It wouldn't be possible to do stealth killing of necromancers though, because a huge flying warship is not really stealthy
It's no less stealthy than a gyrocopter which is what we used to exfiltrate but not infiltrate the College of Necromancy.
It wouldn't be possible to do stealth killing of necromancers though, because a huge flying warship is not really stealthy
I will note that the airship, as proposed, is suggested as being potentially wreathed in fog at the base.An airship that can go invisible and silent would be a much more logical choice if we wanted to go the airship route, as a tool for infiltration and exfiltration.
Then why no "can go invisible" capability into the ship, if we're going to be taking it into dangerous areas far from safety?I think the magical researcher in Mathilde is more relevant for the thing that has exploration in the plan
That doesn't count as an exfiltration because everything was already dead by the time we left. We literally killed them all personally. The gyrocopter was just there to help us carry the loot and give us a faster trip than a shadowsteed.It's no less stealthy than a gyrocopter which is what we used to exfiltrate but not infiltrate the College of Necromancy.
It's no less stealthy than a gyrocopter which is what we used to exfiltrate but not infiltrate the College of Necromancy.
While I don't entirely disagree about the cannons, on the flipside people are explicitly arguing for the armor to turn Mathilde into a Dynasty Warriors character who wades through seas of enemies, which is far more incongruous to her style.We're a stealth magical assassin swordsmaster. A flying airship that fires cannons at targets below is...not really our style.
An airship that can go invisible and silent would be a much more logical choice if we wanted to go the airship route, as a tool for infiltration and exfiltration. Bonus points if it has the ability to teleport us to and from the ship at a distance.
Gyrocopters aren't stealthy either and they were able to fly in. We don't need the ship to fly in immediately, just come in after the fact to allow us to quickly grab everything.It wouldn't be possible to do stealth killing of necromancers though, because a huge flying warship is not really stealthy.
And in, say, Skaven fighting, where we looted a lot of goodies, this ship would have been totally useless as well.
Then why no "can go invisible" capability into the ship, if we're going to be taking it into dangerous areas far from safety?
If we're going to be using it to travel to Lustria for research, then sure, I can see that. But if we're going to be using it to travel to the Dark Lands where a Hellfire Cannon would be a serious threat, surely the ability to sneak around would be extremely handy?
That doesn't count as an exfiltration because everything was already dead by the time we left. We literally killed them all personally. The gyrocopter was just there to help us carry the loot and give us a faster trip than a shadowsteed.
Saying the armour will make us an army-killer is maybe a bit optimistic. And I don't care about being an army-killer anyway.
By the way, there's another aspect of rewards - completion time.
If we vote armour, we get it now. Ready to start training and go to Ulthuan or to whatever next adventure.
If we vote Pickle's grab bag plan - we get it almost now, with little delay to complete individual enchantments.
If we vote cool big airship - it takes time to design, build and enchant. How much time? I think several years.
When we ordered a gyrocarriage custom-built for us in Planning the Waystone Project, Part 4, it was already in use the next turn, and the same went for all the towers and prison-bunkers constructed at K8P. I don't think construction times are something Boney historically found it worthwhile to include in the writing.By the way, there's another aspect of rewards - completion time.
If we vote armour, we get it now. Ready to start training and go to Ulthuan or to whatever next adventure.
If we vote Pickle's grab bag plan - we get it almost now, with little delay to complete individual enchantments. Reasonable to receive it in next turn.
If we vote cool big airship - it takes time to design, build and enchant. How much time? I think several years at least.
Sorry, that's actually not true.When we ordered a gyrocarriage custom-built for us in Planning the Waystone Project, Part 4, it was already in use the next turn
This is from T36. We requested it just before T34 began, so it took 1 year to be made and delivered. The gyrocarriage we used in the meantime was a loaner from K8P because Belegar is one of the sponsors of the Waystone Project.You next return to Laurelorn via Zhufbar, as they've completed the Gyrocarriage they've been working on in gratitude for your contribution to the Karag Dum Expedition and the safe return of most of its Steam-Wagons.
Err, not quite. That was a gyrocarriage on loan from K8P. We didn't get the personal gyrocarriage until Turn 36:When we ordered a gyrocarriage custom-built for us in Planning the Waystone Project, Part 4, it was already in use the next turn, and the same went for all the towers and prison-bunkers constructed at K8P. I don't think construction times are something Boney historically found it worthwhile to include in the writing.
Edit: Weber'd.You next return to Laurelorn via Zhufbar, as they've completed the Gyrocarriage they've been working on in gratitude for your contribution to the Karag Dum Expedition and the safe return of most of its Steam-Wagons
We can already solo a small Waaagh. Or a Skaven horde or a Marauder warband. Teleport, inviability, terror and cannon sword make Mathilde utterly unstoppable by 99.9% of combatants. And that was before we perfected the sword style and got knighbringer.
I still prefer one big thing than a bunch of little ones. But I would also vastly prefer a bunch of things to the armour. So yeah I can approval vote it for now.Would really like to draw everyone's attention to Plan Pickle Requests mk IV, which is running third place but not out of striking distance.
I mean, I'd assume that they're sourcing the base of the ship, or the facilities to build it, from the Imperial Navy.If I had to guess, as it's a flying ship with all the bells and whistles it's not gonna be done in one turn
But
Because it's all 8 colleges of magic throwing their considerable weight around to get this ship build asap it be surprised if it takes longer then 3 turns.
To specifically address your misconception: my objection is not "how much does it cost", but rather "how much does it cost compared to how much utility it gives".We gave them extra orbs of sorcery, and taught them how to do more.
Flying ship is a pittance in comparison.
Not to mention the lesson learned from making it can be used to make more ships, just less souped up ones.
We could be at the cusp of a transportation revolution here (even if only military one for now).
There is already an airship mooring place in K8P, maybe this will encourage dwarves to see if they can find some old designs in the archives to adapt in the next century or so.
As mentioned, not alternate accounts, just the practice of necromancy, would be my suspicion.