As promised plan with research included
[X] Plan: Self and Inventory have been Checked, let's get to Adventuring! (V 3.0: Research included)
-[X] [Free] Poke around some more in the databases, looking for anything in particular.
--[X] While going through the files you stole from those tech-cultists in hopes of finding way to subvert at least some of them, you came across a term that seemed interesting. "Explorator".
-[X] Diplomacy: Talk to people x2
--[X] It's pretty clear that the Mechanicus are making a mess of things, holding a gun to the people's heads, but it's also pretty darned clear that not everyone likes this. You've done a deep dive into the government datanets and have a pretty good idea on who's who now, find a collaborator--someone with respectable character who you think could keep a secret--and lay almost all of your cards on the table (with the exception about your nature as an AI). You're a Surveyor from ancient times who's been stuck in stasis until recently, and you'd like very much to get back to the stars, and if you can give a leg up to some folks who have been going through some rough times, all the better. Some political cover to operate more openly will accelerate your timetable dramatically, and based on how limited the Mechanicus' reach seems to be, you'll have some time for your other ploys to start panning out. (Summary: Find a government collaborator, establish a working relationship)
--[X] You refuse to believe a mystery cult will leave a mystery alone, and while their official policy may be fixed to maximum regression and maintaining their powerbase, you doubt that carries forward to their entire population. Use your access to their systems and your discreet transmission to seed a few interesting breadcrumbs here and there, for the genuinely inquisitive sorts who haven't yet been turned to close-minded conservatives. It'll help you sift out who you can work with, since their current system has got to go in the long run if this place is going to survive--because seriously, space bugs? That's a problem. (Summary: Seed a few interesting breadcrumbs for the genuine adventurers who might be suppressed in the Mechanicus Enclaves, to see if we can identify some potential allies among them.)
-[X] Construction x2
--[X] Underground Manufactory (300 BP)
-[X] Research 200/200
-[X] Combat bot Humanization (100/100 RP) Your combat robots are obviously artificial, with metal skeletons and obvious sensors. But with a bit of tweaking you could make them look like humans in full-body armor. That would include the ability to speak and be mistaken for a human. They wouldn't be able to remove their helmets, and any investigation of wrecks would expose them as machines, but... it still might be useful. (No obvious follow-on tech).
-[X] Psychic shielding: (150/300 RP) How does your shielding even work? What does it do? You've got the manuals, but it's going to require some brain-sweat to understand the darn thing. (Gives you a stability metric and a readout on your shielding. The first step towards building more/better psychic shielding. Half of unlocking research for better warp understanding).