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Yeah, but it'll never be half as powerful, never have the same awesome wizard knight aesthetic, cost us at least AP, and oh yeah, isn't a legendary artifact going back to the founding of the colleges.
Armor won't be as half powerful as flaying ship or tower/ Sky pirate aestetic is just too good/ Von tarnus armor need an AP to teach Mathilde how to fight in the armor/ and oh yea flying ship/tower both will be legendery artifacts even if they don't go back in time.

Also I would like to empathise the Bolded and underlined part.
 
Same as it was taking Karak Eight Peaks, don't know how high the wall be until we try. Biggest reason why I want to go to Ulthuan is exactly that.

Also cause Boney said a Classroom at White Tower of Hoeth would be excited to see a Human Wizard. It would probably be extremely demeaning but I'd think it be really fucking funny to read about.

Edit: Found it
... Mathilde would find it demeaning and super interesting at the same time...I love it.
 
[x] Plan Tower of Doom! and Research!
[X] Plan: The Prismatic Wanderer (Researcher ver)
[x] Plan: The Prismatic Wanderer
[X] Plan Pickle Requests mk IV

Adding the plan for eight requests because the more I think about it the more I find it more engaging than the armor even if it's more optimal from a mechanical perspective.
 
The only halfway decent justification I've seen for the armour is that it's optimal for our build.

And so what? I don't want an "optimal build", I want something awesome. This is the result of a very long project where we have solved two big in-universe mysteries. I want something that'll impact the narrative. Not a costume upgrade, and not a +whatever to not dying whenever we gets hit.

I want something that changes the way Mathilde engages with the world, something that alters her fundamental approach to things. And whilst I favour the tower because having a flying tower is wizardly as hell, the flying airship actually calls back to K8P's history as a centre for aviation. The armour feels like we picked it out of a catalogue, there's no weight to its importance.
 
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Armor won't be as half powerful as flaying ship or tower/ Sky pirate aestetic is just too good/ Von tarnus armor need an AP to teach Mathilde how to fight in the armor/ and oh yea flying ship/tower both will be legendery artifacts even if they don't go back in time.

Also I would like to empathise the Bolded and underlined part.

On a bad enough roll it might even take 2 AP, it's not likely, proficiency shouldn't have too high of a DC, but we could get unlucky just the same.
 
The only halfway decent justification I've seen for the armour is that it's optimal for our build.

And so what? I don't want an "optimal build", I want something awesome. This is the result of a very long project where we have solved two big in-universe mysteries. I want something that'll impact the narrative. Not a costume upgrade, and not a +whatever to not dying whenever he gets hit.

I want something that changes the way Mathilde engages with the world, something that alters her fundamental approach to things. And whilst I favour the tower because having a flying tower is wizardly as hell, the flying airship actually calls back to K8P's history as a centre for aviation. The armour feels like we picked it out of a catalogue, there's no weight to its importance.
Honestly biggest reason for me. Its a neat way to do call backs to K8P's history and it lets Mathilde engage with the world in a new way. It enables longer distance travel and we still get the bring the gyro carriage with us!
 
The thing is that we have an immediate use for the armour - elf adventure - but we don't actually have an immediate use for an airship. Like, it is cool, but armour is more straightforward in how it will impact us compared to a flying ship.
 
The thing is that we have an immediate use for the armour - elf adventure - but we don't actually have an immediate use for an airship. Like, it is cool, but armour is more straightforward in how it will impact us compared to a flying ship.
I mean with both we have the problem that we aren't using them immediately. The ship needs to be build and we need armor user training for the armor, one of them is of course easier to get but it still would be an ap we have to find somewhere.
 
The thing is that we have an immediate use for the armour - elf adventure - but we don't actually have an immediate use for an airship. Like, it is cool, but armour is more straightforward in how it will impact us compared to a flying ship.
It opens a shit ton of possibilities and ways for Mathilde to engage with the world. And let me be honest here, there is no guarantee the thread will not change its mind and not go on the elf adventure. I been advocating for it for three years and I gave up already lol
 
[X] Plan: The Prismatic Wanderer

Is this the 1 of a kind masterwork one, or the upgradable overtime one?
We'd need to ask @Boney but I believe we should be able to upgrade it here and there.
Probably the masterwork one. As I understand if we don't specify that they should hold back the colleges will just put their all into this.
I believe that we should be able to do some upgrades. Like adding Knightbringers or some kind of army scale Rite of way.
 
I was kind of against the airship, but then I honestly considered it and it's exactly the sort of thing Games Workshop would randomly give to a Wizard Lord, in the same way they randomly gave Elspeth a dragon. It looks cool in the artwork. I still don't think I'm going to vote for it, but I'm not going to be particularly upset if it wins either. Very metal album cover.

Though I think it should be built around water landings. Most places we'd want to go should have a handy river or lake or something, and landing in water has some advantages. (Ah look, here I am considering things.)
 
[X] Plan: The Prismatic Wanderer

I'm not necessarily married to this but I really don't care for the full-time armor plan - either we're wasting the availability of an irreplaceable relic or we're spending far more time than I'm really interested in on personal combat. May put together a proper approval vote slate later.
 
The thing is that we have an immediate use for the armour - elf adventure - but we don't actually have an immediate use for an airship. Like, it is cool, but armour is more straightforward in how it will impact us compared to a flying ship.
Our level of protection is already ridiculously high, with our magical armour that weight nothing, our bullshit belt and our resurrection seed. Adding to that the anti-magic effect of our sword and the sword bypass makes even more stupidly hard to kill. Gaining just a few more protection sounds lame compared to the miracle we pulled of.

And using that favour just because we have maybe elfcation next turn sounds like a weak justification.

Edit: we also would monopolise that unique artefact that is only good for combat, while we don't get that often in fights where it would be necessary.
 
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