So, gentlemen, I have been quite out of the more strategic aspects of the quest because I had been fatally busy. I'm getting a new job so this is likely to change in the coming weeks.

So, where is the data about all our provinces and the state of each one? Like, for example, in which ones we have imposed law and in which ones we haven't
Congrats on the new job, dude!
 
Too late. It's already been soul-killed.

Valaena's spiked chain ate it in Steadfast Coils when it was reforged into Valyrian Steel.

Shame it couldn't be Imperial Steel, but eh.

Valyrian steel doesn't consume the whole soul, I think. Or maybe that ritual did. Anyway, I was talking about the trophy we saved.

Congrats on the new job, dude!

Thank you. I can't even stress enough the amount of unpaid extra hours I have been spending in my soon to be former job, I had to get out.
 
Valyrian steel doesn't consume the whole soul, I think. Or maybe that ritual did. Anyway, I was talking about the trophy we saved.



Thank you. I can't even stress enough the amount of unpaid extra hours I have been spending in my soon to be former job, I had to get out.
I feel deeply ashamed that I of all people forgot about the trophies.
 
One thing you guys should note is that not every challenge to the way you do things is a challenge to Viserys personally so just saying 'keep in mind when I saved your city' is not going to mean as much as you may think. This is not an enemy or a rebel saying 'I do not like your rule', this is a man who sees himself in a certain political light making a political and to some extent religious point.

Saying 'well I saved your city' is no more and of course no less effective than just saying 'I am the Imperator to whom you swore to'.
 
Well since there sin't much voting going on I'm going to be doing an interlude next, I think something like a guide to to gremlins from an inquisitor's POV, you know the dos and don'ts.
Inquisition Agent #1: "Whatever you do, don't get them wet!"

Inquisition Agent #2: "Why, do they undergo supernaturally rapid spontaneous reproduction via budding?"

#1: "What? Where did you hear that silly nonsense? No, the little buggers really hate water. One of the mages seconded to Investigation Services accidentally splashed one with a Drench cantrip and she dedicated her life to making him miserable without getting caught breaking any laws. Last I heard, the mage had transferred to an outpost at the ass end of the Valryian Wastes."

#2: "Ah, I see. Thanks for the advice, I guess."

#1: "And don't feed them after midnight, either..."
 
Last edited:
Interlude MCCXLI: Inquisitor's Guide to Gremlins
Inquisitor's Guide to Gremlins

Skills and Uses
Dawkin Gremlins share the ability to take on the guise of urchins with the rest of their Erinat kin and they play that part with unmatched skill. They come by the skill honestly, most of them prefer to live on the streets where they flock together with orphans runaways and other down on their luck folk. Often they become minor leaders or at least remarkable figures in these narrow underworld groups on the edge of society. If you notice a group of thugs of pickpockets giving undue deference to what seems to be a child odds are you have found an Erinat gremlin and you should look into matters at your local Scholarum. Registering as magic users is often the only bow to Imperial law an Erinat will make in their day to day lives as they want little from the fruits of civilization that they cannot unearth among our leavings or else pilfer from the careless.

Motivation
Being quiet and nimble fingered as well as possessed of a nose for trouble that is almost an arcane talent of its own these clever fey will often be entangled in local feuds or attempts to 'bring justice' to some greedy, corrupt or simply unlikable character. As they are more or less bound to Imperial law by contract of their entire troupe it is rare for such conflicts to ever escalate beyond misdemeanors though there have been instances where an Erinat's relentless interest in their targets have revealed genuine lawbreaking on the part of the latter. Always keep in mind that even these fickle spirits are fey and they cannot explicitly lie.

They love secrets to know and not to tell so you may be content sharing more with an Erinat which is sworn to secrecy than their sly manner usually implies. They love magic also, particularly tricks of glamor and enchantment which complement their worn skills and will work far more willingly for the promise an an interesting trinket than for marks or even favor though of all crown-bound fey to owe a favor to an Erinat is least likely to be left hanging over one's head if you must go that way.

In the Field
In most ways they make the ideal spy, easy to overlook and very sharp to eye and ear themselves. As their child guise is not glamor but true transformation a suspicious mind and a strong will is not enough to unveil them and even for those with a skill for magic picking out the subtle aura of their transformation is no easy task. The most unique effects of their magic is a primal aura of gullibility which cannot be resisted or deflected, only suppressed by powerful sorcery. This mantle they bear with them at all times... including when they are talking with you so beware.

Though temping one should not make use of any breed of gremlins in long, monotonous tasks like stake outs, they will generally try to spice things up when boredom overcomes them and their spice of choice is pure chaos. Generally one should rather make use of the gremlin's contacts and allies to gather simple background information and only use them in situations they find 'interesting'. The promise of a unique reward can make it more likely for them to bear the boring parts of an investigation, this can be a trophy, fame by commendation, newspaper article or mirror show or even a fight unlike any they have ever been in.

In Battle
From the above one can deduce that sooner of later any Erinat in the service of the inquisition will find themselves in trouble they cannot sweettalk or outrun. Yet for all their seeming frailty these are still fey blessed with the hardiness of another world. common steel in common hands is more likely to amuse an Erinat than frighten them and even a trained warrior wielding weapons of war would struggle to slay one before they slip away. Their weakness is generally magic, particularly that which affects the mind for they are flighty in temperament and easily lead astray when their native magic does not defeat the spell. Their small size also leaves them open to being grasped and trapped, though most of their kindred will have some magical or alchemical trick to get out of a bind of that sort.

That leaves us to the last part of their major abilities, an instinctive knack for using enchanted objects, to any trained mage this looks at first to be blind luck and guesswork, though it works entirely too often to be either. In spite of this it is generally a good idea to be out of the firing arc of a gremlin's wand.

OOC: I might do more of these in the future if you guys are interested. Not yet edited.
 
Inquisitor's Guide to Gremlins

Skills and Uses
Dawnkin Gremlins share the ability to take on the guise of urchins with the rest of their Erinat kin, and they play that part with unmatched skill. They come by the skill honestly, most of them prefer to live on the streets where they flock together with orphans, runaways, and other down on their luck folk. They often become minor leaders or at least remarkable figures in these narrow underworld groups on the edge of society. If you notice a group of thugs or pickpockets giving undue deference to what seems to be a child, odds are you have found an Erinat gremlin and you should look into matters at your local Scholarum. Registering as magic users is often the only bow to Imperial law an Erinat will make in their day to day lives, as they want little from the fruits of civilization that they cannot unearth among our leavings or else pilfer from the careless.

Motivation
Being quiet and nimble-fingered, as well as possessed of a nose for trouble that is almost an arcane talent of its own, these clever fey will often be entangled in local feuds or attempts to 'bring justice' to some greedy, corrupt, or simply unlikable character. As they are more or less bound to Imperial law by contract of their entire troupe, it is rare for such conflicts to ever escalate beyond misdemeanors, though there have been instances where an Erinat's relentless interest in their targets have revealed genuine lawbreaking on the part of the latter. Always keep in mind that even these fickle spirits are fey and they cannot explicitly lie.

They love secrets, to know and not to tell, so you may be content sharing more with an Erinat which is sworn to secrecy than their sly manner usually implies. They love magic also, particularly tricks of glamor and enchantment which complement their own skills and will work far more willingly for the promise an an interesting trinket than for marks or even favor, though of all crown-bound fey, to owe a favor to an Erinat is least likely to be left hanging over one's head if you must go that way.

In the Field
In most ways, they make the ideal spy, easy to overlook and very sharp of eye and ear themselves. As their child guise is not glamor but true transformation, a suspicious mind and a strong will is not enough to unveil them, and even for those with a skill for magic, picking out the subtle aura of their transformation is no easy task. The most unique effects of their magic is a primal aura of gullibility which cannot be resisted or deflected, only suppressed by powerful sorcery. This mantle they bear with them at all times... including when they are talking with you, so beware.

Although tempting, one should not make use of any breed of gremlins in long, monotonous tasks like stake outs. They will generally try to spice things up when boredom overcomes them and their spice of choice is pure chaos. Generally, one should rather make use of the gremlin's contacts and allies to gather simple background information and only use them in situations they find 'interesting'. The promise of a unique reward can make it more likely for them to bear the boring parts of an investigation. This can be a trophy, fame by commendation, newspaper article or mirror show, or even a fight unlike any they have ever been in.

In Battle
From the above, one can deduce that sooner or later any Erinat in the service of the Inquisition will find themselves in trouble they cannot sweettalk or outrun. Yet for all their seeming frailty, these are still fey blessed with the hardiness of another world. Common steel in common hands is more likely to amuse an Erinat than frighten them, and even a trained warrior wielding weapons of war would struggle to slay one before they slip away. Their weakness is generally to magic, particularly that which affects the mind, for they are flighty in temperament and easily lead astray when their native magic does not defeat the spell. Their small size also leaves them open to being grasped and trapped, though most of their kindred will have some magical or alchemical trick to get out of a bind of that sort.

That leaves us to the last part of their major abilities, an instinctive knack for using enchanted objects, to any trained mage this looks at first to be blind luck and guesswork, though it works entirely too often to be either. In spite of this, it is generally a good idea to be out of the firing arc of a gremlin's wand.

OOC: I might do more of these in the future if you guys are interested. Not yet edited.
Here's an edited version of the chapter, DP.

This was great. I would love to see similar reports. We've got all sorts of supernatural citizens and servitors who would make a good subject for a report. Leshys would be a neat subject for the next one, IMO.

There could even be cultural analyses for Inquisition agents, to help Essosi agents deal with the foibles of the Dornish, Northerners, etc.
 
Hmm... it's a tie, guess I will leave it up a while longer.

Still happy to see all the debate and people actually engaging with the politics of the setting.
Adhoc vote count started by DragonParadox on Aug 1, 2021 at 4:17 AM, finished with 44 posts and 16 votes.

  • [X] Address the matter once it reaches the floor of the Curia
    -[X] We have no intention of allowing anyone in a criminal case to opt out of being subjected to truth finding spells, though that does not mean such spells can be used to unfairly invade one's privacy. When spells are used in this manner during a trial or during the investigation into a crime preceding a trial, the questions will be strictly limited to discovering the subject's guilt or innocence in relation to the crime(s) being investigated and nothing more. Any attempt to deviate from these guidelines will result in ruinous fines, dismissal from service, and subsequent blacklisting throughout the Imperium.
    --[X] Of course, a failed truth spell itself is no evidence of wrongdoing, merely a sign that the subject's will could not be overcome by that particular casting of the spell. Additional casting attempts may be needed.
    [X] Address the matter once it reaches the floor of the Curia
    -[X] Truth magic is too useful a tool to set aside on any grounds, but it does require stricter limits to prevent abuse.
    —[X] Interrogations using truth spells must now be conducted in private with transcripts of the relevant results being made available to the court at large. Interrogators themselves must be sworn to secrecy on any incidental (that is not criminal) matters that may be revealed.
    —[X] All questions asked during such interrogations must be related to specific evidence or events. They must also be rigorous and allow for expansion from the accused at their discretion.
    —[X] Resisting a truth spell itself is not evidence of anything, nor may the courts punish someone for doing so.
    [X] Address the matter once it reaches the floor of the Curia
    -[X] We have no intention of allowing anyone in a criminal case to opt out of being subjected to truth finding spells, though that does not mean such spells can be used to unfairly invade one's privacy. When spells are used in this manner during a trial or during the investigation into a crime preceding a trial, the questions will be strictly limited to discovering the subject's guilt or innocence in relation to the crime(s) being investigated and nothing more. Any attempt to deviate from these guidelines will result in ruinous fines, dismissal from service, and subsequent blacklisting throughout the Imperium. The subject may speak further under truth magic at their own discretion.
    --[X] Resisting truth magic (not willingly failing the save) is a minor crime [Details to be determined by @Azel ? I do not know the legal system] linearly increasing in severity with every failed attempt of the relevant spell cast.
    [X] Teleport to Manderly in dragon form and say "Don't"
    -[X] Take a huge bite out of the shark you just caught for a snack before teleporting back
 
Part MMMDCCCLXIV: Faith in Law
Faith in Law

Fifth Day of the Twelfth Month 294 AC

There is little of the hushed solemnity of those opening sessions left in the Curia, you note. As the the echoes of the herald's proclamations fade into the cool air, the hall is filled with the chatter of lords and magisters, merchants and guild leaders, governors and generals. It is respectful chatter, of course, and many eyes are turned to the throne as you take it once more to bring the session to order, but there is little of the hesitancy, almost the fear which had marked the first few weeks of the institution. A public forum, just as you had wished it to be.

One can pick out the factions at a glance from those loyal to the North or to the Old Gods, out in force, forewarned you suspect by Bloodraven, those who look to Braavos or Volantis, those who peer beyond the western sea. There are some, of course, who have not made any pledge nor joined with any faction, be it because they feel they shall be better served reserving their vote and influence on a case by case basis, as Bronze Yohn is doing, or as in the case of Mace Tyrell, no one wants to be too closely aligned with him due to the perception of Imperial displeasure. Truth be told, it is more than just a perception but you have no intention of doing anything about the periodic gusts of hot air blowing from the bench. If that is what passes for internal opposition, then all the more reason to be loyal.

In truth, your eye wanders more to the benches that hold those faithful to the Red God, like Moqorro of Volantis. They might well see in the tragic case of Ser Karl an opportunity to win privileges for their own faith. Even with new voices slowly trickling in from Westeros, there is still a large religious contingent, primarily of R'hllorists, in the Curia Vocium and while you do not suspect religion to be the primary moving force for most of them, you can imagine a world where they would align behind it to gain votes of their own from their constituents.

You can practically hear Malarys grumbling in the back of your mind about 'government by mob'. You swallow a smile that might seem strange under the circumstances and call the call to order, giving the old Duke of White Harbor the chance to say his peace. That is the purpose of this hall, after all.

"Your Majesty, Honorable Ministers, gracious colleagues, I come here today to share dark news from the North, to ask for restitution in the name of an innocent man who no longer has a voice with which to speak his case. More than that, I come to you in the hopes of learning from this grim moment and proposing a fairer law to the throne that such injustice shall never again take place..."

Thanks to the report of his valet on Garin's desk, you know the tale is he about to tell and you know the arguments he is about to make. He is a surprisingly good speaker and the words 'violation of conscience' seem designed to fill the front page of a newspaper, but that is not what most catches your eye. Rather, it is the expression of Lord Stark sitting not far away from the furious lord of White Harbor. You had expected approval perhaps for a change that billed itself as 'more just' or some measure of guilt that the miscarriage of justice was done in lands so near to Wintefell itself. Instead, you read there what you had before but glimpsed in flashes, political calculation. He knows the proposal, however impassioned, is doomed and he wants no part of it. Had he tried to talk the Lord of White Harbor out of bringing the matter to the Curia at all? you wonder.

For a moment the Duke of Winterfell and the Duke of the Dreadfort lock gazes, not in disagreement but mutual understanding. Even your ears almost fail to catch the sigh that passes Eddard Stark's lips when he tilts his head in the smallest of nods, met by a fleeting shallow smile from Roose Bolton, like ice flashing at the surface of a pond. There must have been some disagreement about how the Eithur Fulka would approach the matter...

And then just as Bloton rises to speak, it hits you, no gods and no magics had warned Bolton and the other Northern lords. Manderly had confided in Stark and he had told the others.

"We who keep to the Old Gods and the ways of the North condemn the acts of Baron Condon. They are unjust and unworthy, and there must be restitution for them, yet that does not mean we shall allow this moment to be used in the efforts of the Faith to regain a privileged role it has so often abused in the past. It is preposterous to propose that members of any given faith should be able to evade legal proceedings. Who then is to have the right to judge them? The High Septon?" Another man might have scoffed then, but the pale lord of the Dreadfort simply lets the silence grow until it has become heavy and uncomfortable before continuing, "It does follow logically for all the protestations about individual freedom of the mind and soul. If such dispensations are to be given on religious grounds, then they may be withdrawn at the will of the leader of the religion in question." He turns to Lord Manderly. "Or would the accused in that instance be given leave to choose a new faith that he might name that as reason to deny... 'witchery'?"

Duke Umber laughs like it is a feasthall on his sixth tankard of ale, not that you think anyone is surprised. Raymum Darry looks as offended as you have ever seen the man.

At your unspoken command, the Herald slams its ceremonial staff into the floor and you again command the attention of the hall. "We have heard enough." You pause and look around the chamber to see which members of the Curia might jump in to support Manderly besides Darry. You do not find anyone quite so eager, but there are certainly a few.

"We have no intention of allowing anyone in a criminal case to willfully avoid truth finding spells, though that does not mean such spells can be used to unfairly invade one's privacy. When sorcery is utilized in this manner during a trial or during the investigation into a crime preceding a trial, the questions will be strictly limited to discovering the subject's guilt or innocence in relation to the crime or crimes being investigated and nothing more. Any attempt to deviate from these guidelines will result in ruinous fines, dismissal from service, and subsequent blacklisting throughout the Imperium."

"And what then is to be Baron Condon's fate, who is a judge and more than a judge?" the Duke of White Harbor asks.

What do you reply?

[] A steep fine (will be seen as a slap on the wrist/business as usual)

[] Forced to abdicate in favor of his son (seen as fair but likely to trouble lords as it is meddling in internal House business for something other than treason)

[] Write in


OOC: I ended up using @Goldfish since it had an almost identical vote making it 8 to 7. I hope you guys do not mind.
 
Last edited:
Faith in Law

Fifth Day of the Twelfth Month 294 AC

There is little of the hushed solemnity of those opening sessions left in the Curia, you note. As the the echoes of the herald's proclamations fade into the cool air, the hall is filled with the chatter of lords and magisters, merchants and guild leaders, governors and generals. It is respectful chatter, of course, and many eyes are turned to the throne as you take it once more to bring the session to order, but there is little of the hesitancy, almost the fear which had marked the first few weeks of the institution. A public forum, just as you had wished it to be.

One can pick out the factions at a glance from those loyal to the North or to the Old Gods, out in force, forewarned you suspect by Bloodraven, those who look to Braavos or Volantis, those who peer beyond the western sea. There are some, of course, who have not made any pledge nor joined with any faction, be it because they feel they shall be better served reserving their vote and influence on a case by case basis, as Bronze Yohn is doing, or as in the case of Mace Tyrell, no one wants to be too closely aligned with him due to the perception of Imperial displeasure. Truth be told, it is more than just a perception but you have no intention of doing anything about the periodic gusts of hot air blowing from the bench. If that is what passes for internal opposition, then all the more reason to be loyal.

In truth, your eye wanders more to the benches that hold those faithful to the Red God, like Moqorro of Volantis. They might well see in the tragic case of Ser Karl an opportunity to win privileges for their own faith. Even with new voices slowly trickling in from Westeros, there is still a large religious contingent, primarily of R'hllorists, in the Curia Vocium and while you do not suspect religion to be the primary moving force for most of them, you can imagine a world where they would align behind it to gain votes of their own from their constituents.

You can practically hear Malarys grumbling in the back of your mind about 'government by mob'. You swallow a smile that might seem strange under the circumstances and call the call to order, giving the old Duke of White Harbor the chance to say his peace. That is the purpose of this hall, after all.

"Your Majesty, Honorable Ministers, gracious colleagues, I come here today to share dark news from the North, to ask for restitution in the name of an innocent man who no longer has a voice with which to speak his case. More than that, I come to you in the hopes of learning from this grim moment and proposing a fairer law to the throne that such injustice shall never again take place..."

Thanks to the report of his valet on Garin's desk, you know the tale is he about to tell and you know the arguments he is about to make. He is a surprisingly good speaker and the words 'violation of conscience' seem designed to fill the front page of a newspaper, but that is not what most catches your eye. Rather, it is the expression of Lord Stark sitting not far away from the furious lord of White Harbor. You had expected approval perhaps for a change that billed itself as 'more just' or some measure of guilt that the miscarriage of justice was done in lands so near to Wintefell itself. Instead, you read there what you had before but glimpsed in flashes, political calculation. He knows the proposal, however impassioned, is doomed and he wants no part of it. Had he tried to talk the Lord of White Harbor out of bringing the matter to the Curia at all? you wonder.

For a moment the Duke of Winterfell and the Duke of the Dreadfort lock gazes, not in disagreement but mutual understanding. Even your ears almost fail to catch the sigh that passes Eddard Stark's lips when he tilts his head in the smallest of nods, met by a fleeting shallow smile from Roose Bolton, like ice flashing at the surface of a pond. There must have been some disagreement about how the Eithur Fulka would approach the matter...

And then just as Bloton rises to speak, it hits you, no gods and no magics had warned Bolton and the other Northern lords. Manderly had confided in Stark and he had told the others.

"We who keep to the Old Gods and the ways of the North condemn the acts of Baron Condon. They are unjust and unworthy, and there must be restitution for them, yet that does not mean we shall allow this moment to be used in the efforts of the Faith to regain a privileged role it has so often abused in the past. It is preposterous to propose that members of any given faith should be able to evade legal proceedings. Who then is to have the right to judge them? The High Septon?" Another man might have scoffed then, but the pale lord of the Dreadfort simply lets the silence grow until it has become heavy and uncomfortable before continuing, "It does follow logically for all the protestations about individual freedom of the mind and soul. If such dispensations are to be given on religious grounds, then they may be withdrawn at the will of the leader of the religion in question." He turns to Lord Manderly. "Or would the accused in that instance be given leave to choose a new faith that he might name that as reason to deny... 'witchery'?"

Duke Umber laughs like it is a feasthall on his sixth tankard of ale, not that you think anyone is surprised. Raymum Darry looks as offended as you have ever seen the man.

At your unspoken command, the Herald slams its ceremonial staff into the floor and you again command the attention of the hall. "We have heard enough." You pause and look around the chamber to see which members of the Curia might jump in to support Manderly besides Darry. You do not find anyone quite so eager, but there are certainly a few.

"We have no intention of allowing anyone in a criminal case to willfully avoid truth finding spells, though that does not mean such spells can be used to unfairly invade one's privacy. When sorcery is utilized in this manner during a trial or during the investigation into a crime preceding a trial, the questions will be strictly limited to discovering the subject's guilt or innocence in relation to the crime or crimes being investigated and nothing more. Any attempt to deviate from these guidelines will result in ruinous fines, dismissal from service, and subsequent blacklisting throughout the Imperium."

"And what then is to be Baron Condon's fate, who is a judge and more than a judge?" the Duke of White Harbor asks.

What do you reply?

[] A steep fine (will be seen as a slap on the wrist/business as usual)

[] Forced to abdicate in favor of his son (seen as fair but likely to trouble lords as it is meddling in internal House business for something other than treason)

[] Write in


OOC: I ended up using @Goldfish since it had an almost identical vote making it 8 to 7. I hope you guys do not mind. Not yet edited.
Here's an edited version of the chapter, DP.
 
Correct me if I'm wrong here, but Westerosi lords no longer have the right to summarily execute criminals, right?

[X] Forced to abdicate in favor of his son (seen as fair but likely to trouble lords as it is meddling in internal House business for something other than treason)
 
God, can I be more dispointed in Ned stark. Dude had one fucking redeeming trait. Mf is dead to me.

God this chapter is making me angry.
 
Correct me if I'm wrong here, but Westerosi lords no longer have the right to summarily execute criminals, right?

[X] Forced to abdicate in favor of his son (seen as fair but likely to trouble lords as it is meddling in internal House business for something other than treason)
They do, they still act as local judges.
They have to keep to our laws, but since the lord claimed there was a crime here, one punishable by execution, he is allowed to do it.

It's just that his evidence was bad, so we are talking about a misstrial here I guess?
 
Correct me if I'm wrong here, but Westerosi lords no longer have the right to summarily execute criminals, right?
Depends on the crime in question. Theft is still on the books with hanging, though for various reasons, hanging would be seen excessive under the given circumstances just for that, while "trickery" and "blasphemy" are not recognized crimes in the Imperium at all, but were so in Westeros until recently.

There's enough legal wiggle room to let him off and his reasoning for the punishments seems sound to most Westerosi, but to Essosi and Imperials, the whole thing looks like murder with a legal fig leaf.
 
Back
Top