Musings on cultivation projects incoming:
When Ling Qi has started Thief of Names she will have that, plus Songseeker's Ceremony, Starless Night's Reflection, Beast King's Savage Dirge, Melodies of the Spirit Seekers, Laughing Flight of the Wind Thief, Winter Hearth Resounding, Unstoppable Glacier's March, Final Frost's Serenade and Soul of Ice to pick from.
That's ten (10) different categories. Completely overwhelming. Therefore I began pondering how best to cut down on the list.
Now I know that there's no way in hell the thread would actually vote like this, but I thought it would be a useful thought exercise.
It is my hope that next turn we will master MoSS, and there's been talk of doing at least one more Songseeker project, because the Moon Aunties are clearly invested in peaceful contact between the Emerald Seas and White Sky, and doing one of their projects would give them an opportunity to meddle.
Supposing we do that, then after the summit we have SNR with two projects remaining, UGM with probably two projects remaining, SOI, and one project remaining from SSC. Yrs has said that the current SSC projects are capstones for now, so I don't think we'll get more for that art before G6.
That's six cultivation projects, so in two post-summit turns we could cut down the list of arts to choose from to Beast King's Savage Dirge, Laughing Flight of the Wind Thief, Thief of Names, Winter Hearth Resounding and Final Frost's Serenade. A much more manageable five, instead of the soon to be ten.
I think we can do UGM while we're doing Starlit Labyrinth.
Path Unyielding: To know what you wish and to advance toward it with all of your heart, this is something you know well. Study and meditate upon what you have learned and seen of the glaciers of the wall, and ponder the value of Implacability: +1 XP to Persistence and Want. Improves Grinding Glacial Melody. Unlocks one Project. (0/3)
Contemplating the glaciers of the Wall while we venture inside one that's kept an enemy trapped for millennia is very fitting, imo. Maybe we can also pick it up if we visit the White Sky's lands. I don't see where it might fit otherwise. There seems to be a lot of dislike for the art, so it'll need to fit narratively to work. Lots of pushback otherwise.
I want to do all the WHR projects, but I think we should do Garden of Mists and see how it changes the art before we delve into it more. If we're doing Garden of Mists, Zhengui needs to be there. I don't want to do it without him.
I think we can and should finish MoSS next turn, but it'll depend on the project's text. But finishing it, even if only to finish another art before we get a new one (The Thief of Names), is a valid reason to do so. We'll still have the same number of arts to focus on.
BKSD, LFWT, ToN, and FFS will be cultivated either way, so that only leaves SNR. SNR has only two projects left, so we can finish it, even if we spread the projects out. However, some people dislike it, so there may be some pushback.
I think SoI should be removed and integrated into FFS, but it looks like Yrsillar is firm on it since it hasn't been integrated into FFS. We'll need to wait a while to see, I guess. (Also, I just realised that Soul of Ice will literally be Winter's Heart's evolution if it's like the Imperturbable Soul trait chain. That's cool).
And then all that'll be left is the Imperturbable Soul trait quest, which may change since people don't like it based on the name. I'm like 90% sure the name may change depending on our insight and the trait chain, so I don't see it as a problem, but social arts have shown that chain actions are messy.
SSC, I want to deal with the after-effects of Dreaming Songstress before we start another project since they're all meant to be capstones and might pile on even more plot threads.
My proposal for T18 is FFS (Ice and Dust), MoSS, and ToN. We can contemplate Cycles with Ice and Dust as we leave the sect, and think about Truth and identity with Thief of Names.
Ice and Dust: The ice consumes and becomes. It is beautiful in its stillness, its starkness. The ice kills, the cold ends, death is hideous. There is no thing which lives without death. The beast devours its prey with claw and fang. The tree strangles and suffocates with root and shade. The mountain grinds over the plain, the wind wears the mountain unto dust. The winter freezes, the spring floods. New arises from old, and those left behind weep bitter tears, and beat their chests in futile rage. Meditate upon ending and the cycles of the world, and find in it the meaning of winter. +1 XP to Cycles and Ending. 30 Spiritual Cultivation XP. Advances the Year's End Aria technique. Unlocks one project (0/4)
We'll need to see the actual text for the next MoSS project to see if it fits, but I'm hoping it's something based on Sincerity or Communication, to really synergize with ToN and the tribulation.
Long out of fashion among the nobility of the empire, arts such as this nonetheless remain valuable for cultivators who must deal with matters of spirits in a less high handed fashion. Developed in the late days of the Xi from the collected practices and rituals of many clans. Conflict between man and spirit often stems from misunderstanding. To a spirit meaning is constant, but to human folk, the meaning in words is a fluid thing, changing from generation to generation. Thus, in seeking accord with wild spirits words are as often a hindrance as they are a help.
Potency Increase 0/3
Balanced, Music
Keywords: Bargaining, Sincerity, Understanding.
Antithesis: Deceit, Ignorance, Power
Art Type: Utility
And then T19 will be SSC (Hidden Scribe/Grinning Wind), SNR (It's Depths without End), and LFWT (Boundaries Untrodden). Hidden Scribe/Grinning Wind after we've resolved our problems from Dreaming Songstress. Both narratives work for the summit, but I prefer Hidden Scribe. Mainly because it can have some funky secret-revealing combos with It's Depths Without End and Boundaries Untrodden.
Hidden Scribe: You have asked the second question, and looked upon the world with the eyes of a seeker if only for a moment. Delve further into mystery and the questions that underlie the world of now. +1 XP to Mystery and Causality. 50 XP Spiritual Cultivation (0/8). Can't be taken the same Turn as Dreaming Songstress or Grinning Wind
It's Depths Without End: The imperturbable surface, a skin of shimmering black that lies over the infinite deeps beneath. All vanishes into the dark, leaving mere ripples behind. Where sleeps that which vanishes from world, sight, and memory?. +1 XP to Mystery and Ending. Advances the Black Mirror Technique. (0/3)
Boundaries Untrodden: To slip between, through and around, through the tiniest keyhole or the open window. Round the mountains or through even the veil of death. So walks the thief, who must bypass boundaries in the same way that a bird must fly. But to step across or through, one must understand that which they will violate. Alters and advances the Breeze in the Vault technique. +1 XP to Want and Mystery. Unlocks a new project.(0/6)