@HeroCooky Can we do this? I thought Bone Valley was still under lockdown by Internal Security.
Sooner or later InSec will end the lockdown. We're just getting the prep process out of the way. Also, at a minimum, it'll take 3 turns to complete so there's plenty of time for them to do their work first.
Might want to add the Tailors to this, if we don't send them to help Sunken Hollows. They are listed under Relationships: Locals as having 11 Knights.
Using the Tailors feels like overkill unless we're just sending them to flat out clear the entire Bunker.
I'm tempted to do Berth - Large instead of The Hidden Workshop. The Hidden Workshop only "increased chances for all research" while the Laboratory Complex "Massively improved success chances".
Reminder, the Complex was a flat -75, but while the Masters Workshop was variable, it was -10 to -200, and moreover, it actually reduced successes required in a number of places. I suspect we'll get even more from the Hidden Workshop.
[X] Plan: We're Doing Our Part!
-[X]
[Faith] Festival Of The Delta
--[X] (Adjudicator +30, 6FF) = +36
-[X]
[Faith] Healing For All! (Frontal Cortex Scan)
--[X] (Festival +35, 6FF) = +41
-[X]
[Faith] A Helping Hand
--[X] (Festival +35, 6FF) +41
-[X]
[Diplomacy] The Great Trade Fleets (Bone Valley) - (0/3 Turns Complete) [-10 Goodwill]
--[X] (Ashleaf Tea +15, Merchants +15, Festival +35, 6FF) = +71
-[X]
[Diplomacy] The Great Trade Fleets (Sunken Hollows) - (0/3 Turns Complete) [-10 Goodwill]
--[X] (Ashleaf Tea +15, Merchants +15, Festival +35, 6FF) = +71
-[X]
[Subversion] Cover Of Tongue - (1/2 Turns Complete)
-[X]
[Martial] Menagerie - (Basic) - (4/5 Turns Complete)
-[X]
[Martial] Sir! The Situation Is As Follows: (Deploy Aria/PD, the Wall, the Unbroken, and the Incubi (with 2 Scout Scutters and 4 Combat Scutters built and attached to the group) to clear the Bunker Second Floor entrance.)
-[X]
[Learning] Lend A Hand, Arm, And Leg - Part 2 - (All Mechanics/Electronics) - (0/14 Successes)
--[X] [DoD], [PD], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80, Soaring Wrenches +50, Festival +35, 5[ENG] +70, 5FF) = +260
--[X] (5x Bunker Electronic Artifacts +5 to Electronics, 1x Scrap Trooper Guardian +5 to Electronics/Metallurgy, Forge-Clan Morgenstern Mk.3 Leg Prosthetic +20 to Advanced Electronics) = +50
-[X]
[Learning] Sticks And Stones - (All Machinery/Electronics/Metallurgy/Common Biology) - (0/16 Successes)
--[X] Cost: 1x Bone-Mending Kit
--[X] [MSC], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80, Mutated: Allied +20, Festival +35, 4[DOC] +24, 2[SUR] +24, 3[ENG] +42, 3FF) = +250
--[X] (4x Bone Mending Kits +50 to Advanced Biology/Machinery) = +200
-[X]
[Learning] The Little Crystal That Could Pt. 1 - (0/9 Successes)
--[X] [In The Name Of Education], [VF], (Scientific Theory +15, Festival +35, 2[SC] +24, 1[TSC] +18, 6FF) = +108
-[X]
[Archeology] Prepare an Expedition - (VO-01) - (4 Turns Prep = 8 Turns Exp) - (House Mirn support: N) - (0/4 Turns Complete)
-[X]
[Archeology] Prepare an Expedition - (VO-02) - (1 Turn Prep = 2 Turns Exp) - (House Mirn support: N) - (0/1 Turns Complete)
-[X]
[Archeology] Scout The Tenebris Library (Rust Scouts) - (2/3 Turns Complete)
--[X] (Festival +35, 3[ENG] +42) = +77
-[X]
[Tree of Knowledge] Berth - Large - (0/7 Turns Complete)
-[X]
[Tree of Knowledge] Laboratory Complex - Rudimentary - (0/14 Turns Complete) [-6 General Scientists, -2 Common Engineers]
--[X] [HELPERS] 130x Caretaker-Swarms
-[X]
[Tree of Knowledge] The Hidden Workshop - Legendary - (0/20 Turns Complete) [-50 Goodwill]
--[X] [HELPERS] 190x Caretaker-Swarms
-[X]
[Holdings] Expanded Hospital - (4/9 Turns Complete)
--[X] Hire Contractors x3
-[X]
[Holdings] Medium Tool Manufactury - (0/6 Turns Complete) - [Sandcrete]
--[X] Elite Contractors
--[X] Hire Contractors x3
-[X]
[Holdings] Academy of the Fools - (0/14 Turns Complete)
--[X] Hire Contractors x3
-[X]
[Martyris] Too Much To Do (Festival of the Delta)
-[X]
[Martyris] Too Much To Do (Berth - Large)
-[X]
[Aria] Lead By Example (Sir! The Situation Is As Follows)
-[X]
[Merchants] Procure ('Elite Contractors' - Progress to
Medium Tool Manufactury)
-[X]
[Adventurers] Investigate - (The Family) [-2 Goodwill]
-[X]
[Herbalists] Study Sessions - (0/7 Turns Complete) [-1 Faithful]
-[X]
[4S] In The Name Of Education - (The Little Crystal That Could Pt. 1) [-3.5 Goodwill]
-[X]
[Vanar-Feer] Unlimited Specialists Galore
--[X] (1x Trained Scientist) - (1/10 Turns Complete)
--[X] (2x Trained Engineers) - (1/10 Turns Complete)
--[X] (2x Forge-Coders) - (7/15 Turns Complete)
--[X] (2x Forge-Smiths) - (1/15 Turns Complete)
-[X]
[Followers of Light] We Work As One! - (Healing For All!)
-[X]
[Conclave] Eternal Arts - (41/144 Turns Complete)
Goodwill Costs: 10 + 10 + 50 + 2 + 3.5 = 75.5