The Long Founding (Warhammer 40k)

Voting is open
2. We can absolutely make prep, world choice, gene seed mods, chimeric picks, training choices, resource allocations, task assignment, all of that is prep.
Okay, the two other points just feels like it will go nowhere with us just restating the same arguments over and over in and I really disagree with them but this point in particular irks me.

No, it's not prepariations. World Choice is just as likely to impact changes upon the Legion as to nothing with them or just add extra trait that might or might not be useful.

Gene-seed just allow us to get more or better traits.

Chimeric again, does nothing, there's no stability metric, by mixing Emperor's Children with Ultramarines we wouldn't get Chapter that is less vulnerable to Chaos, just a Chapter that has both Third and Thirteen Legion traits.

Training choices are now extremely limited for us, costing 15 points, so we really need to prepare beforehand and then we might make a choice that really wouldn't change anything or make anything better, what we think will be useful and what actually would be useful are two different things.

Requests really depends, again, using Reborn Crusaders as a example, everyone wanted World Eaters for Empathy, which ultimately we didn't get and we hardly can change the request after rolling for Chapter traits.

But ultimately none of this even addresses my actual point. We don't influence Legions issues, we can only hope that we will roll well. Astral Gears weren't spared from "Flesh is Weak" because we given them extra training and adaptive gene-seed, they didn't get that trait and become obsessed with mutilating themselves maniacs because we made the right choices, they just got lucky roll. No matter what we mix Thousand Sons with, they will still need to roll for mutations, all Chimeric gene-seed gives, is just traits from two differen Legions, again, your idea that by mixing Emperor's Children with another Traitor Legion will result in actual magical curse being cast on the quest is just completely baseless nonsense.

We can influence the rolls via extra traits and the like, to get better results true, but then, you are ignoring my whole point, it's all rolls. Traitors aren't cursed, because 40k is fictional setting, this is a fucking quest with game mechanics, we roll and we get results, it just as likely Smurfs will roll badly as Thousand Sons will roll well. What we give them, ultimately doesn't change the results, we either get good rolls or we don't and that shapes the narrative in the quest not some magical curses that don't even exist in the fictional setting let alone in real-life for this quest.
 
Okay, the two other points just feels like it will go nowhere with us just restating the same arguments over and over in and I really disagree with them but this point in particular irks me.

No, it's not prepariations. World Choice is just as likely to impact changes upon the Legion as to nothing with them or just add extra trait that might or might not be useful.

Gene-seed just allow us to get more or better traits.

Chimeric again, does nothing, there's no stability metric, by mixing Emperor's Children with Ultramarines we wouldn't get Chapter that is less vulnerable to Chaos, just a Chapter that has both Third and Thirteen Legion traits.

Training choices are now extremely limited for us, costing 15 points, so we really need to prepare beforehand and then we might make a choice that really wouldn't change anything or make anything better, what we think will be useful and what actually would be useful are two different things.

Requests really depends, again, using Reborn Crusaders as a example, everyone wanted World Eaters for Empathy, which ultimately we didn't get and we hardly can change the request after rolling for Chapter traits.

But ultimately none of this even addresses my actual point. We don't influence Legions issues, we can only hope that we will roll well. Astral Gears weren't spared from "Flesh is Weak" because we given them extra training and adaptive gene-seed, they didn't get that trait and become obsessed with mutilating themselves maniacs because we made the right choices, they just got lucky roll. No matter what we mix Thousand Sons with, they will still need to roll for mutations, all Chimeric gene-seed gives, is just traits from two differen Legions, again, your idea that by mixing Emperor's Children with another Traitor Legion will result in actual magical curse being cast on the quest is just completely baseless nonsense.

We can influence the rolls via extra traits and the like, to get better results true, but then, you are ignoring my whole point, it's all rolls. Traitors aren't cursed, because 40k is fictional setting, this is a fucking quest with game mechanics, we roll and we get results, it just as likely Smurfs will roll badly as Thousand Sons will roll well. What we give them, ultimately doesn't change the results, we either get good rolls or we don't and that shapes the narrative in the quest not some magical curses that don't even exist in the fictional setting let alone in real-life for this quest.

You're essentially saying nothing we do matters to how well a legion turns out. That because dice rolls are involved means our choices are irrelevant. If that was true then we wouldn't be offered multiple stages on each chapter, we would just get the whole thing up front and rolls would progress. Now while dice are certainly involved I refuse to believe that setting up a chapter of ax specialist world eaters and setting them to fight khorne is gonna involve the same odds of turning out well as putting a bunch of imperial fist types up to defend agri-worlds.
 
You're essentially saying nothing we do matters to how well a legion turns out. That because dice rolls are involved means our choices are irrelevant. If that was true then we wouldn't be offered multiple stages on each chapter, we would just get the whole thing up front and rolls would progress. Now while dice are certainly involved I refuse to believe that setting up a chapter of ax specialist world eaters and setting them to fight khorne is gonna involve the same odds of turning out well as putting a bunch of imperial fist types up to defend agri-worlds.
We are given multiple stages, so that we can unlock new stuff, like new gene-seed or planets, as well as shape the Chapter style and themes. We choose what planet they from, what are their colours,symbol and creed, giving them flavour, we roll for their actual traits and we choose their specializations and equipment.

However, what specialization/training we give them, and what the actual result of this will be are two different things. That was my point. Their training can change things but it can also change nothing because what we thought would be useful just didn't turn out all that important.

And, I mean...Kind of? I can imagine, Marines just brute forcing the problem, I myself wouldn't set the Chapter up this way, because it would be boring but yes, I can imagine World Eater Chapter just playing Khorne's game straight just to make Khorne choke on his own, broken teeth. We kind of got that, the last turn.
The Reborn Crusaders discover, intercept and destroy a splinter of the 3rd Black Crusade, suffering major losses in the process. During the battle, the then-current Chapter Master of the Reborn Crusaders duels a Bloodthirster in close combat, and succesfully brings it True Death, though he himself died in the attempt. Legend has it that the Chapter Master was reborn as a Living Saint there and then, in honour of his heroism - something supported by the repeated manifestations of a Space Marine-like Living Saint around the turn of the 40th Millenium.
Reborn Crusaders Chapter Master, and thus World Eater gene-seed, won against Bloodthirster in melee and killed it permanently and possibly become a Living Saint.

And Reborn Crusaders are Ax masters and Legendary melee monsters as well.
-Ax Mastery: The Space Marines of this Chapter are undisputed masters with the usage of chain, force, and power axes.
-Legendary Melee Prowess: The average Marine of this Chapter is vastly superior to the standard in terms of their skill in close combat, with only the Veterans of other Chapters being able to reliably top them. And their own veterans... ah, a truly glorious sight.

Because again, we can't influence traits, we can only roll and hope we get what we want, it just as likely the World Eaters we send against Khorne would get Empathic powers and nothing to do with melee. That's my whole point, at most, you can argue we can do damage control on The Chapter but ultimately, yes, rolls define everything and we hardly control that.

So, yes, as much as myself wouldn't want to do it and would prefer something more clever, we can absolutely play game straight with Khorne, hope for the best results, get amazing rolls despite everything and create melee monster Chapter who unironically good at fighting Khornates and defeating them.
 
Last edited:
We can pick which trait lists we roll on, and how many times. That is in fact influencing.
Which still, doesn't change my actual point. We don't influence what traits we will get.

We can influence the number of traits we get but it doesn't change the fact, we don't know what traits we will actually get. We can only hope we will get traits that would actually be useful for the Chapter's request for example but we can't be sure we will actually get such traits.

Again, just look at the last turn Chapter as the perfect example of this.
 
Unless you happen to know for sure what's on those trait lists, I don't see how that supports your argument.
 
Unless you happen to know for sure what's on those trait lists, I don't see how that supports your argument.
Okay, this is...I really don't have words to describe you, other than insults.

How?! How it doesn't support my argument? The fact we don't know all the traits on Frog list, supports my argument more if anything.

We can get traits that are useful for the Chapter we want to create, but we can also get triats that aren't useful for what we want, returning to the fucking World Eaters fucking again.
[ ] The World Eaters: The Sons of the maddened Angron, the World Eaters - are possibly the most powerful melee combatants among all Space Marines, with only the Blood Angels rivaling them. Obviously, they heavily focus on melee combat, even outside of their Assault Squads, and are always willing to charge into even the worst imaginable odds. To your surprise and confusion, though the World Eaters expectedly suffer from natural anger issues even without the Butcher's Nails those Nucerian lunatics created, they also have a potential for…. empathy, of all things. Not full Psyker powers, but an innate ability to sense and understand the emotions of others. You haven't the foggiest idea where that comes from, but it's certainly something to note.
Most people wanted World Eaters for the last Chapter, because they hoped for Empathy. We didn't get anything related to Empathy, we only got melee traits.

Again, we can get something useful or we can not get it. For example, we want to create stealth focused Chapter, we use Night Lords, because they probably have some stealth-related traits, we assume, we choose them, we roll and instead of rolling for anything related to stealth we get trait that makes Marines spread some pseudo-psychic nightmare aura and terrify everything and everyone around them, okay, but we got Potent gene-seed so we roll again and...We get trait that makes Marines very good at understanding psychology of others...Mostly to scare and torture them.

We, definitely not me, don't know if such traits exist, but it doesn't change my point, again if anything it supports it, we don't know what traits we get, either we get something that will fit Chapter we want to create or we wouldn't get it and instead the complete opposite, just as it happened the last fucking turn.
 
Last edited:
Your argument is that there's nothing that traitor marine Geneseed can do to make a chapter more or less successful/prone to chaotic infection. In order to know that you need to know what traits are on it's list, or that there are no traits that make the dcs for success/not falling to chaos higher or lower. Which is pretty silly given that chaos can and will use your personality as a vector for infection.

You're arguing that at no point in our process do we have any real influence over where the chapter goes despite the fact that that's literally our job.

The whole concept of this story as a quest falls apart under your logic.

We're given these extra steps in the process in order to deal with the results of the previous stage and make decisions in how to get from where we're at to where we want to go, or if we want to do something else with what we got so far. If there's no chance to do worse/better based on things, there's no point in the extra steps in the process and it should all be decided up front and the rolls go from there. So obviously we have enough impact on the rolls that we shouldn't go around being stupid.
 
If you're gonna go full cracked at least make it cool, thousand sons+night lords.
 
Last edited:
Your argument is that there's nothing that traitor marine Geneseed can do to make a chapter more or less successful/prone to chaotic infection. In order to know that you need to know what traits are on it's list, or that there are no traits that make the dcs for success/not falling to chaos higher or lower. Which is pretty silly given that chaos can and will use your personality as a vector for infection.
And? There's plenty of Loyalist Chapters who are assholes, they didn't fall to Chaos despite that, so yes, there's no reason to think that negative or positive personality trait will make the Chapter as a whole more likely to fall to Chaos.

Mechanicus as a whole is about collecting Knowledge, do you want to say that the entire Marsian Priesthood is vulnerable to Tzeentch because of that? You can be perfectionist and not get corrupted by Slaanesh.

If the Chapter can fall to Chaos in this quest, it will be due to bad rolls, something we might avoid, because of rolling perfectionist trait adding bonus to the rolls for example.

That's my point, we don't know the traits nor the ultimate result of the rolls. We can get traits from Loyalist Legions that will make them more likely to fall to Chaos as well as never roll any such trait from Traitor Legion, because we don't know what trait we will ultimately roll.

Also, I really doubt there's actually trait that inherently makes Chapter more likely to fall to Chaos. Anger issues? Sure, but again, being angry doesn't mean you will become Khornate just like being a sholar doesn't mean you are actually vulnerable to Tzeentch or artist is vulnerable to Slaanesh, artist for example can find Slaanesh disgusting and see Slaaneshi corruptive artists as lacking actual artistic skill or abilities being instead impulsive or lacking concentration on the work, so I really doubt there's any such tests to begin with. More likely, Frog will decide the destiny of the Chapter depending, on what would be appropriate story wise if we roll badly.

You're arguing that at no point in our process do we have any real influence over where the chapter goes despite the fact that that's literally our job.

The whole concept of this story as a quest falls apart under your logic.

No, the point is creating Chapters, it doesn't mean the Chapter will be successfull, and the closest we got to Chapter dying was with Eternal Guard who are Imperial Fists. And yes, we don't. We influence the Chapter flavour, by choosing their colours, symbol, creed and planet, but this is objective fact that we can't predict what traits the Chapter will actually get nor if they will be useful for what we want Chapter to do.

We're given these extra steps in the process in order to deal with the results of the previous stage and make decisions in how to get from where we're at to where we want to go, or if we want to do something else with what we got so far. If there's no chance to do worse/better based on things, there's no point in the extra steps in the process and it should all be decided up front and the rolls go from there. So obviously we have enough impact on the rolls that we shouldn't go around being stupid.
Again, we can try to add bonuses, but ultimately bonus +10 means nothing when we roll 1. Stages make sense, because we decide first what, if any, requests to choose and what to unlock.

Then we decide the planet and the optional gene-seed or modifications to change the Chapter and get extra traits as well as the planet to give flavour to the Chapter.

And then we give colours, symbol and creed to the Chapter and it's specialization.

Also my argument with training was that, we don't know which training will actually be useful, not that it's worthless, what we think can work and what will work are two different things. Some choices are obvious but in other, matter can be more complicated or vague, again, depends on what we want to accomplish and the traits we got.

But ultimately yes, no matter how many bonuses we can get from traits, ultimately dice are random, we either roll good or we roll bad and the dice results aren't decided by Chapter gene-seed.

And if it is, you might as well argue that Traitor gene-seed is better against Traitors and Chaos, because challenging their origins and Legions destiny resonates stronger in the Immaterium and has greater metaphysical weight than some Ultramarine doing this for example.

My overall argument was that, it's just stupid to assume Traitor gene-seed is inherently more vulnerable to Chaos, when Loyalist also have personality traits and issues that Chaos can just as easily use and influence, there's also plenty of murderous and immoral Chapter who still don't fall to Chaos, because you can be evil without having anything to do with Chaos and in turn Traitors can have traits that will make them better at fighting Chaos. Again, we just don't know what traits there are nor what traits we will get. But it's just stupid to assume that Emperor's Children will be more vulnerable just because they Emperor's Children, when they can get useful traits just as likely as any other Chapter and then roll well.

Again, the closest we got to Chapter failling was with Imperial Fists, there's just no logical reasoning to think that Traitors Legions are fucking cursed, as if they were destined to get bad rolls and fail. As shown by Reborn Crusaders, we can even play Chaos games straight and still win, unless you want to tell me with a straight face that fighting Khorne Daemons in melee isn't something the Daemon in question would want nor Khorne would want. Yet, the World Eater descendend Chapter Master didn't fall to Chaos despite being legendary melee monster and ax master, he kicked Bloodthirster ass so badly that it died forever more and after dying himself become Living Saint.

If this isn't demonstrated proof that Traitor Legions in this quest don't have to make rolls not to fall to Chaos, nor are inherently more vulnerable than Loyalist gene-seed Chapters, then I don't know what else is. They won against Khorne, playing his game straight. And after that, they never dealt with Khorne ever again in any way, despite being World Eaters.

Again, give me actual proof, that we need to worry about Traitor Legions beyond saying that's it's your headcanon that gene-seed is metaphysically cursed or vulnerable. I given examples from this quest events, I given examples from actual official sources with quotes, you just said stuff because for some reason, you think Traitors Legions have fucking curse and that it works in fucking real life and will influence the quest. They don't and it wouldn't. I'm not saying we should use Emperor's Children for Cold Shower request, but I just don't see reason to think the Chapter will be destined for failure if we do so.

So Emperor's Children/Word Bearers Chimeric Chapter next turn? /s
Ehh. Can we do it another turn. Unironically it doesn't sound bad, but I wanted to buy the rest of Traitor Legions. Next turn we will be finally able to buy them all.
 
If you're gonna go full cracked at least make it cool, thousand sons+night haunters.
*Night Lords. Not Night Hunters.

Also, you are the one who constantly talked about influencing Chapters, where's this is now?

Emperor's Children mixed with Word Bearers, the result? Fanatical, utterly dedicated paladins who spend every waking hour to be the best crusaders in the Imperium, actively hunting down Traitors and Renegades both, purging cults and conquering new worlds for Imperium.

Isn't that more thematically fitting and interesting than just random """""cool"""" combination to make some """"strong"""" Chapter?
 
Also, you are the one who constantly talked about influencing Chapters, where's this is now?

They were clearly just going for sheer crazy, if that's the goal I'm not wasting Grim's psychotic break on yet another group of crusader cosplayers.

Isn't that more thematically fitting and interesting than just random """""cool"""" combination to make some """"strong"""" Chapter?
Not really, that's half the imperium. At least with magical terror ninjas we're not just making the Black Templars/dark angels 2.0.
 
Honestly Being Generalist that spreads ideals.

Word Bearers are the best for Chimera in making fun chapters. It couses problems to Imperial factions while the specialty of the other chapters makes sure they have Combat skills needed for their jobs.
 
They were clearly just going for sheer crazy, if that's the goal I'm not wasting Grim's psychotic break on yet another group of crusader cosplayers.


Not really, that's half the imperium. At least with magical terror ninjas we're not just making the Black Templars/dark angels 2.0.
Okay, how about this:
Go all in on culture aspect for both Word Bearers and Emperor Children.

Chapter of savants and teachers, who are all about knowledge and finer arts. They train themselves to be the best philosphers, writers and poets, they study history in their free time and support universities and academies on their homeworld.

They very close with mortals on their homeworld and love to collect histories, stories, mythic cycles and poetry from across the Galaxy. They have epic, combat poets who fight while at the same time making poems that insult the enemy and recite them in battle. They particular point of pride is being polyglots so that they can insult Craftworlders in flawless Aeldari language.

Is this more unique for you? Again, I seriously see nothing particulary crazy or funny with the idea of mixing Emperor's Children and Word Bearers, Night Lords mixed with Thousand Sons is actually completely random combination for the sake of mixing gene-seed.
 
You're getting closer, but keep in mind this is a chapter, not a full legion, they're not gonna have the resources to be great at everything, and be teachers of everything.

Nightlords + 1k Sons is not random it's meant to be magical terror ninjas. I.e. Masters of the more subtle aspects of psykery applied specifically to making shit horrible for the other team. I.e. literal Psy-ops.
 
I still think Alpha Legion+Night Lords are the way to go. Put it with the Assassinorum quest as a "Careful What you wish for" thing so they curb the more injust actions of the Assassinorum or possibly make them even better at Assassinations vs Traitor Marines.
 
I still think Alpha Legion+Night Lords are the way to go. Put it with the Assassinorum quest as a "Careful What you wish for" thing so they curb the more injust actions of the Assassinorum or possibly make them even better at Assassinations vs Traitor Marines.
ether this or we can do the capture target alive mission with pure Night Lord geneseed
 
Any plan that's using only one Potent should not be using Legendary, it's wasteful.
 
[X] Plan: Cerberi of Obscurus.
-[X] Luna Wolves: Prideful and powerful in equal measure, the gene-seed of the Luna Wolves, who once bore the name of the Sons of Horus, has always been of excellent stock, with the biggest problem being mostly political in the form of their tendency to... well. To be blunt, a significant number of them are the spitting image of the Arch-Heretic. Sadly, in this day and age that political problem is an immense one - and very difficult to actually deal with.
--[X] 2 Charge of Potent Gene-Seed.
--[X] 1 Charge of Legendary Gene-Seed.
-[X] Sarzaz: A death world of varying climate, with deserts, tundra, jungle, forest, ocean, grassland, and more to be found. The weather is not exceptionally terrible, but the murderous wildlife is as varied as it comes.
--[X] 1 Charge of Adaptive Gene-Seed.

I think, the Chapter being used to fighting varied foes will be useful during Black Crusades, where the Chapter will fight numerous different enemies, from different Warbands, mortals ranging from Mutants to Humans and Abhumans, Daemons and other Warp entities. Chaos has very varied forces to offer so being used and prepared to encounter all kinds of different beings with different ways of fighting and killing will be useful for this.

This experience with varied opponents will also be useful during "everyday" battles the Chapter will participate in.

Also, I just don't like the idea of mutilation as the go to solution to solve the face problem, the Chapter can also just establish tradition of wearing some cloth over the face or even, just never taking off the helmets. Also, even then, if truly self-mutilation is the only solution, it's not like they need fire planet to do it, they can make the fire themselves or just use tools to self-mutilate.

Still, I will support @Profilozof plan, out of principles.

[X] Plan: Ashen Wolves.
-[X] Luna Wolves: Prideful and powerful in equal measure, the gene-seed of the Luna Wolves, who once bore the name of the Sons of Horus, has always been of excellent stock, with the biggest problem being mostly political in the form of their tendency to... well. To be blunt, a significant number of them are the spitting image of the Arch-Heretic. Sadly, in this day and age that political problem is an immense one - and very difficult to actually deal with.
--[X] 1 Charge of Potent Gene-Seed.
--[X] 1 Charge of Legendary Gene-Seed.
-[X] Muzuzu: A planet that seems to be composed entirely of forests that are continuously on fire, the trees being able to burn for centuries before actually dying - while young trees that haven't yet reproduced are so flame resistant that there is no fear of ignition up until they are fully grown. This has led to an… interesting view during the nighttime.
--[X] 1 Charge of Adaptive Gene-Seed.
 
Voting is open
Back
Top