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Yes, which is why Mathilde's at her strongest at a combatant when she's mounted and has special bonuses for being a mounted combatant.

No she is not, she is at her strongest when casting smoke and mirrors to land on top of you and whack you with a greatsword, she mostly uses the shadow steed as a secondary means of transportation, though she has participated in cavalry charges it is far from her preferred combat strategy when she is alone. Just look at the Drycha and Albericht fights, those are some of the most recent we have.

I mean hell, look at this:
  • +5 Martial when mounted on a Shadowsteed, no penalty to rapid distance travel.
  • +10 martial when fighting against enraged or unthinking opponents, or when holding a physical choke-point such as a doorway or tunnel.
All Hail Mathilde Weber the Doorguard of Stirland and Karag Eight Peaks, she's twice the doorguard that she is a horsewoman, but that is hardly a deep insight into her nature as a warrior.
 
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So your argument is that no, the entire scene of Mathilde suddenly being struck with notion of Dame Mathilde as a historical figure because of her new knighthood is completely irrelevant, and knighthood as an incredibly reductive idea that consists entirely of horsemanship and an oath of vassalage. No wonder why it's a stunning cultural phenomenon that's fascinated people for centuries and centuries, seeing retention as a concept into the modern day long after any use for sworn cavalry has rotted away...

Trying to insist on this being some nebulous no limits fallacy when Mathilde is famed as a rider of a magical horse in a society that is incredibly martial and respectful of heavy cavalry just screams of a myopic refusal to recognize Mathilde has more influences on her than just a robe and the wizard hat she doesn't actually wear. Yes, Mathilde knows fuck all about real horsemanship but that's more part of the charm when she fights as cavalry than a refutation that the Dämmerlichtreiter and her Shadowrider mastery has anything to do with mounted combat.
Well yeah. Similarly all the time we spent as a merchant, loremaster, spy, courier and librarian is just a scam Mathilde came up with to get tax breaks and the good dwarven ale. Nothing we've ever done actually matters, so why not get a big expensive ship we know nothing about flying, full of cannons we can't use and who's sole purpose is going to be for when we don't want to get somewhere in our one of a kind gyrocopter because we're not a knight who would bring a retinue of soldiers or a merchant who'd be carrying goods to sell.
 
I don't feel any need to ask for the Armor because Mathilde already has pretty decent robes (that we can improve upon), she can turn invisible, teleport, can summon up a knight that has a lot of muscle behind it, and she's recently mastered a fighting style that we haven't really used against any notable enemies yet.

In the vast majority of situations, our toolkit and skills will and have been enough for our purposes. In those that they're not, I am confident in Mathilde's capacity to survive anyway.

Like, don't get me wrong, if we were having battles or adventures every turn, or even every three or so turns, I'd take the armor in a heartbeat, but we don't. And I don't particularly want to incentivize that either (or to be a dedicated frontline fighter).

Mathilde in my head is much like Eike described her once - someone whose attention is flighty like a pegasus. I personally think of her as the kind of person who constantly seeks out new things. That's one big reason why I want the ship.


...Also, I think I've said this before, but I'm kinda hoping the Brights will lend the Armor to Mandred of their own free will. We recommended him to the Brights due to his high talent at military matters, and as a future Elector, his importance is paramount. He could end up as a legendary frontline general with the Armor and the recommended Indic paradigm of Aqshy.

Unlike Greys, Brights cannot just turn invisible or teleport around the battlefield.
 
Like, don't get me wrong, if we were having battles or adventures every turn, or even every three or so turns, I'd take the armor in a heartbeat, but we don't. And I don't particularly want to incentivize that either (or to be a dedicated frontline fighter).
See, while that is a fair point, I do think a lot of people are going to be pushing for a lot of adventures soon. We'll probably do Elfternship this turn or the one following, and we're definitely going to be involved with nexus reclamation. We've kinda crested the wave on the magical research aspect of the project, now we're more going to be bonking heads and putting down stones.

Also, the airship just doesn't feel as fun to me- it's a taste thing I know, but I'd rather Mathilde be a frontline fighter than a spellcaster on overwatch.
 
Also, the airship just doesn't feel as fun to me- it's a taste thing I know, but I'd rather Mathilde be a frontline fighter than a spellcaster on overwatch.
I'd consider her somewhere between those two extremes, honestly - a skirmisher who is specially deadly against spellcasters but can hold her own against a decent amount of physical threats.
 
Since Boney mentioned one of the effects enhancing the other I'm going to bang a shoe the table to point to Enchant Item, it may allow for a boosted effect for the Ulgu side. Super Dread Aspect maybe? Spooky-spider-silk?
 
I'd consider her somewhere between those two extremes, honestly - a skirmisher who is specially deadly against spellcasters but can hold her own against a decent amount of physical threats.

She bagged a Warboss(es?) in the thick of it, not just from stealth, in K8P, she's killy even in pitched melee. But this was before cannonball sword and the bypass style or pocket knight, which is why, like you I'm, against the win-more option, we've been accumulating these unused advantages.
 
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She bagged a Warboss(es?) in the thick of it, not just from stealth, in K8P, she's killy even in pitched melee. But this was before cannonball sword and the bypass style or pocket knight, which is why, like you I'm, against the win-more option, we've been accumulating these unused advantages.
Hell, boney is practically screaming at us to "please use your sword style first before deciding you need more killing power! For the love of Mario!"
(Boney is a sigmarite of the estalian branch. Sue me!)
 
Since Boney mentioned one of the effects enhancing the other I'm going to bang a shoe the table to point to Enchant Item, it may allow for a boosted effect for the Ulgu side. Super Dread Aspect maybe? Spooky-spider-silk?
This has in fact been vetoed in the past. This is for AA, but the reasoning applies to any Ulgu spell.
2) Enhance the Aethyric Armour spell itself. This doesn't work, a spell from one Wind can't interact usefully with one from another.
It has to be an indirect boost.
By interacting indirectly. One wind does a thing, the other wind does a thing that makes that first thing more powerful or useful.
 
It has to be an indirect boost.

Bleh. And looking at the old discussion, it looks like there's some strict no touching. Which has a logic I can follow but oof, okay I see why there hasn't been much follow up on it.

e: I've found some clarity from the original choice

[ ] Karak: Windherder
It's said the High Elves can achieve miracles by using the Winds in parallel. You'll have to make do with using them in series, having other people handle the other Winds, and making sure they keep a safe distance from each other. But cultivating this ability expands the possibilities exactly eightfold.

So, no way to make any particular spell or effect more power as if a better/more enhanced wizard had cast it, but a possibility of effects as if more wizards had cast.

This can make (limited! but still!) spell machines for lack of a better term, which is I guess why Boney doesn't think it's a lemon.

e.g.

Blinding Light behind the caster and Burning Shadow from the the shadow of the caster to pull a variant of the combo that got the Singing King.
 
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@Boney, the lore attribute for the Lore of Death mentions "life-force". What is that? Also, how come it's only the Lore of Shadows that lacks a real lore attribute?
 
@Boney, the lore attribute for the Lore of Death mentions "life-force". What is that? Also, how come it's only the Lore of Shadows that lacks a real lore attribute?

Life force is the difference between being in the prime of life and being old. It's what's fading away when something or someone grows weaker with age. It's what Vampires are actually drinking. It's what Lore of Death spells are taking out of their targets when they cause them to fall over dead or rapidly age or whatever. It's a pretty vague and nebulous concept that seems like it's more metaphor than reality, and it's supposed to be disquieting that Amethyst Magic can ignore that and just yoink it.

Smoke and Mirrors is the lore attribute for the Lore of Shadows. I adapted it into a separate spell for DL. On the tabletop, someone who casts a grey magic spell can swap places with a friendly character after doing so. In Total Warhammer, friendly units get a speed buff when a Grey Wizard is casting a spell.
 
There are some links between life force/sekhmet to Warpstone of all things, and the description of Ghyran in Winds of Magic also says that Ghyran "springs readily from the life force of the freshly dead, especially those who were energetic and youthful in their life."

I wonder if there are any useful/notable interactions between life force and Ulgu...
 
Life force is the difference between being in the prime of life and being old. It's what's fading away when something or someone grows weaker with age. It's what Vampires are actually drinking. It's what Lore of Death spells are taking out of their targets when they cause them to fall over dead or rapidly age or whatever. It's a pretty vague and nebulous concept that seems like it's more metaphor than reality, and it's supposed to be disquieting that Amethyst Magic can ignore that and just yoink it.
Is it just a metaphor that's made real by Shyish and vampirism, or does the vampirism thing point in the direction of it actually existing in reality, and it's just not something easily measurable?

If the latter, does that suggest that, much like how some people might understand that hormones affect and influence emotions, someone might eventually actually figure out how to bolster one's own life force by mundane activities (e.g. good eating and sleeping habits, frequent exercise, reducing your stress, etc)?
 
Is it just a metaphor that's made real by Shyish and vampirism, or does the vampirism thing point in the direction of it actually existing in reality, and it's just not something easily measurable?

If the latter, does that suggest that, much like how some people might understand that hormones affect and influence emotions, someone might eventually actually figure out how to bolster one's own life force by mundane activities (e.g. good eating and sleeping habits, frequent exercise, reducing your stress, etc)?

Either is plausible. The Empire has dozens of theories floating around giving a name and ascribing a nature to some sort of vital force, both domestic and imported. Many of the authors of those theories would be very happy to sell you some sort of secret or device to bolster that life force.
 
Either is plausible. The Empire has dozens of theories floating around giving a name and ascribing a nature to some sort of vital force, both domestic and imported. Many of the authors of those theories would be very happy to sell you some sort of secret or device to bolster that life force.
I have a feeling that the best of those would be things like:

"A tincture made of pulped limes which can restore the life force that Stromfels nibbles away from you while at sea."
 
Either is plausible. The Empire has dozens of theories floating around giving a name and ascribing a nature to some sort of vital force, both domestic and imported. Many of the authors of those theories would be very happy to sell you some sort of secret or device to bolster that life force.
We should buy those secrets and devices to make Mathilde immortal.
 
Idea Mathilde starts buying secrets and arrests the ones who sell false to really bad, unreliable, secrets. while playing a long con on the ones who do not. She can say Algard made her do it and a lot of people would probably buy that.
 
I have a feeling that the best of those would be things like:

"A tincture made of pulped limes which can restore the life force that Stromfels nibbles away from you while at sea."
"By striking these ritual poses (dedicated to the nehekaran god of eternal life) for twenty minutes each morn and each eve thou shalt strengthen the Fires of life within you and so drive away the agues that shall strike the joints later in life."

"This ritual involves symbolically fleeing from Morr in order to stay further from his grasp. It doesn't matter whether you run from him in a straight line, curve or even run laps around a building so long as you do run, for a full half-bell without slowing. You must practice this ritual every single day to gain benefit, for if you are laggardly on some days then Morr will know how to catch you."

"As Ranald drank eternal life from Shallya's chalice, thus thou must drink a full four pints of fresh clean water from the ritual goblet each day."
 
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Given some of the depictions of that event, some might offer other ways to live longer lives, with more, ah, salacious methods.
As much as people would in all likelihood be very enthusiastic about pursuing them, I'm rather doubtful the more salacious methods would be able to yield four full pints a day, nevermind such being beneficial to either party's health. :V
 
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