Voted best in category in the Users' Choice awards.
Somebody presumably reports the capabilities of the colleges to the emperor, right? I'm kinda curious how long it'll take for generals of the Empire to hear about rite of way and consider using it on marienburg.
 
Not really? It's a support spell, but those are pretty valid, and it's situational but for a really common situation (specifically, bad terrain).
its a support battlemagic grade spell only good for transporting troops over a few miles through mushy but not uncrossable terrain... its suuuuuuuuuuuuuuuuuuper niche. (remember the only reason mathy can use it constantly is the staff)
 
no, the bridge would definitly not involve nordland. thats the whole point of it, going around them and through a swamp connected to middenland.
Yeah, Middenland is what I meant, whoops.
its a support battlemagic grade spell only good for transporting troops over a few miles through mushy but not uncrossable terrain... its suuuuuuuuuuuuuuuuuuper niche. (remember the only reason mathy can use it constantly is the staff)
It's great for cavalry charges over broken terrain. I agree that strategically only Mathilde can really use it, but tactically? It's great for supporting an army.
 
It would be so nice if we actually managed to crit it and reduced it to fiendishly complex like was raised as a possibility. That would make it so much more usable. I dunno how often grey wizards tend to run with armies, but that would likely make it a much more popular option.
 
its a support battlemagic grade spell only good for transporting troops over a few miles through mushy but not uncrossable terrain... its suuuuuuuuuuuuuuuuuuper niche. (remember the only reason mathy can use it constantly is the staff)
However that niche can do wonders when it is applied, for example it is common wisdom that you can use a bog to guard your flank as any enemy force that tries to attack through it will get bogged down in the mud and become easy pickings.

With Rite of Way it becomes a open field for cavalry to smash right into your unprotected flank.
 
i will say that as cool as our own spell proliferating would be... its suuuuuper niche as a spell... like suuuuuuuuuuuuuuuuuuper niche.

Not really? Okay yeah, it doesn't kill people, it's not an artillery spell like Pit of Shades, but it's a super useful logistics spells that helps grey wizards move soldiers and materials around at very high speeds. One of the reasons we absolutely crushed Drycha's force in Kislev is because we were able to fast track 500 highly trained infantry, their military commander, and two witches into the right place at the right time.

Even if only five battle wizards learn that spell, that's five people pulling off the same stunt we did whenever there's a major conflict in the Empire. Empire Generals would pay diamonds for the ability to turn any dirt track into a solid road. It's a major military advantage.
 
no, the bridge would definitly not involve nordland. thats the whole point of it, going around them and through a swamp connected to middenland.
I do disagree with the attitude that we must do everything we can to ensure that Nordland remains cut off, isolated and without a chance to recover from the loss of a significant amount of multi-generational held land and over 10000 citizens.
I am not arguing that we are obliged to help Nordland. I am arguing against kicking them while they are down.
 
Assuming that we codify it successfully, my take was that as part of the EIC action setting up the bridge we would be making the spell available the Eonir for them to enchant into a tower, as the Eonir would not want to build up increased trade on the back of an enchantment that they do not understand/can not fix/can not replace/can not alter.

Notably, while one benefits from learning from someone that can cast a spell and is a good teacher, it is entirely possible to learn a spell from a book.
I don't think so? The point of the EIC action isn't "start construction on it right now," it's "broker a deal that makes this happen." A lot of people would need to be involved for that deal: Nordland, Laurelorn, and the Grey College for starters. If Laurelorn and Nordland offer something good enough to make this bridge happen, then I think the Grey College won't have any trouble finding volunteers to learn the spell and do the enchanting.

We could even give these volunteers who want to use Ulgu to create magical infrastructure in exchange for excellent compensation a cool name. Like SHADOW WIZARD MONEY GANG
Ah okay, that was roughly how I imagined it, just assumed that we would either have to teach someone, or be part of the casting or go convince someone to help at some point of the plan. In that case I hope that I'm wrong and it goes easier and with less work than I initially thought.
 
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Not really? Okay yeah, it doesn't kill people, it's not an artillery spell like Pit of Shades, but it's a super useful logistics spells that helps grey wizards move soldiers and materials around at very high speeds. One of the reasons we absolutely crushed Drycha's force in Kislev is because we were able to fast track 500 highly trained infantry, their military commander, and two witches into the right place at the right time.

Even if only five battle wizards learn that spell, that's five people pulling off the same stunt we did whenever there's a major conflict in the Empire. Empire Generals would pay diamonds for the ability to turn any dirt track into a solid road. It's a major military advantage.
Depending on how easy we make it I can imagine a sharp uptick in the wealthier knightly orders hiring a Grey Wizard on retainer, because of the crazy moves you can pull off with it and all the glory the first group of knights who use it will get.
 
Not really? Okay yeah, it doesn't kill people, it's not an artillery spell like Pit of Shades, but it's a super useful logistics spells that helps grey wizards move soldiers and materials around at very high speeds. One of the reasons we absolutely crushed Drycha's force in Kislev is because we were able to fast track 500 highly trained infantry, their military commander, and two witches into the right place at the right time.

Even if only five battle wizards learn that spell, that's five people pulling off the same stunt we did whenever there's a major conflict in the Empire. Empire Generals would pay diamonds for the ability to turn any dirt track into a solid road. It's a major military advantage.
It doesn't increase speed, it only improves the road surface. Our drycha thing worked because Kislev roads are shit and it was literally only one regiment of extra elite infantry. And again we cast it for a few hours which wouldn't be viable for most battle wizards because they don't have our staff.

For a normal troop of soldiers it would probably let them march longer but it's not a long sustaining spell.
I do disagree with the attitude that we must do everything we can to ensure that Nordland remains cut off, isolated and without a chance to recover from the loss of a significant amount of multi-generational held land and over 10000 citizens.
I am not arguing that we are obliged to help Nordland. I am arguing against kicking them while they are down.
I do absolutely understand that but right now nordland wants nothing to hear about doing anything with the eonir, at all. They need to cool down before we even offer anything resembling a compromise...
 
I do disagree with the attitude that we must do everything we can to ensure that Nordland remains cut off, isolated and without a chance to recover from the loss of a significant amount of multi-generational held land and over 10000 citizens.
I am not arguing that we are obliged to help Nordland. I am arguing against kicking them while they are down.
This does have me kinda curious. I remember that either the articles or just the grey college had something prohibiting us from interfering in internal politics of the empire. Does anyone remember the particulars of that? Because if we want to get involved in this mess between Nordland and middenland that seems like an important line to be aware of.
 
It's great for cavalry charges over broken terrain. I agree that strategically only Mathilde can really use it, but tactically? It's great for supporting an army.
For a normal troop of soldiers it would probably let them march longer but it's not a long sustaining spell.
I feel like that underestimates the spell. As far as I understand once it is cast keeping it going is not that hard? It certanly doesn't requre BM rerolls or anything. After all once it gets going only thing you add is stripped down Skywalks.

And if that holds in the final form, casting it will BM but moving soldiers for whole day covered by that single cast so that is pretty decent strategic movement speed.
 
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Not really? Okay yeah, it doesn't kill people, it's not an artillery spell like Pit of Shades, but it's a super useful logistics spells that helps grey wizards move soldiers and materials around at very high speeds. One of the reasons we absolutely crushed Drycha's force in Kislev is because we were able to fast track 500 highly trained infantry, their military commander, and two witches into the right place at the right time.

Even if only five battle wizards learn that spell, that's five people pulling off the same stunt we did whenever there's a major conflict in the Empire. Empire Generals would pay diamonds for the ability to turn any dirt track into a solid road. It's a major military advantage.

Trying to span Rite of Way strategically without out super specific staff of mystery is an excellent way to explode (daemons optional). Now it can be used tactically to send cavalry over rough terrain, but that depends on having both cavalry and rough terrain to hand and the enemy not having wizards to dispel... because if your heavily armored knights find themselves suddenly in the deepest part of a bog while charging they are mission killed as if someone had dropped a Pit of Shades on them.

I feel like that underestimates the spell. As far as I understand once it is cast keeping it going is not that hard? It certanly doesn't requre BM rerolls or anything. After all once it gets going only thing you add is stripped down Skywalks.

And if that holds in the final form, casting it will BM but moving soldiers for whole day covered by that single cast so that is pretty decent strategic movement speed.

Do you have a quote on that? As far as I know it is as much battle magic as MMM. If you want to keep it going you have to keep it casting which is a problem if your name is not Mathilde.
 
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Especially since she's also planning on 'burrowing' a few secrets if she comes across them.
Mathilde, just finished leading the project that has succeeded beyond everyone's wildest dreams so that not only can every piece of the netwrok be replaced as needed; Caledor and chums can be interacted with and take the occasional break as needed: "That went well I'd say. Very good job all round"

Egrimm, who being a light wizard has never quite grasped how much of Mathilde's rep for being sneaky is based on wild exaggeration: "Very good job indeed, and I admit to a polite curiously about what secrets you managed to wrest from our 'honoured colleagues', especially how you got the secret of spirit binding from Baba Niedzwenka"

Mathilde, Smiling smugly while experiencing a mild 'oh shit' moment at this vulnerability to her reputation as a Sneaky Grey Wizard who Sneaks: "Well, the one thing I'm willing share you'll catch wind of in the next few months."

----

Mathilde, a few days later, working to protect her reputation: "So Sarvoi, have you ever given though to lecturing abroad? There's much to be said for what we can learn by teaching those who hold very different perspectives."
----
Trying to span Rite of Way strategically without out super specific staff of mystery is an excellent way to explode (daemons optional). Now it can be used tactically to send cavalry over rough terrain, but that depends on having both cavalry and rough terrain to hand and the enemy not having wizards to dispel... because if your heavily armored knights find themselves suddenly in the deepest part of a bog while charging they are mission killed as if someone had dropped a Pit of Shades on them.
I've spoken on this. The solution - and this is only for strategic movement, it's not 'battlefield stable' due to the aforementioned dispel concerns, is to enchant it into a battle altar powered by an array of powerstones.

If one has a train of cannons, then that altar is going to be useful enough to be worth making, regardless of the limits caused by casting the spell via an enchantment.
 
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[X] Plan Lore and Metal, Windfall Edition

[X] Plan Codifying and Swords

Tight vote, eh? Personally prefer codifying, but would rather windfall over red riders. It was fun to relearn how to get a vote tally lmao. Glad to see progress again.
 
Do you have a quote on that? As far as I know it is as much battle magic as MMM. If you want to keep it going you have to keep it casting which is a problem if your name is not Mathilde.
The first time Mathilde uses the spell she notes the chanting she is doing is for skywalk which is a lesser magic. Nowhere it is mentionde that spell had to be recast as whole.
 
I mean, we only needed to roll once for it, not every hour or something. The staff helps, sure, but it's probably not the only instrument of its kind.

The staff explicitly drops what would be a Battle Magic grade spell to FC, Mathilde literally told Erngrim that Rite of Way was Battle magic when he asked if it was ritual going by the name. Seems pretty cut and try to me, you have to have the (likely very rare) ability to drop the difficulty of the spell to cast it reliably over long spans of time.
 
Can you keep on working on a spell to reduce it's difficulty? Like, we keep on re-doing ROW untill it get easier to cast? Or is it locked in stone once it's been successful developed? In a more theoretical scenario
 
The staff explicitly drops what would be a Battle Magic grade spell to FC, Mathilde literally told Erngrim that Rite of Way was Battle magic when he asked if it was ritual going by the name. Seems pretty cut and try to me, you have to have the (likely very rare) ability to drop the difficulty of the spell to cast it reliably over long spans of time.

It is BM for the first casting but I am going to need a quate on its behavior over time as well because I think casting it once is enough to keep it going. No time limit is ever mentioned anywhere.
 
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The staff explicitly drops what would be a Battle Magic grade spell to FC, Mathilde literally told Erngrim that Rite of Way was Battle magic when he asked if it was ritual going by the name. Seems pretty cut and try to me, you have to have the (likely very rare) ability to drop the difficulty of the spell to cast it reliably over long spans of time.

It's definitely Battle Magic, but we don't actually know its duration...there are Battle Magic spells that last a while. If it lasts five minutes, or an hour, or a day is not super clear. And if it lasts a day the use cases are a lot broader than if it lasts five minutes.
 
[X] Plan Lore and Metal, Windfall Edition
[X] Plan Lore and Metal
[X] Plan Codifying and Swords

I'll throw in a vote for Codifying and Swords: it's not my favorite plan, but the double sword action feels like a decent compromise for those who fear the "Finish Swording before Apparitions" rhetoric will result in it taking too long before we get to Apparitions.
 
Do you have a quote on that? As far as I know it is as much battle magic as MMM. If you want to keep it going you have to keep it casting which is a problem if your name is not Mathilde.

Here's the wording in the spellbook:
I / Rite of Way: The Wizard exudes a rolling fog that covers the ground, concealing all obstacles from the eye and the foot alike. Any terrain can be travelled over without penalty as long as the Wizard maintains the spell. The Wizard can focus it on a specific obstacle, or allow it to flow in their wake.

I don't think maintaining the spell counts as a separate cast, given how it's stated.
 
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