Distant Stars. (a WH40K/Xianxia civ Quest).

Voting is open
Turn 4 mid: the seventh pillar.
six pillars you have already raised and now you gather the power to raise your seventh.

At almost every opportunity and quiet moment you have, you spend in meditation.

Gathering the power of the world to forge a new source of strength.

Slowly over months of diligent work the swirling energy is shaped and the foundation to the erection of a pillar in your soul is complete.

Now all you need is to imbue a meaning in it and then forge it anew and your work will be done.

Yet as you let different meanings dance upon your mind -still not completely sure which will be used- that you feel it.

Your foundation, your pillars are resisting your will pushing at your new piller attempting to cast it down forcing you to spend yet more energy to reinforce its foundation.

This has never happened before… no it had you just haven't felt it.

You remember erecting each and every pillar, the very act carved into your mind and soul and looking back there has been resistance from your foundation for every pillar raised except the first, it was just so weak you couldn't feel it.

So what has changed for it to become so strong?

Looking at it once again your pillars aren't just resisting the new one but also one another.

And why wouldn't they?

After all, while your soul is infinite, the space it occupies and can hold inside it isn't.

and with every new pillar you raise you push all of them closer -and as such increase their resistance to one another- as they have nowhere to expand to.

Now that you've identified the cost, the only question that remains is if it's harmful to you.

and the answer seems to be no.

The completed pillars are still standing strong and showing no signs of damage, they feel the same as ever.

It seems that the only downside here is that you'll need even more energy to erect this new pillar than you've thought but not really enough to impede you other plans.

Although it doesn't seem that the more unrelated of a concap you imbued to your new piller compared to your old one the more resistance you encounter.

So you suppose that if you picked one that is really unrelated you wouldn't be able to pack an eight pillar in your soul.

But you aren't sure how bad such a thing really is as you've already got seven.

[] pick a concept to imbue your seventh pillar with.


Well this is a short one, originally I thought to put this with either the teaching insight or another part but I figured it was an important vote -this probably being your last piller and all- so it should get its own section even though it's short.

But owing to the importance of this vote i'm also putting a moratorium of 4 hours so there could be some discussion, i'm of course available for questions.
 
There are few options I can think of, one is research, which will push us more in the ability to invent new things, beneficial when we are making everything from zero.

Another is death, both an offensive powerful ability for the war to come, and possibly a way to use necromancy, and have your armies be more enduring, rising up to fight back against the threat, a yin yang symbology with our life pillar.

We can pick leadership, to gain more from leading our people, but that would require them rising up to make up for the other power we could have gotten.

We can pick healing (we are great healers) or alchemy (possibly through our great cooking skill), possibly skipping a creation process to specialise in those things, getting the ability to directly research them in a magical way, both of which could be incredibly beneficial to us, healing could potentially deal with the damage of crippled cultivators, possibly restore them, alchemy can push us to advance faster, both have crossovers with each other, and healing probably has crossover with life.

Future or time may also be possible, we are define by both our visions of the future and our limited time, would those allow us to get more? Better knowledge both about the threat and in which paths to walk to be strongest, time to gain more of it, as well as observe the future better.



[X] time

I think that for the best, we are lacking for time, the option to potentially make areas of sped up time, to gain more actions, give students more time, and maybe see the future are all good.

If we lack time, we should make it.

This does mean that we are unlikely to be able to make additional pillar though, not that we have the time to do so.
 
We can pick leadership, to gain more from leading our people, but that would require them rising up to make up for the other power we could have gotten.
I feel i should mention that leadership could lead for you actually gaining more power from your followers directly (other then just empowering them and getting such power indirectly)

This does mean that we are unlikely to be able to make additional pillar though, not that we have the time to do so.
no matter what the next piller is going to cost 4 AP at minimum which is a full turn and then some, it's why i said that this probably i your last piller no matter which you chose.

also.
moratorium of 4 hours
Speaking of time, it wont give you extra AP, it might give you posudo AP (in the sense that it might quicken other projects) but it wont give you straight up AP… at least so long that your still in the foundation establishment stage of things.
 
Speaking of time, it wont give you extra AP, it might give you posudo AP (in the sense that it might quicken other projects) but it wont give you straight up AP… at least so long that your still in the foundation establishment stage of things.
Would it give benefits to future sight?

I am still more inclined for it, since we are ascending soon anyway, and even if as core formation it wouldn't give us the power needed to get additional aps, we might be able to spread the affect, giving our students time.
 
What would be the rough difference between a time pillar and a future pillar?
Personal guess is the focus, a time pillar give you certain control of time, which I imagine could potentially allow speeding up time for you to move faster or complete projects faster, slowing down an enemy time to grant debuffs, creating areas of warp time as shields or weapons.

It would probably also touch time travel in a way, I imagine we wouldn't have the power to time travel in any major way, but maybe we would be able to travel a few seconds to the past in a fight, or create time clones when we are stronger.

For future sight provided by time, it would probably just be directly glimpsing the future, which while powerful, I imagine it wouldn't have the flexibility of future sight focused pillar.

A future sight focused one would probably be aside from granting much more fidelity, would possibly allow you to guide actions to more beneficial paths, avoid disasters, and know what the enemy will do in a fight and how to counter it.

Those are just guesses though.
 
Would it give benefits to future sight?
it could.

What would be the rough difference between a time pillar and a future pillar?
Roth got it right, in this case it's just a matter of focus, time is a more broad concept while future sight (IE: divination) is a lot more focused.

or in other words, pick time and maybe one of your insight choices will help with seeing the future. pick divination and all three of them would do so one way or the other.
 
Right now our Pillars are:
Fire - Water - Wind - Flight - Life - Teaching

We are missing Death and Earth to complete the set of opposite elements. No point in using our last pillar in either, since it will stay incomplete anyway. Might as well focus on our future sight.

pick time and maybe one of your insight choices will help with seeing the future. pick divination and all three of them would do so one way or the other.
If what we want is information on the Apocalypse then divination/future/prophesy fits our wants better. But I would guess time has more potential in later realms.

You may want knowledge instead, as it might be beneficial in discovering arts to make cultivation go faster, but it does widen the focus.
Knowledge would have some good synergy with Teaching. Would that make it easier to create the Pillar? Though like Time, it sounds broad enough that we might not get an insight that helps with future sight.
 
Knowledge would have some good synergy with Teaching. Would that make it easier to create the Pillar? Though like Time, it sounds broad enough that we might not get an insight that helps with future sight.
Don't forget we can train our pillars
-[] Seek insight from the world (choose pillar)(may be taken more than once)- five pillars you've erected in your soul, but they are not just constructs of Qi in each of them there is a Truth of the world. Meditation can draw those truths out but to look within you must look without and seek the inspiration that would advance your understanding and give a new insight for one of your pillars.
This means that a broader concept mean we can theoretically get it all, just harder.
If what we want is information on the Apocalypse then divination/future/prophesy fits our wants better. But I would guess time has more potential in later realms.
I think that if we pick prophecy, we shouldn't do it purely for the apocalypse, that would become clearer as we grow closer to it.

What we pick shouldn't be the option to shake in fear even more by contemplating how screwed we are century before it arrive, what we should focus on is the ability to grow, so we can actually do something.

Prophecy can be useful by guiding us to the right actions to prepare, guiding development into beneficial futures and so on, say by having the right word or warning with someone, leading him to overcoming tribulation or discovering something new.

Knowledge can potentially help research the various cultivation aids ourselves, whole also touching the prophecy aspects.

Time give us even weaker prophecy aspect, but it make up for it by speeding up our actions, and potentially growing significantly stronger in upper realms.

In that way, I think knowledge is much more self focused thing, prophecy and time both allow us to support others in different ways, knowledge is much more in the direction of doing stuff ourselves to than lift them up with stuff we discovered.

Of course there is crossover in all, time can give us more time to figure stuff out, prophecy can show us a vision of a future where we figured stuff out, and knowledge can theoretically I already explained.
 
Personally, I would go for time to speed up our actions, or knowledge to improve our research of cultivation.
 
Right now our Pillars are:
Fire - Water - Wind - Flight - Life - Teaching

We are missing Death and Earth to complete the set of opposite elements. No point in using our last pillar in either, since it will stay incomplete anyway. Might as well focus on our future sight.
We can finish off the classic elements with earth, and take life as something rooted in the elements, and a teaching as an outgrowth of life's drive to propogate the next generation.

Earth is also a good civilization building pillar for insight into resources and building.
 
We can finish off the classic elements with earth, and take life as something rooted in the elements, and a teaching as an outgrowth of life's drive to propogate the next generation.

Earth is also a good civilization building pillar for insight into resources and building.
Earth doesn't really give us remotely the same advantages as a time or knowledge pillar, speaking of averting the apocalypse, besides, earth doesn't really fit as much to species of birds, our interests lay up.
 
Hmn, stuck between Knowledge and the more specific future-sight options.

Is there any difference between Pillars based on divination, future sight and prophecy? Or are they just multiple names for the same concept?

Edit:
Oh, I think we can vote now.

[X] Knowledge

Might change my mind later.
 
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No point in using our last pillar in either, since it will stay incomplete anyway.
If you take earth, you could build another piller although it would cost 4 AP so you probebly won't

We can finish off the classic elements with earth, and take life as something rooted in the elements, and a teaching as an outgrowth of life's drive to propogate the next generation
Its a good idea, add death and it would be even better add time and you'll probably get the best core concept you could.

And i dont mind telling you that because at minimum this will take you 12 AP and as personal AP is currently the most valuable resource you have...

Is there any difference between Pillars based on divination, future sight and prophecy? Or are they just multiple names for the same concept
Not really, they'll get the same insights although the exact wording might change depending on inspiration.
 
Why do people vote earth, beyond balance, what do they hope to achieve? We aren't getting more pillers anyway, and it has no powers significantly useful to averting the apocalypse like most other suggestions.
 
Okey, seeing as how we're in a three-way tie, I figured I'll describe a few insights form each concept to give you some more information on what you might gain (note you aren't guaranteed to get the insight's detailed here but you might) The vote itself will last at least another day (if not two).

I'll start with time then earth and finally knowledge.

Time.

"The past isn't so different from the future, for it too, was once the future, by shifting your perspective back in time you can look at the past as if it was the future" you may use your future sight skill to look at the past as if it was the future (which makes it harder then using the past sight skill -which you don't have- but allows you to also see the possibilities that could have happened which is why future sight is harder than past sight).

"For as many branches' of you going right there are of you going left, who's to say which one truly happened?" just after preforming a minor action you may decide that you have in fact preformed a different minor action (an example would be deciding to fly up and after doing so deciding that you were in fact flying down) such a decision stress your pillar and cannot be used frequently (at your current level once every ten to fifteen minutes).

Earth.

"The earth nourishes all life, and if you'll let it will nourish you too" so long as you touch the earth you will need no food and would effectively count as having a pure grade 2 spiritual diet (which makes you slightly stronger, healthier and even speeds up cultivation and Qi regeneration although at your stage the benefits are negligible on the cultivation front) if the land you touch is particularly healthy or full of spiritual energy (like a place of power) this effect will be increased (seeing as you live in a place of power -or right next to one but same thing- you will actually have grade 3 spiritual diet).

"The earth endures and trough lessened learned so will you" you are harder to injure.

Knowledge.

"To seek knowledge is the highest calling in the world, wo to those who attempt to hide" fining hidden knowledge (knowledge that is deliberately hidden) becomes easier as the very world conspires to point you to the right path and turns against those who would try to hide.

"Knowledge is power, a power which compounds upon itself" for every exceptional skill you posses (you currently have 1 ) gain a very slight bonus to everything.
 
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