[] Plan Lighting The Way For Cia, Prepping for Bongo:
-[] [Free] Fix damage to psychic lab (76*5=380BP), refit any psychic shield upgrades we get, fix incoming damage from warp traversal. (covered by repair bay)
-[] [Free][DATA] Orks. How have they changed with the millennia?
-[] Research, 3 Actions (600 RP + 70 Anexa RP + 42 Tech-Priest RP):
--[] Psychic tripwires (25 RP)
--[] Faith is my shield? (75 RP)
--[] Improved Gellar Fields (90 RP)
--[] Basic Pyromantic understanding (100 RP)
--[] Scrapcode Immunity (100 RP)
--[] Machine Spirit Chaos resistance (100 RP, Anexa)
--[] Machine Spirit-controlled Psychic Shields (50 RP)
--[] Psytech Weapons (150 RP)
--[] Machine Spirit Design (20 RP, +overflow up to a max of 150 RP)
--[] Basic Spaceship Stealth (Any Excess overflow)
--[] Improved Passive Stealth (Any extra excess overflow)
-[] Explore: Vorthryn
-[] Anexa active Action: Research
-[] Victan passive action: Counterespionage & Alliance-building
-[] Cia Active Psyker improvement
Heavy on foundational research for Cia - Faith Studies, Pyromancy understanding, Psytech weapons, psychic tripwires, Scrapcode immunity, MS Chaos Resistance and MS controlled Psy Shields. We'll still want to pick up personal psy shields, but this should have things pretty well sorted for Cia for quite some time, while also getting us lots of progress in psytech, psy shields, warp studies, warp protection, and machine spirits in general. I'm really hoping some of these researches would discount other researched later along in the queue and the overflow will accumulate in MS Design, but probably we won't get more than 25, maybe 50 points that way. And we might get some discounts to ranged warp sensors, alternative shield meanings, and warp shouting, too, getting us that much closer to warp comms.
This plan also does a decent job preparing to do demonology next turn, hopefully with Cia well prepped and well armed to throw down with any rogue demons, should we need her to. Which hopefully we won't, but it's always good to be prepared.
Unfortunately I'm going to be asleep when the vote opens, can I get someone else to post my plan for me? Oh, and if we see as many plans posted as I think we might, then it might be best to do lots of approval voting.
Based on recent discussion, mildly new ideas for FAR in the future.
Step 1) Find a sufficiently desolate system, preferably with a many asteroids and rocky planets as possible.
Step 2) Create two daughter AI's intentionally psychically active from the get-go and spend lots of time with them. One specialized in base building and defense, the other in research and development.
Step 3) Create a starting baseline manufacturing and research base while leaving them ALL of our Tech and shielding them as heavily as possible.
Step 4) Leave and wander for a century or two before returning. Return any time we make noticeable headway in psychic Techs that could aid in their defense and resistance to Chaos.
Step 5) Enjoy the fruit of our labor.
What are the thoughts…?
A little ways off. I don't really want to leave AI's alone in an abandoned system, I think they should have decent social lives. I'm kind of hoping Denva will be developed enough we can start putting together a 'New Stellar Federation' or the like. Maybe invite the Vellkar in as a junior member? That part is going to be really really rough, there's a lot of distance to close in terms of uplift, but it's worth a shot.