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Hmmm. Gonna do my edits before it gets too late. Here, changed my plan (once again). It currently looks like this:
--[X] Construction: (7850 BP or VBP)
---[X] Build a new vault, with maximum shielding! (void 2000 BP)
---[X] Repair Psychic Shielding on Ship (Repair Bay covers this!)
---[X] Medium Shipyard (3000 void BP, 100 CP)
---[X] 2x Tiny System Monitor (1900 void BP, 100 CP)
---[X] 2x Caltrop - Basic Defense Satellite (location: medium shipyard) (700 void BP, 20 CP)
---[X] Trade Goods, Aevon (50 BP) (2 Trade Goods -> 52 Trade Goods))
---[X] Trade Goods/???, industrial boost to Denva's space programs (200 BP)
--[X] Research (200 + 45 Anexa RP)
---[X] Scrapcode Cleansing (100 RP)
---[X] Abacus-Warp Interactions (55 + 45 Anexa RP)
---[X] Blueprint: 25 RP – Caltrop - Basic Defense Satellite (300 -> 350 VBP, 10 CP). Light Defensive platform, 200x200 meters. Light shield, Light armor, Psychic Shielding (+50), 1 light lance battery.
---[X] 20 RP reserved to pay off any surcharges we might accumulate this turn. If we don't get any, put it on Med School (20/50)
Edit-notes:
EDIT: Added Nightlord256's design for the Caltrop, and shifted the basic defense satellites for those. Because having more psychic shields is good for our assets in our current situation (might be a nasty little surprise for the Scrapcode Generator), and will likely become useful later on. Also, added Trade goods / whatever we are actually making as an incentive to a helping the nations develop their own space programs further. If they just stop thinking they are in a crab-bucket.
 
Here is today's mantra!

HaguZeuzuvagah!

Invoke it when the rolls come, we'll see if this one's a good one. Remember, Title the roll after the Mantra!
 
No one even bothered to make a plan where we don't keep the scrap code? Sigh.

Been on trains all day (thanks for the delays, SNCF!) but here's my suggestion. As before, this plan's primary goal is to get us moving into interstellar space ASAP in order to provide a true shakedown cruise, one that actually tests our ship's full capacity, including the warp drive.

It doesn't neglect Denva diplomacy, either. While I'd like to keep the scrapcode generator, the discussion after my last post showed that it has a pretty big opportunity cost, even if I don't think it's particularly risky.

[X] Plan Bedtime for Bongo
-[X] Scrapcode: Toss it into the sun. Our recent experience taught us much, including a lesson in the sunk cost fallacy. It's time to spend our resources and research on other priorities.
-[X] Diplomacy x1
—[X] Help take advantage of the current upheaval to do the last bits of push, mediation, and guidance to put Denva II on the path to being a mature, spacefaring society. Use the resources provided by our construction action, plus our crew's skills, to move the planet toward a unified and stable single government.
-[X] Construction x1 (+7850 BP):
--[X] Build 2x uplift campus on Denva II (-2000 BP)
--[X] Build void academy at Klyssar's Nest to aid Denva and encourage further cooperation (-2000 BP)
--[X] Build 35x Manned Manufactory (-100 BP each, -3500 ground BP total)
---[X] These factories and the uplift campuses shall be built to incentivize international cooperation and should be distributed among the nations willing to cooperate internationally, particularly to support globalist governments that have come into being since the recent international incident
--[X] Build 350x trade goods (-350 BP)
---[X] These trade goods should be available to pay rent during our travels, and we will provide them as gifts to offset the temporary shutdown of our juvenat facilities during our departure. We can offer a full 50/50 supply of juvenat as a goodbye present.
--[X] Repair Psychic Shielding on Ship (Repair Bay covers this for free!)
-[X] Research x1 (+400 RP)
--[X] Scrapcode Cleansing (-100 RP)
--[X] Void abacus-warp interactions (-100 RP)
—-[X] I'm not certain, based on Neablis' description, whether the uplift campuses cost 50 RP as well as their BP cost. If yes, they'll replace void abacus research. If not, that research can continue with Anexa as a backstop.
-[X] Explore x1
--[C] Travel to and explore Kethraxis, a neighboring system we know to contain a feral world. We travel cautiously, testing our shipboard equipment for faults, monitoring the scrapcode generator's behavior during the trip, and use a conservative Mandeville Point for entry. We do not act with immediate hostility, even if fired upon, choosing instead to evade and escape. If there is an opportunity to make first contact, we do so by identifying ourselves as a pre-Imperial explorer.
-[X] Anexa Passive unless her activity is needed to boost the completion of a research effort this turn due to a poor roll
-[X] Victan active Action: Diplomat-Spy aids in diplo action
-[X] Cia Passive Action: Passive Psyker improvement
 
No one even bothered to make a plan where we don't keep the scrap code? Sigh. Well, I've never voted for a winning plan in this quest and I don't intend to start now.

We'll definitely need organic/machine control for this and the plan makers have a bias against it. I don't think this is going to go anywhere.

wait what do you mean no one put keep bongo? *looks at own plan* oh fuck me it got cut off in the copy over

also yeah I know my crew idea is behind OMC i actually put that in as part of the recruitment method and Neablis is against it the whole idea i had was just more tools that wouldn't be actual characters.

also Build 2x uplift campus on Denva II (-2000 BP) is currently invalid because we need to research them first.
Is this for building the new psychic vault?

separate from scrapcode vault it specifically to increase our own shields

also i have updated [ ] planetary unification the Vita city of void teaching with the crew jobs and scrapecode that got missed when i copied over the plan from word.
 
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I don't think so?

It's just a bit of gibberish that popped into my head suddenly after rolling out of bed.
 
[X] Plan: Space, space, gotta go to space!

Not happy with this plan. I really wanted us to set up some research cooperation this turn. (I just didn't have the time to make my own and push for it.) But I don't wanna blow Bongo up before we study it again. We had the defences to tank Bongo's best attack, so even in the worst case, we can handle another one.
 
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I Think we'll be able to do a bit of that next turn depending on how things shake out, I just hope that mantra is a good one and not an evil one that slipped in.
 
They didn't drive them off. The Imperium abandoned Denva Primus the same time it abandoned Denva Secundus. About 250 years ago

Question - why was Denva Primus entirely abandoned? Is it because the mining population and infrastructure were much smaller in scale than the Secundus population, so it was practical for the Imperials to take those resources with them?

And this might be a bit of a stretch goal, but if we are archive searching about the Vellkar this turn, could we also check if there's any information on what (if anything) was left behind in the withdrawal/evacuation (I'm guessing probably nothing major could be left on the surface due to the lack of detectable technosignature, but perhaps some large-scale mining equipment was left underground)?
 
Question - why was Denva Primus entirely abandoned? Is it because the mining population and infrastructure were much smaller in scale than the Secundus population, so it was practical for the Imperials to take those resources with them?

And this might be a bit of a stretch goal, but if we are archive searching about the Vellkar this turn, could we also check if there's any information on what (if anything) was left behind in the withdrawal/evacuation (I'm guessing probably nothing major could be left on the surface due to the lack of detectable technosignature, but perhaps some large-scale mining equipment was left underground)?

Well I don't think they could feed them, for one thing. Or protect them against the natives. Or export their goods. Or maintain their technological base. So, might be a few enclaves of left behind miners? But probably not much beyond that...
 
Well I don't think they could feed them, for one thing. Or protect them against the natives. Or export their goods. Or maintain their technological base. So, might be a few enclaves of left behind miners? But probably not much beyond that...
The Mechanicus might have been able to maintain transport if they wanted to, but it probably wasn't very interesting to them.
 
Turn 19 vote closed New
Scheduled vote count started by Neablis on Dec 24, 2024 at 4:17 AM, finished with 55 posts and 36 votes.

  • [X] Plan: Space, space, gotta go to space!
    -[X] Poke around some more in the databases, looking for anything in particular.
    --[X] So, there's a small alien species in the system, you've had your hands full with Denva so far, but now that you're about to start poking around, you're curious if there are any records on them. The Imperium seems to be... uh, remarkably xenocidal, so it's weird that they tolerated one right next door to a major hub system. What's the deal and is this going to blow up in our face?
    -[X] Explore
    --[X] Denva System
    -[X] Diplomacy:
    --[X] You had hoped that they'd be able to behave like adults, but apparently you need to get back to treating... Most of Denva like children again. During the downtime of your shakedown, spend some time and energy leveraging the grassroots distaste of... Well... The Fuckfest into something that isn't horribly reactionary in nature. Look, they're most of the way to being a mature society, they just need a bit more help and guidance here and there to help stabilize into something functional. You've got allies too! Between Klyssar Station, Aevon, and... Denva? Huh, alright, sure. That's roughly half the civilian government you can work with to help ease them off the crazyness and hopefully not make you have to come over there again. Come on! You're almost out of the bucket! nooooo fighting! (Help take advantage of the current upheaval to do the last bits of push, mediation, and guidance to put Denva II on the path to being a mature, spacefaring society. I guess stretch goals can be along the lines of helping leverage that initial agreement to get the fundaments of a defense agreement down? Who knows, this is already going kind of wide. Offer industrial assistance to those who end up agreeing.)
    --[X] Construction: (7850 BP or VBP)
    ---[X] Build a new vault, with maximum shielding! (void 2000 BP)
    ---[X] Repair Psychic Shielding on Ship (Repair Bay covers this!)
    ---[X] Medium Shipyard (3000 void BP, 100 CP)
    ---[X] 2x Tiny System Monitor (1900 void BP, 100 CP)
    ---[X] 2x Caltrop - Basic Defense Satellite (location: medium shipyard) (700 void BP, 20 CP)
    ---[X] Trade Goods, Aevon (50 BP) (2 Trade Goods -> 52 Trade Goods))
    ---[X] Trade Goods/???, industrial boost to Denva's space programs (200 BP)
    --[X] Research (200 + 45 Anexa RP)
    ---[X] Scrapcode Cleansing (100 RP)
    ---[X] Abacus-Warp Interactions (55 + 45 Anexa RP)
    ---[X] Blueprint: 25 RP – Caltrop - Basic Defense Satellite (300 -> 350 VBP, 10 CP). Light Defensive platform, 200x200 meters. Light shield, Light armor, Psychic Shielding (+50), 1 light lance battery.
    ---[X] 20 RP reserved to pay off any surcharges we might accumulate this turn. If we don't get any, put it on Med School (20/50)
    -[X][ANEXA] Research (Abacus-Warp Interactions)
    -[X][VICTAN] Diplomacy (Listed Above)
    -[X][CIA] Active Psyker improvement
    -[X][SCRAPCODE] Keep
    -[X][RENT] Pay rent (52 Trade Goods, Aevon -> 27 Trade Goods, Aevon)
    [X] planetary unification the Vita city of void teaching
    -[X] construction
    --[X] repair bay (1000 RBP)
    ---[X] 80xRepair Shields (800 RBP)
    --[X] 100x improve shields (2000 BP)
    --[X] 1x City (1000 BP)
    --[X] scrapcode vault (2000 VBP)
    --[X] 2x Deep Space Manufactory (1500 void BP, 80 CP)
    --[X] 1x Small Shipyard (1000 void BP, 50 CP)
    --[X] 5x Anti-Orbital Defenses (500 BP, 25 CP)
    --[X] 4x Anti-Air Defenses (100 BP, 20 CP)
    --[X] 50x Trade goods (250 BP)
    -[X] Research (200RP)
    --[X] Scrapcode Cleansing (100 RP) = (complete)
    -[X] Manufacturing Machine Spirits (100 RP) = (complete)
    ---[X] Anexa assists (+45 RP)
    --[X] introduction to Human Genetics (45/100) = (90/100)
    --[X] Efficent Psychic Shielding (150 RP) = (complete)
    --[X] Uplift campus (50 RP) = (complete)
    --[X] Machine Spirit-controlled Psychic Shields (200 RP)
    -[X] Diplomacy + Victan assists
    -[X] Anexa
    --[X] Active Action: Research
    -[X] Victan
    --[X] Active Action: Diplomacy
    -[X] Cia
    --[X] Passive Psyker improvement
    [X] Plan Bedtime for Bongo
    -[X] Scrapcode: Toss it into the sun. Our recent experience taught us much, including a lesson in the sunk cost fallacy. It's time to spend our resources and research on other priorities.
    -[X] Diplomacy x1
    —[X] Help take advantage of the current upheaval to do the last bits of push, mediation, and guidance to put Denva II on the path to being a mature, spacefaring society. Use the resources provided by our construction action, plus our crew's skills, to move the planet toward a unified and stable single government.
    -[X] Construction x1 (+7850 BP):
    --[X] Build 2x uplift campus on Denva II (-2000 BP)
    --[X] Build void academy at Klyssar's Nest to aid Denva and encourage further cooperation (-2000 BP)
    --[X] Build 35x Manned Manufactory (-100 BP each, -3500 ground BP total)
    ---[X] These factories and the uplift campuses shall be built to incentivize international cooperation and should be distributed among the nations willing to cooperate internationally, particularly to support globalist governments that have come into being since the recent international incident
    --[X] Build 350x trade goods (-350 BP)
    ---[X] These trade goods should be available to pay rent during our travels, and we will provide them as gifts to offset the temporary shutdown of our juvenat facilities during our departure. We can offer a full 50/50 supply of juvenat as a goodbye present.
    --[X] Repair Psychic Shielding on Ship (Repair Bay covers this for free!)
    -[X] Research x1 (+400 RP)
    --[X] Scrapcode Cleansing (-100 RP)
    --[X] Void abacus-warp interactions (-100 RP)
    —-[X] I'm not certain, based on Neablis' description, whether the uplift campuses cost 50 RP as well as their BP cost. If yes, they'll replace void abacus research. If not, that research can continue with Anexa as a backstop.
    -[X] Explore x1
    -[X] Anexa Passive unless her activity is needed to boost the completion of a research effort this turn due to a poor roll
    -[X] Victan active Action: Diplomat-Spy aids in diplo action
    -[X] Cia Passive Action: Passive Psyker improvement
    [X] Plan Unification through collective Research & Fundamental Defensive Research
    --[X] Well, we know what the Imperium uses to measure the magnitude of an individual's psychic power (all this wibbly-wobbly abstract stuff is giving me a headache, I didn't even KNOW I could get one), but the scale seems to go down as well as up, and what's this about a "Null", anyway?
    -[X] Construction 1:
    --[X] Fix Shields (800 BP)
    --[X] Build new vault (2000 BP)
    --[X] 2x Deep Space Manufactory (750 void BP, 40 CP) (Total 1,500 VBP, 80 CP)
    --[X] 3,550 BP Leftover
    ---[X] Use left over as needed for [Vault Scrapcode Resistance] -> [Teardown / replacement of any infected factories] -> [Refitting Manufactories to use Machine Spirits]
    -[X] Research x2 (400 RP)
    --[X] Scrapcode Cleansing (100 RP, boosted if necessary)
    --[X] Abacus-Warp interactions (100 RP, boosted if necessary)
    --[X] Manufacturing Machine Spirits (55 RP + 45 Anexa RP, boosted if necessary)
    ---[X] Anexa assists.
    --[X] Scrapcode-resistant Psychic shielding (145 RP - any RP needed to boost the prior researches + any leftover RP from discounts)
    --[X] Ok, maybe there's a point to medical school (Any excess RP from discounts)
    -[X] Diplomacy:
    --[X] Establish a research cooperation between the nations of Devon and Vita, hq situated in Klyssar's Nest as a neutral point between the Nations
    ---[X] All nations who want to participate in good faith are welcome. Notify the nations that attempted to attack and the neutral stations representatives that this is a 2nd chance for the former. Punishment for Bad faith acts to be decided by the participating nations & station.
    ---[X] Include guarantees to respect each others sovereignty into the participation terms.
    ---[X] Mention to the participants that while Vita can't stay around to guide them, that this is a final act of midwivery for the rebirth of humanity that Vita knew and misses. If they work together, they can grow back to the greatness that was before the Imperium of Man.
    ---[X] Offer BP bribes to support settings up labs.
    ---[X] offer nonmilitary, non-psychic, non-chaos, non-juvenat tech Vita already has as bribes
    ---[X] Show them non-chaos researches you could do as potential cooperation topics.
    ----[X] Military Tech is gated behind them showing cooperation that proves they'd use it against outside threats and not to kill each other. Make sure to mention the spy incident & sound annoyed when doing so. Also the failed attack & sound very annoyed. Gated Tech is released gradually as Trust grows.
    ----[X] Juvenat is gated behind them cooperating and showing that it would be distributed fairly in a way that doesn't create a class of immortals ruling over mortals.
    ---[X] Victan Assists
    -[X] Anexa Active Action: Research Manufacturing Machine Spirits
    -[X] Victan Active Action: Diplomat-Spy, Resolution of greivances and Unification of Denva
    -[X] Cia Passive Action: Passive Psyker improvement
    -[X] Scrapcode: Keep
    [X] Plan Unification & Fundamental Defensive Research
    --[X] As part of your exploration of the Denva system you will be visiting Denva Prime and hopefully making contact with the Vellkar. Digging through Imperial files looking for more information on them may be helpful.
    -[X] This whole thing with Denva is a little annoying, but you should stick around and sort it out. But you'll explore the rest of the Denva system *soon*! (-Wayfarer Proc Chance this turn, +Wayfarer Proc Chance next turn, if allowed?)
    -[X] Construction 1:
    --[X] Build new vault (2000 BP)
    --[X] Repair Psychic Shielding on Ship (Repair Bay covers this!)
    --[X] 2x Deep Space Manufactory (750 void BP, 40 CP) (Total 1,500 VBP, 80 CP)
    --[X] Void Academy at Klyssars Nest (2000 BP)
    --[X] 2,350 BP Leftover
    ---[X] Use left over as needed for [Vault Scrapcode Resistance] -> [Teardown / replacement of any infected factories] -> [Refitting Manufactories to use Machine Spirits]
    -[X] Research x2 (400 RP)
    --[X] Scrapcode Cleansing (100 RP, boosted if necessary)
    --[X] Abacus-Warp interactions (100 RP, boosted if necessary)
    --[X] Manufacturing Machine Spirits (55 RP + 45 Anexa RP, boosted if necessary)
    ---[X] Anexa assists.
    --[X] Efficent Psychic Shielding (145 RP - any RP needed to boost the prior researches + any leftover RP from discounts)
    --[X] Ok, maybe there's a point to medical school (Any excess RP from discounts)
    -[X] Diplomacy, 1 Action, Denva
    --[X] Victan takes the lead, and we assist him. He can reinterpret and modify our agenda below if he feels it necessary.
    --[X] Resolve Grievances: Resolving existing grievances present in the populace and leadership that motivate counterproductive actions.
    --[X] Broker Unification: Help the planet unify, to manage a unified industrial economy, R&D department, and defense fleet.
    --[X] Implement a system of transparency, enforcement, and potential punishment to both protect the nations from abuse, but also to make sure they cooperate.
    --[X] Promise up to 5000 BP in assistance next turn to help smooth things along, if they do a good job at the first three. Also warn that we expect to be leaving the system within a decade or two, so they should get their house in order now. We will return eventually, but we're not sure exactly how long it will be - probably 5-15 years.
    -[X] Anexa Active Action: Research Manufacturing Machine Spirits
    -[X] Victan Active Action: Diplomat-Spy, Resolution of greivances and Unification of Denva
    -[X] Cia Passive Action: Passive Psyker improvement
    -[X] Scrapcode: Keep
    [X] Scrapcode: Keep

Ok, needs a lot of dice. 6 d100's please. Each rolled by a different person!
1st: Denva System Exploration, +10 bonus
2nd: Denva Unification Diplomacy, +21 bonus (Victan)
3rd: Scrapcode Cleansing, +20 bonus
4th: Abacus-Warp Interactions, +20 bonus. (Anexa)
5th: Cia Dice roll #1. Unmodified.
6th: Cia Dice roll #2. Unmodified.

And another mystery roll from me. If it's anything below a 90 I'll need somebody to roll a d6.
Neablis threw 1 100-faced dice. Reason: Mystery Dice Total: 48
48 48
 
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