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[X] Plan Lore and Metal, Windfall Edition

The Red Rider plan feels a bit extreme on how little work Mathilde would put towards the Waystone Project, we have assembled an insane crack team of magical experts from all around the Old World for this so spending one and a half AP on it seems a bit insane to me.

This is the first time a leading plan spent so little AP on the main job, outside of turns where we were completely changing tracks. I get that we are far from the early Stirland days where anything below 4 AP on the main job could not be mitigated if we rolled badly, but spending about 6 weeks out of 6 months managing the Waystone Project is a crazy amount of lazyness to me.

I have to ask who do you expect to audit Mathilde? Who in this mess of secretive magicians all trying to say as little as possible and claim as many of the secrets of their peers has a sense of what we are and are not doing for the abstract good of the project? Hell the Lustrian rubbings could be a game changer in terms of the project for all anyone knows? The apparition binding may be an attempt to make spirit guides for tributaries. Our objective here is not to cover our ass and take our paycheck, it is actually to succeed and we have been doing that pretty damn hard so far.
 
People should keep in mind that we are probably already more successful then anyone in universe thought we would be. No one expects this project to actually lead to the development of new waystones. They are in it to get at the juicy secrets of the others and to be in it out of principle (exceptions may apply).

We already have several working types of tributaries ready to roll out and unraveled the big secret of the Leylines network (that being grandpa calemdor sitting in the middle and playing silly string)

Edit: the autocorrupt is strong today
 
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I mean, it's possible that Dark Hounds aren't enough like daemons to get kicked out, but that Red Riders are? There might be a spectrum of "demon-enough-like to be affected" vs "not enough like a daemon to be affected", we don't know. Though I guess it might be in our Extensive and Esoteric books about Apparitions; Boney, if you see this, is there anything in our rare books about Apparitions to tell us about the interaction with Light magic that affects demons, especially the Apparitions traditionally associated with members of the Four?

Light Magics that only affect Daemons do not work on Apparitions. Light Magics that work on 'creatures from the Realm of Chaos' do, but not when they are bound to a Wizard, though it's debated whether this is because they are no longer technically 'from the Realm of Chaos' or whether it's just because they're insulated by layers of soul and magic.
 
Gone. Presumed stolen. List of suspects includes, but is not limited to:
1. Teutonic knights
2. The Papacy
3. Swedish Empire
4. Russian Empire
5. The Axis
6. Soviet Union
7. British Empire.
Hmm, those are all rather promising suspects, I suppose.
I guess we have people to blame when we get invaded by endless hordes of demons.
 
This is the first time a leading plan spent so little AP on the main job, outside of turns where we were completely changing tracks. I get that we are far from the early Stirland days where anything below 4 AP on the main job could not be mitigated if we rolled badly, but spending about 6 weeks out of 6 months managing the Waystone Project is a crazy amount of lazyness to me.

Remember that this project is ultimately powered by Mathilde - other than the Eonir everyone else involved in this project is here because their boss or liege lord owes Mathilde a favour or because Mathilde got them a promotion or Mathilde is offering them or has offered them some other sort of benefit or because their deity vouched for Mathilde.

Basically we're the management now. This comes with the perk of being able to focus on other stuff at times.
 
I have to ask who do you expect to audit Mathilde?

No one, that's not the point. You don't have to think there will be direct and terrible consequences to dislike lowering the amount of effort we put in to the Waystone project- you can simply dislike that on its own merits.

Basically we're the management now. This comes with the perk of being able to focus on other stuff at times.

In particular, I heavily disagree with the idea that being the person running the project means we should put in less work.

Its Mathilde's project. It lives and dies by her efforts. I don't think its outrageous to want those efforts to be significant and consistent.

The more effort we put in to the project, the more likely it is to succeed. I want it to succeed, ergo I would prefer a minimum level of effort each turn.

Its really just the principle of the thing.
 
No one, that's not the point. You don't have to think there will be direct and terrible consequences to dislike lowering the amount of effort we put in to the Waystone project- you can simply dislike that on its own merits.

But what if you think the extra effort is a waste, if it is between make work and doing something useful off project? I did make the case for mapping being basically make work above simply because we will not be doing anything else in that part of the world.

Effort is not the point, success is.
 
We do have a ridiculous amount of high level magical expertise on our team, and they could all be doing something useful and practical for the wealth and wellbeing of their homelands, but instead they are working for us. I don't want to be in a position where they feel that we don't appreciate them and their contributions (although this may just be projection, as I've worked for a company that mislead me about what to expect and didn't utilise me properly, and that compounded my depression quite badly).
 
But what if you think the extra effort is a waste, if it is between make work and doing something useful off project? I did make the case for mapping being basically make work above simply because we will not be doing anything else in that part of the world.

Effort is not the point, success is.

We won't really know how important it is until we do it.

"Are you suggesting," the Emperor says slowly, "that the entire Empire might be lost to the Chaos Wastes if a single Estalian city-port were to fall?"

"I don't think it would come to that, your Majesty. Ulthuan appears to be keeping a close eye on Los Cabos, and should it be endangered I believe it likely that they would either defend or replace it, as they did to Almshoven. I suspect that they have come to rely on a constant influx of magic to maintain their realm."

It could be that that side of the network is in far better shape than the side we're more familiar with. It could also be the fulcrum point upon which the entire existence of the Empire hinges.

That's a big enough deal that I at least don't feel comfortable with the idea of 'the elves can handle it'- especially when they've failed to defend similarly important fulcrum points in the past and had to replace them with something that must be in limited supply (because if it wasn't the Waystone network wouldn't be in the shape that its currently in).

I'm sure they would replace it, this time. As Mathilde said, they can't afford not to. But it would be one more chink in the armor, one less Waystone they can replace in the future.

We're talking about the network that makes the world livable, here- no information is useless.
 
Sure...but is it urgent? I feel like if we don't do mapping this turn, we probably do it next turn. And I'm not seeing any real likelihood of that being notably worse.

Its almost certainly not urgent.

But next turn we'll have another sword action to do, probably another apparition binding action to do, likely another codifying action to do, windherding, all the artifacts we still have sitting on our shelves, elfcation, looking at our arcane marks- a million other things vying for our attention.

We will not be any less busy next turn.

Nor the next turn, or the next.

If you want something done, vote for it every single time- because there will always be an AP hell and we will never have the time to do everything.
 
Iirc the original standard was 2-4 job actions per turn, back when we were still a councilor. Going by that metric, only two actions on the Waystone Project means we are doing an acceptable and reasonable amount of work... but it's on the lower end of it.
 
For those who want to do a third waystone action but aren't in favor of mapping, plan Codifying and Swords has three waystone actions.
 
On Codifying and Swords: I think I've actually come to prefer not doing both sword actions in one turn, despite me being the one who originally brought it up as a possibility this turn.

I feel like it'd read better to do them across two turns, especially if they're Eike actions as well.

But yeah, that's about the most subjective reasoning imaginable, haha.
 
[X] Plan Codifying and Swords

Mathilde "Wow good job Marienburg, you sure killed all the cultists. Yep definetly looks like a job well done to me. Now if you'll excuse me i have important business to return to."

Mathilde then returns to the empire, and releases a spell that conveniently nullifies Marienburgs geographical advantage…

Never let them know your next move.
 
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