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And thing about living space expenditure, supported by this update's remark about "having no cards" in my eyes, is that this is first and foremost a diplomatic, not research, task, for Mathilde.
Also, Mathilde has tons of cards. Namely the Dwarves. Her words will float or sink the entire project with them. Even if the Elves and Dwarves could solve this just between the two of them, good luck getting them working together.
 
Also, Mathilde has tons of cards. Namely the Dwarves. Her words will float or sink the entire project with them. Even if the Elves and Dwarves could solve this just between the two of them, good luck getting them working together.
But that wouldn't involve the colleges or empire in the research. Loremaster Mathilde has a poltical or two angle to play. Lady Magister Mathilde is bluffing with no cards, and is hoping she can bluff/wheedle/bribe for some in the intra-college sub-game, before the real betting begins.
 
Also, Mathilde has tons of cards. Namely the Dwarves. Her words will float or sink the entire project with them. Even if the Elves and Dwarves could solve this just between the two of them, good luck getting them working together.

Sure but that does not require that the elves pay her to mess with their waystones or bring her human friends over to do the same. If all she has is the ability to talk to dwarfs who have the real secrets than she would be rightly treated as a messenger, a go between, you do not deal with a go between as you would with an equal part in a deal.
 
Sure but that does not require that the elves pay her to mess with their waystones or bring her human friends over to do the same. If all she has is the ability to talk to dwarfs who have the real secrets than she would be rightly treated as a messenger, a go between, you do not deal with a go between as you would with an equal part in a deal.

A messenger is typically not the person who decides just how the negotiations are going to proceed.

At the very least she'd be a mediator between the elves and the dwarfs - so she'd be treated a third party of roughly equal standing because she has to be the one bridging the gap. Otherwise most Dawi Runesmiths wouldn't even talk to the Eonir - an actual Runelord wouldn't dream of traveling to elf land to collaborate on elf project with some rando elf (nor would they be too keen on inviting an elf mage to poke around a Karak).

Even Belegar, an unusually open minded king, only went along easily because of Mathilde gave a tentative ok (and quite likely his own frustrations with Thorgrim).
 
About the Dwarves secrets, I kind of wonder if not trying to rope in Karak-a-Karak first is a mistake :
  • The High King, the Runesmith Guild and/or Kragg might see it as a slight,
  • Karak-a-Karak is more likely to be the Karak entrusted with whatever remains of Waystones secrets (well Karag Dum might know stuff but...),
  • Having the backing of the High King would probably simplify further dwarven recruitment,
  • Any collaboration with Karak-a-Karak could help relations between Belegar and his liege,
  • We'd get to see where they stand on the waystone project from the get-go and could adjust our plans.
I mean, if anyone knows the importance of the Waystone project and the difficulties it may encounter it's probably Karak-a-Karak. Even if they only give us nominal support, we would at least know where they stand and could then go to Karak Azul.
 
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About the Dwarves secrets, I kind of wonder if not trying to rope in Karak-a-Karak first is a mistake :
  • The High King, the Runesmith Guild and/or Kragg might see it as a slight,
  • Karak-a-Karak is more likely to be the Karak entrusted with whatever remains of Waystones secrets (well Karag Dum might know stuff but...),
  • Having the backing of the High King would probably simplify further dwarven recruitment,
  • Any collaboration with Karak-a-Karak could help relations between Belegar and his liege,
  • We'd get to see where they stand on the waystone project from the get-go and could adjust our plans.
I mean, if anyone knows the importance of the Waystone project and the difficulties it may encounter it's probably Karak-a-Karak. Even if they only give us nominal support, we would at least know where they stand and could then go to Karak Azul.
The only real ins we have with KaK are Kragg, or dropping a truth bomb directly on Thorgrim of how much we know and have worked out already. Both of those aren't anywhere near certain and especially in the case of Thorgrim could backfire in so many interesting ways, while we have an existing working relationship with Thorek.

If we somehow bounce with Azul, then we probably have to go all in with KaK, but I'm dreading the possible rolls there.
 
About the Dwarves secrets, I kind of wonder if not trying to rope in Karak-a-Karak first is a mistake :
  • The High King, the Runesmith Guild and/or Kragg might see it as a slight,
  • Karak-a-Karak is more likely to be the Karak entrusted with whatever remains of Waystones secrets (well Karag Dum might know stuff but...),
  • Having the backing of the High King would probably simplify further dwarven recruitment,
  • Any collaboration with Karak-a-Karak could help relations between Belegar and his liege,
  • We'd get to see where they stand on the waystone project from the get-go and could adjust our plans.
I mean, if anyone knows the importance of the Waystone project and the difficulties it may encounter it's probably Karak-a-Karak. Even if they only give us nominal support, we would at least know where they stand and could then go to Karak Azul.
  1. Kragg hates elves as a matter of principle and would likely sooner cut a foot off his beard than work with one
  2. True, but they are also the least likely to share anything because well... *points up*
  3. The High King has no power to tell the guild of runesmiths to do a non-traditional thing
  4. How, Belegar is not really involved in the project other than tangentially though us
  5. Where they stand on this is where they stand on all things 'dying with great fanfare while pestering the parts of their society that actually want to live into compliance with unhealthy standards and cultural norms'
 
Karak Azul is the hold most closely aligned with K8P.

One of Belegar's councillors is an Azul runesmith apprentice (Kazrik).

We have personally worked with Azul's runelord on AV together.

Azul has been isolated for millennia—meaning it's a weird mix of traditionalist and desperate to strengthen ties to the outside world.

It's highly likely that their records are almost, if not just as, extensive as KaK.

Frankly, outside of Vlag's Rhunkit, they are the ones most likely to work with us, and they have the knowledge and skill we need.


You know, I'm wondering if the reason K8P doesn't have it's own runesmith guild is because Belegar picked Mathlide as his loremaster. Maybe the guild and/or cult (they are basically the same thing) took it as a slight, especially with the two best runelords already at his disposal. Human wizard is a highly controversial choice, even among radicals.
 
Runelords do not get slotted into Loremaster positions. They get put into the Runelord position, where they proceed to do what they want and occasionally deign to do a favor for a king.
 
Unless we're very specifically trying to interest Kragg - in which case, we should probably just ask Kragg - going to Karaz-a-Karak specifically is liable to be seen as a betrayal by Belegar, given that IC we have no reason to believe they have any special insight on or inclination to help with the matter.

And while Kragg is many impressive things, a good candidate for cooperation with foreign magic users is probably not one of them.
 
Runelords do not get slotted into Loremaster positions. They get put into the Runelord position, where they proceed to do what they want and occasionally deign to do a favor for a king.
I suppose it's possible that the Runesmith Guild of Karak Azul felt slighted that Belegar chose Mathilde over Kraggi Senior to be his Loremaster, but I do think it's more likely that no Runesmith Guild is willing to split.

He could probably get some Rhunkits, but that probably wouldn't improve the situation.

And while Kragg is many impressive things, a good candidate for cooperation with foreign magic users is probably not one of them.
Being fair, he seemed good-natured with Algard.
 
So apparently there's a TW WH 2 mod that is story/lore focused.





I don't know if sharing it here is appropriate or too off topic. I'll delete the post on request.
 
[X] Plan Redshirt v2 with Divine AV with nice living space
[X] Plan Redshirt v2 with Divine AV
[X] Plan Don't Ignore Engrim

Changing my vote. Though the discussion is too fast for me to participate in, I've always been in favor of pursuing AV research since we were in Stirland. Time to actually vote accordingly for once.
 
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"How does your Magesight manifest?" you ask curiously.

"Visual, which is actually not that common in the Light Order - we initiate early so most don't have a chance to develop their own before they're shaped by the Choruses. Citharus has auditory like most, Timpania has olfactory, and Barbitus has... what was it?"
So I remembered something and went to look for it, and I found it. Horstmann has a tendency to deflect questions about himself by focusing on other people, probably a habit he picked up, but here he mentions that his Magesight is visual. The reason I'm taking note of this is that if he has abilities in enchanting; and the canon version does according to the speculum but I don't know how far along he is on that track; then we might be able to work with him on the Sevirscope. Either way we'll found out when we start working with him on the Golden Arm, as it lets us become familiar with his skills and work ethic.

I assume his Magesight is relatively sharp, but I don't have much evidence to prove that and his is probably still worse than Mathilde's. That being said having someone else with Visual magesight is helpful for translating it into the Sevirscope, allowing us to spend a WEB-Mat action on it. The Sevirscope would not only be helpful for Kragg experimenting with Bok, but would also be immensely helpful for any Runesmiths working on the Waystones as they would be able to actually see the Winds instead of extrapolating.

That being said, I should note that as excited as I am for the Sevirscrope idea, I am limiting any expectations I have. It is a thread proposed idea like Tongs, so I'm not sure it'll work out exactly how we expect it to or even if it'll succeed if it is possible. I'm still willing to try.
 
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I'd add that we also don't need to solve the background political situation - just thaw relations by having a nice 'screw Chaos' project everyone can rally around; which in turn will make various parties more accustomed to the idea of working things out at the negotiation table.
I was going to go on about Laurelorn hosting the project because they want to squeeze more mojo out of the Waystones and assemble the biggest political gun Nordland has seen, but I don't mind quid quo pro work for the Eonir.

But at the end of this we're going to have a humiliated province with an overstrength military smarting from losing massive chunks of territory and river access, and possibly under new management looking for something to kick. It's a coinflip if this will be Hochland's or Marienburg's problem, but how this shakes out will have consequences for the Empire for decades to come. Not our problem thankfully, but having it be prominent it is just the curse of living in interesting times.
 
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