- Pronouns
- He/Him
So, going over the updated facts, and my own second looks... still waiting on the update for 3PU, of course. As a note, I decided to swap from Low, Not Lowly or Stone Will Change to Expand the Hospice, because it's a simple 1 turn thing that'll net us a nice Goodwill per turn bonus. Next turn, Martyris can help provide support for the recruitment missions.
Edit: After more thought, turned Aria's action into Too Much To Do. The Trail of Rust and Suspendium tribute counter are both on track to complete in two turns, so Aria's Relax can wait one turn, so that the bonuses are refreshed and ready to go without worries about Suspendium deficits given I guestimated the Cargo Craft cost at 5 Medium Shards. Also allows us to start the scouting frenzy.
[] Plan Plan Mk 2
-[] [Faith] Expand Your Hospice Network
-[L] [Faith] Build An Orphanage - (Big) - (Tessen) - (1/7 Successes)
--[] Seek Mutated Help (0.1 Goodwill) = +100
-[L] [Diplomacy] We Are Legion - (8/9 Turns Complete)
-[] [Diplomacy] From the Brink
--[] (Ashleaf Tea +15, Common People +15, +6FF) = +36
-[L] [Diplomacy] We Are One People! - (Locals) - (2/6 Successes)
--[] (Ashleaf Tea +15, Common People +15, Action Bonus +15, +6FF) = +51
-[] [Martial] Scout Out - (TOP-01) - (Rust Scouts)
--[] (+6FF) = +6
-[] [Martial] Guards! Guards! (Artisinal Robotics Creation, Black Box, Electronics Workshop, Laboratories, The Crystal Path)
-[L] [Martial] Upgrade The CRPS To CREPS - (1/9 Turns Complete)
-[L] [Learning] Catalogue Everything 2: Airship Boogaloo - (Cargo Crafts) - (Intact) - (The Unbroken, The Wall, Incubi) - (All Suspendium/Electronics/Machinery/Metallurgy/Physics) - (9/12 Successes)
--[] (Scientific Theory +15, Electronics Workshop +30, Soaring Wrenches +50, Black Box +5) = +100
-[] [Learning] Steel Casting - (Common Mechanics/Common Metallurgy/Common Hydraulics) - (0/5 Successes)
--[] (Scientific Theory +15, Soaring Wrenches +50, Black Box +5, 4[ENG] +56, +6FF) = +132
--[] (2x Chainswords +5 to Mechanics, 2x Commercial Pump +5 to Hydraulics, 12x Scrap Trooper Guardians +5 to Electronics/Metallurgy) = +80
-[L] [Learning] Hack The Bunker - (All Electronics/Programming) - (12/17 Successes)
--[][DoD], [PD], (Scientific Theory +15, Electronics Workshop +30, Black Box +5, 3[SC] +36, 1[TSC] +18, +6FF) = +110
--[] (16x Common Bunker Artifacts +5 to Electronics, Bugged Collision Avoidance System +5 to Programming) = +85
-[] [Archeology] Prepare an Expedition - (Doomed Fortress) - (1 Turn Prep = 2 Turns Expedition) - (House Mirn support: N)
-[] [Archeology] Send Out The Scavengers (Doomed Fortress)
--[] (+6FF) = +6
-[L] [Tree of Knowledge] Berth - Small - (1/4 Turns Complete)
-[L] [Tree of Knowledge] Mausoleum of the Forgotten Pilgrims - (2/6 Turns Complete)
-[L] [Holdings] Miniscule Scientific Complex - (4/17 Turns Complete)
--[] Hire Contractors x3
-[L] [Holdings] The Trail Of Rust - (9/19 Turns Complete) -- Sandcrete
--[] Hire Contractors x3
-[] [Holdings] Mercenary Quarters - (0/9 Turns Complete)
--[] Hire Contractors x2
-[] [Martyris] Shift Your Bureaucracy From (Diplomacy) To (Holdings)
-[] [Martyris] Too Much To Do (Guards! Guards!)
-[] [Aria] Too Much To Do (Mercenary Quarters)
-[] [Merchants] Procure (Appraise/Investigate 2x Tattered Book & Thick Faded Tome)
-[] [Herbalists] Anatomical Lectures (0/5 Turns Complete)
-[] [4S] Suffer Their Arrogance (0/4 Turns Complete)
-[] [Vanar-Feer] Engineers Galore (0/6 Turns Complete)
-[] [Followers of Light] We Work As One! (Tessen Big Orphanage)
-[] [Conclave] Eternal Arts (29/84 Turns Complete)
Goodwill Cost: 0.1 + 1.5 + 0.01 = 1.61
Edit: After more thought, turned Aria's action into Too Much To Do. The Trail of Rust and Suspendium tribute counter are both on track to complete in two turns, so Aria's Relax can wait one turn, so that the bonuses are refreshed and ready to go without worries about Suspendium deficits given I guestimated the Cargo Craft cost at 5 Medium Shards. Also allows us to start the scouting frenzy.
[] Plan Plan Mk 2
-[] [Faith] Expand Your Hospice Network
-[L] [Faith] Build An Orphanage - (Big) - (Tessen) - (1/7 Successes)
--[] Seek Mutated Help (0.1 Goodwill) = +100
-[L] [Diplomacy] We Are Legion - (8/9 Turns Complete)
-[] [Diplomacy] From the Brink
--[] (Ashleaf Tea +15, Common People +15, +6FF) = +36
-[L] [Diplomacy] We Are One People! - (Locals) - (2/6 Successes)
--[] (Ashleaf Tea +15, Common People +15, Action Bonus +15, +6FF) = +51
-[] [Martial] Scout Out - (TOP-01) - (Rust Scouts)
--[] (+6FF) = +6
-[] [Martial] Guards! Guards! (Artisinal Robotics Creation, Black Box, Electronics Workshop, Laboratories, The Crystal Path)
-[L] [Martial] Upgrade The CRPS To CREPS - (1/9 Turns Complete)
-[L] [Learning] Catalogue Everything 2: Airship Boogaloo - (Cargo Crafts) - (Intact) - (The Unbroken, The Wall, Incubi) - (All Suspendium/Electronics/Machinery/Metallurgy/Physics) - (9/12 Successes)
--[] (Scientific Theory +15, Electronics Workshop +30, Soaring Wrenches +50, Black Box +5) = +100
-[] [Learning] Steel Casting - (Common Mechanics/Common Metallurgy/Common Hydraulics) - (0/5 Successes)
--[] (Scientific Theory +15, Soaring Wrenches +50, Black Box +5, 4[ENG] +56, +6FF) = +132
--[] (2x Chainswords +5 to Mechanics, 2x Commercial Pump +5 to Hydraulics, 12x Scrap Trooper Guardians +5 to Electronics/Metallurgy) = +80
-[L] [Learning] Hack The Bunker - (All Electronics/Programming) - (12/17 Successes)
--[][DoD], [PD], (Scientific Theory +15, Electronics Workshop +30, Black Box +5, 3[SC] +36, 1[TSC] +18, +6FF) = +110
--[] (16x Common Bunker Artifacts +5 to Electronics, Bugged Collision Avoidance System +5 to Programming) = +85
-[] [Archeology] Prepare an Expedition - (Doomed Fortress) - (1 Turn Prep = 2 Turns Expedition) - (House Mirn support: N)
-[] [Archeology] Send Out The Scavengers (Doomed Fortress)
--[] (+6FF) = +6
-[L] [Tree of Knowledge] Berth - Small - (1/4 Turns Complete)
-[L] [Tree of Knowledge] Mausoleum of the Forgotten Pilgrims - (2/6 Turns Complete)
-[L] [Holdings] Miniscule Scientific Complex - (4/17 Turns Complete)
--[] Hire Contractors x3
-[L] [Holdings] The Trail Of Rust - (9/19 Turns Complete) -- Sandcrete
--[] Hire Contractors x3
-[] [Holdings] Mercenary Quarters - (0/9 Turns Complete)
--[] Hire Contractors x2
-[] [Martyris] Shift Your Bureaucracy From (Diplomacy) To (Holdings)
-[] [Martyris] Too Much To Do (Guards! Guards!)
-[] [Aria] Too Much To Do (Mercenary Quarters)
-[] [Merchants] Procure (Appraise/Investigate 2x Tattered Book & Thick Faded Tome)
-[] [Herbalists] Anatomical Lectures (0/5 Turns Complete)
-[] [4S] Suffer Their Arrogance (0/4 Turns Complete)
-[] [Vanar-Feer] Engineers Galore (0/6 Turns Complete)
-[] [Followers of Light] We Work As One! (Tessen Big Orphanage)
-[] [Conclave] Eternal Arts (29/84 Turns Complete)
Goodwill Cost: 0.1 + 1.5 + 0.01 = 1.61
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