Voted best in category in the Users' Choice awards.
I know that Divided Loyalties and It Belongs to a Museum aren't in the same continuity, but I'm pretty sure they are in a very similar setting. So while I don't think we could plausibly try to hit up Pahtsekhen in particular, I do think that Liche Priests in general are the kinds of people one can productively engage with.

The vast majority of Liche priests tend to live in the courts of Tomb Kings who are half-mad tyrants living out in the blasted cursed desert. While you are right that many Liche priests might be inclined to speak to us (out of boredom if nothing else) I do not think we are very likely to get to one without going through their master's army and most Liche priests tend to object to that kind of thing.
 
Melkhior has had millennia more to shape his environment to his whims than Akalharad had at in his Black College. There are genuinely problems that just need a hammer, and Melkhior's going to be one of them. Melkhior has air assets. It's not going to be anywhere near simple to sneak into his tower.

I guess it will come down to what the paranoid, crazy vampire thought would be a bigger threat to him, an army or a individual. Preparing for both is of course a distinct possibility especially on that time scale. Personally I lean towards he prepared for armies more than small groups and its mainly because he is in the Forest of Shadows. Sylvania shows that most vampires consider each other enemies or competitors and the Forest of Shadows doesn't have another at his level of power. That being stated the time scale could mean he's done both.
 
The vast majority of Liche priests tend to live in the courts of Tomb Kings who are half-mad tyrants living out in the blasted cursed desert. While you are right that many Liche priests might be inclined to speak to us (out of boredom if nothing else) I do not think we are very likely to get to one without going through their master's army and most Liche priests tend to object to that kind of thing.
I don't know. Sure, the Tomb Kings are half-mad. But they are not all half-mad in the same way. Finding one with a reputation for allowing petitions from foreigners at court and parlaying that into a deal with a Liche Priest seems very doable. Add our stealth abilities on top of that to escape random outbursts and evade confused guard posts and we may well be able to spend the time to learn a skill (or in this case a language).
 
I don't know. Sure, the Tomb Kings are half-mad. But they are not all half-mad in the same way. Finding one with a reputation for allowing petitions from foreigners at court and parlaying that into a deal with a Liche Priest seems very doable. Add our stealth abilities on top of that to escape random outbursts and evade confused guard posts and we may well be able to spend the time to learn a skill (or in this case a language).
Hmm. Khalida, perhaps? Didn't she hire on Gotrek and Felix at one point or am I mis-half remembering? (She'd certainly appreciate Mathilde's work at Drakenhof...)
 
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I'm going off of a blurb from the It Belongs to a Museum character creation section plus stuff I read on the wiki in response to reading said blurb, but isn't Khalida nonresponsive most of the time? No idea who rules the city in her stead though. They might be amenable. They might even be a Liche Priest.
 
I'm going off of a blurb from the It Belongs to a Museum character creation section plus stuff I read on the wiki in response to reading said blurb, but isn't Khalida nonresponsive most of the time? No idea who rules the city in her stead though. They might be amenable. They might even be a Liche Priest.
Lybaras was known as a city of learning, scholarship and technology, too, which would help Mathilde's cause - though that seems to have taken a little more of a back seat since Asaph moved in and made the place her own. (It actually might have a sky-ship dock, too - seems that it had some flying ships of its own!)

There's also the possibility that she could track down a wandering Liche Priest. IBtaM's character creation offered several as options, though that's probably in large part because a wanderer would be more likely to go into museum curation halfway across the world. Still, for goodness' sake, Khatep himself is exiled from Khemri until he can bring back the knowledge to undo Nagash's work - he might be very willing to trade secrets if can be found.
 
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Wow, all that drama and we ended up back where we started in less than 12 hours. A shame, I was starting to care about the armour vs the requests.

And I totally called it:
People are going to refuse to go to Ulthuan this turn because the skyship isn't finished, aren't they?
The vote wasn't even closed before someone started calling for us to delay the Elfcation again. Let me be totally clear - the Elfcation was an offer extended back when we were just a magister. We met all the requirements to go on it back then, there's no need for us to delay so we can learn to wear armour, scout better or to show up in a flying ship the elves won't be impressed by and will make us leave in Lothern.

Maybe we'll get more out of the trip if we do one or more of those things, but I don't want to go on the elfcation to get a reward from impressed elves. I want to hang out in Nagarythe and get some inspiration or tips from their ulgu mages, whatever they were called. And that was on the table from the start.
 
I must say this recent vote once again showcases why I have a distaste for approval voting and the tactical voting it encourage and thus 'save' voting it weighs towards.
 
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This is what I think waystone boats would be fantastic for tbh
How would that even work? Waystones aren't designed to move around while doing their work. Waystone nexuses are even more limited, wanting to be located at specific angles to other nexuses. A waystone on a ship would have the problem that it would move around all the time with the winds and the tides and the need to resupply and maintain and repair the ship--and that's before you get into a storm or pirate attack or sea monster attack ruining the entire thing because protecting a single ship indefinitely in the middle of the ocean that isn't going anywhere is actually pretty hard.

Moreover, you'd end up with the problems of leylines. While the Waystone Network's main leylines are more flexible than normal leylines, they still have to deal with stuff like straight lines and correct angles making things a lot easier, and it's specifically been mentioned how difficult it is to cross oceans with leylines. I imagine it becomes impossible when the leyline has to constantly shift and move because one of the nodes on the network is moving around all the time and has to return to port regularly for maintenance of the ship and resupply of the people manning said ship. Even something like navigation would be a major problem, since they would not have a way to determine where they are in terms of west/east, only north/south, so any drift due to winds and currents and waves would leave them far off course before they could realize they were not where they were supposed to be. And it still wouldn't solve the problem of not knowing exactly how far they'd need to travel east/west to get where they're supposed to be because the device for measuring that is a long ways from being invented.
 
I like that approval voting allows me to vote for all the things I like instead of having to choose the one thing I may want ever so slightly more.

And if you think disallowing approval voting keeps people from tactical voting, you're wrong.
 
Melkhior personally betrayed and ate his vampiric sire.

The answer is 100% individuals.
Fair point. He also went insane in the process, I don't know how much that would effect it but considering Zacharias's whole constantly being just useful enough not to be killed the possibility exists. A immortal, insane megalomaniac could have blind spots, a kind of "I surpassed my master" attitude about it.
 
So this talk about armor reminded me of an interesting historical fact. Namely that in the medieval era (and I think into the renaissance era) getting a shiny new undented piece of armor was actually a bad thing.

For you see, a common way of testing armor was to essentially hit or shoot it, which left a dent in the armor but showed how strong the armor was. This of course lead to issues when some smiths decided to cut corners, make cheaper armor and then make fake testing dents. Probably figuring that their client won't be able to complain about it on account of...well death.
 
So this talk about armor reminded me of an interesting historical fact. Namely that in the medieval era (and I think into the renaissance era) getting a shiny new undented piece of armor was actually a bad thing.

For you see, a common way of testing armor was to essentially hit or shoot it, which left a dent in the armor but showed how strong the armor was. This of course lead to issues when some smiths decided to cut corners, make cheaper armor and then make fake testing dents. Probably figuring that their client won't be able to complain about it on account of...well death.
Doesn't bullet proving alter the effectivness of the armour overall ? I sorta remember that crumpling was as a lot of the energy kill for old armour and bullets.

I like that approval voting allows me to vote for all the things I like instead of having to choose the one thing I may want ever so slightly more.

And if you think disallowing approval voting keeps people from tactical voting, you're wrong.
It happens less as it is more effort, than just throw in votes for everything you don't hate. My main problem is on this site is the ease you can change your vote . And no way to hide the votes/vote count.

So I suppose my distaste is more due to how it plays out in a forum.
 
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It happens less as it is more effort, than just throw in votes for everything you don't hate. My main problem is on this site is the ease you can change your vote . And no way to hide the votes/vote count.

So I suppose my distaste is more due to how it plays out in a forum.
I guess I just don't see it that way. Having more freedom in how you vote is just better to me.
Vote for as many options as you want, change your vote when you change your mind. At the end the votes are counted and you know what people are actually interested in.
This quest is just about the most free in its voting of all the quests I've participated in, and it has some of the most interesting upsets and results too.
And it's not like I've never wanted a different outcome than what was voted for.
 
The vote wasn't even closed before someone started calling for us to delay the Elfcation again. Let me be totally clear - the Elfcation was an offer extended back when we were just a magister. We met all the requirements to go on it back then, there's no need for us to delay so we can learn to wear armour, scout better or to show up in a flying ship the elves won't be impressed by and will make us leave in Lothern.

Maybe we'll get more out of the trip if we do one or more of those things, but I don't want to go on the elfcation to get a reward from impressed elves. I want to hang out in Nagarythe and get some inspiration or tips from their ulgu mages, whatever they were called. And that was on the table from the start.
Man, I am 100% with you on disliking the ship being used as a reason to delay elfcation... but I don't think it's going to be a deciding factor. The vote was really damn close last time, and you have people like me who voted against it last turn while committing to doing it this turn. We'll make it happen.

I must say this recent vote once again showcases my distaste for approval voting and the tactical voting it encourage and thus 'safe' choices it weighs towards.
Once upon a time, a long long time ago, before there was covid, before VB2, and most of all before NetTally supported approval voting, there was a quest named "A Geek's Guide: Rise".

It was a modestly sized quest, much smaller than its predecessor, CORE. But its players knew each other, bargained with each other like lord of the flies, for the QM was mostly hands off preferring to use mechanics and the lack of write-ins to herd us around.

One day, we were voting on skill assignments after a crucial levelup, one whose unique circumstances gave us far, far more skill points and perk points to assign than normal. The course of much of the rest of the quest, years in the making and years yet to play out, would be determined here:

But there was a problem. Two schools of thought had emerged, one which allocated points on priorities directly, and another which arranged skill points and even a perk buy that resulted in extra skill points in a particular way to immediately unlock a much sought after Advanced Class Skill.

This was fine enough in and of itself, and that second school of thought was clearly victorious... but the plan creator (yours truly) had made an error, and had chosen the worse of two perks to purchase for this purpose. Most votes had already been cast, and plan editing was verboten by local thread culture - dare we attempt to switch to a new plan, even as it would cede ground to the opposing school of thought that was otherwise losing?

"No," I said. "I have discovered a third way, and built it in a cave from a pile of scrap."

By using the Proxy Voting feature, whereby a user can vote for another user's name and be dynamically counted as voting for the same thing as the named user, players interested in switching to the new plan could instead vote [✖] Prime 2.0, and be counted as voting for the same, old, and currently winning version of the plan... right up until I changed my vote to the new version of the plan, when they would retroactively be voting for that alongside me.

I knife fought for this, explaining and re-explaining the concept page after page: By running nettally with proxy voting disabled, I could compare the number of votes for me plus the number of votes for the new plan variant against the number of votes for the opposing school's plan - once we reached a tipping point, I would switch my vote to the new plan, seamlessly changing the winning vote without ever allowing its main competitor to take the lead.

And when the opposing vote briefly rallied from what looked like a close race, I was able to flip right back, and bury them in a double digit lead again until more people switched over to voting for me so I could switch to the new plan once more.

I called it ironmanning. Supporters called it genius. Detractors called it cheating, or unfair, or somehow secret, or on one future occasion "masturbatory".

But the QM called it a-ok, and I would go on to use ironmanning in future votes, and other quests, for some time - all the way up until approval voting became not just tallier supported, but QM understood and approved.



So speaking as a veteran of those before times who had outsized power in quests because I understood the tactics of pre-approval voting better than almost anyone else, I think it says something that I much prefer the forms of tactical voting that happen when approval voting is allowed than when it isn't.

Things are less convoluted now by far.
 
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How would that even work? Waystones aren't designed to move around while doing their work. Waystone nexuses are even more limited, wanting to be located at specific angles to other nexuses. A waystone on a ship would have the problem that it would move around all the time with the winds and the tides and the need to resupply and maintain and repair the ship--and that's before you get into a storm or pirate attack or sea monster attack ruining the entire thing because protecting a single ship indefinitely in the middle of the ocean that isn't going anywhere is actually pretty hard.

Moreover, you'd end up with the problems of leylines. While the Waystone Network's main leylines are more flexible than normal leylines, they still have to deal with stuff like straight lines and correct angles making things a lot easier, and it's specifically been mentioned how difficult it is to cross oceans with leylines. I imagine it becomes impossible when the leyline has to constantly shift and move because one of the nodes on the network is moving around all the time and has to return to port regularly for maintenance of the ship and resupply of the people manning said ship. Even something like navigation would be a major problem, since they would not have a way to determine where they are in terms of west/east, only north/south, so any drift due to winds and currents and waves would leave them far off course before they could realize they were not where they were supposed to be. And it still wouldn't solve the problem of not knowing exactly how far they'd need to travel east/west to get where they're supposed to be because the device for measuring that is a long ways from being invented.
I believe the trick of this idea is "using the new transmission method we came up with where it goes down rivers instead of along leylines". Which is why they are on boats to begin with. Just want to put that out there.

...Dear gods, this vote. I do not know what to do with this vote. And I swear I had had an idea for something at some point, but I've utterly forgotten what it was or what even made me have it.

Still, I do kind of want to see Mathilde in the Armor of Von Tarnus.

... @Boney what does the normal process for that look like? Like, if we don't use our Boon on it.
 
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Man, I am 100% with you on disliking the ship being used as a reason to delay elfcation... but I don't think it's going to be a deciding factor. The vote was really damn close last time, and you have people like me who voted against it last turn while committing to doing it this turn. We'll make it happen.


Once upon a time, a long long time ago, before there was covid, before VB2, and most of all before NetTally supported approval voting, there was a quest named "A Geek's Guide: Rise".

It was a modestly sized quest, much smaller than its predecessor, CORE. But its players knew each other, bargained with each other like lord of the flies, for the QM was mostly hands off preferring to use mechanics and the lack of write-ins to herd us around.

One day, we were voting on skill assignments after a crucial levelup, one whose unique circumstances gave us far, far more skill points and perk points to assign than normal. The course of much of the rest of the quest, years in the making and years yet to play out, would be determined here:

But there was a problem. Two schools of thought had emerged, one which allocated points on priorities directly, and another which arranged skill points and even a perk buy that resulted in extra skill points in a particular way to immediately unlock a much sought after Advanced Class Skill.

This was fine enough in and of itself, and that second school of thought was clearly victorious... but the plan creator (yours truly) had made an error, and had chosen the worse of two perks to purchase for this purpose. Most votes had already been cast, and plan editing was verboten by local thread culture - dare we attempt to switch to a new plan, even as it would cede ground to the opposing school of thought that was otherwise losing?

"No," I said. "I have discovered a third way, and built it in a cave from a pile of scrap."

By using the Proxy Voting feature, whereby a user can vote for another user's name and be dynamically counted as voting for the same thing as the named user, players interested in switching to the new plan could instead vote [✖] Prime 2.0, and be counted as voting for the same, old, and currently winning version of the plan... right up until I changed my vote to the new version of the plan, when they would retroactively be voting for that alongside me.

I knife fought for this, explaining and re-explaining the concept page after page: By running nettally with proxy voting disabled, I could compare the number of votes for me plus the number of votes for the new plan variant against the number of votes for the opposing school's plan - once we reached a tipping point, I would switch my vote to the new plan, seamlessly changing the winning vote without ever allowing its main competitor to take the lead.

And when the opposing vote briefly rallied from what looked like a close race, I was able to flip right back, and bury them in a double digit lead again until more people switched over to voting for me so I could switch to the new plan once more.

I called it ironmanning. Supporters called it genius. Detractors called it cheating, or unfair, or somehow secret, or on one future occasion "masturbatory".

But the QM called it a-ok, and I would go on to use ironmanning in future votes, and other quests, for some time - all the way up until approval voting became not just tallier supported, but QM understood and approved.



So speaking as a veteran of those before times who had outsized power in quests because I understood the tactics of pre-approval voting better than almost anyone else, I think it says something that I much prefer the forms of tactical voting that happen when approval voting is allowed than when it isn't.

Things are less convoluted now by far.
I was in that thread core too, good i miss core, and had no issues with it as because when people declared you a proxy they were saying vote for me I trust you. That's their prerogative, people could have not vested for you out of spite if they cared that much.

Really more proxy voting and once again people can change their votes after casting problem.

If you want more representative voting ranked voting a thing that stops it from being either clear winner or mildest wins. It would also have even with proxies voting made people confident enough to put your vote further down their rankings
 
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