[X] Plan Redshirt v2 with Divine AV
[X] Plan Redshirt v2
Wastes money and inefficient WEB-MAT. A shame because the rest of the plan is great.
[X] Plan Redshirt v2 with Divine AV with nice living space
[X] Plan Redshirt v2 with nice living space
Still AP inefficient, but at least not deliberately wasteful.
[X] Plan Redshirt v2 with Divine AV with nice living space
[X] Plan Redshirt v2 with nice living space
[x] Plan Windherding: Crawl now, Run next turn
Decent plan. But throws away 300gc.
[X] Plan: Keep it basic+AV
Johann would learn better by interacting than studying. Also wastes money.
[X] Plan Putting Down Roots
-[X] WEB-MAT (2 AP + 1 free)
--[X] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
--[X] EGRIMM: EGRIMM: Study an artefact: Golden Arm
--[X] WEB-MAT: Attempt to recruit someone to WEB-MAT (Bright Magister Hugo Bann)
-[X] normal (3 AP + 1 overwork)
--[X] Furnish the living spaces of the Waystone Project HQ (300gc for nice)
--[X] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
---[X] COIN: The Gambler
--[X] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
--[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
-[X] free
--[X] SERENITY: Observations of Karag Dum and its unusual guardian
--[X] EIC: Have a blackpowder factory built in Wurtbad.