Green Flame Rising (Exalted vs Dresden Files)

Here is the background on why Infernals were a last minute addition.

Infernals
Infernals originally weren't going to be part of Exalted vs World of Darkness for a number of reasons, and indeed weren't included in its initial release. I very emphatically didn't want to drag the Yozis back into the picture, since they're long dead or fragmented or otherwise irrelevant. I also didn't want to make them into speculative stabs at what Third Edition Infernals might be or could have been.

Later, though, I kept thinking about them, and what it might be like to include them, because people like them, and I like them. In the end, I finally figured out a way to do Infernals that feels true to their core themes and concepts, suits the World of Darkness, and calls back to some of their more fun and memorable elements without running afoul of any of the stuff detailed above. They're weird, they're Hellish, they don't quite
work like anything else, and they're rooted very much in the mythology of the setting: that's Infernals, to me. In their original conception, since they didn't have Castes and thus didn't have anima powers, it fell to Shintai forms to take up a fair bit of slack.

When Solars and Abyssals got Supernal/Apocalyptic Charms, Infernals felt like they fell behind a bit, and got Crowns to catch them back up. Shintai forms are extremely powerful but also of extremely limited use in part because "Behold my true form and despair!" rapidly loses its flash if it happens every session, and in part because I didn't want them to just be Solar-Charm-power-level Exalts with a Lunar rage form dropped on top. Tonally, they're supposed to contrast the cold, glorious, chilling menace of Abyssals by being brash, vulgar, and brutal: Alucard from Symphony of the Night vs Alucard from Hellsing.
ExWoD Lunars, man...even their Perfects are better.
While more difficult then Solars, Infernals have perfects that last for the turn, which Lunars cannot do.
 
Its very saddening that Shintai is worse, or at best equal to, than Lunar Rage Form.
The existence of an outright better option that allows armor stacking in the same book implies to me that the implicit restriction on infernal demon armor probably wasn't a deliberate balance decision.

If it was, then lunars would have gotten a nerf when adding the infernals.
 
There are charms like Opened Eye of the Hurricane to mitigate it. But by base being attacked by multiple people means you have to soak or die.
I have to go check the books again. Because thats not the impression that Holden's fluff gave me.
You dont YOLO into dens with multiple vampires and ghouls if you have to deal with the classic Exalted 5 dudes with sledgehammers problem. Only now they have AKs.
I am not arguing against you as I do want to take armor multiple times but this part is wrong as we do have this charm.
Point of dispute:
Thats not a regen charm, thats a healing charm. The Lunar charm is, and I quote:
Halting the Scarlet Flow (•••••)
The Lunar's Essence is a dynamo that will keep
her up and fighting no matter what, beyond sanity and
beyond the limits of bodily endurance. Her very rage
pulls her back together.
System: Spend 2 Essence reflexively to activate this
Charm. For the rest of the scene, the Lunar reflexively
heals 2 bashing or 1 lethal damage at the beginning of
each turn.
If she spends a turn taking no action save to
concentrate on pulling her body back together, she can
heal a level of aggravated damage.
This is scenelong regen, for staying in a fight.
The Infernal charm is for healing damage.

There's a reason I think the Lunars dont need the help; they're pretty fucking monstrous as it is.
 
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Coiled Cobra Stance (•••)
The Lunar draws down, tightening her muscles,
marshaling her will, and maximizing her potential.
When she finally strikes, it is like a thunderclap, an
avalanche, a god taking the first step of the dance that
ends the world.
System: The character spends an entire turn tak-
ing no action whatsoever – not even to defend herself
– and spends 1 Essence. On her next turn, the first
action she takes doubles her physical Attributes after
accounting for any shapeshifting
Lightning Stroke Attack (•••••) The Lunar drives home a killing blow, faster than the wind and as unstoppable as an avalanche. System: Spend 1 Essence reflexively while making a sin- gle attack. Any attempt to parry, block, or dodge the attack (including ongoing defenses from effects such as Fivefold Bulwark Stance) is treated as having generated 0 successes.
+ 5 STR from Earthshaker Form, Predator King aspect for agg damage,
+ 5 STR from Excellency.

25 Agg damage dice onto someone they can't parry. ExWoD Lunars are busted.

Edit: And Soak Lunar can do it no problem.

Roll WP dc 6, every success adds to soak, reduce soak diff, increase attack diff on you, add 5 STA from Excellency, Bone armour for soak...
 
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Thats not a regen charm, thats a healing charm. The Lunar charm is, and I quote:
I really do not see how you can think it is a healing charm when it flat out says it heals for sux turns in combat.
System: Reflexively spend 1 Essence and roll Stamina + Occult against difficulty 7. The Infernal automatically heals two levels of bashing damage or one level of lethal damage at the beginning of each turn for a number of turns equal to the successes rolled. Giving up three turns of healing allows her to heal a level of aggravated damage, instead.
It says the same thing as the Lunar Charm.
 
Oh just leave it be with the Lunar comparisons.

We are good in our own way and we propablywon't need a direct comparison to acombat-focussed Lunar in this story.
 
I really do not see how you can think it is a healing charm when it flat out says it heals for sux turns in combat.

It says the same thing as the Lunar Charm.
I think he's saying that because it has a success based limit, it's a boost you apply that lasts for part of a fight. So you use it like a health potion even if it applies over a number of turns.

The lunar charm is fire and forget scene long regeneration so you can just toggle it on and not worry much about timing, resource use, or length of the conflict.
 
I really do not see how you can think it is a healing charm when it flat out says it heals for sux turns in combat.

It says the same thing as the Lunar Charm.
Note the number of turns.

You've rolled Sta 3 + Occult 5 against Diff 7; average 3 or 4 successes.
That means you can heal 3-4L over 3-4 turns. Not bad, not too expensive, and might well save your life.
The Lunar is healing 1L per turn until the fight ends.

Thats the difference between a regen charm and a healing charm.
 
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Aside from the Fetish-crafting charm, though, Lunars don't seem to get much if any utility.

Lunars are SUPPOSED to be hanging with Solars and Infernals in a fight. That varied by edition a bit, but it was a theme.

If anything I'm sure most Solar players would be agog at the free Shintai form buffs, which are insane.

'What do you mean, she has a separate health track for her true form?'
'Just be glad she didn't buy the charm for her TRUE true form which has a third health track. Or did she?'

Yeah, Lunars get something comparable, but that is because it is their thing. I mean, Infernals seem pretty damn comparable if not better than Lunar and Solaroids, some of their charm set is a little clunky but on the other hand some of it is clunky in ways that make them better than Solars or Lunars. And they pretty much mulch Alchemicals, Sidereals, or Dragonblooded. Seems about right.
 
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Oh I just hate this discussion.
I've had it up to here with all of DPs quests.
Sorcerers are bad, Cavaliers are bad, Infernals are bad...

It was always enough and a story can be fun without complaining to the QM until he allows maximum gamebreaking optimisation.
 
I will make one objection, about this being misinterpreted.
The Lunar Rage Form in the same book has fewer available aspects at chargen(you can buy more later) and no restrictions on how many times you can buy Rugged Hide(+2 armor) either. Their Ox-Body is operative in Rage Form. And they have a combat time regen charm.

EDIT
Also, as far as I can tell, armor stacks for them, if it fits.

*checks out Lunars*
You know what +2 armor isn't going to break the game balance, something I allow might, but it won't be +2 armor. You guys can take up to two armor aspects
 
Aside from the Fetish-crafting charm, though, Lunars don't seem to get much if any utility.
Lunars are SUPPOSED to be hanging with Solars and Infernals in a fight. That varied by edition a bit, but it was a theme.

If anything I'm sure most Solar players would be agog at the free Shintai form buffs, which are insane. Yeah, Lunars get something comparable, but that is because it is their thing. I mean, Infernals seem pretty damn comparable if not better than Lunar and Solaroids, some of their charm set is a little clunky but on the other hand some of it is clunky in ways that make them better than Solars or Lunars. And they pretty much mulch Alchemicals, Sidereals, or Dragonblooded. Seems about right.
Im not sure I would agree.
No, Im sure I would not agree.

Look at the Changing Moon charms. Or the No Moon charms.
They benefit from being able to boost their Attributes above 5 into superhuman levels, and they can do gnarly things with their charms. They even get a Language charm. As a 1 dot. Infernals dont.
 
Im not sure I would agree.
No, Im sure I would not agree.

Look at the Changing Moon charms. Or the No Moon charms.
They benefit from being able to boost their Attributes above 5 into superhuman levels, and they can do gnarly things with their charms. They even get a Language charm. As a 1 dot. Infernals dont.
Sure we get Language.

Wicked City has a Charm that allows for universal language and I belive it was one dot.

It also lets you hurt people who talk back.
 
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