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Outrageous. You try to smuggle your home-made submarine into an active caldera one time and they tell you you're not allowed to be on the same continent as the volcano any more. God forbid an Elf has hobbies.
Every time that guy is mentioned he gets even more avesome. 'Cuz, home made submarine is just cool.
 
I think people are generally considering Windherding to be rather more limited than it actually is.

Two spells in one item is already good, but its not at all limited to that- you can mix and match the effects of the spells, as well.

I also think defaulting to assuming we need to put AA on the robes might be a mistake- we can also just cast AA when we need it. Its one of the simplest spells Mathilde knows. It could be better to get a far more complex effect that Mathilde wouldn't normally be capable of out of the robes, which can then be combined with a trivial casting of AA.

For instance- we could attempt to combine Shadow Knives with either Guard of Steel or Radiant Sentinel to create orbiting shadow knives that parry and stab things.

I'd suggest something similar with Roiling Shadows, but enchanting a Mastery in would greatly raise the difficulty.
 
For instance- we could attempt to combine Shadow Knives with either Guard of Steel or Radiant Sentinel to create orbiting shadow knives that parry and stab things.
No, I don't think we could.
You can do it now, but to be clear this doesn't mean entirely new 'hybrid' spells, it means being able to cast or enchant two spells very close to each other in order to take advantage of any synergies there might be.
Windherding does not mean hybrid spells. It doesn't involve creating new spells or spell effects of any kind.

It means an opportunity to take advantage of any synergies in existing effects.
 
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Windherding does not mean hybrid spells. It doesn't involve creating new spells or spell effects of any kind.

It means an opportunity to take advantage of any synergies in existing effects.

I wonder if the long term best way to develop Windherding, if we can spread the concept is to think a bit like an elf. Think a bit more Cardinally, and work with someone who uses another Wind who also has Windherding and a useful spell creation trait to develop two spells in parallel, one from each Wind, specifically designed to fit around the other spell and produce an effect that the complementary spell synergies with. In an extreme case you could build a spell that does very little on its own but in combination with its partner has a significant effect.

Looking at it like this, existing spells, built to function in isolation, are unsurprisingly not ideal for Windherding.

If this is possible it would be a lot of work. We'd need to find someone who was an enchanter with the right mindset to learn Windherding and their own spell creation, and then invest the actions to teach them it, and then develop the spells, and then make the enchantments.

Evan elven perspective on time would probably come in handy for that process.

If there are (lesser?) versions of high magic in this setting that the elves know that don't use all eight Winds, just more than one, as Realms of Sorcery says there are, they may be good inspiration.
 
Huh. All this talk of Armor and enchanting has created a rallying effect. The Armor thing is now only 9 votes behind the flying ship. This whole discussion might be moot.

...you know what might be a great Windherding project? The Airship itself. Mat is already making it a project for all the Colledges to throw their best stuff at it. Imagine how much better all that might be, if Mat applies Windherding Enchantment expertise to advise and help out with all that?

...It might even serve as a proof of concept for all the Colleges on the neat nature of Windherding. Create interest in the art, as well as help codify some particularly useful combinations so they go beyond just Mat.
 
Point of order, if I recall correctly we are only getting battlemagic level enchantment training access after we actually got some battlemagic under our belt. Currently we have 1 1/2 and iirc we need a bit more.
I don't recall this at all. The only thing stopping us from gaining battle magic level enchantment is the will to spend CF and AP on getting a BM-level enchanting tutor and spending an actual action on it, which tends to be a hard ask when we don't actually use enchanting on a mechanical scale all that often and there are other skills and capabilities that we could be improving or developing instead.
 
Elf: These are the laws of magic, this is how they work, and through these methods we can achieve the described results.
Human: You can just lie to the winds about what they can do and get illegal spells. I have six illegal spells at home. The magic police are after me as we speak.
 
Thinking some more about Wings of Heaven, I wonder how feasible it would be to build an enchantment as an emplaced fixture rather than something a single person wears.

I'm basically picturing a tractor beam; the spell is described as conjuring winds to lift the user, so instead the enchantment would just propel them towards and away on a single axis. If you used fog/clouds as a medium to convey WoH, which Mathilde has experience with from designing Rite of Way, you could have something like a curtain of fog that descends from a ship and sucks everything it touches into the air.
 
[X] Break College Favor/ Tenure
My favorite, and I think people really underestimate how cool and useful this would be. It's actually really good, it's basically the power of friendship.

But it's also way behin, so I don't give it a real chance. Sometimes, the voters just don't know a good thing, like free adventures with Gehenna.

[X] Armor of von Tarnus
I like the ship well enough, but I like this a little more, mostly because getting a flying ship is easier. Not easy, of course, but dwarves can do it, and we still have the Vlag boon. But they can't give us the special vibes armor.
 
I like the ship well enough, but I like this a little more, mostly because getting a flying ship is easier. Not easy, of course, but dwarves can do it, and we still have the Vlag boon. But they can't give us the special vibes armor.

The Vlag dwarfs are presently relearning how to forge steel to a decent standard, it is vanishingly unlikely they will be capable of making an airship or posses anything to trade for one without ruining themselves in the lifespan of this quest.
 
I like the ship well enough, but I like this a little more, mostly because getting a flying ship is easier. Not easy, of course, but dwarves can do it, and we still have the Vlag boon. But they can't give us the special vibes armor.
I'm pretty sure knowledge of how to make airships is lost to the dwarves at this point, what with the liftgas production at K8P being a lost wonder of the ancients. The colleges can make us one individually, as was an option when trading our Skaven loot to the golds, but it won't be remotely as good as the one they'll make working together.
 
Being martially inclined and being a knight are not the same thing. 'knighthood' is about a specific part of martial culture that usually has to do with horses, which we do not really ride, and feudal oaths of allegiance that mostly get superseded in Mathilde's case. Yes the armor is a martial thing and Mathilde sometimes does martial things, but if you go that broad you could apply it to any form of protective gear and any weapon.
So your argument is that no, the entire scene of Mathilde suddenly being struck with notion of Dame Mathilde as a historical figure because of her new knighthood is completely irrelevant, and knighthood as an incredibly reductive idea that consists entirely of horsemanship and an oath of vassalage. No wonder why it's a stunning cultural phenomenon that's fascinated people for centuries and centuries, seeing retention as a concept into the modern day long after any use for sworn cavalry has rotted away...

Trying to insist on this being some nebulous no limits fallacy when Mathilde is famed as a rider of a magical horse in a society that is incredibly martial and respectful of heavy cavalry just screams of a myopic refusal to recognize Mathilde has more influences on her than just a robe and the wizard hat she doesn't actually wear. Yes, Mathilde knows fuck all about real horsemanship but that's more part of the charm when she fights as cavalry than a refutation that the Dämmerlichtreiter and her Shadowrider mastery has anything to do with mounted combat.

We are a wizard with a tax break whose second most common means of transportation looks like a horse from a distance.
Yes, which is why Mathilde's at her strongest at a combatant when she's mounted and has special bonuses for being a mounted combatant.
 
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