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Algard and Krammovitch's suggested method for bringing them on board with the project was like so:

Ascertaining their suitability for joining the Colleges. It takes quite some time to determine such a thing.

Which would work fine with the distance of being in elfland and the highest imperial authority in a hundred leagues, when we are in an imperial province and dealing with what is explicitly proscribed magic users on the land of that province... well the answer that comes to mind is something like this:

"So you need to check if you can train the witch eh? I'll get the rope and gag for you to drag them to Aldorf for testing."

The count would not want these people in his province and given their opinions on the wilds I do not think the Longshanks would either. Maybe we could bullshit the morrites, but personally I would not want to risk it.
 
Which would work fine with the distance of being in elfland and the highest imperial authority in a hundred leagues, when we are in an imperial province and dealing with what is explicitly proscribed magic users on the land of that province... well the answer that comes to mind is something like this:

"So you need to check if you can train the witch eh? I'll get the rope and gag for you to drag them to Aldorf for testing."

The count would not want these people in his province and given their opinions on the wilds I do not think the Longshanks would either. Maybe we could bullshit the morrites, but personally I would not want to risk it.
These guys have survived almost 2500 years in the Forests of Ostermark. What makes you think us getting involved with them is going to expose them to authorities more than things that have already happened to them? The natural conclusion of working with them is that we wouldn't be involving local authorities or being seen with them. If our higher ups in the Colleges find out, we can use Article 13 as an excuse, because at the end of the day Article 15 is the most important Article and the Hedgewise don't break Article 7 (Dark Magic) so 15 and 13 would take precedence even if Article 3 is breached.

I don't know why you assume we'd be so incompetent as to get caught and be questioned by the authorities when we're clearing out a threat on their backyard.
 
These guys have survived almost 2500 years in the Forests of Ostermark. What makes you think us getting involved with them is going to expose them to authorities more than things that have already happened to them? The natural conclusion of working with them is that we wouldn't be involving local authorities or being seen with them. If our higher ups in the Colleges find out, we can use Article 13 as an excuse, because at the end of the day Article 15 is the most important Article and the Hedgewise don't break Article 7 (Dark Magic) so 15 and 13 would take precedence even if Article 3 is breached.

I don't know why you assume we'd be so incompetent as to get caught and be questioned by the authorities when we're clearing out a threat on their backyard.

I do not assume they are incompetent, but on the other hand in order to talk to them by definition Mathilde would have to find and talk to them. It is her competence I do not trust, in the specific field of not being followed in the woods. I really really do not want to have a conversation about ranking Articles by utility when Mathilde is bound by law to follow all of them and I do not think the Hedgewise are likely to know enough to risk even a small chance of that.
 
Huh. I've argued myself out of ever trying to get a "throw cannon sword, and have it teleport back to hand" thingy going on, but just as a matter of curiosity @Boney, have you decided on/has Mathilde ever experimented with how far away her sword can be and still be recalled to her hand?

(or is the recall effect one that uses up how much 'charge' the runes have, so if you call if from far enough away it'd drain the batteries for a while?)

(Ohhh; Idle musing: I wonder what happens (if 'charge used' varies with distance), if Mathilde tries to call the sword from further away than it has enough charge to carry it)

As others have already cited, several hundred yards.

Did Mathilde had enough time riding with Regimand to show off her Shadowrider mastery?

This is a very important question and not at all related to my mental image of Mathilde speeding around Regimand like an overexcited child who finally learned how to ride a bike and now try to show off her old man.

She did very casually read a book at a full gallop.

Can she cast spells through Wolf, I'm not sure if my familiar lore is mixing up.

Because Wolf and a basic illusion spell should, according to a certain frame of reference, be Mathy in two places at once.

Not without Master's Touch.

We can't cast through Wolf...

But maybe Wolf could learn to cast on his own?

No, the form of magic Wolf is able to use is Being A Familiar.
 
He shrugs. "Gave me time to get the lay of the land. There's definitely something up, but nobody can agree what it is. Hauntings, animal attacks, banditry, cult activity, and portents and omens galore. Plenty of smoke, but nobody can agree what the fire is."

"That fits what Paranoth said. Apparently half the picture is on the other side of the border, so it might be that nobody at all has the whole picture right now. But at least there's no reason not to operate openly here."
Sounds like a pretty big mess. A bit more than just a ruckus in the forest causing issues.

[X] Morrite Witch Hunters
[X] Longshanks
[X] League of Ostermark

I quite like all of these.
Morrites have generally been good and helpful to us. The Black Knights during Drakenhof; "Codrin"; Gretel; That One Guy Who Wrote A Book About A Thing.

Longshanks have been fun so far. They might not be too entrenched in Ostermark but at least we won't be stepping on Morrite toes if we're out in the wilds. Knights of Taal's Fury were pretty cool, too.

League fits Mathilde's understanding of trade and paperwork quite well. It would be an interesting angle to approach this from, and perhaps reveal things people aren't even aware they should look for. Softening Mathilde's reputation among them from "scary competitor" to "scary person watching out for traders' safety" would be nice too.
 
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[X] Longshanks
Gratitude expires quickly, so you might as well make use their good graces while you have them. In Ostermark they're primarily guardians of shrines and pilgrims rather than Witch Hunters, but they'd still have a good idea of what's going on deep in the forests.

It seems like a good preliminary action since we didn't get much from the EIC. Since we just did them a favor, we probably would be less beholden to the Longshanks than to other options.

Once we know more, we can approach who we believe is more suited.

The hedgewise are probably the ones with the most info though and working with Witch Hunter might spook them or make collaboration harder. And working with the hedgewise is one of our medium-term goals so building early ties would certainly be useful in establishing trust and getting used to deal with their idiosyncrasies.

[X] The Ostermark Hedgewise
The Hedgewise of Ostermark are a matriarchal mystery cult with ties to the Hag Witches of Kislev, and many of them are part of Kurtis Krammovitch's extended family. They have eyes and ears in the odd nooks and crannies of Ostermark, and are likely to know more of what's going on here than anyone with official authority. But they are unsanctioned magic-users, and dealing with them might be problematic.
 
To me, the problem with Ice Witch is that I'd like to know more before approaching them. It's kind of a weird energy to approach them first before trying to know more from inside the Empire first.

Especially, if we go to them knowing very little, it's a bad look for us, I think?
 
@Boney so this is a question I had in mind, but I never asked it because it didn't seem super relevant to the current DL timeline. The proximity to Kislev and the current Kislev Total War videos brought it back to mind however.

The Ice Guard are a piece of new canon, involving non Ice Witches who wield magical equipment and seem to wield a pseudo magical ability even if they're not spellcasters. I'm going to guess that in canon they only really rose to prominence after the Ice Witches regained power during Tzarina Kattarin's reign, because I think that ever since the Bokha took over after the Romanovs there haven't been any particularly notable Tzarinas who wielded Ice Magic, so the influence of the Ice Court continued to wane.

My question is, what do you think of the Ice Guard? I know some people object to them because they're "high fantasy" or whatever. I personally don't find an issue with it at all. The bear spam in modern Kislev is a bit odd though.
 
For what it might be worth I do not mind the high fantasy, or I would say more high magic, Ice Guard. The reason for that is because it's Kislev. It is as far north as you can go while still having civilization, the winds of magic howl over the land as strong as the winter storms and more magic means more magicians as children are exposed to it. I imagine a lot of people who would not be able to do more than light a candle at the latitude of say Aldorf could say maintain that ice equipment.
 
@Boney so this is a question I had in mind, but I never asked it because it didn't seem super relevant to the current DL timeline. The proximity to Kislev and the current Kislev Total War videos brought it back to mind however.

The Ice Guard are a piece of new canon, involving non Ice Witches who wield magical equipment and seem to wield a pseudo magical ability even if they're not spellcasters. I'm going to guess that in canon they only really rose to prominence after the Ice Witches regained power during Tzarina Kattarin's reign, because I think that ever since the Bokha took over after the Romanovs there haven't been any particularly notable Tzarinas who wielded Ice Magic, so the influence of the Ice Court continued to wane.

My question is, what do you think of the Ice Guard? I know some people object to them because they're "high fantasy" or whatever. I personally don't find an issue with it at all. The bear spam in modern Kislev is a bit odd though.

It seems unsustainable in the long run, but it also seems like that's intended. It's like the Tzarina building a massive new wing on to Bokha Palace made of magical ice - it will crumble when she dies and that's the point. This is what an Ice Queen can provide to Kislev, and if you replace her with someone whose only qualification is bribing you more to do so, you're that more likely to get eaten by Chaos as part of the Winter Palace dissolves and the Ice Guard disbands.

To me, the 'bear spam' makes sense in the context of the Total Warhammer Kislevite lore. The previous Tzar was also extremely influential in the Cult of Ursun and made use of that to cement his temporal power, and that his heir is instead inextricably bound to the Cult of the Ancient Widow means that there's going to be a lot of tension within Kislevite society as power shifts and influential figures try to resist or encourage that shift. This is a change from older Warhammer lore where the main societal divide was Gospodar vs Ungol, Winged Lancers vs Kossars, and to be honest it's a more interesting and less fraught conflict to be central to the Kislevite narrative.
 
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