Voted best in category in the Users' Choice awards.
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For my two cents in, i have originally voted for Tower, because Tower, if nothing else, could always just be landed at our home most of the time without it feeling too weird.

I've since abandoned that, kind of fell out of love with it, because of what has lately been brought up, and its about Prismatic Wanderer too. Its a big narrative sink.

We already move around a lot, but a speedy base that can travel to other continents is like... okay, what about our friends thought?

Mathilde being mostly confined to Old World due to logistics, but able to zip around it is nice, but a vehicle that enables us to transcend that that we bought so costly either demands regular use or faces hefty buyers regret and disappointment. And if it sees regular use, then we won't have time for the characters we are already friends with. And i mean, some of that is good, the quest wouldn't be what it is if we were still stuck to Belegar's hip, but on the other hand, i don't really want to cosplay Paranoth either.
 
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So I give examples indicating that in any scenario where Mathilde is contemplating melee combat, the armor is relevant to her planning- and that naturally indicates it won't come up very often? Only an absolute idiot wouldn't factor in their armor in any fight, regardless of whether it gets hit or not. Whereas it's obvious the ship is a huge game changer for research and diplomacy... because it can what- bring experts and diplomats to where they need to go like our Gyrocarriage? Because it has profound diplomatic impact? That a gyrocarriage that last I checked we were planning on cramming enchantments and runes onto wouldn't?

I don't at all accept axiomatically that the ship will come up all the time for research and diplomacy- hell, I think it's downgrade over the gyrocarriage. It's slower, more visible, and it's not a fascinating fusion of Dwarf and Imperial methods that signals Mathilde is someone walking in two very different cultural worlds. It doesn't have a side character who committed to learning how to fly it just so she could help us on our adventures. You want to show up anywhere we need to with an elite strike team at our backs? We already did that and can do that when the situation requires- we did it to flex on Roswita.

If the Armor of Von Tarnus doesn't exist in a vacuum because 'we already have AA'- the ship certainly shouldn't be treated in a vacuum either given the gyrocarriage.

We very very rarely engage in actual combat, of those very limited scenes we do our level best to stack the deck until the table under it groans because we understandably do not wish to die. In that sense the armor would fit into our tactical plans nicely, even more stacking, but if a fight does end up being a stomp like say that Strygoy we crushed under the weight of wizard and dwarf the armor isn't going to show up in the narrative to any meaningful degree.

Also I think you might be talking about a gyrocarriage that doesn't exist. It's not a fusion of anything, it is just made by dwarfs, albeit to take a passenger and not bombs, unless you want to count Adella herself as the imperial contribution I guess, but she might object to being classed in with the boiler and the steam vents. :V

Sure we could have it enchanted, but that same 'could' goes for a bunch of things that could overshadow the armor too.
 
[X] Enchant We-Silk Robes as best as Collegiate is able
[X] Break College Favor/ Tenure
[X] Plan Pickle Requests mk IV
[X] Save the boon until we choose our next project
[X] Armor of von Tarnus
 
Kislev gonna Kislev. Their whole thing is that everyone outside the cities has been in a constant state of total military readiness since shortly after the Khan-Queen crossed the mountains. Whether that's at all possible, logistically and sociologically and psychologically, and how many sacrifices that would require and how much damage that would do to your society, is the sort of debate that inevitably spirals down into 'how the fuck does anyone live on this planet, actually'. But as questionable as it is, that's who Kislev is.

If you put a gun to my head, something something ancient widow the land empowers the people who live upon it to defend it. There might also be something in lightning needing no wind-back time to strike, and the bear's claws always being ready to strike, and the sunlight always being everywhere it needs to be.
Itook it as Kislev being horse nomads, where pretty everyone is training all the time in the skills of riding and shooting, and getting on the move fast is also an important skill. In those societies, pretty much everyone was in fact art the level of a extremely well trained soldier, because they spent most of their life on stiff that's basically training.

The reason horse nomads only occasionally conquered everyone around them is that there are a lot fewer of them, and it's not conductive for unified social structures. And it kind of sucks, so you stop doing it when you don't have to anymore.
 
...in case in fact there are a bunch of ship partisans who feel this way, I'm going to try something.

[x] Plan Pickle Requests mk IV
[] Armor of von Tarnus
[] Priority requisition access to Armor of von Tarnus
[x] Break College Favor/ Tenure
[x] Plan Not Pickle Requests Variant with Apparitions
[x] Support in dispatching Battle Wizards to one major conflict of Mathilde's choice
[X] Outsourcing Apparition hunting and storage to provide us with captured Apparitions for spell creation on request
[X] Save the boon until we choose our next project
[X] Plan: Mammoth Battle Altar Cavalry/Mammothry
I originally voted for Elector Countess because that was the option that was most interesting to me. I later edited my post to add airship in as an approval vote, because it seemed more likely to actually happen, and much more interesting than the armor (which strikes me as the most boring option, and the one I'd least like to win). Given this discussion, I've added in Pickle Requests, break CF, and save the boon (which would honestly be a wonderful idea, if the thread could be convinced not to immediately grab a shiny).
 
This vote has been going on for so long and yet I still feel meh towards the most popular options. Isn't there a canal we can build somewhere?
To me it feels like a whole bunch of voters have put their foot down and said 'We asked for the boring but practical option the last 5 times, this time we want something crazy and rule of cool worthy'. And thus, we get a boondoggle airship.

We might even be lucky and get a not-terrible boondoggle airship that requires the recitation of a five-minute love poem in a dead language to launch and has a flamethrower-equipped draconic prow that only occasionally lights its own ship on fire. But nobody should be surprised if we roll poorly get something amounts to 'here is a landship with a giant list of bugs features you didn't ask for that is only operable between the 29th of February and the Ides of March', because we're asking a wizards guild to build us an engineering megaproject.

If we really wanted an airship, we should have asked it as our boon from Belegar, because the Dwarves have the infrastructure necessary to build them, the gas forge necessary to power them, and the history necessary to understand the Request For Proposal
 
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The pickle plan is like 8 votes behind von Tarnus, which is itself 4 behind Wanderer. I don't think thats gonna go the way of the ship not winning.
 
Itook it as Kislev being horse nomads, where pretty everyone is training all the time in the skills of riding and shooting, and getting on the move fast is also an important skill. In those societies, pretty much everyone was in fact art the level of a extremely well trained soldier, because they spent most of their life on stiff that's basically training.

The reason horse nomads only occasionally conquered everyone around them is that there are a lot fewer of them, and it's not conductive for unified social structures. And it kind of sucks, so you stop doing it when you don't have to anymore.

There are Kislevites that still live in nomadic bands (krugs), but most live in permanent settlements (tirsas and stanitsas). The oddity is that they've retained the skills and readiness of horse nomads without being horse nomads, and whether that's actually plausible is a big question.
 
Meanwhile, I'd be delighted if the armour won. It's "relevant" every time Mathilde gets in a fight, because you don't know how the rolls are going to go. It's cool, because it's a legendary artefact that directly improves Mathilde in a way that we, the thread, have already spent a great deal of time and AP on - getting into melee combat. We spent 6 AP on that sword style, and no one seriously suggested it wasn't going to come up, because it wasn't in contention against another cool thing they wanted. It's the best wizarding armour in existence, no ifs or buts, the pinnacle. That's cool as hell.

The Airship is also cool! But where I think it's disingenuous to claim that the armour won't ever be relevant, it's harder to say that about the airship. It's a flying salvo of artillery, and a flying lab, but I can't really think of any situations where we were pressed enough for time we couldn't take whatever we were looking at back to our current lab, but not so pressed we could bring it over to an airship with a less-capable lab on it. And while I'm not going to say a broadside is unwelcome, any fight where it would be helpful is a fight where a suit of armour that'll let Mathilde literally solo a horde of enemies is also useful, whereas the reverse is not true.

Does anyone have an example of an action where having the airship would be helpful, but the Armour wouldn't be? I'm not counting long-distance travel, because anywhere Mathilde cares to go she can book passage on a conventional ship - I'm looking for something where having the airship at the place is useful, but the suit of take-on-an-army Armour isn't.
 
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To me it feels like a whole bunch of voters have put their foot down and said 'We asked for the boring but practical option the last 5 times, this time we want something crazy and rule of cool worthy'. And thus, we get a boondoggle airship.

We might even be lucky and get a not-terrible boondoggle airship that requires the recitation of a five-minute love poem in a dead language to launch and has a flamethrower-equipped draconic prow that only occasionally lights its own ship on fire. But nobody should be surprised if we roll poorly get something amounts to 'here is a landship with a giant list of bugs features you didn't ask for that is only operable between the 29th of February and the Ides of March', because we're asking a wizards guild to build us an engineering megaproject.

If we really wanted an airship, we should have asked it as our boon from Belegar, because the Dwarves have the infrastructure necessary to build them, the gas forge necessary to power them, and the history necessary to understand the Request For Proposal
This is just utterly false and in bad faith. Boney has explicitly said that spending this boon on a single item will get us the best possible version of that item.
Taking one single boon from this will create something where there are no avenues left for meaningful improvement.
There are no rolls to botch, there is no trap option waiting to jump out and 'gotcha'. Boney is not that kind of QM and this is just blatant fear baiting.
 
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