The Long Founding (Warhammer 40k)

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Scheduled vote count started by undead frog on Sep 28, 2024 at 3:39 PM, finished with 40 posts and 35 votes.

  • [X] Plan: The Bloodborne
    -[X] The Blood Angels: The gene-seed of the Sons of the late Sanguinius, Beloved by All, has three peculiarities of note. The first and oldest is the Red Thirst, an oddity that causes the Space Marine chapter to thirst for blood so powerfully it can overwhelm them in the midst of battle. Second is the Black Rage, a berserk fury that seems to have been caused as a result of the death of the Blood Angel's Primarch that appears to cause Marines suffering from the affliction to hallucinate their father's final battle, perceiving all around them as being the Arch Traitor Horus himself. Finally you've noticed some minor warp based effect on the 'luck' of some Space Marines, but you doubt that will manifest into anything relevant... Beyond their afflictions, the Ninth Legion are renowned for their mastery of close quarters combat, and for having more Assault Squads in each company than the norm.
    --[X] 1 Charges of Legendary Gene-Seed.
    --[X] 2 Charges of Potent Gene-Seed.
    -[X] Yararara: A planet whose local inhabitants have been fending off a ludicrously persistent Chaos Cult since before the Imperium was founded. You're honestly astounded they've managed it for this long without support, the report from your juniors said things are dire down there - no risk of being overtaken by the traitors outright, but when the number one cause of death is "was murdered by Chaos Cultists" things are not going well. The blood of the people here is remarkably resistant to mutative effects, both Warp based and more natural causes like radiation, and their minds have been hardened against psychic influence due to ages of constant battle with the servants of Chaos. Outside of battle, the locals all seem to have some kind of firearm on their person at all times, even if there isn't any sign of traitor activity nearby - logical of them, can never be too sure if they aren't going to somehow appear out of thin air on you. Bah, Chaos... (Sanguine).
    --[X] 2 Charges of Adaptive Gene-Seed.
    [X] Plan: Among Strange Kin
    -[X] The Blood Angels: The gene-seed of the Sons of the late Sanguinius, Beloved by All, has three peculiarities of note. The first and oldest is the Red Thirst, an oddity that causes the Space Marine chapter to thirst for blood so powerfully it can overwhelm them in the midst of battle. Second is the Black Rage, a berserk fury that seems to have been caused as a result of the death of the Blood Angel's Primarch that appears to cause Marines suffering from the affliction to hallucinate their father's final battle, perceiving all around them as being the Arch Traitor Horus himself. Finally you've noticed some minor warp based effect on the 'luck' of some Space Marines, but you doubt that will manifest into anything relevant... Beyond their afflictions, the Ninth Legion are renowned for their mastery of close quarters combat, and for having more Assault Squads in each company than the norm.
    --[X] 1 Charges of Legendary Gene-Seed.
    --[X] 2 Charges of Potent Gene-Seed.
    -[X] Ramz: The inhabitants of this land live under constant attack from the local infestation of Orks and Grots. Oddly enough, the people here have developed a remarkable resistance to diseases - samples of their blood indicates that while they are not completely immune, plagues that will kill any other population to the last are only a temporary hindrance for them. Incidentally, the population of this realm also has a surprisingly large number of Abhumans - Ogryn, Ratlings, and Beastmen can all be found here, despite them usually requiring different environmental conditions to emerge, and all of them co-mingle with the human population as equals. A rare sight, especially since those bloody Emperor worshippers have been spreading some idiocy about how any deviation from the standard human appearance is a sign of evil. Idiots. (Sanguine).
    --[X] 2 Charges of Adaptive Gene-Seed.
    [X] Plan: On Crimson Tides
    -[X] The Blood Angels: The gene-seed of the Sons of the late Sanguinius, Beloved by All, has three peculiarities of note. The first and oldest is the Red Thirst, an oddity that causes the Space Marine chapter to thirst for blood so powerfully it can overwhelm them in the midst of battle. Second is the Black Rage, a berserk fury that seems to have been caused as a result of the death of the Blood Angel's Primarch that appears to cause Marines suffering from the affliction to hallucinate their father's final battle, perceiving all around them as being the Arch Traitor Horus himself. Finally you've noticed some minor warp based effect on the 'luck' of some Space Marines, but you doubt that will manifest into anything relevant... Beyond their afflictions, the Ninth Legion are renowned for their mastery of close quarters combat, and for having more Assault Squads in each company than the norm.
    --[X] 1 Charges of Legendary Gene-Seed.
    --[X] 2 Charges of Potent Gene-Seed.
    -[X] Issua: Also called 'the Iron Planet', Issua is notable for it's red colored seas that are reminiscent of human blood - though it isn't actually blood. You checked, it's actually perfectly drinkable for the average person! The temperature here is bitterly cold and unsuitable for growing crops, so the population gets most of its nutrition by hunting the many monsters lurking within the red seas. (Sanguine).
    --[X] 2 Charges of Adaptive Gene-Seed.

OK lets see what you guys go for the 3 big worries.

Black Rage: 89
Red Thirst: 73
Lamenters Luck: 80
 
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Wait seriously? Now is the time when high rolls screw us over? Seriously, wouldn't it make more sense that low rolls would be bad?

Did the planet we pick even have a point? Because it just feels pointless since it doesn't even seem to have done anything in this case.
I mean it still wouldn't have changed anything as there are THE twin curse of the whole blood angel gene line and thus has high percentage of getting them in the first place.
 
The only Blood Angels successor without the twin curses are the Lamenters.

I would be shocked if anything but the highest possible rolls would have prevented them from manifesting. That being said, some successors have it much worse then others.

the Flesh Tearers for instance were expected to face extinction because they had parity between their rate of initiates and losses from Black Rage alone.
 
Also didn't the lamenters eventually manifest the black rage they just initially thought they didn't have it?
 
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Wait seriously? Now is the time when high rolls screw us over? Seriously, wouldn't it make more sense that low rolls would be bad?

Did the planet we pick even have a point? Because it just feels pointless since it doesn't even seem to have done anything in this case.
I think the implication is there is a DC 95 to not have Red Thirst and Black Rage, meanwhile to not have Lamenter Luck is only DC 5
 
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