[X] Total the Potency of enemies killed this way, allies of potency equal or less to that amount have their qi fully restored, all traits buffed by 1 for the duration of the scene, and the potency of their next technique is increased by 2
It's excellent for punching down, yeah. Notable because Ling Qi hasn't done healing historically, which is the aspect I like about it, but stealing qi from her victims to come out of fights at full is something she's been doing for a long time.1 is way more offensively oriented ion a strategic level...it's a 'success builds on success' technique where Ling Qi and her friends can always come into a new fight completely refreshed as long as they won the last one.
It's a multi-target attack. And mooks aren't going to be shrugging off Year's End Aria, which hits every enemy in the scene in its primary mode.SBS is also a G7 finisher that ignores many defenses...if she's using it on minions she's kind of using it wrong, IMO.
The philosophical arguments have swayed me, though I think the heal would be more practical.
[ ] Total the Potency of enemies killed this way, allies of potency equal or less to that amount have their qi fully restored, all traits buffed by 1 for the duration of the scene, and the potency of their next technique is increased by 2
For this at least the second option still completely restores their qi so unless they are unconscious they will have more than enough fuel in the tank to use their finishers. Qi exhaustion is solved by both of these options.Having allies still with enough fuel to use their finishers with the buff
I don't think a qi restore would reset their 1/scene options?For this at least the second option still completely restores their qi so unless they are unconscious they will have more than enough fuel in the tank to use their finishers. Qi exhaustion is solved by both of these options.
The teambuff also gives a full qi tank, so you can drop the fuel restriction.Theres no circumstances where a full restore and cleanse isn't valuable, while a teambuff relies on:
Oh by fuel you mean if they haven't used their finishers already? We are on a narrative system now and allies may not have the same rules as us, so I'm not sure the narrative reason they wouldn't be able to do it again if they had their qi restored, but I'd expect yrs to avoid situations where our allies are completely full on qi and buffed but can't use their strongest technique for rule of cool at the very least.
Well, that'd require prior tactical arrangement, and these days we're getting serious fights unexpectedly more often than not, frequently with unfamiliar forces. Yrs already has a lot to keep in mind for fight choreography, and I don't quite like adding more contingent decisionmaking just to make one art shine, you'd have to structure the entire fight around making the art perform.The teambuff also gives a full qi tank, so you can drop the fuel restriction.
But the team buff has pretty narrow applicability, yeah. That narrow applicability does include some degree of punching up, though, which I think means it's at least worthy of consideration.
If nothing else, it's not so specific that the team we'd be using it on couldn't try to create circumstances to use it, and it's powerful enough that putting the effort into creating those circumstances would pay off.
Yeah, entirely fair. The recovery option is going to be implicitly there in pretty much every fight, and have lots of little implications in everything Ling Qi does; the amplifier is only likely to come up during war or in specific events where its use is being planned ahead of time. And if you want the frequency of reward more than a few flashy stand-out cases, definitely go for the heal.Its a concern for me, mostly, I want this thing to see use and shine, so narrowing the use case isn't hugely appealing, since its a Mid-fight finisher, while the full restore can be used at any time to similar effectiveness.