Green Flame Rising (Exalted vs Dresden Files)

Really don't like picking up Swift stride for the form. It is good enough that getting it thou By Rage Recast is a good idea. And these forms are really overblown for devil-tyrant avatar shintai, it supposed to be humans enough that their is barely notable a difference, san mutations.
 
But the penalty to difficulty remains?
That is the bigger problem, but less dice-penalties are still nice.

[X]Plan The Carpenter In Iron and Brass.

I guess I am convinced.
We will have to be mobile and we should soon buy the Rebuke charm to mass-destroy nearby weapons, that will also protect us against mooks, though it has a high chance of collateral damage.
Yes, the increasing difficulty remains.
But previously, it would both increase difficulty by +1 Difficulty AND it would penalize your dice pool by -1 dice.
Now, only the +1 Diff happens.
 
Really don't like picking up Swift stride for the form. It is good enough that getting it thou By Rage Recast is a good idea. And these forms are really overblown for devil-tyrant avatar shintai, it supposed to be humans enough that their is barely notable a difference, san mutations.
Swift Stride is important enough to be worth buying immediately.Coupled with the Dex boost, a Devil Tyrant almost triples his ground speed. Given as Molly's principal weapon is Melee with a firearm backup(at least for the moment) she needs to be able to close with or run away from her hostiles.

No they arent. The exact text of the form is, and I quote:
Devil-Tyrant Avatar Shintai
The character assumes a modified version of
her own human form, studded with inhuman
features and surging with demonic power,
but

still fundamentally recognizable as the Infer-
nal.
She may wear an ever-burning crown of
flames upon her brow and grow wicked blades
from her forearms, or sprout a lashing tail and
venom-dripping wings, or extend all of her
limbs into barbed and segmented nightmares,
but her face remains her own and her general
shape is still humanoid.


Select one of the following trait arrays:
Strength +2, Dexterity +2, Stamina +2
Strength +3, Dexterity +1, Stamina +2
Strength +1, Dexterity +4, Stamina +1

Aspects: Select seven Aspects.
Thats why I felt comfortable giving her infernal brass skin and glowing eyes
I considered making her hair actual ice in my writeup, but I decided I didnt want to cram too many inhuman features into one package.
 
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I will say that Extra Limbs is the God trait to pick up, as it lets us take as many action we we want in combat. Say Molly gets ambushed by 8 Red court vampires and surrounded by them, with extra limbs Molly can now attack all of them, and parry all of them at once. It takes the problems of mass mook armies off the table, which is big deal to exalted.
 
I will say that Extra Limbs is the God trait to pick up, as it lets us take as many action we we want in combat. Say Molly gets ambushed by 8 Red court vampires and surrounded by them, with extra limbs Molly can now attack all of them, and parry all of them at once. It takes the problems of mass mook armies off the table, which is big deal to exalted.
Multi attack is not a thing. We can DO many things but not attack mutliple times. Misc things like pick stuff up, push buttons etc but not attack.

Also it only removes dice penalty and not the cumulative difficulty penalty increase.

Multiple Actions Exalted vs World of Darkness uses the multiple ac - tion rules from V20 Dark Ages. If you don't own that book, they work like this: When you want to perform more than one action at a time, you must first declare how many actions you're going to take. Then, the first suffers a –1 die penalty, and also raises its difficulty by +1, with each ac - tion afterward increasing the penalty and difficulty by one additional point. If this would push the difficulty higher than 9, then no more actions can be taken. Ad - ditionally, when using multiple actions, no more than one action may be an attack.
 
[X]Plan The Carpenter In Iron and Brass
[X] Shadow and Calamity Incarnation

Edit: needed to change the vote to the actual CiIB plan.
 
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I will say that Extra Limbs is the God trait to pick up, as it lets us take as many action we we want in combat. Say Molly gets ambushed by 8 Red court vampires and surrounded by them, with extra limbs Molly can now attack all of them, and parry all of them at once. It takes the problems of mass mook armies off the table, which is big deal to exalted.
No, the difficulty of all actions still rises.
For things like Parry that allows for a lot of actions, but not infinite ones.
And each one is less likely to succede.
 
Just noticed this.

Demon Armor cannot be taken multiple times. Only Hardened Devil body can be taken multiple times.
Citation? Because I dont believe thats true.
I am looking at the Aspect table right now, amd there is no such prohibition I can see.

Just like you can take Hardiness multiple times to cover different environments; unwise, but you could do it.
Or Keen Senses for different senses.
Multi attack is not a thing. We can DO many things but not attack mutliple times. Misc things like pick stuff up, push buttons etc but not attack.
Also it only removes dice penalty and not the cumulative difficulty penalty increase.
Multiple Attack charms are a thing though.
Thousandfold Typhoon Hands and Incarnate Shadow Insinuation are both Infernal multiple attack charms.
 
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No, the difficulty of all actions still rises.
For things like Parry that allows for a lot of actions, but not infinite ones.
And each one is less likely to succede.
Yeah; but difficulty reducers are decently easy to come by, and with a full dice pool we can get a lot done at once.

With the boiling sea mastery charm and this aspect we could get a free additional action for the price of a bottle of water.

While using CCC we could effectively choose to either operate at reduced difficulty or to trade the reduction for three additional actions for a single turn without any penalty.

In that respect it's so useful I'm tempted to argue for it as a RR feature instead of a Shintai thing.
 
Only Devil body was stated to be allowed to take multiple times. That had to be specificially stated. Demon Armor has no exception.

Dont get me wrong. I would LOVE it if we can take it multiple times but I do not think it is allowed so best get it clarified.
 
No difficulty may rise above 9 in ExWoD though, so if you don't lose dice...you can just keep doing it, I think?
I think what the rule is saying is that trying to add an action that takes it above 9 makes even trying to do whatever you're planning impossible.

It's just phrasing it that way instead of using a fixed number to allow you to use difficultly reducers to attempt more than 9 additional actions.
 
As far as I can see Hardened Devil Body is the only one called out as being able to take multiple times which would imply the others are not, that said I'm not sure why the author thought armor was less balanced than health.
 
Citation? Because I dont believe thats true.
I am looking at the Aspect table right now, amd there is no such prohibition I can see.
The Aspect Hardened Devil Body (ExWod p199) specifically calls out that it can be taken multiple times. Please explain the purpose of doing so if it is not an exception to the normal rules.

This is an inferred prohibition.
 
As far as I can see Hardened Devil Body is the only one called out as being able to take multiple times which would imply the others are not, that said I'm not sure why the author thought armor was less balanced than health.
We can take essence ox body. That is to say 5 times so 5x3 hlvls by base.

Hardened devil body is the equivalent of taking an ox body charm. So it is necessary to avoid getting the shintai oneshotted.
 
Yeah; but difficulty reducers are decently easy to come by, and with a full dice pool we can get a lot done at once.

With the boiling sea mastery charm and this aspect we could get a free additional action for the price of a bottle of water.

While using CCC we could effectively choose to either operate at reduced difficulty or to trade the reduction for three additional actions for a single turn without any penalty.

In that respect it's so useful I'm tempted to argue for it as a RR feature instead of a Shintai thing.
It's only fair.
Vampires can get additional actions with Celerity, Werewolves can spend Rage and Mages can use Time.
Exalted need ways to efficiently use multiple actions to compete.

I suspect in this world White Vampires can burn blood for similar effects and the more dangerous Fey will have their own ways.
 
I think what the rule is saying is that trying to add an action that takes it above 9 makes even trying to do whatever you're planning impossible.

It's just phrasing it that way instead of using a fixed number to allow you to use difficultly reducers to attempt more than 9 additional actions.
I was referring to this but I guess it doesn't work either?

Difficulty Lock
In Exalted vs World of Darkness, the difficulty of your rolls never goes over 9. If something suggests that it should push the difficulty to 10, it remains at 9 instead.
 
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