Ok. Blunt here.

The Efreeti would not have attacked a city, since it would not have given them any military advantages. If they decided to do so, the Wardstones alone are not capable of defending a city.
I did notice that ther was not any mention of doing anything with the new army system in the turn plan.
I thought i was the only one seeing that and after seeing that the vote being finalised without any mention from anyone in the thread i thought the planning was gonna be done later.
 
Ok. Blunt here.

The Efreeti would not have attacked a city, since it would not have given them any military advantages. If they decided to do so, the Wardstones alone are not capable of defending a city.
Back when we voted on where to put the stones it looked like spreading them out through our major cities to protect those was a valid option.
If that's not the case we obviously would have put them in the military bases rather than leaving half of them unprotected because we valued the protection of civilians higher.
 
All she can make at this point are her own arcanums and basic fire and water elementals. Those are not really a suitable base.
Eh, fair enough.

Out of curiosity alone, at what point the "elemental spirits" she could learn to create would have been an appropriate base to be spoon-fed ground-up Demon bits?
 
There will be actions for economic recovery available. I will have to think about them and their cost.

Dedicated trade schools are an option, but it will piss off the guilds something fierce.
That's not an impossible scenario, @DragonParadox. Yeah, that steps on their territory, but at the same time? All of a sudden the guilds have a massive influx of candidates to take their pick from, ones who they didn't have to spend any time or money training because the state is the one handling it. There will of course be growing pains, but this is just a transition from medieval guilds to universities and corportations.
Ok. Blunt here.

The Efreeti would not have attacked a city, since it would not have given them any military advantages. If they decided to do so, the Wardstones alone are not capable of defending a city.
Now I really want to take wards away from a city.
 
Just to make something clear here, recovery from this is not going to be trivial, there are no silver bullets for losing population and infrastructure like this. Recovery is possible, but it will take time and effort OK?
 
[X] Carry On
-[X] Leave Dany, Tyene, Waymar, and Rinato continue receiving reports and organizing relief efforts. They will begin mobilizing assets to assist in Westhaven, including healers, Dawnbloom Leshy, and massive quantities of Alchemical Antiplague. Ask that Nirah remain in Sorcerer's Deep for now as well, in case his assistance is needed.
-[X] Have Rhaella, in her capacity as a diplomat, contact the Djinn and Shaitan governments to arrange meetings with representatives of both as soon as possible.
-[X] Viserys, Lya, Vee, and Richard will return to Qohor to help wrap up operations there. The sooner that loose thread is tied off, the sooner Vee and Qyburn can devote their attention to Westhaven and whatever plague the Efreeti unleashed. And once Qyburn is not occupied with bringing the newly acquired Forge into proper working order or cleansing Westhaven, he will have more time to begin properly developing anti-Efreeti bio-weapons.
 
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Just to make something clear here, recovery from this is not going to be trivial, there are no silver bullets for losing population and infrastructure like this. Recovery is possible, but it will take time and effort OK?
Everyone understands that, we're just salty about it.

Especially since we want payback except there's not exactly a method to hunt down a mindblanked mythic archmage.
 
Back when we voted on where to put the stones it looked like spreading them out through our major cities to protect those was a valid option.
If that's not the case we obviously would have put them in the military bases rather than leaving half of them unprotected because we valued the protection of civilians higher.
The Marshalls explicitly advised against prioritising cities at the expense of military infrastructure like Everfire Dale.
 
Just to make something clear here, recovery from this is not going to be trivial, there are no silver bullets for losing population and infrastructure like this. Recovery is possible, but it will take time and effort OK?
Just to keep looking for silver bullets, with how much knowledge do Warforged start their life?

Even a level 1 Expert would be vastly better than someone completly new having to be trained up.
 
Back when we voted on where to put the stones it looked like spreading them out through our major cities to protect those was a valid option.
If that's not the case we obviously would have put them in the military bases rather than leaving half of them unprotected because we valued the protection of civilians higher.
Terror attacks through all our cities would have been an option for them without wards there, and would have hurt much, much more than dedicated attack the Efreeti need to break through a properly warded city?

I mean, I recon it's likely to get noticed on the divination-radar, at the very least.
And then we'd have someone/something to counter/kill/capture, taking away actual military assets from Efreeti while losing mere population assets, and the Efreeti wouldn't want that.

Y'all secured stuff in a way that doesn't mean Viserys has to either run around like a headless chicken or grow into a calculative bastard that doesn't give a fuck for 100,000 civlillians dying when Efreeti are significantly hurt as a result.

At cost of military assets.
 
Just to keep looking for silver bullets, with how much knowledge do Warforged start their life?

Even a level 1 Expert would be vastly better than someone completly new having to be trained up.

They are functional adults with their skills built in, that said there is a limit on how many of them you can forge at a time especially since you do want them to be seen as more than just tools, or at least Anu does.
 
The Marshalls explicitly advised against prioritising cities at the expense of military infrastructure like Everfire Dale.
Saying that we should take different priorities is vastly different from outright saying "It doesn't work like that".

This is like asking their advice on sending our legions to attack an underwater-fortress without waterbreathing effects.
The advice should not be "This will increase the projected casualties" or "this will cause logistical difficulties", it should be "This is crazy and won't work".
 
Saying that we should take different priorities is vastly different from outright saying "It doesn't work like that".

This is like asking their advice on sending our legions to attack an underwater-fortress without waterbreathing effects.
The advice should not be "This will increase the projected casualties" or "this will cause logistical difficulties", it should be "This is crazy and won't work".

If I may field this for a moment, your marshals are not experts in this new field either and they are not mind readers of the Sultan either. With the benefit of hindsight it seems that leaving those wards in the cities was not the best idea and it is possible to point at the priorities that were different from what you guys thought the Sulltan would have.
 
On an entirely different note, I'm looking for low to mid level spells (max level 6) that have long range. To be more specific, long enough to feasibly engage modern armor without undue risk of getting sniped/machinegunned by accompanying infantry.
I'd say that 100 yards is about the minimum range that I'm looking for. AoE is a nice bonus, but not a necessity.
 
I'm kind of bemused by this whole discussion. It's like introducing a mechanic, getting annoyed when players fail to grasp anything tangible about the mechanic and then punishing the players right afterward so that they'll be incentivized to understand it, but instead getting more annoyed because the players try to deal with the problem laterally, circumvent the problem, or undermine the problem.

A salient point here would be that nothing we could have done to protect the cities, should have worked to protect critical infrastructure, if the point made in response is "a sufficiently determined enemy would not be deterred".

Doesn't the same hold true for any fixed location asset?
 
Is this our Pearl Harbor? It kinda feels like it. Can't wait for the commission report that comes out of this.
Oh we might be spitting mad but this isn't a Pearl Harbor situation.

The Brass fucker can and does have enough resources to simply drown us in bodies if he wanted to, it's just the fact that he's also fighting two other empires that keeps him from doing so.

This was like a errant punch in a bar fight, a mostly "sit the hell down you little prick" attack rather than a major attempt.

Of course he doesn't know about our plan to, if I may use Zero Punctuation vernacular, do to his economy what a power-drill suppository is known to do to a swan. If he did he would have hit us a whole lot harder.
 
I'm kind of bemused by this whole discussion. It's like introducing a mechanic, getting annoyed when players fail to grasp anything tangible about the mechanic and then punishing the players right afterward so that they'll be incentivized to understand it, but instead getting more annoyed because the players try to deal with the problem laterally, circumvent the problem, or undermine the problem.

A salient point here would be that nothing we could have done to protect the cities, should have worked to protect critical infrastructure, if the point made in response is "a sufficiently determined enemy would not be deterred".

Doesn't the same hold true for any fixed location asset?

OK I am going to preface this by saying that this is a new system, a damn solid one IMO and one which has been explained until even I get it, but still a new system. I do not blame you guys for not taking the hint.

That said you did get a bit stuck in the notion that the Sultan was a bigger Aerys and he would randomly kill people just to hurt you, he would not because any raid would be a risk and taking the risk to kill what would to him be slave-chaff was not worth it. If anything I think the misunderstanding has less to do with the military system and more with the motivations of the Brazen throne and for that I am sorry because it is on me.
 
I, for one, think DP and Azel did a fine job.
Same here. I'm mostly frustrated at the amount of time it's going to take to replace everything. That is a lot of progress.
Oh we might be spitting mad but this isn't a Pearl Harbor situation.

The Brass fucker can and does have enough resources to simply drown us in bodies if he wanted to, it's just the fact that he's also fighting two other empires that keeps him from doing so.

This was like a errant punch in a bar fight, a mostly "sit the hell down you little prick" attack rather than a major attempt.

Of course he doesn't know about our plan to, if I may use Zero Punctuation vernacular, do to his economy what a power-drill suppository is known to do to a swan. If he did he would have hit us a whole lot harder.
You're right, it isn't like a Pearl Harbor situation. But the citizens don't know that. It's kind of like Tywin thinking he can fight Hell. The average person of the Imperium is just thinking, "They blew up Everfire Dale? How dare they?!" Coupled with a healthy amount of fear on where might be next of course.

This is such a golden PR opportunity for us it'd be insanity for us not to pounce on it.
 
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