I've done an adaptation of
@meianmaru's plan with changes to the Cogitare mission that stays here the full turn for a 2nd research action. This let's us help Cia get to 10th level (hoping that our assistance unlocks some new perks), finish the stealth research, and unlock the cloning bay to see what is needed for the Nav-bean.
[x] Plan: Mercy of Stone
-[x][FREE]
Spark of the Ancients Repair Bay: 2 fighter bays dismantled (2 slots freed) - 2 Machine Spirit Manufactories added (360 BP) (1 MS Manufactory = 1 slot). Rest goes to repairing the Bongo Oubliette (640 BP - 128 points of repairs)
(443/540 HP -> 540/540 HP).
-[x] Command: Blow up any Chaos-tainted stations you find and detect.
-[x] Construction (450 VBP / 500 LC): 450 BP the ship, of which 360 BP to 3x
Machine Spirit Manufactory (120 BP, 20 CP), 1x
Small automated medical facility (50 BP, 50 CP), 40 BP plus any additional BP from MSPI to immediate aid/bribes on the ship. The cluster of installations shall be the HQ for Cogitate Exploratium base of operations.
--[x] Write-in: Send 17 members of the Cogitare Exploratium to be left on the ship temporarily, gifting each a personal void shield (Note 1) and a detachment of bots for security (Note 2). Their primary goal is to stabilize the ship and ease the suffering of its population, then the stations and their populations (or prepare the ship to hold evacuations most likely), while also helping by arming people to stomp out Chaos cults where they appear, if feasible. Aim with the repairs to convert the ship to hold people instead of ore. Tell the tech-priests that they are in charge to manage the ship as they see fit. They are free to recruit initiates to the Cogitare Exploratium after making sure of their trustworthiness to expand their numbers, but are to keep the truth about Vita's true nature a secret for now. They also encouraged to freely share basic uplift primers and teaching and augmenting people they don't directly recruit (especially to control the new installations they will be making), if they think it will help the situation. Only restricted cybernetic for non-Cogitare initiate is the Human Simulation brain-implant.
---[x] Note 1: We had 9 void shields on the ship, 4 of which went to Vita and C-Crew. We can take the remaining 5 and the 12 we made for the bodyguards and use them for the stay behind priests.
---[x]Note 2: Leave the 17 tech-priests behind with 703 Light Machine-spirit humanized infantry bots (20 CP), 840 Medium Machine-spirit humanized Infantry Bots (20 CP), and 1131 Heavy Machine-spirit Infantry Bots (40 CP). This gives them a sizeable detachment and removes cleans up our rounding errors.
-[x] 2x Research (517 RP)
--[x] Help Cia Train (50 RP)
--[x] Psychic tripwires (50 RP)
--[x] Machine Sprit Production Improvements (75 RP)
---[x] Anexa assist
--[x] Mechanized agriculture (150 RP)
--[x] Does In-Vitro have something to do with wine? (100 RP)
--[x] Basic Active Stealth (34/75 RP) -> (75/75 RP)
--[x] Machine Spirit Hallucinations (0 -> 51 RP)
-[x] Cia on Active Training
-[x] Victan Passive monitoring
Next turn I'd envision us returning to Denva and doing some diplomacy actions, possibly exploring Caldereth along the way.
edit:
@Neablis, does this assignment seem like something the Cogitare Exploratium would be excited/willing to do? If not, I'm happy to adjust to make them happier with it.
2nd edit: approval vote for
[x] Plan No Overcommitment, Prepare Warp FTL Communication