Is there any mechanical interaction here? Seems like the kind of thing where one skill should influence another's function.Actually thinking about it theoretical advancement in a field would have to be science, academics is for knowing things that had already been discovered.
Like rolling academics to figure out what's been done already and getting a difficulty or dice pool size modification to the science roll based on the result. Maybe something more punishing like requiring academics of a certain level to try certain things in the first place depending on the design goal of the system.
I'm still trying to get a grip on how multi step processes are managed under this system, so I'm not sure if that's already accounted for somewhere.