need to choose, or to follow the bolded text's guidance and replace one of our Activated slots (probably the Candle, because it's much less likely to be needed on short notice in the field) but doing so would entail that we could only use it once per combat. That said, once per combat would be more than the never times we've used it, so.To streamline the existing de facto system of metaphysical limitations, I've codified a hard limit of how many enchantments Mathilde can carry upon her person.
Melee Weapon: Branulhune
Ranged Weapon: Runed Revolvers
Staff/Banner: Staff of Mistery
Protective: Robes of Aethyric Armour
Healing: Seed of Regrowth
Talisman: Belt of the Unshackled Mountain
Social: Ranald's Coin
Activated 1: Candle of Cleansing Radiance
Activated 2: Grounding Rod
Activated 3: Dragonflask
- The Weapon slots can each be filled with a matched pair of weapons, such as dual pistols or a sword and dagger. They must be intended to be used together.
- Any item that directly makes Mathilde more able to take a hit must be in Protective; something that protects her less directly can be in Protective or Talisman.
- No healing effects outside of the Healing slot.
- Activated refers to items that do not have a constant effect. These can include single-shot ranged weapons as these would be effectively identical to wands or rings enchanted with similar effects. These cannot automatically detect when they should be used. They need to be manually activated in some way.
True, though I'd probably replace the grounding rod personally. When we need the grounding rod we generally also have some other options when we need the candle we generally need to go back home and get the candle.Before people get too into the weeds about the marksdwarf pistol, please let me remind you about the slots rules.
We cannot have both magic revolvers and magic marksdwarf pistol in our ranged slot. We would need to choose, or to follow the bolded text's guidance and replace one of our Activated slots (probably the Candle, because it's much less likely to be needed on short notice in the field) but doing so would entail that we could only use it once per combat. That said, once per combat would be more than the never times we've used it, so.
The absence of Nurgle in the narrative thus far is a complete coincidence, and nothing to be paranoid about.We cannot have both magic revolvers and magic marksdwarf pistol in our ranged slot. We would need to choose, or to follow the bolded text's guidance and replace one of our Activated slots (probably the Candle, because it's much less likely to be needed on short notice in the field) but doing so would entail that we could only use it once per combat. That said, once per combat would be more than the never times we've used it, so.
Tbf we initially got the candle for clan moulder or skryre (spelling might be wrong). nurgle was just tangentially on our radar. And then the whole skaven diaspora in k8ps collapsed into a black hole and mathy got to hand belegar all of it in an exciting afternoon.The absence of Nurgle in the narrative thus far is a complete coincidence, and nothing to be paranoid about.![]()
But importantly, "grey" includes the variation of "grey" activities, so it's not all assassination or theft or whatnot; it's a measured mix of what's necessary and effective when the circumstances call for it.
He is simply too busy in the comments to bother.The absence of Nurgle in the narrative thus far is a complete coincidence, and nothing to be paranoid about.![]()
I think it would be valuable even with one use per combat, since it would be an assassination weapon anyway. Enchanted for silence and no muzzle flash, there would be no real giveaway of the shot aside from the target's brains being ejected at speed. While we are still quite able to go invisible and attack with Branulhune, that requires getting within melee range of the target, and our pistols are quite loud. Shadow Knives is a decent ranged option, but its range is a lot more limited. With the marskdwarf pistol, we could land a lethal shot from far enough away that we could flee before the enemy even realizes they've been infiltrated.Before people get too into the weeds about the marksdwarf pistol, please let me remind you about the slots rules.
We cannot have both magic revolvers and magic marksdwarf pistol in our ranged slot. We would need to choose, or to follow the bolded text's guidance and replace one of our Activated slots (probably the Candle, because it's much less likely to be needed on short notice in the field) but doing so would entail that we could only use it once per combat. That said, once per combat would be more than the never times we've used it, so.
Is there a reason Mathilde can't just cast the spells that you would want to enchant manually before shooting?I think it would be valuable even with one use per combat, since it would be an assassination weapon anyway. Enchanted for silence and no muzzle flash, there would be no real giveaway of the shot aside from the target's brains being ejected at speed. While we are still quite able to go invisible and attack with Branulhune, that requires getting within melee range of the target, and our pistols are quite loud. Shadow Knives is a decent ranged option, but its range is a lot more limited. With the marskdwarf pistol, we could land a lethal shot from far enough away that we could flee before the enemy even realizes they've been infiltrated.
Now granted, I could also see the argument that we'd be better off with a high end wand or enchanted active item instead of a silent and flash-less marksdwarf pistol, but on the other hand we could enchant it and gift it to Eike as a present for when she starts her Journey, where the ability to make a quiet assassination up close or at range would be very valuable for surviving the experience.
If we're in a situation where we can't just shadow knives the target and smoke and mirrors out, active Wind usage might give us away more than an existing enchantment.Is there a reason Mathilde can't just cast the spells that you would want to enchant manually before shooting?
Is activating an enchantment to produce an effect less detectable than casting a spell? I'd imagine that when the magic starts to work, it's just as noticeable or even moreso than directly casting would be, since there's no mind to try to make producing the effect subtle.If we're in a situation where we can't just shadow knives the target and smoke and mirrors out, active Wind usage might give us away more than an existing enchantment.
An enchantment is a spell already woven into being. Activating an enchantment is like pulling the trigger.Is activating an enchantment to produce an effect less detectable than casting a spell? I'd imagine that when the magic starts to work, it's just as noticeable or even moreso than directly casting would be, since there's no mind to try to make producing the effect subtle.
And smoke and mirrors is another good point, if she tries to hide it with, say, Illusion, that Illusion lets her Smoke and Mirrors concurrently with shooting where an enchantment wouldn't.
Well, that's definitely going on the list. Out of curiosity, do the dwarves make longer-barreled versions with a scope for truly long-range shots, or at least longer-barreled rifle versions without a scope? I could see Rangers being interested in that sort of thing given their love of killing high value targets from afar, and bullets are a lot more lethal than a crossbow bolt from long range.
Hmmm, @Boney would there be a enchantment to effectively "bless" each bullet without us having to do so for magic damage. I remember that we can use magic weapon on them but need to do so individually. If so does Mathilde think we could enchant our marksdwarf pistol ourselves for silence and magical ammunition?