its a support battlemagic grade spell only good for transporting troops over a few miles through mushy but not uncrossable terrain... its suuuuuuuuuuuuuuuuuuper niche. (remember the only reason mathy can use it constantly is the staff)Not really? It's a support spell, but those are pretty valid, and it's situational but for a really common situation (specifically, bad terrain).
Yeah, Middenland is what I meant, whoops.no, the bridge would definitly not involve nordland. thats the whole point of it, going around them and through a swamp connected to middenland.
It's great for cavalry charges over broken terrain. I agree that strategically only Mathilde can really use it, but tactically? It's great for supporting an army.its a support battlemagic grade spell only good for transporting troops over a few miles through mushy but not uncrossable terrain... its suuuuuuuuuuuuuuuuuuper niche. (remember the only reason mathy can use it constantly is the staff)
However that niche can do wonders when it is applied, for example it is common wisdom that you can use a bog to guard your flank as any enemy force that tries to attack through it will get bogged down in the mud and become easy pickings.its a support battlemagic grade spell only good for transporting troops over a few miles through mushy but not uncrossable terrain... its suuuuuuuuuuuuuuuuuuper niche. (remember the only reason mathy can use it constantly is the staff)
i will say that as cool as our own spell proliferating would be... its suuuuuper niche as a spell... like suuuuuuuuuuuuuuuuuuper niche.
I do disagree with the attitude that we must do everything we can to ensure that Nordland remains cut off, isolated and without a chance to recover from the loss of a significant amount of multi-generational held land and over 10000 citizens.no, the bridge would definitly not involve nordland. thats the whole point of it, going around them and through a swamp connected to middenland.
Assuming that we codify it successfully, my take was that as part of the EIC action setting up the bridge we would be making the spell available the Eonir for them to enchant into a tower, as the Eonir would not want to build up increased trade on the back of an enchantment that they do not understand/can not fix/can not replace/can not alter.
Notably, while one benefits from learning from someone that can cast a spell and is a good teacher, it is entirely possible to learn a spell from a book.
Ah okay, that was roughly how I imagined it, just assumed that we would either have to teach someone, or be part of the casting or go convince someone to help at some point of the plan. In that case I hope that I'm wrong and it goes easier and with less work than I initially thought.I don't think so? The point of the EIC action isn't "start construction on it right now," it's "broker a deal that makes this happen." A lot of people would need to be involved for that deal: Nordland, Laurelorn, and the Grey College for starters. If Laurelorn and Nordland offer something good enough to make this bridge happen, then I think the Grey College won't have any trouble finding volunteers to learn the spell and do the enchanting.
We could even give these volunteers who want to use Ulgu to create magical infrastructure in exchange for excellent compensation a cool name. Like SHADOW WIZARD MONEY GANG
Depending on how easy we make it I can imagine a sharp uptick in the wealthier knightly orders hiring a Grey Wizard on retainer, because of the crazy moves you can pull off with it and all the glory the first group of knights who use it will get.Not really? Okay yeah, it doesn't kill people, it's not an artillery spell like Pit of Shades, but it's a super useful logistics spells that helps grey wizards move soldiers and materials around at very high speeds. One of the reasons we absolutely crushed Drycha's force in Kislev is because we were able to fast track 500 highly trained infantry, their military commander, and two witches into the right place at the right time.
Even if only five battle wizards learn that spell, that's five people pulling off the same stunt we did whenever there's a major conflict in the Empire. Empire Generals would pay diamonds for the ability to turn any dirt track into a solid road. It's a major military advantage.
It doesn't increase speed, it only improves the road surface. Our drycha thing worked because Kislev roads are shit and it was literally only one regiment of extra elite infantry. And again we cast it for a few hours which wouldn't be viable for most battle wizards because they don't have our staff.Not really? Okay yeah, it doesn't kill people, it's not an artillery spell like Pit of Shades, but it's a super useful logistics spells that helps grey wizards move soldiers and materials around at very high speeds. One of the reasons we absolutely crushed Drycha's force in Kislev is because we were able to fast track 500 highly trained infantry, their military commander, and two witches into the right place at the right time.
Even if only five battle wizards learn that spell, that's five people pulling off the same stunt we did whenever there's a major conflict in the Empire. Empire Generals would pay diamonds for the ability to turn any dirt track into a solid road. It's a major military advantage.
I do absolutely understand that but right now nordland wants nothing to hear about doing anything with the eonir, at all. They need to cool down before we even offer anything resembling a compromise...I do disagree with the attitude that we must do everything we can to ensure that Nordland remains cut off, isolated and without a chance to recover from the loss of a significant amount of multi-generational held land and over 10000 citizens.
I am not arguing that we are obliged to help Nordland. I am arguing against kicking them while they are down.
This does have me kinda curious. I remember that either the articles or just the grey college had something prohibiting us from interfering in internal politics of the empire. Does anyone remember the particulars of that? Because if we want to get involved in this mess between Nordland and middenland that seems like an important line to be aware of.I do disagree with the attitude that we must do everything we can to ensure that Nordland remains cut off, isolated and without a chance to recover from the loss of a significant amount of multi-generational held land and over 10000 citizens.
I am not arguing that we are obliged to help Nordland. I am arguing against kicking them while they are down.
It's great for cavalry charges over broken terrain. I agree that strategically only Mathilde can really use it, but tactically? It's great for supporting an army.
I feel like that underestimates the spell. As far as I understand once it is cast keeping it going is not that hard? It certanly doesn't requre BM rerolls or anything. After all once it gets going only thing you add is stripped down Skywalks.For a normal troop of soldiers it would probably let them march longer but it's not a long sustaining spell.
Aw, you caught the typo. And here I was workshopping hedgehog jokes lol.
Not really? Okay yeah, it doesn't kill people, it's not an artillery spell like Pit of Shades, but it's a super useful logistics spells that helps grey wizards move soldiers and materials around at very high speeds. One of the reasons we absolutely crushed Drycha's force in Kislev is because we were able to fast track 500 highly trained infantry, their military commander, and two witches into the right place at the right time.
Even if only five battle wizards learn that spell, that's five people pulling off the same stunt we did whenever there's a major conflict in the Empire. Empire Generals would pay diamonds for the ability to turn any dirt track into a solid road. It's a major military advantage.
I feel like that underestimates the spell. As far as I understand once it is cast keeping it going is not that hard? It certanly doesn't requre BM rerolls or anything. After all once it gets going only thing you add is stripped down Skywalks.
And if that holds in the final form, casting it will BM but moving soldiers for whole day covered by that single cast so that is pretty decent strategic movement speed.
Mathilde, just finished leading the project that has succeeded beyond everyone's wildest dreams so that not only can every piece of the netwrok be replaced as needed; Caledor and chums can be interacted with and take the occasional break as needed: "That went well I'd say. Very good job all round"Especially since she's also planning on 'burrowing' a few secrets if she comes across them.
I've spoken on this. The solution - and this is only for strategic movement, it's not 'battlefield stable' due to the aforementioned dispel concerns, is to enchant it into a battle altar powered by an array of powerstones.Trying to span Rite of Way strategically without out super specific staff of mystery is an excellent way to explode (daemons optional). Now it can be used tactically to send cavalry over rough terrain, but that depends on having both cavalry and rough terrain to hand and the enemy not having wizards to dispel... because if your heavily armored knights find themselves suddenly in the deepest part of a bog while charging they are mission killed as if someone had dropped a Pit of Shades on them.
I mean, we only needed to roll once for it, not every hour or something. The staff helps, sure, but it's probably not the only instrument of its kind.Do you have a quote on that? As far as I know it is as much battle magic as MMM. If you want to keep it going you have to keep it casting which is a problem if your name is not Mathilde.
The first time Mathilde uses the spell she notes the chanting she is doing is for skywalk which is a lesser magic. Nowhere it is mentionde that spell had to be recast as whole.Do you have a quote on that? As far as I know it is as much battle magic as MMM. If you want to keep it going you have to keep it casting which is a problem if your name is not Mathilde.
I mean, we only needed to roll once for it, not every hour or something. The staff helps, sure, but it's probably not the only instrument of its kind.
The staff explicitly drops what would be a Battle Magic grade spell to FC, Mathilde literally told Erngrim that Rite of Way was Battle magic when he asked if it was ritual going by the name. Seems pretty cut and try to me, you have to have the (likely very rare) ability to drop the difficulty of the spell to cast it reliably over long spans of time.
The staff explicitly drops what would be a Battle Magic grade spell to FC, Mathilde literally told Erngrim that Rite of Way was Battle magic when he asked if it was ritual going by the name. Seems pretty cut and try to me, you have to have the (likely very rare) ability to drop the difficulty of the spell to cast it reliably over long spans of time.
Do you have a quote on that? As far as I know it is as much battle magic as MMM. If you want to keep it going you have to keep it casting which is a problem if your name is not Mathilde.
I / Rite of Way: The Wizard exudes a rolling fog that covers the ground, concealing all obstacles from the eye and the foot alike. Any terrain can be travelled over without penalty as long as the Wizard maintains the spell. The Wizard can focus it on a specific obstacle, or allow it to flow in their wake.