Honestly same, I gotta tap out for a while.gonna step away from the thread for awhile cause I'm getting pretty seriously upset feelings about having an option for a cool airship be in the lead and have some kind of argument come out of nowhere to unseat it *three months later*
Yes, all of them. They're all just single locations. The Blood Fane is just guarded by a minotaur, and you can clear cut your way to it with an army. The Brass Keep is just a normal fortress that can be besieged, albeit Nurgle. The Tower of Melkhior might not be. It would be targeting a wizard in a place he's been preparing for millennia, but Mathilde hasn't really thought of it in a way comparable to the Hellwars. Mordheim was actually purged relatively recently, so it shouldn't be that bad to reclaim. The Marcher Fortress though is probably comparable and probably not worth it.Are any of the empire nexus (bloodkeep, tower, mordheim) really easier than the hell wars?
🤑"I dislike that Protagonist Land isn't Cathay. Let's fix that."
Jokes aside... I really wonder why exactly she's here beyond it being convenient for the game line.
Any coastal towns in the Old World might not want to look too annexable in the next few centuries. It'd suck to get Treaty Port'd when you're not even in the right universe to recognize the irony.
And an act worthy of a Nobel Peace prize, especially if it involves genocide.Using a peacekeeping operation to advance imperial ambitions. Oldest trick in the book.
Pretty sure it's to sell more models. Miao Ying is probably the better known more popular option for Dragon to show up, considering she was in trailers, and is practically the default Cathay leader in game. and she might be the one of the only warhammer characters I've seen with the ability to exploit the "Waifu" factor.
Are you telling me that nobody wants waifu Margaret Thatcher?!?onlywarhammer characters I've seen with the ability to exploit the "Waifu" factor.
Do votes at this point in time even really represent popular player opinion anymore? You're not exactly getting an even sample of people, mostly just the thread heads that stick around to shoot the shit between updates.
It's... well, more it's the incentive structure it creates when, at any time during a months long period, a vote could become active again and if it's not you doing it, then it might be a competitor to what you like doing it. Nobody likes to point it out, but recency bias is an overwhelming force in forum quest campaigning. If some form of your thesis isn't on the most recent page, you're pretty much always losing ground to whoever's vote and arguments are.Everyone still gets one vote, and the vote of someone that made it as soon as voting opened counts as much as someone that makes it today. For that reason I can't really see how 'popular player opinion' could be suborned by a late rally without it having just as much popularity.
I think two reasons for the weird feeling about this are:
First, an inherent flaws with a winner-takes-all vote when nobody has a clear majority. I don't know whether this is a matter of there just plain not being an option that has wide enough appeal to get a clear majority, or approval voting being underutilized. In either case, a more widely liked option being found or awareness of approval voting spreading enough to get a clear winner, even this late in the game, I think would be a win, but failing that, just shifting around the plurality winner would very understandably feel bad when it's shifting away from what you like.
Second, me being unable to get this update done, which, yeah. That's on me.
There's a common thought that it's bad manners to relitigate old votes, which has me scratching my head here because technically the vote never ended but also... yeah, three months. Bit of a corner case, that.
Do votes at this point in time even really represent popular player opinion anymore? You're not exactly getting an even sample of people, mostly just the thread heads that stick around to shoot the shit between updates.
The arguments for each option certainly aren't evenly in focus, there's no starting gun for the thread to go from "casual quest setting talk" to "suddenly talking about the vote again" like there is when there's a threadmark.
This contrasts with... well, with active forever-votes where people exhaust themselves forever trying to argue between close options in a weeks long slog. I saw somebody talk about laying down arms when it came to approval votes around armor of von tarnus, but the vote settling into place without it actually being closed is another form of laying down arms to avoid... well, the kind of active forever-vote that miserably exhausts everyone. If people don't stop pushing sometime, then it'll go on back and forth with no clear end.
I don't like that. I don't like the idea that to represent an interest in a quest, you have to keep an eye on its general discussion for months just in case an open vote suddenly becomes active again.
There's no agreed on etiquette for this situation. Nothing that said out loud that people shouldn't pick the vote back up. It's just...
It's just off.
Everyone still gets one vote, and the vote of someone that made it as soon as voting opened counts as much as someone that makes it today. For that reason I can't really see how 'popular player opinion' could be suborned by a late rally without it having just as much popularity.
I think two reasons for the weird feeling about this are:
First, an inherent flaws with a winner-takes-all vote when nobody has a clear majority. I don't know whether this is a matter of there just plain not being an option that has wide enough appeal to get a clear majority, or approval voting being underutilized. In either case, a more widely liked option being found or awareness of approval voting spreading enough to get a clear winner, even this late in the game, I think would be a win, but failing that, just shifting around the plurality winner would very understandably feel bad when it's shifting away from what you like.
There's also the fact that people often literally don't read the older stuff. Maybe they'll go a few pages after the update itself, but after that they'll stop bothering and jump straight to the end. So any arguments made in that middle basically might well have never been written at all in their eyes.It's... well, more it's the incentive structure it creates when, at any time during a months long period, a vote could become active again and if it's not you doing it, then it might be a competitor to what you like doing it. Nobody likes to point it out, but recency bias is an overwhelming force in forum quest campaigning. If some form of your thesis isn't on the most recent page, you're pretty much always losing ground to whoever's vote and arguments are.
This is a dynamic that always makes close votes tense and grinding, but they're at least over after a while. I think I would go literally insane if people didn't somehow silently agree to just... stop talking about the open vote after a while in this quest, most of the time.
And then after that it's the question of "do people even still feel the same way about what they're voting for after three months?" - I'm not going to ask "would it be better to vote over from scratch", I've seen that done and people hate it, but more I think it's an argument for, just...
Well, for just closing the vote after a while whether or not you're ready to write. Voting periods are one of the things that put safe limits on quest engagement, and the disappointment you describe is one of the things that would motivate people creeping towards less than healthy levels of engagement.
That's my vibe, anyways.
It's not like discussion of the vote abruptly stopped 3 months ago. It's come up a few times since then, and there's been a a steady enough trickle of new votes or changing votes that it's shocking to me that two top votes still stayed about the same distance apart (5-10 votes difference at any given time, not a huge gap). The only reason I stopped trying to make arguments against the ship is that it would have turned into me being very negative about it for a decent period of time, not because I thought people couldn't change their minds or that the vote was closed.It's... well, more it's the incentive structure it creates when, at any time during a months long period, a vote could become active again and if it's not you doing it, then it might be a competitor to what you like doing it.
And then after that it's the question of "do people even still feel the same way about what they're voting for after three months?" - I'm not going to ask "would it be better to vote over from scratch", I've seen that done and people hate it, but more I think it's an argument for, just...
Well, for just closing the vote after a while whether or not you're ready to write. Voting periods are one of the things that put safe limits on quest engagement, and the disappointment you describe is one of the things that would motivate people creeping towards less than healthy levels of engagement.
That's my vibe, anyways.
I'd have mixed feelings at best, because I've been in forum questing for over a decade at this point and my opinions about how vote duration and campaigning work were formed by a lot more than this specific poll.I mean, since we can approval vote, I'd argue that you really don't need to keep up with the discussion. There are plenty of people "representing" all the major options, just read the last few pages.
Once you've voted, your vote is still in. Sure, others might bring new arguments or even new plans, but those don't influence your own chosen options, your vote still counts just the same.
It might feel bad when your choosen option loses steam, but on the other hand, the change represents the majority getting a more desired or thoughtout outcome. Ask yourself, would you really feel the same way if it was your chosen option that took the lead?
Which this post actually demonstrates. People stopped arguing because it is almost always sisyphean, long haul vote arguments are a miserable slog for an advantage that disappears the moment you stop, and attracts other people to do it against you, it sucks! After the third, fourth, fifth repetition, the excitement and energy is gone, it just feels bad and gets you worked up for the sake of making a number go up! An argument that actually *ends with a concession* is a unicorn and we all know it.It's not like discussion of the vote abruptly stopped 3 months ago. It's come up a few times since then, and there's been a a steady enough trickle of new votes or changing votes that it's shocking to me that two top votes still stayed about the same distance apart (5-10 votes difference at any given time, not a huge gap). The only reason I stopped trying to make arguments against the ship is that it would have turned into me being very negative about it for a decent period of time, not because I thought people couldn't change their minds or that the vote was closed.
And considering the discussion continued and the voting continued there's an argument to be made that all votes should stay open longer, or should have longer moratoriums or any number of things. The only reason to close off voting after x days when we don't know if the update is going to take that long or a few months is to privilege the early arguments and initial options that build up steam.
It was so desirous that we've already done it, because that's what WEB-MAT is.[] Found a Branch College in Karak 8 Peaks
Would something like this be desirous for everyone?
Yeah, that was why I didn't choose that one. I wanted a big thing no amount of regular CF to get us, because it was a big favor that no amount of normal academic papers could earn.Converting this amazing Colleges boon into an admittedly large number of lesser options that all feel like they could just be purchased with either gold or College Favor if they were things the thread wanted when getting to this stage required I think 40 College Favor in Powerstones in the first place was never going to feel good but it is what it is 😐
But we already have WEB-MAT. What else would we do with another branch college?[] Found a Branch College in Karak 8 Peaks
Would something like this be desirous for everyone?
Converting this amazing Colleges boon into an admittedly large number of lesser options that all feel like they could just be purchased with either gold or College Favor if they were things the thread wanted when getting to this stage required I think 40 College Favor in Powerstones in the first place was never going to feel good but it is what it is 😐
Yes, all of them. They're all just single locations. The Blood Fane is just guarded by a minotaur, and you can clear cut your way to it with an army. The Brass Keep is just a normal fortress that can be besieged, albeit Nurgle. The Tower of Melkhior might not be. It would be targeting a wizard in a place he's been preparing for millennia, but Mathilde hasn't really thought of it in a way comparable to the Hellwars. Mordheim was actually purged relatively recently, so it shouldn't be that bad to reclaim. The Marcher Fortress though is probably comparable and probably not worth it.
The Forest of Gloom hellwar means fighting into the Dreaming Woods of the Forest of Gloom. That's going to be an extremely nasty fight. It's easier than they initially thought, believing that they would have to kill every beastman and greenskin in the forest, but still nasty. The Vaults hellwar means going on the offensive against the Skaven into their warrens.