Oh I'm using 9 of those names this turn. We only have 7 left. We might need more for next turn.
There's two problems with declaring an emergency and turning on Cry for the Future.
1. We need a clear and present danger to do it. We had to wait for the casualty lists to come back from Voxx for the first time, and then the Warp Storm touched everybody for #2.
2. This will probably instantly bring a warp storm down on our heads for Math Shenanigans:
1 Action for Cry to the Future.
4 military actions.
2 Cry actions for 5 actions. (total 6)
2 Heartbeat of Industry actions for 6 military actions. (total 8)
4 Agenda actions for 6 military actions. (total 12)
1 Cry action for 9 actions. (total 13)
2 Heartbeat actions for 12 military actions. (total 15)
1 Cry action for 13 actions. (total 16)
4 Agenda Actions for 16 military actions (total 20)
2 Heartbeat actions for 20 military actions (total 22)
1 Cry action for 17 actions (total 23)
1 Agenda action for 22 actions (total 24).
I think that's it? A 25 action turn.
Regardless, it clearly falls under the category of MATH SHENANIGANS and gets us whacked with the Warp Storm stick.
I think we'll have to settle for the equivalent of building 25 battleships a turn for the near future.
Is no one going to comment about the Death 3 image? For reference it was a field of tombstones for Death 2. Also Choir Info post will be updated later today.
[X] Plan: 5 minutes to dawn of war
-[X] [Free] Consecrate In Sacred Sand (Amratur Subsector)
-[X] [General] Colonize (Sub-Sector)
--[X] Chery (2/9 Systems)
--[X] Gulf's Edge (9/14 Systems) [Mechadentride AP]
-[X] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
--[X] Free Neutrality Agreement
---[X] Send lendlease to iconoclasts fighting Nurgle in the form of old equipment that you will be replacing with the new research.
-[X] [General] Research:
--[X] New Generation Ground Vehicles (0/1)
--[X] Experimental Infantry-Grade Weapons and Armor Development II (0/1)
Nothing fancy here, it's just a delivery mechanism for anti-Daemon World Exterminatus with some limited self-defense capability in the form of the Ateviran Sightlens guns and Sigil Lenses. Nothing short of Divine Intervention is likely to accomplish much of note against a world out of phase with the cosmos, and so it brings that to the table.
[X] Plan: Ready to Rock and Roll
-[X] [Free] Begin preparations to Declare an Emergency for the upcoming wars against the Chaos Cults. -[X] [Free] Consecrate In Sacred Sand (Unfallen Subsector)
-[X] [Military] Fleet Construction - (1st Grand Armada, SBG Gryphon, SBG Gorgon) x2
-[X] [Military] Construct God-Engines (10x Modeste Imensus) x2 (Heartbeat of Industry)
-[X] [Chapter] Lament's Legion (0/1)
[X] Plan: We Build a Fleet to Strike a Blow Against Chaos -[X] [Free] Consecrate In Sacred Sand (Amratur Subsector)
-[X] [Free] Choir Assignments:
--[X] Changes: Remove 40 choirs from Glint of Genius and 60 choirs from Dutiful Spirits and put them into Placebo, offered to Van Zandt.
--[X] New choirs: In order: New systems, new fleets, Steam Valves until 250, then all spare into Dutiful Spirits. -[X] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
--[X] Free Neutrality Agreement
---[X] As a gesture of goodwill, lend 100 Choirs aboard Sector Battle Group Sphinx to sing the Placebo Song in a sub-sector of the Duchy's choosing. Tell them exactly what it does first, and don't push if they don't accept. But also don't let them get their grubby paws on our psykers, that's why we're sending an SBG. Their orders are to flee from fighting. They're not supposed to assist the Duchy's war effort, just insulate them against warp-plague shenanigans. --[X] Half an action into Duel of the Fates (Mechadendrite bonus)
-[X] [Military] Fleet Construction - (Flag Armada Nova) x2 - 10 choir cost
-[X] [Military] Fleet Construction x2 (Agenda Bonus + Heartbeat of Industry, +600 point bonus = 2600 points = 13 fleets)
--[X] 9x SBGs (Hydralisk, Necrolisk, Kraken, Gorgon, Gryphon, Wyvern, Dragon, Cyclops, Kraken) - 32 Choirs
--[X] 1x LRAD (Zeta) - 5 choirs
--[X] 3x Logistics Fleets (Mermaid, Cherub, Nymph) - 6 choirs
-[X] [Military] Design New Voidship Classes - (second agenda bonus)
--[X] [Battleship] Hercules-class Battleship
--[X] [Temple Ship] The Last Word
@Alectai, Sorry to bother you about this but could you give me a list of the new ship classes we have made (plus the ones that we'll make this turn) with the amount of choirs that they each utilize? I'm going to need to redo parts of the Choir Info post to accommodate the multi-Choir ships, increased fleet sizes/reorganization and the potential new psytech infrastructure. @HeroCooky, found a mistake, we should have gotten a free ship of each new class we designed added to the Overflow SBG.
Edit: The Divine Spark Temple Ship is also missing from the fleet's section
@Alectai, Sorry to bother you about this but could you give me a list of the new ship classes we have made (plus the ones that we'll make this turn) with the amount of choirs that they each utilize? I'm going to need to redo parts of the Choir Info post to accommodate the multi-Choir ships, increased fleet sizes/reorganization and the potential new psytech infrastructure. @HeroCooky, found a mistake, we should have gotten a free ship of each new class we designed added to the Overflow SBG.
Fun fact about fleetbuilding! With my 4-action turn we're building
6 battleships
58 grand cruisers
58 heavy cruisers
253 light cruisers
92 frigates
36 destroyers
54 Heavy freighters
Total of 508 ships.
That's a hell of a fleet. The Duelists are going to know they've been kissed.
@Alectai, Sorry to bother you about this but could you give me a list of the new ship classes we have made (plus the ones that we'll make this turn) with the amount of choirs that they each utilize? I'm going to need to redo parts of the Choir Info post to accommodate the multi-Choir ships, increased fleet sizes/reorganization and the potential new psytech infrastructure. @HeroCooky, found a mistake, we should have gotten a free ship of each new class we designed added to the Overflow SBG.
That info is contained in the Void Ship Construction and Design, though not explicitly. Scanning through it looks like the only ship we have that takes extra choirs is the Cancer-Class Assault Cruiser, for the Fangs of Dew.
Technically the Aquarius-Primus Fleet Tender has a Sanctum of the Steam that requires a choir, but that ship also has Hymns of the Machines, so one choir can do both things because it doesn't need both equipment at the same time.
I think the Hercules is going to need like 3 though, one for the Ears of Hare Bnuy, one for the Symphonia Arcanum Arma, and a third for Twisted Kniotted Vinealloy. Jesus. I didn't realize that ship had all of those. Those macro-cannons are going to be able to oneshot a destroyer from the next planet over.
Fun fact about fleetbuilding! With my 4-action turn we're building
6 battleships
58 grand cruisers
58 heavy cruisers
253 light cruisers
92 frigates
36 destroyers
54 Heavy freighters
Total of 508 ships.
That's a hell of a fleet. The Duelists are going to know they've been kissed.
That info is contained in the Void Ship Construction and Design, though not explicitly. Scanning through it looks like the only ship we have that takes extra choirs is the Cancer-Class Assault Cruiser, for the Fangs of Dew.
Technically the Aquarius-Primus Fleet Tender has a Sanctum of the Steam that requires a choir, but that ship also has Hymns of the Machines, so one choir can do both things because it doesn't need both equipment at the same time.
I think the Hercules is going to need like 3 though, one for the Ears of Hare Bnuy, one for the Symphonia Arcanum Arma, and a third for Twisted Kniotted Vinealloy. Jesus. I didn't realize that ship had all of those. Those macro-cannons are going to be able to oneshot a destroyer from the next planet over.
That's a hell of a fleet by our standards but the Shipwrights Grove has 1500~ warships the last we had a number (probably closer to 2000 by now given the multiple subsectors they've taken over since the time the dossier was made).
We need a hell of lot more if we want to fight a multi-front war against the Chaos cults.
The Slaanesh cult likely outnumber both the Mashan and the Shipwrights combined- otherwise they wouldn't be the massive threat the prophecy stated.
Hey, just out of curiosity on the sector maps I've noticed that despite the big tech rollouts that we're having most of our neighbors are still listed as having significantly stronger fleets than the Glimmering Federation. Is that simply due to a number of factors like experience fighting, number of ships, and better society traits for combat, or is it more due to the fact that most of it is/will remain to be out of date because it's a pain to update now that every other turn there seems to be some kind of tech or research upgrade and rollout? Especially now that the quest has gotten special military turn options.
Also, Luftwaffles, if you catch up to here, please post the reason why you seemingly clicked your way through over one-thousand two-hundred pages of this Quest. I am afraid.
That's a hell of a fleet by our standards but the Shipwrights Grove has 1500~ warships the last we had a number (probably closer to 2000 by now given the multiple subsectors they've taken over since the time the dossier was made).
We need a hell of lot more if we want to fight a multi-front war against the Chaos cults.
The Slaanesh cult likely outnumber both the Mashan and the Shipwrights combined- otherwise they wouldn't be the massive threat the prophecy stated.
Yeah, but we're much top-heavier. I think they have 1 total battleship and only a dozen or so Grand Cruisers. We're gonna have 6 and 60 respectively, not to mention 300 cruisers in that list.
Also, they're huge, like 3x our side. And we'll match their fleet in 3 turns. They've been building that fleet for centuries and we'll beat it in forty years.
Then there's the technology. They're working on mildly upgraded Imperium Tech. We've got necron & psytech that is... strong.
When the decision reaches the newest Saint of the Droman Creed, it is not met with joy and conviction, confusion and anxiety, but with Thule-6969 HRMHVR, or "Oldest Sister" as her official title now is, hiding in her room, underneath blankets, and utterly refusing to come out of it.
She had, in her long life, expected death in combat or death in old age, either or with no in-between, and had thought to leave behind a history of diligent service and honorable conduct in the field of battle to serve as another example of exemplary duty like those pilots she looked up to in her youth and in the moments she wavers when doubts beset her.
HAH, yah that checks out. Given how 6969 reacted to turning an eternal 20 something year old body and how that went I don't doubt given her past it confuses her and stresses her to be viewed as a Living Saint now, add in that she is effectively immortal and won't die unless to in combat, she made it work and got out of the funk of outliving everyone she knew and loved. Now though? given she is a living Saint and the VARIOUS records of her past of being violent and sexually frustrated to the point she had separate accounts of harassment and assault claims, AND had plenty of brawls, drunken periods, indulgences in vices from gambling to wrath, lust to greed, in her long life along with lacking the Virtues the Orthodoxy....... and all that was just aired live for all the Federation to see. 6969 could count of outliving memories of her youth and being under the radar to avoid too many looking into her early past and it being locked under not knowing where to look and her being a niche interest.
And then we made her a saint, had debates over her faults and showing her dirty laundry and passed so now Everyone in the Federation knows AND they will remember due to some teaching or just general thing that is told when asked about the literally living saint who is a reminder of imperfections and all can move past such a past. She's dying of embarrassment and doesn't want see the actual devotion she is getting and feeling imposter syndrome.. or just THAT Embarrassed. She did want to leave behind a history of Diligent Service and Honorable Conduct and be someone all pilots look up to an resolve themselves due to it.
She had not expected to be bestowed with a miracle that turned the Siblings assigned to her into functional sentient and sapient people and to have the Star-Mechanicum begin with the construction of shrines dedicated to her aboard her home while the Clergy of the Creed enshrines a day of worship of their newest "Saint" and her deeds, the bravery of her sister-siblings and their deeds, alongside those of the Automata of the Federation.
It took Brother Fren breaking down her door and physically dragging her out the doorway so that she could stop hiding and face the music head-on. Even if the music was several weeks of consecrations, paperwork, holy rituals, paperwork, prayers, paperwork, canonizations, paperwork, and paperwork.
Yah this is way out of her expectations and didn't handle her reputation and projected image crumbling as her past was brought up to the Noosphere front page well. And that has to be the BIGGEST change and feeling weird seeing the crew of the ship you serve on and likely known for a long time suddenly making shrines to you and praying. Thanks to Brother Fren for getting her out of the room and her funk. Love the Comedic stuff here.
And 6969 was dying the entire time she was present for all of that wasn't she? Poor Thule.
Turns out a lot of people were interested in using her name and likeness to produce items of faith and entertainment, like icons, pictures in prayer beads, images on candles and on shrines, words in books, speeches, lessons, appearances in shows and movies, before congregations and before graduating years of cadets.
In the coming years, when the entire drum and hubbub began to lose its luster, the last one would retain is energy, that nervous bubbling in her stomach that settled the moment she stepped from behind the curtains to the podium and looked at the thousands of her siblings, sister, brother, other, and beyond, standing at attention and staring at her with awe and conviction brimming in their eyes as they looked at the oldest Thules that lived, and she could begin with one word that proclaimed them something they knew they were, but made it real.
"Pilots," she would say, and all other words after that were insignificant to them, just noise that could not compare to the weight of that singular word.
andddd she has merch, both in pop culture and the church there. and a LOT of people will be using it, wearing it, showing it off... Oh no, its brought up Every Graduation!?
Yah as it is does, when its new its hot popular thing and everyone is a part of it. One Last stage fright considering the Sheer crowd here and finally processing it with saying the word that makes it real and .... Oh its hit now hasn't it? the point where you FEEL it take place and have the weight now? 6969 has grown into it and now fully adapted to the role.
In other fields, another overhaul for the Star Navy occurred, as the economic capabilities and military-industrial output of the Glimmering Federation had vastly outstripped the previous arrangements and classifications. In its stead, another system, capable of fully utilizing the might of the Glimmerlings in the coming wars against the Cult of the Titan Symphosium, Cult of the Gore-Sworn Duelists, and the Sect of the Feculant Maggot. Though the war against the first Cult would be aided thanks to the Mashan Temple Authority and Shipwright's Grove bordering them, the latter two would be fought alone in the case of the Duelists and perhaps united with the Van Zandt Free Duchy.
Fair enough it IS a big change and we need to account for Grand Cruisers and Battleships when Battleships can solo SBG's. Ohhh boy that ain't good, we did warn them the Titan Symphosium was going to aim for them but I don't think those two have their own Battleships in enough numbers to counter them nor the Titan equivalents to counter theirs. We gave them a very long heads up so they will be prepared and geared towards it, they are not going to be rolled up but I wonder how long they can hold as we know the Shipwright's grove only has one battleship so far they have constructed and it might have to face down 6v1 odd. they can buy time but we will need to reinforce them. and we can trust them to hold off them, we will need to do the diplomacy with the Dutchy so they can reassign forces against the the Nurgle Sect and we can focus down on the Khrone cult and then flank the Nurgle sect. We have a game plan, just need to check how things pan out.
Oh that isn't bad at a- +25 points per length category above 20km. damn it, 200 point per Battleship. that is a hefty cost to it. Heavy freighters aren't bad and Heavy and Grand Cruisers are very economic for the heavier elements that don't need the battle ship. I would try to include 2-4 Grand Cruiser for guarding the Carriers unless we include another Battleship. Still I'll leave it to planners to factor in how much and where they are built.
HAH, that would have been great but that was only the Vanguard, only way we could have done that was have Void Industry XVI done before the whole Warp Storm coming and made a design ready to produce. we could have made around.... maybe 5-6 Battleships in time for that? and it would be a very terrifying surprise. We can still do this as is with this designs, just need an expedition.
The battleships are absolutely worth it when you exploit their 90% discount on DP thing.
A virgo costs 200 points, mounting 8 ultra heavy hangars. We assumed that would let us absolutely spam strikecraft, but it doesn't really do that. It carries 960 strikecraft.
Our good old Libra carries can carry 96 strikecraft, but only costs 4 points.
Now, the Libra is nowhere near as survivable, and it's crew is not as great. But we could make a grand cruiser Carrier with the same skill, and build 10 of those for every Virgo, getting several times as many craft in the air, I think.
Ultimately, battleships live or die by their 90% discount on 1 DP weaponry, I think. So something like the Ultra Heavy hangar, which is just a scaled version of the small hangar, not a special superweapon like the Heavy Tetratek, for example, can't help but disappoint.
Yahhhhh looking at it I do think we do need to focus more on spending for the 1 DP weaponry and maybe mixing and matching some stuff, compared to the Black Cat Battleship? we are focusing a lot on the equipment as oppose to the weapons both the battleship class weapons and the 1 DP weapons. So I would say we should include larger Lances and Plasma Macro Cannons or even torpedo's in our design since we want them be able to siege down enemy battleships and rip them apart.
It carries 960 active strike craft. The thing is, the Libra? That's its complement. Once those run out, they're out. The Virgo? Fuck you, wipe the slate five times and you still get to tangle with 960 active strike craft.
Ah so the the whole thing of it has 960 Active strikecraft but has replacements for more strikecraft in storage to be assembled and replacement pilots on stand by to replace that either twice or thrice over. meaning it has endurance to it and there are still more strikecraft just waiting to be put together to go into the fight.
Those two seem in need of rework, I mean columba is good to help with food in the fleet and I guess Delphinus could be used for vacations for the crew, but the lack of other stuff like cathedrals and anti-sabotage stuff
Same, these are way too specialized and should be a mix plan to include two or three of the ships instead of expecting one to supply the whole fleet. even the support ships should include some other stuff for faith and the like.
Yeah, but we're much top-heavier. I think they have 1 total battleship and only a dozen or so Grand Cruisers. We're gonna have 6 and 60 respectively, not to mention 300 cruisers in that list.
Also, they're huge, like 3x our side. And we'll match their fleet in 3 turns. They've been building that fleet for centuries and we'll beat it in forty years.
Then there's the technology. They're working on mildly upgraded Imperium Tech. We've got necron & psytech that is... strong.
Technically we have Necron *inspired* tech, not actual Necron tech. Still a huge leg up compared to Imperial tech but Necrons are on a whole'nother level.
Also I wouldn't be surprised if the Shipwrights have been cooking their own tech tree just like the Duchy.
They did have that ludicrous gatling heavy lance the first time we saw their ships iirc.
Same, these are way too specialized and should be a mix plan to include two or three of the ships instead of expecting one to supply the whole fleet. even the support ships should include some other stuff for faith and the like.
Every single one of our ships has shrines on it - including the support ships. They're not intended to be anywhere near the fighting. Basically they serve as a mobile "home port" for the fleet to return to and take some time between battles to recover from. They're not supposed to be exposed to corruption and if they are then the resources of the entire fleet are there to help them deal with it.
[X] Plan: Ready to Rock and Roll
-[X] [Free] Begin preparations to Declare an Emergency for the upcoming wars against the Chaos Cults. -[X] [Free] Consecrate In Sacred Sand (Unfallen Subsector)
-[X] [Military] Fleet Construction - (1st Grand Armada, SBG Gryphon, SBG Gorgon) x2
-[X] [Military] Construct God-Engines (10x Modeste Imensus) x2 (Heartbeat of Industry)
-[X] [Chapter] Lament's Legion (0/1)
I don't quite understand this plan. Is the goal to go after the Slaanesh cult immediately? I thought the Gore-sworn Duelists were the bigger concern.
We also already have titans optimized to kill titans, and they're bigger that the titans that are being built here. If we want more we should put more actions into it to get something bigger.
I mean, it's possible that their fancy Titan is actually a Deus Machina and thus we're fucked anyway unless we have one of our own.
But I can't think of a cool design that would be sufficient for it T_T Even getting the Valiant was kind of hard, and while I've seen some awesome Titan reference images here and there, we're not allowed to use reference images, has to be bespoke.
I don't quite understand this plan. Is the goal to go after the Slaanesh cult immediately? I thought the Gore-sworn Duelists were the bigger concern.
We also already have titans optimized to kill titans, and they're bigger that the titans that are being built here. If we want more we should put more actions into it to get something bigger.