Green Flame Rising (Exalted vs Dresden Files)

...I mean, yeah, if you've resigned yourself to 'I'm A Dawn Caste, I don't need subterfuge or crafting or empathy' I guess that's okay?

Or if you're lucky enough to be a Night Caste who likes guns and has no interest in tech or crafting and is a pathological liar - their Excellency is pretty good. Otherwise I'd say yeah, one Infernal charm that does what you'd need conservatively three or four Solar charms for is by definition better.
When you build a solar you should be picking a caste that fits how you want to play. Wanting things outside of that is fine and expected, but if you need four excellency purchases to make your build work from the start then you're doing it wrong.

Even then they still get all the benefits of the full excellency set they did buy.

If you want all the advantages of a dawn caste and also to hand craft your weapons you've got to pay extra for that.

There's an advantage to the way infernals do it, but it isn't three charms worth of advantage.
 
@Yzarc, since DP confirmed that the Devil Tyrant Shintai can take 2 levels of Demon Armor, could you squeeze that into the Glorious Apocalypse Princess build? Seems like it would be a worthwhile trade-off to reduce the Hardened Devil Body to 3 levels to get a second Demon Armor level, IMO.
 
I am honestly rather surprised. I figured this vote would be downright unanimous.

And alas. So close to four arms. So. So close.
 
Current tally:
Adhoc vote count started by uju32 on Aug 14, 2022 at 1:47 PM, finished with 189 posts and 28 votes.

  • [X]Plan The Carpenter In Iron and Brass.
    [X] The Light that shines at the World's End
    [X] Shadow and Calamity Incarnation
    [X] Plan Moth Swarm
    [x] Max versatility.
    -[x] devil-tyrant avatar shinta Strength +1, Dexterity +4, Stamina +1
    -[x] camouflage, extra limbs, keen (sense), stealthy, hardened devil body x3
    --[x] Molly's inner light begins to shine outside her body, when seen Molly appears to always be framed by emerald light no matter the angle of the viewer.
    [X] Queen Of The Riot
    -[x] Devil-Tyrant Avatar: Strength +2, Dexterity +2, Stamina +2
    --[x] Aspect: Demon Armor [The Patchwork Regalia]Increase Soak by 2
    --[x] Aspect: Swift Stride– Movement and Jumping Distance are doubled
    --[x] Aspect: Venomous– May Envenom Attacks, +3 dice of Lethal Damage
    --[x] Aspect: Flight– Effects Self Evident. Is Cool Wings.
    --[x] Aspect: In The Wake The Riot Queen– The Shintai can project a Riotous Cacophony which inflicts a –1 penalty on all actions taken by anything with a sense of hearing. (Reflavored Horrible Odor)
    --[x] Aspect: Body Spikes– Covered in the Studs and Pins of Her Regalia The Queen Of The Riot is Protected from Unworthy Hands. Anyone who directs an unarmed attack against the Infernal must soak one level of lethal damage. The Infernal's grapples inflict Strength + 2 lethal damage.
    --[x] Aspect: Hardened Devil Body– 3 Additional Bruised (–0) health levels.
    [X] Empress of the Final War and Thereafter
    -[X] Demon Emperor Shintai Strength +4, Dexterity +0, Stamina +5, Appearance 0
    -[X] Hardened Devil Body x2
    -[X] Demon Armorx2
 
Honestly, getting rid of the Hardiness might be a better fit, since there's a one-dot charm that gives us immunity to all environmental damage. I could go with replacing environmental fire immunity with more armor.
 
Huh; I forgot about that. I wonder how that changes things.

Going with a 22 dice starting pool:
  1. Attack: 22 vs 21 @ Diff 7 = 9.78 vs. 9.33
  2. Parry: 22 vs 20 @ Diff 6 = 12.22 vs. 11.1
  3. Parry: 22 vs 19 @ Diff 7 = 9.78 vs. 8.44
  4. Parry: 22 vs 18 @ Diff 8 = 7.33 vs. 6.00
  5. Parry: 22 vs 17 @ Diff 9 = 4.89 vs. 3.78
So roughly speaking the difference is pretty consistently +1 success across the board for Multiple Limbs removing the dice penalty. More significant then I thought but compared to the harshness of increased Difficulty not that big a difference.



If we're taking multiple actions of different types in the same Turn then yeah; things can get very complicated since we've got the 1s subtract and a very high chance of Botches on later Actions if they don't have significant dice pools.
Once we have Boiling Sea Mastery?
Always splash a bottle of Dasani on your head before getting into a stressful situation for that sweet, -1 Diff bonus.
r/hydrohomies

:V
 
[X] Empress of the Final War and Thereafter
-[X] Demon Emperor Shintai Strength +4, Dexterity +0, Stamina +5, Appearance 0
-[X] Hardened Devil Body x2
-[X] Demon Armorx2

[X] The Light that shines at the World's End

[X] uju32
 
Huh; I forgot about that. I wonder how that changes things.

Going with a 22 dice starting pool:
  1. Attack: 22 vs 21 @ Diff 7 = 9.78 vs. 9.33
  2. Parry: 22 vs 20 @ Diff 6 = 12.22 vs. 11.1
  3. Parry: 22 vs 19 @ Diff 7 = 9.78 vs. 8.44
  4. Parry: 22 vs 18 @ Diff 8 = 7.33 vs. 6.00
  5. Parry: 22 vs 17 @ Diff 9 = 4.89 vs. 3.78
So roughly speaking the difference is pretty consistently +1 success across the board for Multiple Limbs removing the dice penalty. More significant then I thought but compared to the harshness of increased Difficulty not that big a difference.



If we're taking multiple actions of different types in the same Turn then yeah; things can get very complicated since we've got the 1s subtract and a very high chance of Botches on later Actions if they don't have significant dice pools.
We don't subtract ones for Key skills of which our Melee is one. And don't forget we have a few ways to just blanket lower the starting difficulty.
 
I am honestly rather surprised. I figured this vote would be downright unanimous.

And alas. So close to four arms. So. So close.
Personally I'm rather conflicted on the vote. Mechanically speaking I think The Carpenter In Iron and Brass is probably superior; the extra Soak and lack of Multiple Actions Penalty to Dicepools beats out an extra +3HL and Hardiness. However I vastly prefer the look and themes of The Glorious Apocalypse Princess.
 
@Yzarc, since DP confirmed that the Devil Tyrant Shintai can take 2 levels of Demon Armor, could you squeeze that into the Glorious Apocalypse Princess build? Seems like it would be a worthwhile trade-off to reduce the Hardened Devil Body to 3 levels to get a second Demon Armor level, IMO.
Removed Hardiness as there is a 4xp charm that gives better protection.
 
[X] Empress of the Final War and Thereafter
-[X] Demon Emperor Shintai Strength +4, Dexterity +0, Stamina +5, Appearance 0
-[X] Hardened Devil Body x2
-[X] Demon Armorx2

[X] The Light that shines at the World's End

[X] Yzarc
 
Personally I'm rather conflicted on the vote. Mechanically speaking I think The Carpenter In Iron and Brass is probably superior; the extra Soak and lack of Multiple Actions Penalty to Dicepools beats out an extra +3HL and Hardiness. However I vastly prefer the look and themes of The Glorious Apocalypse Princess.
Is the Multi-action that good? I orignially did not want to lock it behind a shintai and wanted to take it or venemous blade at E3 which is only 16 xp.
 
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Removed Hardiness as there is a 4xp charm that gives better protection.
And now if we could just trade a level of Hardened Devil Body for Extra Limbs (Telekinesis), both Devil Tyrant builds would be mechanically identical, making the choice between them purely a matter of preferred aesthetics.

😁
 
[X] Empress of the Final War and Thereafter
[X] The Light that shines at the World's End
[X]Plan The Carpenter In Iron and Brass
[X] Shadow and Calamity Incarnation

Probably not helpful to approval vote so many options, but I like all of these.
 
I believe extra limbs is good enough to be a strong contender for by rage recast.

Multi action is important. Not the only thing though.

@drake_azathoth can we not take that mutation twice?
 
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Personally I'm rather conflicted on the vote. Mechanically speaking I think The Carpenter In Iron and Brass is probably superior; the extra Soak and lack of Multiple Actions Penalty to Dicepools beats out an extra +3HL and Hardiness. However I vastly prefer the look and themes of The Glorious Apocalypse Princess.
Re: multiple actions and combat
This is what ExWoD says on page 34
ExWoD pg 34 said:
Multiple Opponents
Exalted vs World of Darkness doesn't use the rule
for multiple opponents found on page 276 of V20.

Burying an Exalt in enemies may be effective due to
sheer weight of numbers, but the Chosen have no par-
ticular difficulty dancing through swarms of foes and
striking them down.
This is what V20 page 276 says
V20 pg 276 said:
Multiple Opponents:
A character who battles multiple opponents in close combat suffers attack and defense difficulties of +1, cumulative, for each opponent after the first, to a maximum of +4
Is it just me, or is he saying that Exalted dont take multiple attack penalties to defense or attack in close combat ?
Because that would seem to jibe with his comment about dancing through swarms of enemies untouched.
 
Also for dodging, this charm is vastly superior.

Opened Eye of the Hurricane (•••••)
Infusing herself with the perfected Essence of both murder and wind, the Infernal senses the air-distortions and killing intent of all strikes made against her, and moves to perfectly counter them.
System: Spend 1 Essence and 1 Willpower reflexively to activate this Charm. For the rest of the scene, at the beginning of each turn roll Dexterity + Athletics against difficulty 7. The Infernal applies the successes on this roll as a reflexive dodge against all attacks made against her of which she is aware during that turn

So it is scene long and we do not need a rising difficulty to effect it.

You pop it and enjoy for the rest of the turn by applying it to ALL attacks.

Much better then Multi-arm.
 
Also for dodging, this charm is vastly superior.



So it is scene long and we do not need a rising difficulty to effect it.

You pop it and enjoy for the rest of the turn by applying it to ALL attacks.

Much better then Multi-arm.
Knock not the effectiveness of multiple actions. Especially not while trying to sell the thread a 5 dot charm we will almost certainly never pick up.
 
Is the multi action really that good? My idea was to get it with Rage recast.
That is certainly another way of going about things. In a sense it may actually be the better way of doing things. For Key Abilities the math is pretty straightforward; roughly +1 Success over not having it. For non-Key Abilities things get more complicated since we've got smaller dice pools (so each -1 die is worse proportionally) and what few Successes we do get we risk losing to Nat 1s which makes larger dice pools more important.

So there is definitely a solid argument for saving it for By Rage Recast since we'd probably want it available outside of Shintai not locked inside it.
 
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