- Location
- On a Journey Through The Decade
[X] Plan: The Prismatic Wanderer
Yay for airship!
Yay for airship!
At that point there's nothing stopping us from just… giving it to him. By that point we'd have had it for like thirty turns, nearly double the length of this quest so far, and if we make it that far I can't imagine we won't have enough boons to replace it with something as cool. If anything it would mean more as a meaningful gift from his Godmother imo.My personal bias against the armor is that I really love for mandred to have it, as he's already showing protag energy and that means duels to the death.
My personal bias against the armor is that I really love for mandred to have it, as he's already showing protag energy and that means duels to the death.
At that point there's nothing stopping us from just… giving it to him. By that point we'd have had it for like thirty turns, nearly double the length of this quest so far, and if we make it that far I can't imagine we won't have enough boons to replace it with something as cool. If anything it would mean more as a meaningful gift from his Godmother imo.
Its a matter of principle. But you do have a point (also I am approval voting the armor currently, but mostly because I like it better then the grab bag.)Yeah, Mandred isn't even going on his Journey for like twenty turns at minimum, and no shot is anyone giving a journeyman the armor.
It'd also feel better for everyone involved if Mandred actually earned it, I think.
I like to remind myself of our Magister fighting exam, which we started with shooting the proctor in the head with a wax bullet.
At that point there's nothing stopping us from just… giving it to him. By that point we'd have had it for like thirty turns, nearly double the length of this quest so far, and if we make it that far I can't imagine we won't have enough boons to replace it with something as cool. If anything it would mean more as a meaningful gift from his Godmother imo.
At that point there's nothing stopping us from just… giving it to him.
Honestly for me, the real reward was walking up to the Patriarchs and Matriarchs and saying "hey, look at this cool thing I did".
We turned the reconquest of Karag Lhune into a farce by killing the head of the local goblins with our revolver. That was pretty significant!Ironically, that was like only major situation where Mathilde used her revolver/pistol
Oh yeah, for sure, the whole thread was surprised Pikachu and I was right there with everyone else like "shit, shoulda seen this coming." I was expecting a Great Deed and a truckload of CF, that's all.Honestly for me, the real reward was walking up to the Patriarchs and Matriarchs and saying "hey, look at this cool thing I did".
And then the Patriarchs and Matriarchs said "yes Mathilde, that is very cool. You may now take any prize you like from behind the counter."
"Wait, there's a prize?"
The airship doesn't just need to win this vote. It needs to win future turn plan votes - we need to spend AP on it to use it. If we go multiple turns without spending AP doing cool airship adventures, that'd be just super disappointing. I'm genuinely afraid of that happening, and if it did, no one would win. I'm not that I think people would spite vote against it, mind. It's just - I can't find in myself the enthusiasm to do airship stuff. A personal airship feels to me like something from another quest for another character. Actions that would make use of the airship don't feel like a natural continuation of Mathilde's activities or interests to me. And given how difficult it is for actions that have been widely desired by almost 50% of the playerbase can take literal RL years to happen, well. As much as I hope I'm totally wrong, I've had a bad gut feeling about the airship since this vote started, and I don't like that.This is a vote for the quest you would like to read Boney write about. We want more of Mathilda doing cool things. We have different ideas of what those cool things should be. I want the armor so we can solo a Khornate champion. Some think it's a waste. But the pickle plan is a great compromise at allowing more different cool things to happen.
The pickle plan gives us more resources for doing many things: enchanted gear for combat, funding for more oddities and vanities to buy, bööks, better gyrocopter that we already invested into, CF so we can redirect Max's time to do other research, secrets for closure, pathways for research.
The airship is the antithesis to that compromise. Requires everything in the story to accommodate it. The airship (if it is constructed timely, without our intervention) needs to win not just this vote but also the vote for the next arc to make sense.
If it is not, why wait another x turns?
One day we'll get to see a Grey Journeyman freaking out about meeting Mathilde and running through a mental list of her accomplishments like we did when we first met the Bursar.Honestly for me, the real reward was walking up to the Patriarchs and Matriarchs and saying "hey, look at this cool thing I did".
And then the Patriarchs and Matriarchs said "yes Mathilde, that is very cool. You may now take any prize you like from behind the counter."
"Wait, there's a prize?"
For your consideration, my first, second and third thought:So, crows and owls fight each other. Owls are a symbol of Verana, while crows are a symbol of Nurgle. I feel like there's probably some way to theologically integrate those facets together.
I don't really see how this is true, rather than "when we use AP to do something where the airship would be relevant, the airship will show up." We shouldn't need to spend AP to use the airship, just not actively go out of our way to avoid it.It needs to win future turn plan votes - we need to spend AP on it to use it.