Vote's not open.
500 years total lifespan.How effective is the rejuvenation? Like would it add 200 to 400 years?
Nah it's in the post I just checked the wrong part. Which is especially embarrassing since it's orange for visibility.Oh the site totally glitched?, it said vote open for me as well
What does this mean exactly? Like, does it mean that our poverty is low level and this finally crunched all of it, or is it just hedging against if we eat a bunch of former Chaos worlds again and we point at this trait you can answer "yeah bro this is way more cooked than what that trait covers"
What is the baseline mental health for our Citizens already, and where will it go in comparison?(Raise the baseline mental health of all Federation citizens.)
What would the timespan of this be? And for the Yggdrasil Worlds for that matter?(Automatically convert all worlds into paradise worlds over time.)
What qualifies as a Titan Legion, in terms of number of Titans per class? I assume we're not gonna be crapping out 1k Deus Mechanicus per action, but that might be in the cards for the baby titans.
I assume these advances won't apply to the Industry and Civilian Automata?(Quadruples all Automatons in your military and increases their effectiveness.)
As much as I want the latter trait, we actually need to defend our worlds for them to be livable in the first place. Can we turn down having twice as many fleets? Especially against the threats we could face in the future?[][Heavy Industry] Blot The Void
"The problem with a lot of void combat isn't on hitting the enemy; it is bringing enough ships to make your alpha-strike artillery barrage obliterate the enemy fleet without slowing down."
(Doubles your current ship production and fleet limits.)
[][Heavy Industry] Paradise Worlds
Voxx Primus is a world once set upon by a blight, hollowed out and poisoned with every toxin imaginable. It is now home to vast, lush plains, towering arcologies, and a sky as blue as Terra's once was. It need not be the only world of such grandeur...
(Automatically convert all worlds into paradise worlds over time.)
I think this is the best [Military Industrial] option. The other two are great, but this gives us massive numbers of (improved) automatons who can soak up losses in place of our citizens. Also, non-organic soldiers who can't be eaten by Tyranids might come in handy soon.[][Military Industry] March of the Motive Force
00101011 00101011 00101011 01010010 01101111 01100111 01100101 01110010 00100000 01010010 01101111 01100111 01100101 01110010 00101011 00101011 00101011
(Quadruples all Automatons in your military and increases their effectiveness.)
As much as I want the latter trait, we actually need to defend our worlds for them to be livable in the first place. Can we turn down having twice as many fleets?
If we do nothing else until the end of the quest, maybe. But I don't think we will.
If we do nothing else until the end of the quest, maybe. But I don't think we will.
Can someone explain why we want paradise worlds so much? What do they even do for us, our people are presumably living in houses and have climate control.
It might increase food production? Make parks nicer and make us need less work controlling pollution?
None of that seems that needed though
Give your players another 1500 turns in relative peace and then we can talk.
IIRC we need Void Industry XX to do that. All-XV or All-XX is for more general civ-wide traits, not specifically building bigger ships.nah,our entire goal for endgame has been all XX
we been literally doing nothing else but build up for it
because the QM wants us to get a dreadnought before quest end
IIRC we need Void Industry XX to do that. All-XV or All-XX is for more general civ-wide traits, not specifically building bigger ships.
I even checked if there was a moratorium I just happen to be blind.
Oh, no. I just forgot to put in the moratorium after opening the vote.Oh the site totally glitched?, it said vote open for me as well
The number of fleets you can have before running into supply and maintenance issues.
There is a quantity and quality of assured clothing, food, and water for every person in the Federation as the absolute minimum.
IRL Earth levels to Well Adjusted IRL Earth levels.BlueHelix said:What is the baseline mental health for our Citizens already, and where will it go in comparison?
Centuries for both, but the latter will produce stuff within two decades.BlueHelix said:What would the timespan of this be? And for the Yggdrasil Worlds for that matter?
55 Titans per Legion, class is thread-chosen.BlueHelix said:What qualifies as a Titan Legion, in terms of number of Titans per class?
Yeap.BlueHelix said:I assume these advances won't apply to the Industry and Civilian Automata?
Your Automata are more like kinder eggs; metal shell with delicious brain-meats on the inside.
The cost to gain a level of development is now going to double to 0/2 per level, and we've been told we aren't going to be able to build a new Planetmaw to discount development again. (Hungermaws do something different, not development discounts.) You can check out the math in this post. (Which was made pre-confirmation that we won't get another Planetmaw.)yeah,but with how we play,we usually bum rush all XX in one to two turns
meaning first we get the individual traits (one for med xx,one for void xx etc) and then the milestone trait (all xx)
Let's do the math! After this update we'll be at:
Food Production 15 (0/2)
Civilian Infrastructure 16 (0/2) - [2x 50% Discounts]
Heavy Industry 15 (0/2)
Void Industry 17 (1/2)
Medical Services 16 (0/2) - [1x 50% Discounts]
Military Industry 15 (0/2)
So we'd need a total of
10+3 (ISC)+10+5+7+10=45 actions to get there.
But we can get another Planetmaw to drop that again, I think? That was only 6 actions before. It might be the same, or it might be different. Still, it's in the realm of 4-8 actions with unto Works Generational, and after that we'd need:
5+2+5+3+3+5=23 actions. So somewhere in the regime of 30 actions total.
A single unenhanced turn is 4 actions, and a full general turn with Cry for the Future is 7. So in the regime of 7ish turns of fairly dedicated effort. Which... honestly. I'd prefer to unify with the Shipwrights and the Council. We're already tall, and the way to maximize volume would be to go a bit wider, and that means integrations/unions with our neighbors. It's one thing to be a little polity with a hundred stars but super-advanced society, but if instead control 500 stars with very advanced society and continually acquire more through integration, diplomacy and occasional conquest of assholes, that's a nation that is more likely to shake up the galaxy.
Notably, just getting to Void Industry XX is going to be 5 total actions without the planetmaw, and 3 actions with it. So it's not worth getting unless we want to get everything to XX. And that's a single turn with Cry up. I could easily see us getting all-XV, and then if we can leave Cry on for one more turn we can get Void-XX immediately.
Paradise worlds.[][Heavy Industry] Paradise Worlds
Voxx Primus is a world once set upon by a blight, hollowed out and poisoned with every toxin imaginable. It is now home to vast, lush plains, towering arcologies, and a sky as blue as Terra's once was. It need not be the only world of such grandeur...
(Automatically convert all worlds into paradise worlds over time.)
I'm most torn on the Military Industry. March of the Motive Force seems like a good fit, since population, and therefore number of soldiers, is about the only thing we can't boast about. So that neatly sidesteps that!
Divine Crusaders is just more of the good stuff, but you need Chapters to make Chapters and this looks to put our darling Lamenters on the path to make armies. Very tempted just for that image.
Legions of the Machine God is... I don't know. I have trouble placing it since we've been so spaceship focused. I would love for someone to talk a little of this.